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GenericServices posted:Kind of a mutual torment thing, really. If the bouncy goon stops pumping those jump jets for even a few seconds to rest aching legs, a relentless Mackie strikes for the kill! And thus do they circle, forever doomed to the dance of a cruel, cruel Union. It would basically be heaven for a Death Commando. Trolling an enemy commander with dishonorable combat, forever. Or at least until he goes insane and throws himself off a cliff.
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# ? Feb 18, 2013 23:11 |
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# ? May 24, 2024 02:28 |
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Zaodai posted:It's just like that guy who was punished by being eternally thirsty locked in a room of neck deep water, which would recede every time he tried to take a drink. "I'll finish off this Clan bastard and- ANOTHER loving DROPSHIP BLOCKING MY SHOT?!". Tantalus, from who we get the word "tantalize." PoptartsNinja posted:I'd have to GM's judgement that into a player loss. A kiting 'Mech is definitely not a joke, and I have no intention of making light of it. And it can be a tough and emotional thing for players to go through, speaking from personal experience. And I know that it’s often much harder on PTN than on the Goonlance. However, I also know that it doesn’t necessarily turn you into a sad, depressed sack of tears for the rest of your life. Goons can move past it, and ruin everything.
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# ? Feb 18, 2013 23:13 |
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Zaodai posted:A player loss? Yes, because I am a harsh taskmaster and don't think the thread would enjoy watching someone play jump-jet-keepaway with a `Mech too damaged to even trade a shot every now and then. Even if that is the case, running away isn't the correct solution when you always win initiative. PoptartsNinja fucked around with this message at 23:24 on Feb 18, 2013 |
# ? Feb 18, 2013 23:15 |
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PoptartsNinja posted:Yes, because I am a harsh taskmaster and don't think the thread would enjoy watching someone play jump-jet-keepaway with a `Mech too damaged to even trade a shot every now and then. I admit I'm the worst at Battletech (I spent almost all of my game failing consciousnesses rolls) but it seems to me like the odds of Goonlance'n'friends getting stopped here is pretty low? I mean the enemy is down to less than 1/3'rd of its strength, while the DC/HH forces are still pretty much all around and kicking?
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# ? Feb 18, 2013 23:18 |
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Gothsheep posted:I admit I'm the worst at Battletech (I spent almost all of my game failing consciousnesses rolls) but it seems to me like the odds of Goonlance'n'friends getting stopped here is pretty low? I mean the enemy is down to less than 1/3'rd of its strength, while the DC/HH forces are still pretty much all around and kicking? The enemy is down to less than 1/3 of its total forces, but that command lance is still fresh with full ammo and armor. Conversely, Goonstar and Goonlance have been put through the wringer this whole fight, and Xarbala aside, most of them are pretty beat up by this point, not to mention running low on ammo. So it's actually pretty much anyone's game at this point.
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# ? Feb 18, 2013 23:27 |
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Gothsheep posted:I admit I'm the worst at Battletech (I spent almost all of my game failing consciousnesses rolls) but it seems to me like the odds of Goonlance'n'friends getting stopped here is pretty low? I mean the enemy is down to less than 1/3'rd of its strength, while the DC/HH forces are still pretty much all around and kicking? The problem is damage and armour. Goonstarlance had been through the wringer, the boss fight command lance is near-mint condition. It won't take too much more fire to strip weapons and wreck mechs, but even a crippled mech with one gun is still a threat. However, Steve is fast, agile and heavily armed, and his player knows how to use that to optimum effect. 'clan jumpymech bullshit' can be a very effective strategy even against ostensibly superior mechs.
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# ? Feb 18, 2013 23:31 |
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To say nothing of the fact that Battletech Happens. Take for example, the Atlas. It got it's leg blown off a while ago. Had that not happened, that thing could easily have taken at least one or two more mechs out, or alternatively saved one or two by being able to soak more torso hits. It might even be alive now had that crit not been a 12.
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# ? Feb 19, 2013 00:57 |
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If the bulk of a `Mech's firepower has a maximum range of 9 hexes, I have a max range of 12, and can jump as fast (or faster) than the other guy can run in a straight line, then I wouldn't need to play Forever-Keep-Away to win. I'd just get headcapped by an HPPC, is all.
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# ? Feb 19, 2013 01:19 |
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What he means by "Battletech Happens" is that the first hit Steve takes will be a Heavy PPC through the cockpit. Edit: drat, that was quick.
