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Merauder posted:So talk to me about Millennium Blades. I managed to land myself a free copy which is about the only way I think I would have bothered playing it, but I'm actually kind of intrigued by it. What's the high points / low points of the game play (not stuff like "there's so much shuffling OMG!1")? Is there a "best with" player count (BGG says 4)? What's a realistic time frame for 4 or 5 brand new players first game? 4 is good, but chaotic. The first game, you only do 2 real rounds so rules + the game took us 2.5 hr But my players were really slow in the tournament - experienced card players probably can go much faster
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# ? Apr 29, 2016 00:29 |
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# ? May 28, 2024 02:25 |
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golden bubble posted:For Dark Souls Kickstarter, a Steamforged Games representative showed up on reddit. Personally, I find this entire line of responses to be pretty damning. That thread is a hilarious clusterfuck that just confirms 1: that they don't know the game they've licensed and 2: they have no business making a board game because they don't know them very well and 3: a lot of idiots happily backed it anyways despite all the red flags from day 1
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# ? Apr 29, 2016 00:30 |
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All Damage is fixed in Souls games, Jesus Christ. Like the only times a normal attack will do different damage is if you're using a weapon with an actual sweet spot or you hit an enemy during their attack.
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# ? Apr 29, 2016 01:42 |
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Lorini posted:Note that all the FFG releases on CSI today were 14-15% off. None were Star Wars related however. So yeah, going to the FLGS for those for sure. God dammit, Asmodee. Private equity strikes again.
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# ? Apr 29, 2016 02:03 |
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gently caress Asmodee. LGS can evolve or die, this new policy doesn't do poo poo except hurt online customers and pad Asmodees pockets.
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# ? Apr 29, 2016 02:46 |
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Bottom Liner posted:gently caress Asmodee. LGS can evolve or die, this new policy doesn't do poo poo except hurt online customers and pad Asmodees pockets. Don't you understand? You're just a reckless speculator and Asmodee is protecting the hobby we all love from your rampant purchasing of 300 foil covered copies of the new Dominion #1!
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# ? Apr 29, 2016 04:34 |
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What sleeves are good for standard-sized cards?
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# ? Apr 29, 2016 04:52 |
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I use penny sleeves. Between millenium blades and expanding my Battlecon collection I just used 800 or so sleeves. I have more MB stuff in the mail, and I often sleeve the cards in whatever game has cards. If I had an unlimited budget/want good sleeves for a CCG or something, Dragon Shields.
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# ? Apr 29, 2016 05:15 |
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Usually Dragon Shields (variety of colours, large) or KMC perfect fits (transparent, small) or nothing. I used Ultra Pro Pokemon/Mario sleeves for Sekigahara.
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# ? Apr 29, 2016 05:21 |
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Dang, just lost another game of Twilight Struggle (Steam version) because a card I used for influence apparently had an event that the US could trigger that took DEFCON to 1. I had no idea that was a possibility with the card I played and I still don't because you can't review the game after it's over. This was my first game as USSR now that I can beat the AI pretty much every time if I'm the US.
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# ? Apr 29, 2016 05:29 |
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Please tell me how Millenium Blades works. Is it like a M:TG Draft with agricola or an auction game stapled on to it? I don't want to watch someone stammer through 50 minutes of video to get an idea of how the game plays. How many times is yelling "heart of the cards" or "time to d-d-d-duel" an option you could reasonably say, like when you play a legendary card in TK?
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# ? Apr 29, 2016 05:39 |
CaptainRightful posted:Dang, just lost another game of Twilight Struggle (Steam version) because a card I used for influence apparently had an event that the US could trigger that took DEFCON to 1. I had no idea that was a possibility with the card I played and I still don't because you can't review the game after it's over. This was my first game as USSR now that I can beat the AI pretty much every time if I'm the US. Yeah these cards are very important, and you need to be aware of them to avoid a forced DEFCON suicide. There are 3 types of cards that are unplayable at DEFCON 2 or will lose you the game outright *Opponent-starred events that unconditionally degrade DEFCON *Opponent-starred events that explicitly allows a coup where any battleground country is a valid target *And the one that probably tripped you up, *any* opponent-starred event that allows them to "conduct operations" IF you have any influence in a battleground that would be a valid target. "Conduct operations" simply means they get to spend that value of influence as if it were their turn, which means they can spend it on coups. As you are the phasing player (the one who played the card), this is on you, and you will be at fault for the DEFCON 1 autoloss. This means that as USSR, CIA Created (I'm taking a wild stab that this is the card that killed you) is unplayable at DEFCON 2 if you have any influence in an African, South American or Central American battleground. Juggling cards like this will be a major goal throughout the game - especially low ops cards like this that can't be spaced. They need to be held, played at the top of the round/after DEFCON improvement or otherwise disposed of with discards that don't trigger the event. edit: number two also includes any cards that offer a "free coup" attempt. Free means they can sometimes bypass the geographic DEFCON restrictions on couping certain regions and/or don't give milops, the free coup will still degrade DEFCON if done in a battleground Ayn Randi fucked around with this message at 05:51 on Apr 29, 2016 |
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# ? Apr 29, 2016 05:40 |
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golden bubble posted:For Dark Souls Kickstarter, a Steamforged Games representative showed up on reddit. Personally, I find this entire line of responses to be pretty damning. Haha, he said that in response to my post. As I said, I would jump on the ship if there were a Kemet style card attack system rather than roll to hit / miss system. I didn't know the boss changed patterns at half health. That could be cool. Similar to some sentinels villains, just without the change in win conditions.
