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I mean there are tons of places in the US we haven't been too yet that would make for interesting environments. My personal dream is Fallout in the Florida Keys.
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# ? Nov 17, 2015 20:10 |
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# ? May 27, 2024 23:41 |
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Manatee Cannon posted:idk I think that could work. check out the last of us as an example I guess it can be a good story so it can work for some games, but nothing that would work at all in a fallout game. The bed-sitting room maybe is the closest to being some sort of weird fallout/monty python hybrid but even that feels 1000% more bleak than any american pop culture about nuclear war.
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# ? Nov 17, 2015 20:10 |
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Lady Naga posted:Fallout Dubai would be really interesting but the Americanization of the area didn't really happen until waaaaay after Fallout's retrofuture inspiration I assume Fallout: Dubai would look exactly like Spec Ops: The Line
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# ? Nov 17, 2015 20:11 |
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CJacobs posted:
This Isn't Even Her Final Form
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# ? Nov 17, 2015 20:12 |
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Lady Naga posted:Fallout Dubai would be really interesting but the Americanization of the area didn't really happen until waaaaay after Fallout's retrofuture inspiration and america won't look like the 50's but with nuclear cars/robots in 2077 but that didn't stop them not that there would ever be a fallout dubai, tho you can make a game like fallout without it being fallout Owlofcreamcheese posted:I guess it can be a good story so it can work for some games, but nothing that would work at all in a fallout game. The bed-sitting room maybe is the closest to being some sort of weird fallout/monty python hybrid but even that feels 1000% more bleak than any american pop culture about nuclear war. it can absolutely work in a game like fallout. I don't think it would be a good fit for fallout itself tho
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# ? Nov 17, 2015 20:12 |
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Internet Kraken posted:I mean there are tons of places in the US we haven't been too yet that would make for interesting environments. My personal dream is Fallout in the Florida Keys. I still stand by Fallout: Georgia with redneck super mutants.
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# ? Nov 17, 2015 20:13 |
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Manatee Cannon posted:and america won't look like the 50's but with nuclear cars/robots in 2077 but that didn't stop them I mean you could make a game that certainly has the tone of Fallout without calling it Fallout, but then it'd have to ride that awful line where if you don't call it Fallout everyone will complain that they might as well have used the name, but if you do call it Fallout everyone will complain that it's nothing like the others. Fallout. Really though I just have an interest in the effects of the American culture war in foreign countries and Fallout has a really great framework for exploring that sort of idea even though its tone is 40~ years too early. Lady Naga fucked around with this message at 20:18 on Nov 17, 2015 |
# ? Nov 17, 2015 20:13 |
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Phenotype posted:Question from later on in the main quest: Is it ever made clear whether or not synths are actually killing people and taking their place? I just did the Institute quest that starts with delivering a packet of seeds to an undercover synth farmer, and the ending made me pause - the antagonist there is suspicious and wants to kill the synth, and says "The REAL farmer is already dead, because this synth killed him!" Is that true? The other alternative is that maybe the synth has been aboveground long enough to have had a wife and kids? The story is just bad. The institute even says its has decided to just remain underground. The people creating the biggest mess is the railroad, they are hiding synths and not even trying good enough. The people who should be stopping the rumors of synths being humans should be the railroad. Instead they are creating this mass hysteria causing everyone to be paranoid and scared of synths. Most likely the first synth that killed that guy at the noodle shop was most likely a lovely mind wipe that the railroad did. The institute had zero reason to replace people. They were making an army of synth hunting synths themselves because they couldnt even keep track of all their robots even though they have the power of teleportation anywhere IN BOSTON! The institutes plan was to get a nuclear reactor running so they could make more robots or make better guns for the robots. Even though their goal was just to remain underground. The railroad was getting synths wiping their memory and putting them places. Most likely the railroad is capturing people and replacing them with synths to hide them because they are lazy.
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# ? Nov 17, 2015 20:19 |
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Man, the packmule cows the traders bring around don't give a gently caress. http://www.twitch.tv/thegreatgildersneeze/v/25524031 No seriously. http://www.twitch.tv/thegreatgildersneeze/v/26288659 Not one gently caress.
