Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
Blueberry Pancakes
Aug 18, 2012

Jack in!! MegaMan, Execute!
It's hard to believe this LP is almost over. At least it was a fun ride. :unsmith:

Adbot
ADBOT LOVES YOU

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.
By the way, Etrian Odyssey 5 came out in NA a few days ago. (And in EU as well, but only digitally. Physical copies will be available in November.)



There's a QR code if you want to scan it.

Oh and for the record, EO5 spoiler chat is still banned here.

werbear
Jan 14, 2017
Faye with a sword and Cassandra with an eyepatch... Why do I have the feeling these two things are related?

Crosspeice
Aug 9, 2013

Pasarans! :neckbeard:

The endgame item unlocks are always great fun, though jeez I can't believe you're trying to get all the conditionals legit instead of Formaldehyding them like I did, in copious amounts. Also getting the regular stuff just sucks when you need like 20 Starry Shells to get a weapon that's already beaten out by the ultimate weapon you bought with cash or coupons.

SimplyUnknown1
Aug 18, 2017

Cat Cat Cat
I'm actually kinda disappointed you didn't make Faye a Pugilist. She would finally be able to prove just how powerful her punches could be!
...Then again, considering just who we're talking about, maybe Fencer is safer for the universe.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
Oh, that's a pretty interesting grinding mechanism. It feels... very Etrian, for lack of a better word.

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.
Game Mechanics: Pasaran Spawns

Etrian Odyssey III has a rather interesting FOE type it introduced, the Pasarans. If you’re familiar with Dragon Quest, these FOEs are essentially the equivalent of Metal Slimes. Rare and a huge pain in the butt to take down. But if you’re successful in killing them, you’ll be rewarded greatly.

Part of the difficulty in taking down Pasarans is finding one to fight in the first place. This writeup will only cover how to find them, as I go over in the various methods you can use to kill them within the LP itself.

Pasarans can by spawned by 2 methods. Walking around, or using a tent. Using a tent actually has a higher chance to spawn Pasarans than walking around. However, it isn’t quite as easy as I say. There are some requirements that must be fulfilled before a Pasaran can spawn. A certain area of the map on each floor must be well explored first. From there, a tent can be used to have a chance to spawn them. However, for walking around, you have to walk in a certain area of the map to have the chance to spawn them. Once a Pasaran spawns, they will attempt to flee from the player. However, they can only move 1 step every 4 turns. (Aside from the floor 24 Pasarans, which stay completely still until time runs out.) Not to mention that they can also phase through walls, making them trickier to pin down. But with careful manipulation, you can catch up to a Pasaran and possibly corner it before it runs off the map or phases through a wall out of your reach.

Do note that once a Pasaran is killed, 14 days must pass before it can be refought. Though Pasarans spawned by walking and Pasarans spawned by tents are considered to be entirely different Pasarans for this purpose. This update will showcase exactly where Pasarans can be spawned, as well as where to trigger their spawns. Here’s a legend for the maps.



This will denote the area where you have to explore in order to trigger Pasaran spawns through the walking and tent methods.



This will denote the area where you will have to walk in order to spawn a Pasaran through walking.



This will denote a Pasaran’s possible spawn point, of which there are up to 2 on any map.

And now for the maps themselves.

Stratum 1

Floor 1



Normal Spawn Chance: 3%
Tent Spawn Chance: N/A

Floor 2



Normal Spawn Chance: 1%
Tent Spawn Chance: 30%

Floor 3



Normal Spawn Chance: 1%
Tent Spawn Chance: 30%

Floor 4

No Pasarans spawn on this floor.

Stratum 2

Floor 5



Normal Spawn Chance: 1%
Tent Spawn Chance: 25%

Floor 6



Normal Spawn Chance: Bugged. Due to the spawn box not being properly defined, the Pasaran cannot be spawned by walking around. The chance would have been 1%. The red rectangle in this picture was supposed to be the intended spawn box.
Tent Spawn Chance: 25%

Floor 7



Normal Spawn Chance: 1%
Tent Spawn Chance: 25%

Floor 8

No Pasarans spawn on this floor.

Stratum 3

Floor 9



Normal Spawn Chance: 1%
Tent Spawn Chance: 25%

Floor 10



Normal Spawn Chance: 2%
Tent Spawn Chance: 25%

Floor 11



Normal Spawn Chance: 3%
Tent Spawn Chance: N/A

Floor 12

No Pasarans spawn on this floor.

Stratum 4

Floor 13



Normal Spawn Chance: 1%
Tent Spawn Chance: 25%

Floor 14



Normal Spawn Chance: 2%
Tent Spawn Chance: 20%

Floor 15



Normal Spawn Chance: 1%
Tent Spawn Chance: N/A



Normal Spawn Chance: N/A
Tent Spawn Chance: 20%

Floor 16

No Pasarans spawn on this floor.

Stratum 5

Floor 17



Normal Spawn Chance: 1%
Tent Spawn Chance: 25%

Floor 18



Normal Spawn Chance: 2%
Tent Spawn Chance: 25%

Floor 19



Normal Spawn Chance: 1%
Tent Spawn Chance: 25%

Floor 20

No Pasarans spawn on this floor.

Stratum 6

Floor 21



Normal Spawn Chance: 1%
Tent Spawn Chance: 20%



Normal Spawn Chance: 1%
Tent Spawn Chance: 20%

Floor 22



Normal Spawn Chance: 2%
Tent Spawn Chance: N/A



Normal Spawn Chance: N/A
Tent Spawn Chance: 20%



Normal Spawn Chance: 2%
Tent Spawn Chance: N/A



Normal Spawn Chance: 2%
Tent Spawn Chance: N/A



Normal Spawn Chance: N/A
Tent Spawn Chance: 20%



Normal Spawn Chance: 2%
Tent Spawn Chance: N/A

Floor 23

No Pasarans spawn on this floor.