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# ? Apr 29, 2016 05:42 |
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CaptainRightful posted:Dang, just lost another game of Twilight Struggle (Steam version) because a card I used for influence apparently had an event that the US could trigger that took DEFCON to 1. I had no idea that was a possibility with the card I played and I still don't because you can't review the game after it's over. This was my first game as USSR now that I can beat the AI pretty much every time if I'm the US. You probably played CIA Created or something that let the US coup in a battleground. There's only 8 or so DEFCON suicide cards and the most dangerous and unpredictable ones are Five-Year Plan, Grain Sales, Missile Envy, and Tear Down This Wall. Star Wars, Olympic Games, Ortega, Summit, and Lone Gunman/CIA are pretty obvious, just never play them at DEFCON 2.
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# ? Apr 29, 2016 05:53 |
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Ayn Randi posted:*And the one that probably tripped you up, *any* opponent-starred event that allows them to "conduct operations" IF you have any influence in a battleground that would be a valid target. "Conduct operations" simply means they get to spend that value of influence as if it were their turn, which means they can spend it on coups. As you are the phasing player (the one who played the card), this is on you, and you will be at fault for the DEFCON 1 autoloss. This means that as USSR, CIA Created (I'm taking a wild stab that this is the card that killed you) is unplayable at DEFCON 2 if you have any influence in an African, South American or Central American battleground. Juggling cards like this will be a major goal throughout the game - especially low ops cards like this that can't be spaced. They need to be held, played at the top of the round/after DEFCON improvement or otherwise disposed of with discards that don't trigger the event. That's uncanny, this was possibly my exact situation. If not CIA Created, it was some other 1 ops card while we were contesting Africa.
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# ? Apr 29, 2016 05:58 |
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Impermanent posted:Please tell me how Millenium Blades works. Is it like a M:TG Draft with agricola or an auction game stapled on to it? I don't want to watch someone stammer through 50 minutes of video to get an idea of how the game plays. How many times is yelling "heart of the cards" or "time to d-d-d-duel" an option you could reasonably say, like when you play a legendary card in TK? MB has two main phases: deckbuilding and tournaments. In the deckbuilding phase you get an income and some free cards, then are told to go out and buy packs of cards (represented by a single card, the rare from the pack you actually care about), buy/sell singles on the aftermarket, and trade with people. You've got two main ways to make points here - set up your deck to murder in the tournament and make a collection of cards with a symbol in common. This runs in real time for 7 minutes then another 7 minutes then 6 minutes. In the tournament you bring your deck with up to 8 cards, a deck box, and 2 accessories. All of these are in your hand or in play. Play changes to turn-based here as everyone gets a chance to play a card and do an action off another card during their turn. The aim of the tournament is to score the most Rank Points and you usually do so by having cards in your tableau survive face-up until the end of the tournament. Cards have various effects and ways to score, you can have up to 6 cards in your tableau and once everyone has those 6 you're going to end the tournament. The biggest other mechanic is Clashing, where you compare cards' Star Power and add to it from another card drawn off the top of the Store deck, high man usually gets something. Count up points then award VPs based on ranks, hand out prize cards, and get ready for the next round of deckbuilding. Normally you'd run 3 sets of deckbuilding + tournaments, with later tournaments giving out more VP. Whoever scores the most VP throughout the game wins. Left out a bunch of details, but that's the general flow of the game. And you can totally play it like YGO and yell out every card name, most of which are incredibly yellable.
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# ? Apr 29, 2016 06:05 |
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Huh, I was under the impression that it had an actual card game in there with the drafting/collection mechanics as well. That doesn't sound like much of a CCG style game.
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# ? Apr 29, 2016 06:16 |
Bottom Liner posted:Huh, I was under the impression that it had an actual card game in there with the drafting/collection mechanics as well. That doesn't sound like much of a CCG style game. It's simulating the CCG experience, not the CCG game itself.
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# ? Apr 29, 2016 06:22 |
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Yeah I get that part, I just thought it had the game part in there as well after the collection rounds and stuff. This was just going off of Kickstarter memories.
