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Verviticus
Mar 13, 2006

I'm just a total piece of shit and I'm not sure why I keep posting on this site. Christ, I have spent years with idiots giving me bad advice about online dating and haven't noticed that the thread I'm in selects for people that can't talk to people worth a damn.

Hats Wouldnt Fly posted:

I lost an early retaliation, and I evacced from a couple ops. I had mag weapons and a proving ground in 40 days so if anything I was ahead of the curve tech-wise. I didn't get my first colonel until super late game though, WotC felt a lot less like six supermen stomping on sectoids.

GTS -> ring -> proving?

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Internet Kraken
Apr 24, 2010

slightly amused

uXs posted:

Just got squad-wiped by the Hunter. He dropped all my dudes one by one with his sniper rifle while I couldn't even hit him once.

Not sure what I could've/should've done, I'm thinking I probably should've recognized I was way outclassed and bailed out.

Hunker down. His odds to hit you are so high you need to play defensive until you can get into a position to strike him decisively. He can be really difficult to fight early on because of this.

But if you're incapable of beating a chosen, you might just wanna let them daze and brain drain a soldier. Them gaining extra knowledge is bad but not as bad as losing an entire mission.

cerious
Aug 18, 2010

:dukedog:

uXs posted:

Just got squad-wiped by the Hunter. He dropped all my dudes one by one with his sniper rifle while I couldn't even hit him once.

Not sure what I could've/should've done, I'm thinking I probably should've recognized I was way outclassed and bailed out.

Yeah hunter in the early game has 2 modes, either he sits in the backs and fucks around with tracking shot or he immediately finds your squad, grapples to high ground and uses his rifle to drop half your squad in 2 turns. Mine is weak to explosions and reapers so he tends to blow up but last time I didn't have my reaper he took 3/5ths of my squad out of commission.

Honestly it may just be smarter to group up against him and hope he uses the daze grenade instead if you happen to have to engage at close range. Otherwise he's even harder than the assassin to deal with.

Snow Job
May 24, 2006

uXs posted:

Just got squad-wiped by the Hunter. He dropped all my dudes one by one with his sniper rifle while I couldn't even hit him once.

Not sure what I could've/should've done, I'm thinking I probably should've recognized I was way outclassed and bailed out.

Like the guy above said, if you can't beat a Chosen then let them capture someone. In one of my runs, the Assassin showed up when I was already in deep trouble fighting ADVENT. So when she knocked someone out, I let her interrogate them and leave. Only trouble is that the Hunter seems to do a lot less stunning than the other two.

Shumagorath
Jun 6, 2001
Bad idea: Skulljack a Codex on a facility mission where you're already going to face the Berzerker Queen.

Good idea: Land a 68% Frostbite hit on the Avatar so it dies without even getting off a shot or teleport.

oswald ownenstein
Jan 30, 2011

KING FAGGOT OF THE SHITPOST KINGDOM
This crap happens way too much in wotc. I love the game but the poor quality on bugs is very frustrating

wuffles
Apr 10, 2004

I get a lot of soft freezes with specialists on overwatch--presumably when Guardian procs sometimes. That's my biggest thing.

Phrosphor
Feb 25, 2007

Urbanisation

I am am having so many more casualties than I did with my vanilla playthrough, this is really brutal. My campaign is hanging by a thread at the moment. I have permanently deaded one chosen but I lost two majors doing it and I think the cost was too high.

Edit: Oh and I have killed the Berserker Queen and Snake King. Just got plasma weapons and the avatar clock is at about 6 pips, so I guess I have time to make a comeback? Just got psionics and the shadow chamber up as well.

Chillgamesh
Jul 29, 2014

uXs posted:

Just got squad-wiped by the Hunter. He dropped all my dudes one by one with his sniper rifle while I couldn't even hit him once.

Not sure what I could've/should've done, I'm thinking I probably should've recognized I was way outclassed and bailed out.

The Hunter in my game has explosives immunity and +3hp/turn health regeneration, along with sapping my squad's Will every time he attacks. His weakness is Skirmishers and being hit 3+ times in one turn :saddowns: It's really goddamn obnoxious to deal with him ping-ponging between high ground cover spots with his grappling hook as a result.

