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Just going to leave this here: More details to follow when I've got the time.
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# ? Aug 21, 2013 02:39 |
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# ? Jun 10, 2024 18:19 |
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Sweet, looking forward to finding out more.
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# ? Aug 21, 2013 02:43 |
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How many of those turtle cannons can I spawn?
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# ? Aug 21, 2013 04:47 |
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larsiusprime posted:Just going to leave this here: Oh hell yes.
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# ? Aug 21, 2013 04:52 |
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larsiusprime posted:Just going to leave this here: When will I be able to throw my money at the monitor
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# ? Aug 21, 2013 05:08 |
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I would like to humbly request more information
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# ? Aug 21, 2013 06:24 |
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larsiusprime posted:Just going to leave this here: Sooo it's a lizard thing with a large turtle-like house on it's back for people to live in and travel on? Essentially, it's to Defender's Quest what Appa was to Avatar: The Last Airbender? That's so loving awesome. Giant animal buddies own. You own. This game is gonna own. Let me preorder it right friggin' now. Are you guys going to do a kickstarter, or are you doing Humble Store preorders, or what? And do you have the guy behind DQ1's soundtrack back? Because his musical talent added so, so much to the game. This calls for a dance party _______ Ravermancy! Jesto fucked around with this message at 08:43 on Aug 21, 2013 |
# ? Aug 21, 2013 06:59 |
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Also, sorry to doublepost, but congrats on becoming a new dad Lars!
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# ? Aug 21, 2013 09:13 |
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Awesome! Cant wait.
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# ? Aug 21, 2013 20:11 |
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larsiusprime posted:Just going to leave this here: I Shotgun on Beta testing. You now have to abide, because I was first in calling shotgun.
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# ? Aug 21, 2013 20:42 |
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Heya! So things I can confirm right now: 1) Kevin Penkin will be back as our musician, yes. Along with a very special friend who I can't announce just yet. 2) We've talked a lot internally about preorders, the idea is to do an "un-kickstarter" on our own store, powered by Humble Store. The main issue here is timing - development is still early as we're retooling the engine to have better performance and be more easily cross-platform on native targets. 3) We're planning on releasing in 2014 sometime. The smart money bets on late 2014. If you guys have any specific questions, post 'em and I'll try to answer them in the upcoming announcement post.
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# ? Aug 22, 2013 21:39 |
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Will there be any returning characters? Or maybe an easter egg battle against the old cast or whatever (probably shouldn't answer this :p). And how are you addressing balancing the difficultly this time around, more the same? The first one was on the easy side and way to easy to accidentally over level and made everything going forward a cake walk with no way of going back. One way to do it is have all stages have level ranges like lvl 10-15, 12-17, etc. and if you're level 30 by the end of the game going back to an old map it would scale you down to level 15 for it, that way to can fine tune everything more specifically. Also how would you compare this vs the first, like with all the abilities and gear in the first one, if that were a 1 on a scale, would this sequel be a 10.
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# ? Aug 22, 2013 22:31 |
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larsiusprime posted:1) Kevin Penkin will be back as our musician, yes. Along with a very special friend who I can't announce just yet. Nolan North for lead character voiceacting, confirmed. quote:2) We've talked a lot internally about preorders, the idea is to do an "un-kickstarter" on our own store, powered by Humble Store. The main issue here is timing - development is still early as we're retooling the engine to have better performance and be more easily cross-platform on native targets. By 'un-kickstarter' do you mean just a simple preorder system with no fancy gimmicks, or do you mean more along the lines of Starbound's un-kickstarter via Humble? http://playstarbound.com/store/ I'd personally like it if you guys went the route of giving Defender's Quest free for everyone who preorders Defender's Quest 2 for full price right now, or for some slightly higher tier. Let people give some extra copies of the game out to their friends to get them hooked on it. quote:If you guys have any specific questions, post 'em and I'll try to answer them in the upcoming announcement post. 1. You're not going to invest development time on putting in multiplayer functionality, are you? I only ask because it doesn't see like it would add anything to DQ and yet it's a request I've seen pop up several times. 2. You've been looking into console / handheld releases. Are you guys hoping to release those simultaneously, or are you going to release on PC earlier and see if there's enough interest / demand / funding to port over to handheld? I can't think of anything else at the moment. Jesto fucked around with this message at 01:39 on Aug 23, 2013 |