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# ? Apr 29, 2016 06:39 |
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Ayn Randi posted:Yeah these cards are very important, and you need to be aware of them to avoid a forced DEFCON suicide. There are 3 types of cards that are unplayable at DEFCON 2 or will lose you the game outright The fourth type of DEFCON suicide card is a card that can trigger a DEFCON suicide card; i.e. may play the event of another card, which happens to be a DEFCON suicide card that's hiding in your opponent's hand or discard pile. These cards are Missile Envy, Five Year Plan and Star Wars. So for example, playing Missile Envy as the USSR and triggering We Will Bury You, or playing Five Year Plan as the US and triggering Duck and Cover. These cards aren't unplayable at DEFCON 2, because they don't always cause the DEFCON to degrade, but they are dangerous unless you're sure about the state of the other DEFCON suicide cards.
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# ? Apr 29, 2016 07:09 |
grain sales as well (as USSR), but there is basically no circumstance where triggering grain sales as soviets is an acceptable play regardless of the potential for suicide
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# ? Apr 29, 2016 07:14 |
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Grain Sales lets you play either the drawn card or Grain Sales itself for normal operation points, so I'd classify that as a card that allows your opponent to conduct operations in your turn. But yes, it does also allow for events to be triggered as well, just to add insult to injury. Grain Sales is probably the most annoying card for the USSR, barring a bad luck run in the Bear Trap, or that Kremlin Flu promo card. Holy crap that card is all kinds of evil.
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# ? Apr 29, 2016 07:29 |
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Last comment about the Pathfinder app: It has eaten my party twice due to bugs and weird restore points that didn't let me proceed. Restarting and reinstalling after the first crash didn't help. For a game that is about watching your party evolve, that's bad. Plus the random quest (because you'll get bored of the same locations eventually) gets stuck in the loading screen. Probably not worth it dropping any money on it at this point.
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# ? Apr 29, 2016 07:49 |
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Bottom Liner posted:Yeah I get that part, I just thought it had the game part in there as well after the collection rounds and stuff. This was just going off of Kickstarter memories. That's what the tournaments are. You're not simulating playing the CCG, you're simulating your deck and solid play placing you well in a tournament meta.
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# ? Apr 29, 2016 07:58 |
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Does Sushi Go! play 2 players, or should I say play well with 2? I'm not mad about the game, but I think my girlfriend and others would like the theme. It makes something that could otherwise be pretty dry into something attractive to look at.
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# ? Apr 29, 2016 10:40 |
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Fat Turkey posted:Does Sushi Go! play 2 players, or should I say play well with 2? I'm not mad about the game, but I think my girlfriend and others would like the theme. It makes something that could otherwise be pretty dry into something attractive to look at. The standard rules with 2 are a bit dull, as soon as you swap hands the first time you know all the cards in play. There's some 2p variants on BoardGameGeek, one that my girlfriend and I play with is the 7 Wonders: Duel variant. Lay cards out in the face-up/face-down ziggurat like 7W:D. It adds some nice little strategy elements where you can force your opponent to take and/or reveal cards to open up better ones for you, and you have the uncertainty of the face-down cards right through the game. Another one I saw was that you lay out 9 cards in a 3x3 grid, and on your turn you take all cards in a row or column. After one turn each, you clear the board and lay out another 3x3 grid, do the same, then do it a third time to complete a round. Zveroboy fucked around with this message at 11:04 on Apr 29, 2016 |
# ? Apr 29, 2016 10:59 |
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I finally beat the first mission on Pathfinder ACG on my tablet. Now I want to buy the actual game to play solo. I guess the app did its job?
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# ? Apr 29, 2016 13:15 |
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COOL CORN posted:I finally beat the first mission on Pathfinder ACG on my tablet. Now I want to buy the actual game to play solo. I guess the app did its job? From what I understand get the pirate one. It fixed some dumb poo poo and added some good poo poo. No clue about the 3rd one.
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# ? Apr 29, 2016 13:17 |
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djfooboo posted:From what I understand get the pirate one. It fixed some dumb poo poo and added some good poo poo. No clue about the 3rd one. So, skip Rise of the Runelords and just get Skull and Shackles? I'm curious if anyone has opinions on Wrath of the Righteous.
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# ? Apr 29, 2016 13:24 |
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COOL CORN posted:I finally beat the first mission on Pathfinder ACG on my tablet. Now I want to buy the actual game to play solo. I guess the app did its job? Buy the first adventure pack with earned gold, keep playing, and if you don't find any bugs, buy it in the app. It's a much better experience than the real game. As djfooboo said, the second one has a better rep, but I don't have any experience with it.
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# ? Apr 29, 2016 13:33 |
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The obnoxious setup process in the actual PF:ACG is enough that you should stick with the app and pretend the physical game doesn't even exist. Even if you end up having to wait for bugfix patches.