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# ? Nov 17, 2015 20:19 |
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Manatee Cannon posted:it can absolutely work in a game like fallout. I don't think it would be a good fit for fallout itself tho I guess I'm saying america produced a lot of post apocalyptic fiction where someone is a hero and braves the wastes to save the day. Most of the big deal british depictions of it are people hiding in a hole and crying then crawling out to see their family die then dying themselves, often with some note at the end that things are only gonna get worse. Like "when the wind blows" ends with the main character dying in sacks from radiation poisoning they can't even understand, threads ends in some sort of endless farming incest mutation future, who the hell knows how the quiet earth ends but everyone is dead for sure and the bed sitting room ends with everyone mutated into dumb things and the last baby on earth is born mutant (the at least a comedy extra end that is a little brighter). Throw "on the beach" into that list as well. Owlofcreamcheese fucked around with this message at 20:23 on Nov 17, 2015 |
# ? Nov 17, 2015 20:19 |
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Internet Kraken posted:I mean there are tons of places in the US we haven't been too yet that would make for interesting environments. My personal dream is Fallout in the Florida Keys. Denver was supposed to be in Van Buren, you also hear a bit about it in New Vegas. Apparently it's a city of scavengers who live on the top of skyscrapers with bridges inbetween them because hordes of feral dogs and cyber-dogs inhabit the streets. It was also one of the really lovely places right before the Great War, so it'd be neat to see.
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# ? Nov 17, 2015 20:22 |
Broken Cog posted:Huh, apparently settlers will use any gun you equip on them if you also give them at least 1 appropriate ammo. They will never actually use this ammo, just keep it in their inventory. That could make the whole thing more interesting though, up the survival aspect and present a whole new level of bitter conflict. I'd love to see a post-apocalyptic Rome, for example. Or go trekking in the irradiated remains of formerly picturesque Norway. Visit camps built around ancient ruins outside of Italian blast zones, or climb mountains in Norway to find weird techno-vikings (who are most likely awkward neo-nazis, seeing as that's what Asatru-douchebags seems to deviate towards nowadays).
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# ? Nov 17, 2015 20:23 |
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Internet Kraken posted:I mean there are tons of places in the US we haven't been too yet that would make for interesting environments. My personal dream is Fallout in the Florida Keys. I can see it being DLC to FO: Miami but I also don't want to see FO: Miami over potentially New Orleans or NYC.
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# ? Nov 17, 2015 20:24 |
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Manatee Cannon posted:and america won't look like the 50's but with nuclear cars/robots in 2077 but that didn't stop them Not in our 2077 but Fallout diverged from our own history in the 50s. Check the World Series banners around Diamond City and you might notice something.
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# ? Nov 17, 2015 20:27 |
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Defiance Industries posted:Not in our 2077 but Fallout diverged from our own history in the 50s. Check the World Series banners around Diamond City and you might notice something. I nearly forgot that America annexed Canada in the Fallout world, that'd be an interesting setting ()
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# ? Nov 17, 2015 20:30 |
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Baron Bifford posted:This. This, oh, this. It was really frustrating that I could never grill anyone I met from the Institute. Nick lost his memories so he has an excuse, but Virgil could have told me everything I needed to know, which would have been smart since he wanted me to steal something from there. When I get to the Institute proper, Shaun gives me errands instead of explanations. I hacked a few computers to dig up info, but find nothing really meaningful.
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# ? Nov 17, 2015 20:31 |
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Owlofcreamcheese posted:I guess I'm saying america produced a lot of post apocalyptic fiction where someone is a hero and braves the wastes to save the day. Most of the big deal british depictions of it are people hiding in a hole and crying then crawling out to see their family die then dying themselves, often with some note at the end that things are only gonna get worse. Like "when the wind blows" ends with the main character dying in sacks from radiation poisoning they can't even understand, threads ends in some sort of endless farming incest mutation future, who the hell knows how the quiet earth ends but everyone is dead for sure and the bed sitting room ends with everyone mutated into dumb things and the last baby on earth is born mutant (the at least a comedy extra end that is a little brighter). hero fiction being big in america doesn't mean that a bleak open world game can't exist Defiance Industries posted:Not in our 2077 but Fallout diverged from our own history in the 50s. Check the World Series banners around Diamond City and you might notice something. ... that was my point?
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# ? Nov 17, 2015 20:31 |
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There are apparently locations and loot (including one set of power armor) underwater, so Aquaboy isn't completely useless. Though I guess Power Armor makes it redundant.
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# ? Nov 17, 2015 20:32 |
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It's strange that after 200 years the people of the Commonwealth haven't started rebuilding the world and are living in shacks or ruined buildings. At least pick up a broom clean away the dust! Do you guys remember Vault City and the NCR from Fallout 2? Those settlements featured newly constructed buildings that were sturdy and clean. That gave the impression that humanity was slowly but surely getting its poo poo back together. I think the timeframe for Fallout 4 is off. This game should have been set 2 years after the bombs fell. The survivors of the Great War are just picking themselves up and are living in whatever structures that are still standing because they haven't yet organized themselves into large societies that are capable of rebuilding. Most pre-War foodstuffs are still edible because they haven't passed their expiry date.
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# ? Nov 17, 2015 20:33 |
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There are huge treks of water within the map boundaries, so I wonder if they hid something interesting somewhere.