# ? Aug 23, 2013 00:09 |
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Starbound was the exact inspiration for our "un-kickstarter," so yeah, something like that. Haven't decided on the tiers yet (or when we will open the thing, assuming we want to do it). We'll let you know what we're thinking before we launch. 1) We aren't doing any multiplayer. We've gotten a few requests for this, yeah, but it's just blatantly outside of the scope of the game. Our mechanics are not easily conducive to versus or co-op, and adding netcode is decidedly non-trivial. 2) We've been looking into console/handheld stuff, yeah. Too early to say whether it'd be simultaneous. We are sold on using Haxe/OpenFL at this point, and if it all goes well then we will have the advantage of one single codebase that we keep updating, and "porting" consists of working on the compatibility layer for each target as necessary. So far I'm basically trying to get console manufacturers to send me free dev kits Here's targets we're considering, beyond win/mac/linux: -iPad and Android tablets (phones probably are just way too small screen-wise) -PSVita -3DS -WiiU -Playstation (3 or 4) iPad/Android Tablets are probably the most likely target as they are cheap to buy (compared to console dev kits), have a big market, and the SDK's are not tightly held behind NDA walls and are well supported already in Haxe/OpenFL. Also, they have high enough resolutions that our planned battle map sizes and interface will probably work pretty well. The only challenge is that we'll have to come up with a solution for hover states for UI widgets as there is no "hover" in a touch context where a mouse doesn't exist. Hand-helds 3DS is the top target in terms of market size, and given Fire Emblem's success Defender's quest could do pretty well. The major challenge with 3DS is the split screens and relatively low resolution. With our new map size and interface designs, it'll be a challenge to get a layout that works that doesn't rely on scrolling or zooming. PSVita has a nice big screen as well as some really cool touch features, but it has a smaller market size. Still, if I can get Sony to give me a free one we might consider it. WiiU I've already got a WiiU dev kit, and I plan on exploring this and see what I can find. The gamepad is a great little thing I'm excited about and it could work really well, and it has sufficient resolution that UI/battle layout isn't challenging. Now, WiiU isn't exactly selling like gangbusters, but it's still a decently sized market for a niche game like ours, and as long as the digital attach rate isn't terrible and the overall cost of porting is low, we'll probably do it. I'm really excited about the interface possibilities. Playstation 3/4 I think the smart money is betting on Playstation 4 being the leader in the next console generation, and I'm interested in releasing DefQ2 for it if I can get a kit. That said, PS3 has been out way longer and has a huge install base, so we might just target that instead. Depends on what's easiest and what will get us promotion from Sony. XBONE Microsoft has finally reversed all their terrible decisions for the XBONE, but they left a bad taste in my mouth. With all these other possible things on my plate, I'm not even going to consider this unless it turns out to sell like gangbusters, and Microsoft reaches out to us and offers us a free dev kit.
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# ? Aug 23, 2013 00:49 |
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I'm actually kind of excited thinking about how this game could work with the 3ds or Wii U. Advance Wars DS used the top screen for air battles that were occurring simultaneously. That could be a neat mechanic.
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# ? Aug 23, 2013 05:46 |
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You could add some mild stretch goals to the "un-Kickstarter", for example for every 20 thousand pre-orders we will add a special challenge map (may or may not be part of a free DLC later on). Something tangible that adds to the game while not bogging you down with shipping physical goods. And something that does not increase the development cycle (by forcing you to work more on critical stuff because some stupid stretch goal was reached).
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# ? Aug 23, 2013 14:00 |
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larsiusprime posted:development is still early as we're retooling the engine to have better performance and be more easily cross-platform on native targets. Hello, love your game and I am basically a guaranteed purchase for the sequel. That said, please improve the performance on OSX. Even on relatively new machines it ran pretty horribly once the screen got good and busy. This is probably an AIR thing, but still.
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# ? Aug 23, 2013 14:37 |
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@AlternateAccount: Yeah, like I've said before, this is why we're dumping AIR and moving to Haxe/OpenFL. We'll have native binaries on all targets.