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# ? Apr 29, 2016 13:46 |
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I have finally figured out Twilight Struggle enough to "not commit suicide with dumb plays" and "usually beat the AI with zero handicap". I'm merely bad now!
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# ? Apr 29, 2016 13:51 |
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What are people's thoughts on Discworld: Ankh-Morpork?
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# ? Apr 29, 2016 14:10 |
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Ayn Randi posted:Yeah these cards are very important, and you need to be aware of them to avoid a forced DEFCON suicide. There are 3 types of cards that are unplayable at DEFCON 2 or will lose you the game outright On the Steam edition I have lost a game because I forgot that Tear Down This Wall is a suicide card in addition to being generally painful for the Soviets, and won a game I had no business winning when the US played Ortega Elected in Nicaragua when he had influence in Cuba.
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# ? Apr 29, 2016 14:43 |
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Fat Turkey posted:Does Sushi Go! play 2 players, or should I say play well with 2? I'm not mad about the game, but I think my girlfriend and others would like the theme. It makes something that could otherwise be pretty dry into something attractive to look at. Sushi Go is not fun 2 player. It's a blast with 4 or 5 and light enough that anyone can pick it up after a single hand though. My wife and I liked it enough that we bought multiple copies to give as inexpensive gifts. If you like the draft mechanic of Sushi Go and don't mind a completely different theme, 7 Wonders has a really well reviewed 2 player variant. It's a little heavier than Sushi Go and kind of straddles the line between light and medium weight but it's easy enough to teach in one game and plays in 30 minutes or less. I just picked it up and the wife and I played a few games 2 player before our big 7 player game tonight. Lord of the Rings Card Game question: I have the base game and have been looking at The Hobbit Over Hill and Under Hill Expansion. Is that an ok purchase if I don't have any other cards? The Hobbit is one of my favorite books and the artwork on the cover of the box makes me want to buy it.
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# ? Apr 29, 2016 15:00 |
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Boz0r posted:What are people's thoughts on Discworld: Ankh-Morpork? Hella fun. Scyther posted:The obnoxious setup process in the actual PF:ACG is enough that you should stick with the app and pretend the physical game doesn't even exist. Even if you end up having to wait for bugfix patches. That's fair. I'll probably just pick up LOTR LCG instead.
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# ? Apr 29, 2016 15:47 |
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Bottom Liner posted:Huh, I was under the impression that it had an actual card game in there with the drafting/collection mechanics as well. That doesn't sound like much of a CCG style game. Well, what you're playing in a tournament is your super combo, which operates under a stripped-down set of rules. Like, you've got three cards that score you points when they flip and a fourth that flips everything left of it, so you plan to play them in that order. Card interactions are simple but definitely present, and there are cards to mess with your opponents as well. The "deck box" represents a theme in your common cards that usually adds another scoring condition. Given a set of however many cards, put together a 6 card combo for all the points. That's a CCG problem, isn't it?
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# ? Apr 29, 2016 15:49 |
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Bottom Liner posted:gently caress Asmodee. LGS can evolve or die, this new policy doesn't do poo poo except hurt online customers and pad Asmodees pockets. The question is are board games a commodity like toothpaste or are board games a more social experience that needs support to make sales grow? OLGS's in and of themselves don't bring people together to play games. Many FLGS's do. Asmodee clearly believes that the losses they may sustain by selling fewer games will be offset by bringing their games into the FLGS experience and hopefully getting more FLGS's to open and be sustained. Which is right? We shall see.
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# ? Apr 29, 2016 16:04 |
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Bottom Liner posted:Huh, I was under the impression that it had an actual card game in there with the drafting/collection mechanics as well. That doesn't sound like much of a CCG style game. It's not, which is why I sold it. I was hoping for more of a two player style experience with multi-player options. Instead it's not very good two players and none of my (notably older) friends enjoyed the experience.
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# ? Apr 29, 2016 16:05 |
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# ? May 28, 2024 02:25 |
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COOL CORN posted:So, skip Rise of the Runelords and just get Skull and Shackles? For the physical version of the game, do not get RotR. It's very vanilla and it's not difficult at all. Skull and Shackles is better and there's more variety to the scenarios, but it's still a little bit too easy in the first half of the entire campaign. FWIW, the whole ship thing is annoying. I've started playing Wrath and it's probably my favorite so far as complexity and difficulty. I've heard it gets a bit over-the-top difficult near the end, so be aware of that. If you want a spoilerific detailed review of Wrath of the Righteous and the previous sets, check out this blog: https://fistfulofmeeples.wordpress.com/tag/wrath-of-the-righteous/ By the way, the app version of the game did fix and alter (in a good way) many things in RotR. Assuming they get the bugs fixed, and if they ever add an online multiplayer option, it will be a vastly superior way to play it.
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# ? Apr 29, 2016 16:06 |