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The Merry Marauder posted:Only if he turns and comes into the woods after you, I think, which draws him out of the fight, and even then he's looking at big numbers. 9s at least, not counting PPC minimums. Next turn, if you continue up into the clearing, you'll be far out of his reach due to blocked LOS. If he comes into the woods and gets another round like he just did, he takes me out of the fight, too, which I'd rather avoid. No, I think I'd rather draw him into my allies, if he's that bold.
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# ? Feb 11, 2011 08:55 |
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# ? May 28, 2024 15:23 |
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PoptartsNinja posted:Worst case scenario is actually: Yeah, I figured infantry could potentially be something horrifying, along these lines, but I didn't really know until you posted that. Chalk that up to 'Things I don't really know about Battletech'. I don't see any 'dedicated anti-infantry' weapons on the party mechs, so oddly enough it looks like the best infantry counter is the party infantry. If these turn out to be transports, I wish you guys the best of luck. Hopefully the sapper/sniper/platoons can cull their ranks.
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# ? Feb 11, 2011 09:29 |
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PoptartsNinja posted:Worst case scenario is actually: KaoliniteMilkshake posted:Yeah, I figured infantry could potentially be something horrifying, along these lines, but I didn't really know until you posted that. Chalk that up to 'Things I don't really know about Battletech'. He's loving with you/us a little, I'm afraid. You can really only put one platoon of jump infantry in a Karnov, and 16 is the max damage a 30 man rifle platoon (heavily reinforced by IS doctrine) can do. Still, infantry is no joke with Level 1 tech, as the Total Warfare (shooting at) infantry rules sort of assume you have all kinds of fun toys that don't exist yet (in the Inner Sphere). \/ More than that. Jump Platoons weigh 4 tons @ 21 troopers per platoon. 6 platoons, each reinforced to 30, call for more cargo space than the total weight of a Karnov. The Merry Marauder fucked around with this message at 16:52 on Feb 11, 2011 |
# ? Feb 11, 2011 09:53 |
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PoptartsNinja posted:Worst case scenario is actually: That's 24 tons of cargo each, a Karnov can't carry that much.
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# ? Feb 11, 2011 16:17 |
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Infantry is nice, but it is no [Redacted]. Fighting [Redacted] should be fun.
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# ? Feb 11, 2011 16:19 |
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Bobbin Threadbare posted:Honestly, I should have popped Eights to Aces last turn so I could make use of it now. I had this crazy idea where I would jump on him. Why don't we both do it? Red Mage, Bobbin, care to join me in smiting the hell out of that Cataphract?
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# ? Feb 11, 2011 17:30 |
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I got a friend of mine working on a ponymech, and I'm drawing one too. Don't close the competition yet please!
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# ? Feb 11, 2011 17:34 |
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Polaron posted:Why don't we both do it? Red Mage, Bobbin, care to join me in smiting the hell out of that Cataphract? Knocking it out would move you a long way towards victory, but don't forget about those helicopters and don't discount the damage that the vehicles and the Whammer can still do.
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# ? Feb 11, 2011 17:35 |
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Zeroisanumber posted:Knocking it out would move you a long way towards victory, but don't forget about those helicopters and don't discount the damage that the vehicles and the Whammer can still do. Oh, I don't. But the three of us (I think Red_Mage can get there, anyway) are all in range of this rear end in a top hat, and he's picking on poor Skinwalker. Time to use my Smiting Cannon.
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# ? Feb 11, 2011 17:39 |
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GenericOverusedName posted:I got a friend of mine working on a ponymech, and I'm drawing one too. Don't close the competition yet please! Hmm. Fair enough. The deadline is hereby extended by one further week! This is the LAST push-back, though.
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# ? Feb 11, 2011 17:42 |
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Focus fire on the that elite, if someone can run up and try to screen the skys from the choppers, please do! maybe the rifleman.
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# ? Feb 11, 2011 17:51 |
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Axe-man posted:Focus fire on the that elite, if someone can run up and try to screen the skys from the choppers, please do! maybe the rifleman. I'm gunning for the Vindie this turn. The Karnovs are still too far away to get a decent shot at, and I want to know what they're up to.
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# ? Feb 11, 2011 18:08 |
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Tempest_56 posted:I'm gunning for the Vindie this turn. The Karnovs are still too far away to get a decent shot at, and I want to know what they're up to. Makes sense, the thing you have to worry about is that they have TAG or will use their attack round to sight for arty or lovely lovely LRMs.
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# ? Feb 11, 2011 18:14 |
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If you guys don't adhere to zellbrigen you are freebirth scum. Where is the honor in ganging up on a target?
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# ? Feb 11, 2011 18:23 |
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Knox I'm pretty sure honor is out the window when the people you're fighting have hostages.