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# ? Aug 23, 2013 20:23 |
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Lars posted a few mockups of what DQ2 might look like on 3DS. Also: quote:Okay, one hour left in the workday. Time to read through these Sony contracts I've been holding off on for so long. So I guess the Nintendo / Sony ports are a go. Really hope that this ends out working well for the guys. Also, there's still a few bugs left in Defender's Quest 1, like some movie titles being weird garbled stuff and heroes only showing up as "x2 x2 x2 x2 x2 x2" in the main menu no matter how many you actually have. This isn't exactly gamebreaking, though.
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# ? Sep 19, 2013 07:47 |
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Jesto posted:Lars posted a few mockups of what DQ2 might look like on 3DS. I'd like to be the first to congratulate Terror Van for his cameo.
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# ? Sep 19, 2013 12:26 |
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If it's going to be on the 3DS, a terrain height system for ranged units might look neat.
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# ? Sep 20, 2013 02:51 |
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quote:Lars Doucet @larsiusprime Looks like DQ2 gets to bypass Greenlight entirely due to DQ1 managing to just barely avoid the mess that is Greenlight.
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# ? Sep 24, 2013 02:47 |
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I hope he gets to bypass Greenlight, they've been aggressively trying to participate in steam stuff more than any other developer. I'm pretty sure they had the steam workshop very early on and they were part of the first batch of cards.
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# ? Sep 24, 2013 03:02 |
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So, I am bad with computers, because I am terrified that I will press something and cause catastrophic failure that will deny me access to microsoft word or something silly. Because of that, I cannot bring myself to update this. If I delete everything, and re-download it, will it be updated? Has anything been added since say... 1.0.6.4? I generally don't do mods or such.
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# ? Sep 24, 2013 03:05 |
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Gensuki posted:So, I am bad with computers, because I am terrified that I will press something and cause catastrophic failure that will deny me access to microsoft word or something silly. You're probably safe to update. If you're really worried, you can always export your save or something. The current version is 1.0.99, sooo... I don't know what all you're missing. Do you even have NewGame+ as an option? You're probably missing out on a ton of bugfixes at the very least, and Super Space Defenders is an official mod from the developers which adds an additional new mini-campaign that you might enjoy.
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# ? Sep 24, 2013 03:52 |
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Jesto posted:You're probably safe to update. If you're really worried, you can always export your save or something. I have NG+. Thank you for the information.
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# ? Sep 24, 2013 04:04 |
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Couple quick responses: 1) There will be one or two more updates for DefQ1 before I'm done with it. Another round of bugfixes, and releasing some translations we've worked on. The thing we're waiting for is the next big sale. Got a few too many other things to work on at the moment. 2) Yes, we did bypass greenlight for Defender's Quest 2. I don't know how or why it works like that - I've known Steam devs who had several games on Steam and had to go through greenlight for each new one, others who never went through it at all.
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# ? Sep 25, 2013 15:58 |
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Help a brother out with a 100% unscientific poll, will ya? Which platforms are your highest priority for Defender's Quest 2? https://docs.google.com/forms/d/1J-YSQyGivrFX1QO9vBU1njje3cmp8R8zAm-B9NR1pvQ/viewform
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# ? Sep 25, 2013 16:27 |
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larsiusprime posted:Help a brother out with a 100% unscientific poll, will ya? Voted! I don't usually game much on other platforms, but I jumped all over PvZ 2 for Ipad when it came out and quickly discovered I hate gaming on touch screens because my fingers are always in the way of the view.
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# ? Sep 25, 2013 17:13 |
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larsiusprime posted:XBONE Microsoft just officially confirmed that the Xbone will be launching with no indie titles, and they're not expecting to see any until early 2014 at the soonest. Turns out that they've not even sent dev kits out. PS4 is launching with about five indie titles, and another ten or so coming in the month or two after. For a small studio that wants to self-publish, there's not even a choice to be made here.
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# ? Sep 25, 2013 17:18 |
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Maybe if I could afford any of those things but PC it is for me. Even with money, I wouldn't really see point of buying it for consoles, maybe for handhelds to play on go.
