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I like how when offered to have SAM implanted into his head like the humans on the Tempest Drack just says "gently caress no".
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# ? Apr 12, 2017 20:53 |
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# ? Jun 10, 2024 04:34 |
Tiny Deer posted:The thing I think a lot of the discussion about hard vs soft sci-fi actually revolves around is internal consistency. I don't know that I look at it the same way, there's lots of "soft" sci-fi that is internally consistent. Whether or not I feel like a story is hard sci-fi is usually based on whether the story uses true-to-life orbital mechanics
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# ? Apr 12, 2017 20:54 |
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Skippy McPants posted:This part pissed me off. What with everyone in your squad screaming about how you're doomed when it's like ten guys plus an Ascendant. I've had more trouble with random camps on Voeld. I get that they wanted to endear you to Raeka, but that situation was so contrived that it had the opposite effect on me. It's not the guys that you're fighting so much as the fact that you're trapped in that room and all the doors are disabled.
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# ? Apr 12, 2017 20:55 |
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Burkion posted:She really didn't. I died to the Architect on Voeld a few times because of the electrical stuff underneath, I just didn't notice it! The one on Eos was super easy.
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# ? Apr 12, 2017 20:59 |
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All right, started playing a few days ago, managed to make it to The Ice Planet (of two options, I assume the other one was The Jungle Planet) and here's a few observations - Facial expressions are really goofy at times - The dialogue camera is really odd, a lot of times I'm talking with someone a 3rd person is talking off-camera and all I see is my shoulder, neither me or the 2nd person will look at who is talking - Male Ryder seems horribly incompetent at his task and makes up for it by cracking silly jokes and shooting everything on sight (this is might be a positive) - Fighting respawning kett and remnant clusters is not very fun - Who the hell thought those glyph puzzles were a good idea (thank heavens for online help) - Crafting system is still really overwhelming Here's my biggest gripe coming from ME: my crew feels really bland so far. Maybe it gets better over time? I mean, my team is full now and my boy-girl romance options all seem really lame.
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# ? Apr 12, 2017 21:00 |
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Tiny Deer posted:
Let me try: your implant is hooked up to your nervous system and transmitting your senses to SAM, who uses that data to grow his understanding of life. In turn, SAM has complete control of your tech, biotic implant, and nervous system and can fine tune it to optimize your abilities. Your private channel? I think of it like the CODEC system from Metal Gear Solid; SAM is stimulating your inner ear to "speak" to you.
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# ? Apr 12, 2017 21:03 |
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Tiny Deer posted:Compare to SAM and for bonus points try to coherently explain a) how SAM interfaces with Ryder and b) what can't SAM do, if anything? A) there's a tiny jack behind your ear, that's where you put your cyber implants B) make love
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# ? Apr 12, 2017 21:12 |
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TeaJay posted:- Who the hell thought those glyph puzzles were a good idea (thank heavens for online help) I will continue to laugh at everyone that makes this complaint.
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# ? Apr 12, 2017 21:15 |
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Tiny Deer posted:Compare to SAM and for bonus points try to coherently explain a) how SAM interfaces with Ryder and b) what can't SAM do, if anything? SAM can't tell you where the signal is coming from unless you scan four more objects scattered around the map
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# ? Apr 12, 2017 21:19 |
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I love doing the glyph puzzles and I'm sad there aren't more at them and at anyone who thinks they're hard. Like you people are all using computers and probably know poo poo like Algebra and you can't solve the most basic kind of logic puzzle that exists?
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# ? Apr 12, 2017 21:20 |
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Those puzzles you have to logic out like maybe two glyphs. After that it's just click the spot until you see the one that's missing from the line/zone. Haven't had one take more than like 2 minutes.
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# ? Apr 12, 2017 21:27 |
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I'm just surprised that each puzzle was Sudoku instead of Towers of Hanoi.
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# ? Apr 12, 2017 21:30 |
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Jaal is more believable when you remember that Milky Way technology and culture is loving rad. Of course he's stoked.
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# ? Apr 12, 2017 21:32 |
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HAmbONE posted:Contagion - Nexus Task Is there really any reason at all to not kill both terminally ill space AIDS woman and bio-terrorist guy and put an end to all that in one go?