Internet Kraken
Apr 24, 2010

slightly amused
I got the inspiration that gives +1 damage to rifles and it was immediately replaced with the rapid excavation inspiration :saddowns:

Heaven Spacey posted:

The Hunter in my game has explosives immunity and +3hp/turn health regeneration, along with sapping my squad's Will every time he attacks. His weakness is Skirmishers and being hit 3+ times in one turn :saddowns: It's really goddamn obnoxious to deal with him ping-ponging between high ground cover spots with his grappling hook as a result.

Immune to explosions doesn't mean immune to gravity. You can still blow up his cover and send his rear end falling onto the floor. Grenades will also shred armor even if they deal no HP damage.

Ravenfood
Nov 4, 2011

Heaven Spacey posted:

The Hunter in my game has explosives immunity and +3hp/turn health regeneration, along with sapping my squad's Will every time he attacks. His weakness is Skirmishers and being hit 3+ times in one turn :saddowns: It's really goddamn obnoxious to deal with him ping-ponging between high ground cover spots with his grappling hook as a result.
I think that the bonus damage from multiple attacks a turn continues to stack multiplicatively, but I'm not 100% on that. If so, you could benefit a lot from spending a turn moving into good positions before you unload everything on him.

Chillgamesh
Jul 29, 2014

Internet Kraken posted:

I got the inspiration that gives +1 damage to rifles and it was immediately replaced with the rapid excavation inspiration :saddowns:


Immune to explosions doesn't mean immune to gravity. You can still blow up his cover and send his rear end falling onto the floor. Grenades will also shred armor even if they deal no HP damage.

Yeah, my first encounter with him was just really rough because my Skirmisher was convalescing and "spam explosives once they inevitably use a car/exploding barrel for cover" had been my anti-chosen strat for the game up until that encounter. I finally got him by doing what you describe and blowing a floor out from under him, but not before he had completely sapped my entire squad's will and plugged a bunch of my guys full of holes.

I have breakthrough +1 damage/mod slot Bullpups for next time though :toughguy:

Ravenfood posted:

I think that the bonus damage from multiple attacks a turn continues to stack multiplicatively, but I'm not 100% on that. If so, you could benefit a lot from spending a turn moving into good positions before you unload everything on him.

For sure, the problem is just pinning him down long enough to unload like that though.

Taintrunner
Apr 10, 2017

by Jeffrey of YOSPOS
Did anyone else get this bug?



I had a couple psi zombies that transferred into the new mission as regular Xcom rookies but zombies, and I've tried blowing them up before fighting off Assassin, but it still says I need to evac 8 dudes instead of the 6 I have in my squad. It's really loving bizarre and I cannot understand it at all. Is there a console command to just give me a mission win so I can fuckin' move on finally?

Lunchmeat Larry
Nov 3, 2012

Why does the great stun ripjack get replaced by one that just burns things. That's not an upgrade. I know the other melee items are the same but the skirmisher stun capability is so good that it's particularly egregious

Internet Kraken
Apr 24, 2010

slightly amused
Does anyone know how much DR berserker drugs give you?

Lunchmeat Larry posted:

Why does the great stun ripjack get replaced by one that just burns things. That's not an upgrade. I know the other melee items are the same but the skirmisher stun capability is so good that it's particularly egregious

Probably because the design team didn't really consider the impact of a reliable stun. Alternatively they did and thought it created an interesting choice where a player might want to swap between the tiers depending on if they want the damage or stun more.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

I'm only just now seeing the Hunter for the first time and I've got plasma and power armor and rage suits and psi-ops and and

I also have suped up defense matrices and Sparks for the avenger defense that will never come now. Also the weakness where three and up hits on a Chosen makes them trivial; I hit the Warlock for 21 using Null Lance. The downside is he has Planeswalker and that combined with Bladestorm occasionally crashes the game. :v:

Captain Cool
Oct 23, 2004

This is a song about messin' with people who've been messin' with you

Taintrunner posted:

Is there a console command to just give me a mission win so I can fuckin' move on finally?
I think it's either endbattle true or endbattle xcomwins true.

babypolis
Nov 4, 2009

pedro0930 posted:

Kill zone, an ability that can consistently let you attack 7 times in a turn is bad...what? It's a good skill that synergize well with some of the special ammo.