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# ? Sep 25, 2013 17:19 |
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PC supremacy all the way. Tower Defense seems like something of a niche genre, though. Even if it's souped up with RPG mechanics. You guys sure you aren't taking a gamble here? I guess worst come to worst, you can always rely on Steam to pay off development costs through repeat customers. Maybe hope the Humble Bundle finally decides to throw you guys a bone. Do you have any idea when you might open yourselves up to preorders, maybe include a Steam key of DQ1 as an early preorder bonus for people to give to their friends? Edit: Also, out of curiousity, did you ever see a penny from those card sales? Because the 10% Defender's Quest developer fee is a bit misleading otherwise. Jesto fucked around with this message at 17:28 on Sep 25, 2013 |
# ? Sep 25, 2013 17:24 |
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PC supremacy. I'd probably mess around with a Android or Vita version though. PC/Consoles are all in the same place and I prefer PC so the consoles dont matter to me in that regard.
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# ? Sep 25, 2013 17:29 |
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I'd like a(nother) strategy game for my 3DS, yeah. Might be able to get my friend to play it even though he hates tower defense games...
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# ? Sep 25, 2013 18:08 |
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Another vote for PC 100%, playing this with a controller seem horrible to me, and my fingers suck way to much on any kind of tiny touch device, not to mention if you do go the android route you'd pretty much have to price it at 99 cents and throw in IAP to make up for the cost. If you focus on the PC then you can tune the difficultly for controls that don't suck and have some awesome mod support which you probably can't do on consoles/phones.
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# ? Sep 25, 2013 18:31 |
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It's definitely a gamble to expand into new markets, and rest assured we're doing as much research as we can before committing to anything. It's also really hard to make these decisions based on anecdotal info, such as tons of people emailing me wanting the game for, say, Android tablets. Some devs I know had that exact experience, ported to <whatever> and then the market just wasn't there. So, these "unscientific polls" aren't super reliable data, but if anything I'm most interested in what people *DON'T* vote for at all rather than what's #1. Basically, here's some of the variables that go into the decision: 1) How many proven success stories are there on this platform? --->If so, how close are they to us, and what chance do we have of pulling the same thing off? 2) How big is the market? 3) How difficult/expensive/time-consuming is it to port to this platform? 4) How much promotion will we get from the platform holder? Point 4) is the most important one by far. My experience so far has taught me that absolutely nothing compares to the "eye of sauron" effect of promotion. So, I'd be more than happy to release on a platform with a smaller install base if I knew a) the audience was generally receptive to that kind of game and b) the platform holder absolutely has our back. The reasoning for this is that we're *already* on the world's largest platform -- there's over a billion PC's, but we haven't sold a billion copies of our game, let alone a million. Kongregate and Newgrounds were basically entirely responsible for our early success, and later it was GOG and Steam bringing the eyeballs. Promotion, promotion, promotion.
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# ? Sep 25, 2013 18:35 |
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http://www.defendersquest.com/theforum/viewtopic.php?f=4&p=4693#p4693quote:We'd love to keep our fans involved with our development process, so based on a suggestion we're going to turn to you all for some ideas regarding character skills. While we're not yet revealing much about our characters or settings yet, we have decided on most of our character classes and are looking for suggestions from the community for skills. We need both active skills and passive skills. There will be 8 active skills for each character (1 for boost 1, 2 each for boosts 2 - 4, and 1 for boost 5 that is manually-triggered). There will also be 6 - 8 passive skills, with 3 - 4 able to be active at a time. I'm also happy to take general suggestions for status effects, as those can help guide skill design too. If you want to have some input on character skills for the next game, you can pitch in in that topic.
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# ? Sep 29, 2013 01:32 |
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larsiusprime posted:Which platforms are your highest priority for Defender's Quest 2? PC. Granted with how much more I'm using my phone I could potentially see an Android...
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# ? Sep 29, 2013 15:58 |
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Hey guys, just a quick question -- if we were to do a pre-order campaign, what would you be interested in seeing in reward tiers? https://docs.google.com/forms/d/1he9-m_nP9IMiELm6uKAU5puhKQBKSnDa5yAHX_pw_kE/viewform We haven't officially committed to this just yet, and if we do we haven't decided whether it would be on kickstarter or just our own site as a straight-up preorder campaign. What rewards are most important to you? Unlike previous surveys, answers here are probably very useful data as people on a forum thread like this are probably decently representative of potential backers.
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# ? Oct 8, 2013 20:56 |
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# ? Jun 10, 2024 18:19 |
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I don't tend to have the money for the design/name/face tiers, but I like it when games have them. They're a good place for Easter eggs and surprises. Unless there were early bird options though, the game, soundtrack, and worldbook are my top picks.
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# ? Oct 9, 2013 00:28 |