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# ? Feb 19, 2013 01:19 |
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Voyager I posted:Edit: drat, that was quick. It's just a That said, orders in a bit early. No contingency orders because I don't have LOS to anybody besides the guy I'm shooting at.
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# ? Feb 19, 2013 01:31 |
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T.G. Xarbala posted:It's just a Heh, this campaign started in mid-July of 2012. As far as instant-kill possibilities, another one would be a Heavy PPC TACing your CT with a double gyro crit or triple engine crit.
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# ? Feb 19, 2013 01:34 |
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landcollector posted:Heh, this campaign started in mid-July of 2012. How time flies.
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# ? Feb 19, 2013 01:48 |
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I'm honestly still amazed that the number of Davion headchoppers on the field haven't managed to cap anybody (yet).
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# ? Feb 19, 2013 01:58 |
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Voyager I posted:I'm honestly still amazed that the number of Davion headchoppers on the field haven't managed to cap anybody (yet). Don't let PTN's dice hear you
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# ? Feb 19, 2013 02:09 |
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T.G. Xarbala posted:Don't let PTN's dice hear you They hear everything. Know everything.
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# ? Feb 19, 2013 02:41 |
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VVV They will know true terror eventually.
KnoxZone fucked around with this message at 03:35 on Feb 19, 2013 |
# ? Feb 19, 2013 03:02 |
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Stop warning people about those!
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# ? Feb 19, 2013 03:28 |
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I'm amazed none of the Clanners have commented on the Mackie even being fielded yet (unless I missed it, I read most of the updates at work). It'd be like having someone show up to a fight in a WWI era tank except it suddenly has the most advanced weaponry and fire control systems known to man on it.
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# ? Feb 19, 2013 03:32 |
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Zaodai posted:I'm amazed none of the Clanners have commented on the Mackie even being fielded yet (unless I missed it, I read most of the updates at work). It'd be like having someone show up to a fight in a WWI era tank except it suddenly has the most advanced weaponry and fire control systems known to man on it. They are all in mute awe. I imagine the only thing that would be more bananas is if the Inner Sphere surats decided to field an Atlas II. ...Now I know what to create in the first mech contest after the LB/10 becomes available. I will restore all the forgotten classics.
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# ? Feb 19, 2013 03:40 |
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Zaodai posted:I'm amazed none of the Clanners have commented on the Mackie even being fielded yet (unless I missed it, I read most of the updates at work). Nope, none of the Clanners or Death Commandos have made any remarks on the Mackie yet. Guessing that's going to change soon.
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# ? Feb 19, 2013 03:41 |
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GhostStalker posted:Nope, none of the Clanners or Death Commandos have made any remarks on the Mackie yet. Guessing that's going to change soon. Well, the Death Commandos probably shouldn't have much knowledge on it. But the Mackie is something that should be known to the Star League, and by extension the Clans. At the very least you would think it would seem out of place to them, either as an ancient relic or as something that belongs to them by right.
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# ? Feb 19, 2013 03:43 |
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I think what we're all really wondering is where this incarnation of the Mackie mounts it HPPC.
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# ? Feb 19, 2013 04:03 |
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Everything I know about battletech I've learned from this thread and from playing the demo of MWII once when I was a kid. I actually rather enjoy these rare moments where people don't comment on something and I get to be surprised when something crazy is deployed.
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# ? Feb 19, 2013 04:03 |
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Zaodai posted:It's just like that guy who was punished by being eternally thirsty locked in a room of neck deep water, which would recede every time he tried to take a drink. "I'll finish off this Clan bastard and- ANOTHER loving DROPSHIP BLOCKING MY SHOT?!". Is that a variation of the Hell of the Upside Down Sinners? You Chinese have a lot of hells.
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# ? Feb 19, 2013 04:18 |
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Telamon posted:Is that a variation of the Hell of the Upside Down Sinners? You Chinese have a lot of hells. Greek, not Chinese.
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# ? Feb 19, 2013 04:23 |
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Telamon posted:Is that a variation of the Hell of the Upside Down Sinners? You Chinese have a lot of hells. Greek, and just to be clear that kind of stuff was only for people who REALLY deserved it.
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# ? Feb 19, 2013 04:24 |
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Is there some script in Megamek's testbot AI that makes it seek out high places? The reason I'm asking is because the AI is sticking its mechs on Height 20 pillars.