Kill zone is very powerful but also unreliable since it works on the enemy turn, you cant really plan around it

hito
Feb 13, 2012

Thank you, kids. By giving us this lift you're giving a lift to every law-abiding citizen in the world.

babypolis posted:

Kill zone is very powerful but also unreliable since it works on the enemy turn, you cant really plan around it

Like some folks here have said before, the best use of Kill Zone is with a concealed spotter. Start turn, sniper pops Kill Zone, then someone else triggers (often with an explosion), then you have Kill Zone proc on your turn and get the rest of your squad to clean up. It's also great on red flares or buried 'lids. Kill Zone rules, although like someone here said Darklance annoyingly has free reloads instead of the extended mag which does kind of hurt Kill Zone.

02-6611-0142-1
Sep 30, 2004

My last ironman run was famous communists. Trotsky died first and was not memorialized. Stalin and Mao became friends :3:

Vengarr
Jun 17, 2010

Smashed before noon

hito posted:

Like some folks here have said before, the best use of Kill Zone is with a concealed spotter. Start turn, sniper pops Kill Zone, then someone else triggers (often with an explosion), then you have Kill Zone proc on your turn and get the rest of your squad to clean up.

I've consistently had issues with this since launch. Sometimes it works. Other times, the sniper only fires one shot despite having all her ammo. Other times, the pod stands perfectly still and doesn't trigger it at all (this is usually a good thing, but on pods that are mainly MECs or other non-cover aliens it just cheats you out of damage).

Asbury
Mar 23, 2007
Probation
Can't post for 6 years!
Hair Elf
Did they shorten the final mission? It wasn't nearly as lovely as I remember

hito
Feb 13, 2012

Thank you, kids. By giving us this lift you're giving a lift to every law-abiding citizen in the world.

Vengarr posted:

I've consistently had issues with this since launch. Sometimes it works. Other times, the sniper only fires one shot despite having all her ammo. Other times, the pod stands perfectly still and doesn't trigger it at all (this is usually a good thing, but on pods that are mainly MECs or other non-cover aliens it just cheats you out of damage).

In regard to the last one, note that Mecs always overwatch instead of scattering and that any Advent that's been "lit up" by Lost won't scatter. No idea what's happening if it only shoots once, though.

FallenGod
May 23, 2002

Unite, Afro Warriors!

3Romeo posted:

Did they shorten the final mission? It wasn't nearly as lovely as I remember

Mine warped me into the final room once everything outside was dead. Not sure if it was that way back at vanilla release, but my final mission went pretty quickly on Commander.

The expansion was a lot of fun. The end of the game was still a victory lap, but after 35-40 hours of play I can't say that I mind too much. I'm not sure a Darkest Dungeon style "for hate's sake, I spit my last breath at thee" endgame grind would have improved anything.

Taintrunner
Apr 10, 2017

by Jeffrey of YOSPOS

Captain Cool posted:

I think it's either endbattle true or endbattle xcomwins true.

I tried this but it just ended my campaign in defeat

oswald ownenstein
Jan 30, 2011

KING FAGGOT OF THE SHITPOST KINGDOM
Does anyone know why this ranger doesn't have a sword attack available?

Poison doesn't prevent melee attacks or cheeselancer charges - I have vision from another soldier - should be valid

There was an extra action granted

https://steamuserimages-a.akamaihd.net/ugc/876370370886044977/5667ACC936F641179E6D72E8A17DAFD1F5C1445B/

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

oswald ownenstein posted:

Does anyone know why this ranger doesn't have a sword attack available?

Poison doesn't prevent melee attacks or cheeselancer charges - I have vision from another soldier - should be valid

There was an extra action granted

https://steamuserimages-a.akamaihd.net/ugc/876370370886044977/5667ACC936F641179E6D72E8A17DAFD1F5C1445B/

I've had it bug out before where if the Ranger itself couldn't see the ayy it couldn't slash it, though that's not usually how it works afaik.

e: Oh didn't see it was implacable, I'm p sure with that you can only move and that's it.

RBA Starblade fucked around with this message at 02:25 on Sep 14, 2017

Bholder
Feb 26, 2013

It's an implacable move, maybe bugged

Hats Wouldnt Fly
Feb 9, 2010

.
Redfont is my hero.