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# ? Apr 12, 2017 21:34 |
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I think it's more that people are not interested in playing sudoku in the middle of an action rpg. If they wanted to do that they'd whip out their phone. And you can claim its all "haha you're just a dummy," but not everyone can just switch brain modes from third person shooter directly to analytical puzzle solving in a heartbeat, nor should they be expected to do so.
ashpanash fucked around with this message at 21:41 on Apr 12, 2017 |
# ? Apr 12, 2017 21:34 |
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If you like the idea of military sci-fi about a group of alien species exploring a strange galaxy, but are disappointed by ME:A's story, there's a tabletop game called Fragged Empire you should check out. It's not hard sci-fi by any means (they have jump gates and Cronenberg guns), but the aliens are all linked in that they were engineered by an advanced species who then abandoned them. They're recolonizing the galaxy after a disastrous war, with a total known population of under 100 million.
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# ? Apr 12, 2017 21:34 |
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Chill Nazi Frog posted:Is there really any reason at all to not kill both terminally ill space AIDS woman and bio-terrorist guy and put an end to all that in one go? It'll make some faceless APEX scrub sad.
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# ? Apr 12, 2017 21:35 |
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Sudoku is easy once you realize you're looking for the most constrained character. Figure out what that has to be and move on to the next-most-constrained character and so on until you're done.
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# ? Apr 12, 2017 21:36 |
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The sudoku... is not good. I did the first one, the next one I googled them or used the item that the game give you to skip them. In contrast, I sincerely enjoyed all minigames in Skyrim, ESO, Alpha Protocol and Fallout games.
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# ? Apr 12, 2017 21:39 |
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The sudoku is fine. Walking around with your scanner out looking for glyphs is not much fun, though.
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# ? Apr 12, 2017 21:44 |
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Cythereal posted:It is, and this choice has an effect on gameplay for the remaining story missions in the game. If you save the salarians, behemoths become regular minibosses in the remaining story missions. If you save the krogan, it's the much weaker fiends instead. This wasn't the reason I saved Raeka the first time, but it's the reason I'll save her the second time I play for sure. Behemoths are more interesting to fight that fiends, and don't have sync kills.
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# ? Apr 12, 2017 21:54 |
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Halloween Jack posted:The sudoku is fine. Walking around with your scanner out looking for glyphs is not much fun, though. I'm only like halfway done but one of those was actually good - the console is in an ice cave but you have to actually leave and climb on top to find the Glyph because the pillar is sticking up outside the ice. It was fun! ashpanash posted:And you can claim its all "haha you're just a dummy," but not everyone can just switch brain modes from third person shooter directly to analytical puzzle solving in a heartbeat dude it takes like 3 seconds to switch profiles, come on
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# ? Apr 12, 2017 22:02 |
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Reclaimer posted:It'll make some faceless APEX scrub sad. didn't he know that, as pathfinder, my solution to all the nominal problems in the new cluster like renegade Kett, exiled Initiative diaspora, mysterious technology, and Angaran nationalists, has been to slaughter them by the hundreds? any other outcome would've been out of character.
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# ? Apr 12, 2017 22:12 |
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Sorry, but the crew stays pretty bland. They just don't make them like Dragon Age 2, or the slightly less robust but still amusing Planescape Torment.
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# ? Apr 12, 2017 22:16 |
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Pick posted:Sorry, but the crew stays pretty bland. They just don't make them like Dragon Age 2, or the slightly less robust but still amusing Planescape Torment. ok this has gone too far
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# ? Apr 12, 2017 22:30 |
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fruit on the bottom posted:ok this has gone too far Well, like in Torment, there's that sidequest about a guy who is actually a suit full of rats. Fine, neat. But in Dragon Age 2, we had an entire sidequest about your mother's murderer that spanned ten yeas and involved tragedy, loss, and hardship. It's pretty clear that where extra content is concerned, Dragon Age 2 just knew how to flesh it out in a more emotional and affecting way than Torment ever managed.
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# ? Apr 12, 2017 22:37 |
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The sudoku is really good and except for the first time it's not like they spring it on you out of nowhere. If you're going to go do remnant monoliths you'll probably have to do a sudoku so you can either get decryption keys or pull up google beforehand if you hate using your brain.