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# ? Nov 17, 2015 20:33 |
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Defiance Industries posted:Not in our 2077 but Fallout diverged from our own history in the 50s. Check the World Series banners around Diamond City and you might notice something. It's also mentioned on the TV in the intro sequence, if you take your time looking around and listening to it.
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# ? Nov 17, 2015 20:33 |
Fallout Texas or bust. Can even have part of mexico. Also I have two options for a legendary sniper gun. Faster fire rate and reload by 15% or poison? My gut says poison, fire rate isnt the issue with a bolt action thing.
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# ? Nov 17, 2015 20:33 |
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For people not up to date on the history (or havent played all of the previous ones) of Fallout, this is worth watching. There are a few things I didn't realize as well. https://www.youtube.com/watch?v=abdqo4v4NLQ
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# ? Nov 17, 2015 20:34 |
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Baron Bifford posted:It's strange that after 200 years the people of the Commonwealth haven't started rebuilding the world and are living in shacks or ruined buildings. At least pick up a broom clean away the dust! Do you guys remember Vault City and the NCR from Fallout 2? Those settlements featured newly constructed buildings that were sturdy and clean. That gave the impression that humanity was slowly but surely getting its poo poo back together. Counterpoint: people on the West Coast are inherently better than those from other parts of the country.
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# ? Nov 17, 2015 20:35 |
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Defiance Industries posted:Counterpoint: people on the West Coast are inherently better than those from other parts of the country.
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# ? Nov 17, 2015 20:36 |
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Baron Bifford posted:It's strange that after 200 years the people of the Commonwealth haven't started rebuilding the world and are living in shacks or ruined buildings. People keep pointing this out, but what if the radiation levels have only just now begun to be bearable in the past 10 or so years?
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# ? Nov 17, 2015 20:36 |
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Manatee Cannon posted:hero fiction being big in america doesn't mean that a bleak open world game can't exist I guess I mean you can't draw from the area's post apocalyptic fiction for setting the same way. If you drew from the 1950s america's ideas about what the places you went to were like it might be funny but fallout africa or fallout china or something would be garbage. If you just made up stuff whole cloth or went realistic it'd be kinda just nothing.
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# ? Nov 17, 2015 20:37 |
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Anime Schoolgirl posted:just once i'd like to see adobe concrete buildings in a 3d fallout game It'd be funny if you came across a town on the east coast that tried it only to realize what happens when it rains as often as it does.
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# ? Nov 17, 2015 20:37 |
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Tenzarin posted:The story is just bad. Various terminals inside the institute confirm that they are the ones replacing people with synths. A terminal in bioscience details a plan to murder and then replace a farm owner with a synth, unbeknownst to the rest of his family, and a terminal in the SRB section details how Mayor MacDonagh has been murdered and replaced with a synth, specifically to prevent the leadership of Diamond City doing investigations into missing persons and synths. If you do the railroad quests, it's pretty clear that the railroad's goal is always to get people out of the commonwealth because the institute's reach is much more tenuous beyond the commonwealth. There is no evidence in the game that I have seen which indicates that the Railroad kills people to replace them with synths, while there is actual documentation created by the institute which confirms that they do that.
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# ? Nov 17, 2015 20:38 |
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Sorry if this has been covered ad nauseum on previous pages. I'm only picking the console & game up next week and am trying to go in as blind as possible, but I'm curious where I should set my expectations: 1) Are the quality of writing in the main plot, side quest choices/resolutions, and character dialogue similar to FO3, New Vegas, or in between? 2) Is the strategy/planning ahead when choosing skills/perks/traits/etc more like FO3 (too easy to max everything), like Vegas (more specialized), or other? 3) Anything new introduced (crafting seems to be revamped and expanded from some of the trailers I spotted) that is either really well implemented, or a massive pain in the rear end? Thanks!
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# ? Nov 17, 2015 20:40 |
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Reveilled posted:Various terminals inside the institute confirm that they are the ones replacing people with synths. A terminal in bioscience details a plan to murder and then replace a farm owner with a synth, unbeknownst to the rest of his family, and a terminal in the SRB section details how Mayor MacDonagh has been murdered and replaced with a synth, specifically to prevent the leadership of Diamond City doing investigations into missing persons and synths. That still doesn't make the game any better.
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# ? Nov 17, 2015 20:42 |
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RBA Starblade posted:It'd be funny if you came across a town on the east coast that tried it only to realize what happens when it rains as often as it does. as an aside the NCR has a concrete-manufacturing infrastructure and were about to start one in NV until the powder gangers took all the dynamite and rioted, which sort of explains why there aren't buildings like that in New Vegas but at the same time that's some serious blueballs because I'd like a residential building that doesn't look like poo poo
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# ? Nov 17, 2015 20:42 |
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Broken Cog posted:There are huge treks of water within the map boundaries, so I wonder if they hid something interesting somewhere. And the map extends out of the defined boundaries in several places, notably in the Glowing Sea. Who know what's out there.