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# ? Feb 19, 2013 04:25 |
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They prioritize line of sight. Height 20 is great for that.
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# ? Feb 19, 2013 04:34 |
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Zaodai posted:I'm amazed none of the Clanners have commented on the Mackie even being fielded yet (unless I missed it, I read most of the updates at work). It'd be like having someone show up to a fight in a WWI era tank except it suddenly has the most advanced weaponry and fire control systems known to man on it. I'm a little more surprised that the Kestrels haven't noticed they are fighting a company of Death Commandos. Granted, there probably isn't much black paint and white skull left on those chassis, but I'd wager Hanse's boys would be even more likely to recognize the Chancellor's top babykillers than the Clanners would recognize (or deign it worthy of commenting on) a heavily modified Mackie. Hell, every Inner Sphere mech they fought so far is a museum piece by their standards, what is one more?
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# ? Feb 19, 2013 05:01 |
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Servicio en Espanol posted:I'm a little more surprised that the Kestrels haven't noticed they are fighting a company of Death Commandos. Granted, there probably isn't much black paint and white skull left on those chassis, but I'd wager Hanse's boys would be even more likely to recognize the Chancellor's top babykillers than the Clanners would recognize (or deign it worthy of commenting on) a heavily modified Mackie. Hell, every Inner Sphere mech they fought so far is a museum piece by their standards, what is one more?
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# ? Feb 19, 2013 05:16 |
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Sgt. Geoffrey Barnes has returned on The Mittani, talking about the Trebuchet. If anyone's interested.
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# ? Feb 19, 2013 06:00 |
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JT Jag posted:Weren't the Death Commandos originally supposed to have come here posing as Kestrel Grenadiers? They did, but in unmarked mechs I think. They basically showed up and said "We're the 1st Kestrel Grenadiers" and the Clans, having no idea who that is or any reason to care, just said "Ok, sure. Let's fight!" With the Davion commander not knowing what to expect from the Clans besides an rear end kicking, any mechs that were painted up black would likely not stand out. It isn't like black is a particularly uncommon color, and this is pretty far away from Capellan space.
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# ? Feb 19, 2013 06:09 |
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The Hell's Horses garrison galaxy's `Mechs are flat black with flames on `em, so it's likely the Draconis Suns won't know the difference unless the players lose.
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# ? Feb 19, 2013 06:47 |
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GhostStalker posted:Nope, none of the Clanners or Death Commandos have made any remarks on the Mackie yet. Guessing that's going to change soon. A custom retrofitted Mackie was baby's first assault mech, way back in the mid 90's as a gawky teenager. I had more headcaps with the AC/20 I had fitted to it than should have been legal. Fear the Mackie.
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# ? Feb 19, 2013 14:57 |
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Talmonis posted:A custom retrofitted Mackie was baby's first assault mech, way back in the mid 90's as a gawky teenager. I had more headcaps with the AC/20 I had fitted to it than should have been legal. Fear the Mackie. I would have never used the doofy looking Mackie as my Mary Sue commander's custom 'mech back when I was twelve. Mine was a Star League era dual Gauss Atlas called the Raigeki, named such because it cleared the field of enemies.
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# ? Feb 19, 2013 15:05 |
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fool_of_sound posted:I would have never used the doofy looking Mackie as my Mary Sue commander's custom 'mech back when I was twelve. Mine was a Star League era dual Gauss Atlas called the Raigeki, named such because it cleared the field of enemies. It was a Merc campaign with some friends. We found a cache of lostech with a Mackie inside and pumped a silly amount of C-bills into it. God I loved that mech.
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# ? Feb 20, 2013 19:12 |
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Still short some orders Edit: Also, corrected an issue with the Cougar's range last turn. PoptartsNinja fucked around with this message at 00:06 on Feb 21, 2013 |
# ? Feb 20, 2013 23:45 |
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Just sent mine in; didn't realize it was time yet. Not that my move this turn is horribly complicated.
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# ? Feb 21, 2013 00:29 |
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Fraction Jackson posted:Just sent mine in; didn't realize it was time yet. Not that my move this turn is horribly complicated. Same! Here's hoping my mech holds together yet another turn!
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# ? Feb 21, 2013 02:54 |
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# ? May 24, 2024 02:28 |
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My bad! Orders in now. Execute Operation: Hide Behind a Rock. Maybe next turn.
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# ? Feb 21, 2013 05:23 |