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# ? Apr 12, 2017 22:47 |
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Oh my god the "Remtech" that you're supposed to risk your life grabbing as the wall of flame descends is vendor trash. This loving game.
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# ? Apr 12, 2017 22:56 |
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Pick posted:Well, like in Torment, there's that sidequest about a guy who is actually a suit full of rats. Fine, neat. But in Dragon Age 2, we had an entire sidequest about your mother's murderer that spanned ten yeas and involved tragedy, loss, and hardship. It's pretty clear that where extra content is concerned, Dragon Age 2 just knew how to flesh it out in a more emotional and affecting way than Torment ever managed. Just imagine an ace attorney-style breakdown rn.
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# ? Apr 12, 2017 23:09 |
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precision posted:B) make love yet
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# ? Apr 12, 2017 23:35 |
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Pick posted:Well, like in Torment, there's that sidequest about a guy who is actually a suit full of rats. Fine, neat. But in Dragon Age 2, we had an entire sidequest about your mother's murderer that spanned ten yeas and involved tragedy, loss, and hardship. It's pretty clear that where extra content is concerned, Dragon Age 2 just knew how to flesh it out in a more emotional and affecting way than Torment ever managed. The best thing about Zombie Mom was the dramatic close up. Also, holy poo poo, FemHawke is Ciri! Arc Hammer fucked around with this message at 23:49 on Apr 12, 2017 |
# ? Apr 12, 2017 23:46 |
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Do quests just break in this game or am I missing something? I'm doing the "search for the drive core" quest on Elaaden and the quest marker is still pointing at the second crashed shuttle you have to go to. They said something like Suvi was going to trace it but it's still doing the warmer/colder sensor noise and still seems to be homing in on the shipping container that I scanned a while ago. edit: yup apparently known bug and Elaaden can't be colonized now on this save great AAA release Arglebargle III fucked around with this message at 23:57 on Apr 12, 2017 |
# ? Apr 12, 2017 23:49 |
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But, man, when this game is good it's real good https://www.youtube.com/watch?v=BBaYOLfyR0Q
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# ? Apr 12, 2017 23:51 |
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BrianWilly posted:But, man, when this game is good it's real good Kind of cool if they differentiated the twins like that
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# ? Apr 13, 2017 00:09 |
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That is cute, and yes, very different from fRyder's answer. e: I guess it could also be based on what your dominant personality type is? But that seems less likely. Would be even cooler though.
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# ? Apr 13, 2017 00:13 |
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How differentiated are the twins, anyway?
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# ? Apr 13, 2017 00:15 |
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Cythereal posted:It is, and this choice has an effect on gameplay for the remaining story missions in the game. If you save the salarians, behemoths become regular minibosses in the remaining story missions. If you save the krogan, it's the much weaker fiends instead. behemoths are strong? on insanity i was literally able to stand in melee range and kill them with my sword
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# ? Apr 13, 2017 00:19 |
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yall throwin shade about there being two desert planets but goddamn this moon asteroid planet is PRETTY FUCKIN BORING aside from how fun it is to drive on
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# ? Apr 13, 2017 00:22 |
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fruit on the bottom posted:Just imagine an ace attorney-style breakdown rn. It's not their fault, Obsidian was an earlier company than BioWare and simply didn't have the same level of quality and finesse.
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# ? Apr 13, 2017 00:24 |
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# ? Jun 10, 2024 04:34 |
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fruit on the bottom posted:How differentiated are the twins, anyway? Not enormously, but I am noticing some differences playing Scott after a Sarah game and playing them with the same general responses. Sarah seems to be smarter, or at least more knowledgeable given her background as a scientist, and she's a lot dorkier. Scott is much less awkward (he's still very overwhelmed, just not as uncomfortable in the role of Big Heroic Leader Person as Sarah), more stoic in personality, and dumber. Scott's been giving me the impression of an earnest dude in a position he's not ready for but he's trying his best. Sarah gave me the impression of a scientist and explorer who'd really rather be geeking out in a lab or exploring a ruin than fighting a war or leading the Initiative.
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# ? Apr 13, 2017 00:25 |