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# ? Feb 11, 2011 18:29 |
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Axe-man posted:Makes sense, the thing you have to worry about is that they have TAG or will use their attack round to sight for arty or lovely lovely LRMs. It also helps that I'm range 5 from the Vindicator and range 17 from the nearest Karnov. Best case I've got is a to-hit of 15 on the VTOLs and I've got a better shot than anybody else right now.
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# ? Feb 11, 2011 18:43 |
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Angry_Ed posted:Knox I'm pretty sure honor is out the window when the people you're fighting have hostages. That sounds like a freebirth excuse to me. What better way to fight than a fight with people to witness it? What greater way to test your mettle, if not in front of a spectating crowd?
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# ? Feb 11, 2011 18:49 |
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PoptartsNinja posted:Worst case scenario is actually: Wait, this exists? Infantry can do that? BattleTech just keeps making less and less sense.
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# ? Feb 11, 2011 18:51 |
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Tempest_56 posted:It also helps that I'm range 5 from the Vindicator and range 17 from the nearest Karnov. Best case I've got is a to-hit of 15 on the VTOLs and I've got a better shot than anybody else right now. I'm at work so i can't count hexes, but you might want to move someone up afterward to attack them, hopefully. I don't know if you all will take out the elite this turn honestly, but your going to be slinging some heavy fire his way.
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# ? Feb 11, 2011 18:55 |
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Arglebargle III posted:Wait, this exists? Infantry can do that? BattleTech just keeps making less and less sense. Yes. Infantry can get transported around by any unit with the proper cargo space, including VTOLs. Why wouldn't they be? Or if you meant the damage? Yes. They can do that much. Then again, if you're letting your mech be surrounded by more than five hundred infantrymen when you can probably move two to four times faster than they can? You deserve what you get.
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# ? Feb 11, 2011 19:00 |
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Axe-man posted:I'm at work so i can't count hexes, but you might want to move someone up afterward to attack them, hopefully. I don't know if you all will take out the elite this turn honestly, but your going to be slinging some heavy fire his way. Dude, I'm a Rifleman. I'm not charging through the close range of a heavy lance on my own so I can pot-shot some VTOLs. I'd have to almost literally walk past everything but the Cataphract and the SRM Carrier to get there.
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# ? Feb 11, 2011 19:02 |
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Tempest_56 posted:Dude, I'm a Rifleman. I'm not charging through the close range of a heavy lance on my own so I can pot-shot some VTOLs. I'd have to almost literally walk past everything but the Cataphract and the SRM Carrier to get there. More of a job for the Catapult anyway.
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# ? Feb 11, 2011 19:05 |
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Hm. Is there a position I can get into where those trees aren't in my way and I can still take a shot at the Cataphract? I'm not seeing one, but I may be missing something obvious.
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# ? Feb 11, 2011 19:07 |
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Tempest_56 posted:Dude, I'm a Rifleman. I'm not charging through the close range of a heavy lance on my own so I can pot-shot some VTOLs. I'd have to almost literally walk past everything but the Cataphract and the SRM Carrier to get there. I wasn't referring to you specifically, i meant after this turn of you guys focusing on the elite. I was just suggesting that someone go on on the left side and try to get an LOS on them and take them out.
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# ? Feb 11, 2011 19:09 |
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Yeah, no matter what happens to be inside them, I think you really want to shoot the choppers down before they can deliver it.
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# ? Feb 11, 2011 19:11 |
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Arglebargle III posted:Wait, this exists? Infantry can do that? BattleTech just keeps making less and less sense. Yes, that much rifle infantry (effectively a regiment) can do that damage as a maximum if you get close enough. Of course, their bullets, shot at a Mech-size target, clang uselessly to the ground at 90 meters. Now will you please shut the gently caress up about Battletech's complete failure to try to be realistic? Notgothic posted:Yeah, no matter what happens to be inside them, I think you really want to shoot the choppers down before they can deliver it. They're not going to be able to. They move 11/17. They should worry about what's going to happen to the hostages - wives and children of friends - if they don't get a move on.
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# ? Feb 11, 2011 19:20 |
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Notgothic posted:Yeah, no matter what happens to be inside them, I think you really want to shoot the choppers down before they can deliver it. My gut instinct right now? Bombs. The Cappellan infantry all cleared out away from the hostages for a reason. I'm expecting inferno bombs or something to get dropped on the buildings.
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# ? Feb 11, 2011 19:27 |
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Tempest_56 posted:My gut instinct right now? Bombs. The Cappellan infantry all cleared out away from the hostages for a reason. I'm expecting inferno bombs or something to get dropped on the buildings. At the risk of metagaming, that's too much of a being set up for failure scenario. I mean, if the choppers got there and dropped their bombs before the mechs can possibly reach them and shoot them down, what point is the scenario?