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# ? Nov 17, 2015 20:42 |
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I just found the treasure of Jamaica plain and it was surprisingly .
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# ? Nov 17, 2015 20:44 |
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kalensc posted:Sorry if this has been covered ad nauseum on previous pages. I'm only picking the console & game up next week and am trying to go in as blind as possible, but I'm curious where I should set my expectations: 1. The main plot is better than Fallout 3. The side quest choices/resolutions are much closer to Fallout 3 than New Vegas--that is, most sidequests are very linear with extremely minor variations. There are more quests than there are in New Vegas, but they're (in general) much less about your choices and offering different resolutions. I much prefer the New Vegas method--Fallout 4 is more about exploration than intricate quests, which isn't my personal preference. 2. While I wouldn't say it's "easy to max everything" in Fallout 4, it's possible because there's no level cap (at all). If you know what the good perks are and which SPECIAL stats are worth leveling, it's also easy to max everything worth maxing. Specialization kind of comes down to three questions: "Melee or guns?", "How much VATS?", and "Sneaky or loud?" 3. Crafting is good and fun. You can also build settlements (lots of them). What you can do with them is pretty limited, but some people are getting super into it. The new dialog system is total rear end. Shooting is massively improved.
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# ? Nov 17, 2015 20:45 |
kalensc posted:Sorry if this has been covered ad nauseum on previous pages. I'm only picking the console & game up next week and am trying to go in as blind as possible, but I'm curious where I should set my expectations: 1) Quality of writing is poorer than New Vegas, slightly better than FO3 2) FO3. It's easier to be a jack of all trades and master of some, or most. 3) Crafting and settlement-building. Vertibirds, jetpacks and way more verticality.
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# ? Nov 17, 2015 20:45 |
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Baron Bifford posted:It's strange that after 200 years the people of the Commonwealth haven't started rebuilding the world and are living in shacks or ruined buildings. At least pick up a broom clean away the dust! Do you guys remember Vault City and the NCR from Fallout 2? Those settlements featured newly constructed buildings that were sturdy and clean. That gave the impression that humanity was slowly but surely getting its poo poo back together. If you clean everything up, it's post-post-apocolypse and Fallout is post-apocalyptic. So you either pull a Canticle and have the world nuke itself again, or you accept the strange mix of 50s idealistic "Everything America Builds Will Survive In Some Fashion" and 80s cynical "The world is perpetually hosed" that is Fallouts take on things. My personal headcanon is that there's enough of the pre-war tech and people around from that time (and the terrible poo poo that spawns from it) that there's an subconscious learned helplessness in most people in the Fallout world. You regularly see the ruins and horrors of the pre-war world, you don't want to go trying to recreate it, because either it'll be just wiped out by raiders, or it'll lead to another great war way down the line.
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# ? Nov 17, 2015 20:45 |
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kalensc posted:Sorry if this has been covered ad nauseum on previous pages. I'm only picking the console & game up next week and am trying to go in as blind as possible, but I'm curious where I should set my expectations: the plot stuff is inbetween fallout 3 and new vegas, leaning towards the former. it starts a little slow, picks up a lot, then slowly falls apart as you go you won't max everything but there's no level cap anymore so there are way perks to take. they changed some stuff about leveling up tho. you get one point to put into a perl (which all have multiple levels) or a special stat. there are no medical/repair/energy weapon/etc stats to level up anymore they simplified the way dialog works (mass effect style now, but no dialog options based on your stats - it's just a chance to succeed that is easier based on your charisma and your perks), but it's not bad or anything. some people like it less than others. the crafting is very simple. the base building is the big change, which is pretty cool but there are some things they could have done better
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# ? Nov 17, 2015 20:46 |
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kalensc posted:Sorry if this has been covered ad nauseum on previous pages. I'm only picking the console & game up next week and am trying to go in as blind as possible, but I'm curious where I should set my expectations: 1) In between I'd say - on a quality scale with 3 being the lowest and NV being the highest I'd say it's very close to NV. Succeeds in some ways but fails in others, 2) Some perks are more generalized like ballistic and energy weapons being under the same perk, only being separated by whether they're rifles or pistols. It still requires a lot of planning ahead though as many perks don't truly become useful until later levels, or some perks that initially seem useful aren't really worth the investment later. 3) Inventory is a massive step up - you hover your crosshair over a container and the inventory pops up automatically and fades when you move your crosshair.
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# ? Nov 17, 2015 20:49 |
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# ? May 27, 2024 23:41 |
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Manatee Cannon posted:the plot stuff is inbetween fallout 3 and new vegas, leaning towards the former. it starts a little slow, picks up a lot, then slowly falls apart as you go How the gently caress do shops make money?
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# ? Nov 17, 2015 20:49 |