RBA Starblade posted:

I've had it bug out before where if the Ranger itself couldn't see the ayy it couldn't slash it, though that's not usually how it works afaik.

e: Oh didn't see it was implacable, I'm p sure with that you can only move and that's it.

You can only see him because of location scout. You need eyes on.

HORMELCHILI
Jan 13, 2010


I wish that if the resistance order helper survived the mission theyre on you got to keep them as a new soldier

upgunned shitpost
Jan 21, 2015

Zore posted:

Nope, class weapons are still exclusive without mods.

Just add it to the list of weapons they can use in the classdata.ini

Easy peasy, no mods needed.

Shoefish
Sep 29, 2005
captain haggis mcnipplesworthy
Had an excellent C/I run going, mag weapons, predator, lots of great orders, a few captains. Game crashed during a mission, and now the savegame is just gone. Can't find it in users/mygames/xcom2 etc. Am i just hosed? Cause this is pretty loving annoying.

Gyshall
Feb 24, 2009

Had a couple of drinks.
Saw a couple of things.
What are y'all doing to optimize facility layouts?

Shumagorath
Jun 6, 2001
I don't even know why I bothered with the boltcaster in WotC. Repeaters + boosted attachments are broken enough, but when you put them on a Repear with extended mags and Banish you don't even need the upgraded Vektor to virtually guarantee an instagib on a ruler. Compare this to the boltcaster whose big deal is that it has a high stun on rulers. Big whoop.

Internet Kraken posted:

Probably because the design team didn't really consider the impact of a reliable stun. Alternatively they did and thought it created an interesting choice where a player might want to swap between the tiers depending on if they want the damage or stun more.
I didn't realize you could switch back. I prefer the raw damage, personally. Death is a permanent stun, as above.

Shumagorath fucked around with this message at 04:18 on Sep 14, 2017

oswald ownenstein
Jan 30, 2011

KING FAGGOT OF THE SHITPOST KINGDOM

Bholder posted:

It's an implacable move, maybe bugged


RBA Starblade posted:

I've had it bug out before where if the Ranger itself couldn't see the ayy it couldn't slash it, though that's not usually how it works afaik.

e: Oh didn't see it was implacable, I'm p sure with that you can only move and that's it.

It wasn't implacable but it looks like it was location scout and someone actually didn't have eyes on (there was a soldier really close I guess just out of sight)

Vengarr
Jun 17, 2010

Smashed before noon

hito posted:

In regard to the last one, note that Mecs always overwatch instead of scattering and that any Advent that's been "lit up" by Lost won't scatter. No idea what's happening if it only shoots once, though.

I've had it happen with all enemies. I know about MECs, but when this happens sometimes they'll just not take a scramble move at all. This was in vanilla too, so no Lost.

Just very strange behavior.

Shoefish
Sep 29, 2005
captain haggis mcnipplesworthy
Time to start a new C/I campaign after my other one disappeared after a crash, this time i'll be be backing up periodically, is there anything i need to backup other then the save_IRONMAN- file in users/me/..../savedata?

oswald ownenstein
Jan 30, 2011

KING FAGGOT OF THE SHITPOST KINGDOM
Just had the most ridiculously XCOM moment ever on an ambush

Got a dude who misses a loving 97% shot to finish off an officer who's on a roof

Trooper shoots, misses, blows the floor out - guy who missed the 97% falls on top of his buddy so they both take 4 damage.

btw, been tracking my miss rates, and it looks like this:

15 shots at 65-75% - hit 7 of them

19 shots at 80% and up - hit 12 of them

I swear they did something fucky

Internet Kraken
Apr 24, 2010

slightly amused
Low profile missions are utter bullshit. No, I'm not going to be able to protect the device with a team of sergeants when the enemy has fielded 16 late game enemies including a loving sectopod. What the hell is this?

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Shumagorath
Jun 6, 2001

Internet Kraken posted:

Low profile missions are utter bullshit. No, I'm not going to be able to protect the device with a team of sergeants when the enemy has fielded 16 late game enemies including a loving sectopod. What the hell is this?

I'd be shocked if I could even field a squad for LoPro right now. That said if you buy six rookies and kit them out with end-game gear you can probably do it, however ugly. Depends if your assets in that continent are worth ~$150.

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