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# ? Feb 11, 2011 19:40 |
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Arglebargle III posted:Wait, this exists? Infantry can do that? BattleTech just keeps making less and less sense. Infantry generally move 1, and have tiny, tiny ranges, but they can do some serious damage with ambushes in thick terrain like a city A combined arms force of VTOLs, vehicles and infantry in an urban environment would be a really nasty opponent if the scenario uses secret placement and movement for them (either through megamek or on a tabletop via one player writing units and hexes on a piece of paper to provide a log and only placing them when they're visible/shoot)
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# ? Feb 11, 2011 19:48 |
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Volmarias posted:At the risk of metagaming, that's too much of a being set up for failure scenario. I mean, if the choppers got there and dropped their bombs before the mechs can possibly reach them and shoot them down, what point is the scenario? You don't automatically lose when the hostages die. It just means you go from save to bury.
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# ? Feb 11, 2011 20:14 |
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Axe-man posted:Makes sense, the thing you have to worry about is that they have TAG or will use their attack round to sight for arty or lovely lovely LRMs. TAG is LosTech right now, as are the munitions supported by it. And the only LRMs currently in the field for the Cappies is the LRM5 on the Vindicator.
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# ? Feb 11, 2011 20:34 |
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Magni posted:TAG is LosTech right now, as are the munitions supported by it. And the only LRMs currently in the field for the Cappies is the LRM5 on the Vindicator. oh but i know this, but those are the only ones we can see, if they have an LRM launcher or they do have long toms a map out...
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# ? Feb 11, 2011 20:44 |
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DatonKallandor posted:You don't automatically lose when the hostages die. It just means you go from save to bury. It would drive the story I guess but it's kind of a "gently caress you" to the players by setting up the special rules to a pretty sweet scenario and then getting rid of them on round 3 to just make this a slugfest.
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# ? Feb 11, 2011 21:51 |
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Volmarias posted:It would drive the story I guess but it's kind of a "gently caress you" to the players by setting up the special rules to a pretty sweet scenario and then getting rid of them on round 3 to just make this a slugfest. "Your move, creep."
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# ? Feb 11, 2011 21:59 |
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So I think that cataphract with the ace pilot really needs to die. then again so do the rest. they all need to die. kill them. kill them all.
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# ? Feb 11, 2011 22:05 |
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The Merry Marauder posted:Yes, that much rifle infantry (effectively a regiment) can do that damage as a maximum if you get close enough. Of course, their bullets, shot at a Mech-size target, clang uselessly to the ground at 90 meters. Now will you please shut the gently caress up about Battletech's complete failure to try to be realistic? How it works now is that each infantry formation is assumed to have primary and support (usually heavy) weapons mixed throughout. For simplicity's sake on the table, during unit creation the numbers for these are pretty much averaged out to the damage numbers you get on the infantry damage tables. I don't remember if this explicitly explains how rifle platoons are able to damage to mechs now, though. That said, it beats the poo poo about worrying about BAR all the time. Der Waffle Mous fucked around with this message at 22:47 on Feb 11, 2011 |
# ? Feb 11, 2011 22:39 |
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I just realized I know how the VTOLs might gently caress poo poo up. They're going to fly over to the mechbay and gently caress up the mechbay since their feint drew away the guards. Are the Death Commandos considered devious or just suicidal?
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# ? Feb 11, 2011 23:23 |
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Arglebargle III posted:Wait, this exists? Infantry can do that? BattleTech just keeps making less and less sense. Well, by 'reliably' do 16 damage, I mean they still have to roll on the missile charts so all bets are off once they start taking damage; the damage also scatters like LRM damage, too. PajamaSutra posted:That's 24 tons of cargo each, a Karnov can't carry that much. Unless I'm remembering incorrectly or they changed something, an infantry platoon weighs 1 ton. Karnovs have 6 tons of cargo space, so even 18 platoons of normal infantry would be dangerous--they'd just have to land to deploy them, wheras jump infantry should be able to 'parachute' by jumping out of the VTOL and not die in the process.
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# ? Feb 12, 2011 00:29 |
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PoptartsNinja posted:Unless I'm remembering incorrectly or they changed something, an infantry platoon weighs 1 ton. Karnovs have 6 tons of cargo space, so even 18 platoons of normal infantry would be dangerous--they'd just have to land to deploy them, wheras jump infantry should be able to 'parachute' by jumping out of the VTOL and not die in the process. AFAIK, even foot infantry weighs 3 tons, assuming 28/platoon. 10-ton APCs only have room for a squad a piece. (I didn't want to be nitpicky and mention that part before)
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# ? Feb 12, 2011 00:35 |
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# ? May 28, 2024 15:23 |
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They must've changed something, then. I'm used to the old citytech rules where 'infantry weighed one ton', since otherwise APCs make no sense (you can only fit two in a hex, but it takes three to transport an infantry platoon >_> ). Oh well, I'll have to check up on that. Either way, only one of the Karnovs is carrying infantry so it's not a huge deal.
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# ? Feb 12, 2011 00:39 |