Floor 24



Normal Spawn Chance: 2%
Tent Spawn Chance: 25%



Normal Spawn Chance: 2%
Tent Spawn Chance: 25%

Floor 25

No Pasarans spawn on this floor.

Araxxor fucked around with this message at 16:32 on Oct 26, 2017

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.
Update 102: The Tentacular Trials

Third time’s the charm, right?







The first thing I’ll do in this update is set Rose’s Sword on fire. This will be important for later. Possibly.

Sweet!

And you’re really allowing us to do this?

Eh, why not? We’ve got tons of money now. We’ve practically got a whole pool of ental you could swim in.

Just don’t actually try swimming in there. Oy, my back...



I also use the very last coupon buying the ultimate Club for Asteria. Yes, really. And of course it’s important. Maybe.

...WHY!?

Come on, don’t you think a club makes for a better weapon than some lame old book?

I’m a scholar, not a brawler you- oh forget it.

And now back to your regularly scheduled Let’s Play.







The Evil One is behind this door, right?

Yeah, but uhh... taking it on right now would be a really bad idea.

How bad are we talking?

So floor 25 is a bit of a special floor.



In the first two Etrian Odyssey games, you had to go through quite a gauntlet on the final floor to reach the superboss. That’s not the case in this game, as you can challenge this superboss right away.





Doing so isn’t a good idea, but let me show you just why that’s the case.





You’ll pretty much do no damage to it as it has a 10% resistance to all damage types. Oh, and it has 10000 HP, meaning that you effectively have to deal 100000 points of damage in order to kill it, which very few parties can dish out in a reasonable amount of time.

And for the record, turtling and dishing that amount of damage over a long period of time is NOT an option, but I’ll get into why when I talk about this thing for real.






AAAAAAHHHHHH! :supaburn:



That bad.

D-duly noted.

There’s gotta be something we can do, right?

Yeah, just hold your horses for a sec. Hang on, where’d I put that stupid thing... Ah!



Alright, see that spider-like thing in the middle of the map?

Ah, yes. There’s something important we have to do at each of its “legs.”

Uh huh! Now listen closely...

Let’s take a look around the beginning of the floor first.



There’s a campsite in this room.



It always pays to be prepared!

Oh, and I remembered to spend some skill points that Alice had leftover. She now has 16% more maximum HP.



F5 Mine Point:
Star Sapphire: 60% Gather Rate.
Perlite: 40% Gather Rate.
Zircon: Rare.
Common Gather Periods: 2 to 17.
Rare Gather Periods: 1 to 4.

Here’s the final Mine point in the entire game.





And the final new random encounter in the entire game!


Longicorn Beta
Level: 64
HP: 2382
STR: 70
VIT: 63
AGI: 48
LUC: 51
TEC: 62
Attack Type: Slash
Exp: 4801
Item Drops:
-Drop 1: Wrenching Jaw - 20% Drop Rate. 1 needed for Eliminator (Club) and Futsuno Mitama (Knife. Must be restocked.) 2 needed for Fangtianhuaji (Spear.) 3 needed for Judgement Plate (Light Armor.) 8 needed for Ocean Shield (Shield.)
--Menacing jaw that can wrench off armor like it was paper.
-Drop 2: N/A
-Gold: Vicious Claw - Kill while arms are bound. 95% Drop Rate. 2 needed for Antioch Gun (Gun.) 5 needed for Monohoshisao (Katana.)
--Used for the indiscriminate slaughter of trespassers.
Description: A stronger type of Longicorn. It uses its eggs and other allies as thrown weapons.
Damage Resistances: Slash: 100% Strike: 100% Pierce: 100% Fire: 100% Ice: 100% Volt: 100%
Ailment Resistances: Sleep: 100% Confusion: 100% Plague: 50% Poison: 50% Blind: 100% Curse: 100% Paralysis: 50%
Bind Resistances: Head: 100% Arm: 100% Leg: 100%
Other Resistances: Death: 100% Petrification: 100% Stun:

Skills:

Lay Egg: Does not use a body part. Gives birth to a number of Pandora Eggs. Has an action speed of +0.
Throw: Co-op skill. Requires 1 Longicorn Beta and 1 Pandora Egg, Clionean, Longicorn, or Insectortoise. Does not use a body part. The Longicorn Beta throws one of the following enemies at the party, dealing 130% STR-based Strike damage to the entire party. Deals 100% damage to the thrown enemy as well. Has an action speed of -5. Has an accuracy of 90.

Longicorn Betas are pretty annoying enemies to deal with. They’re extremely durable, and will give birth to Pandora Eggs, and will then throw them or whatever hatches from them at your party. If you don’t take them down fast, your party will get worn down due to constantly being pelted by its eggs and offspring.





I so did not need to see that!

The miracle of life is just how nature works.



Oh by the way, there’s a Vampire Tree in this room waiting to ambush you.



But assassination is also nature’s way.

Alice cares not about 2000 HP.



If you don’t have a way to dispatch them quickly, such as Instant Death or Petrification, just try to focus them down, as leaving them alive will just drag out the battle longer considering that they can summon Pandora Eggs.





Now let’s finally get to exploring the floor.



So that’s our target?

Indeed. Taking them out will make it easier to give the Evil One a wake up call.

The theme of this floor centers around these special FOEs.



Hey stop! Come back!

Relax Smithy. Just follow my lead.



There’s an eye in this room that we can’t avoid.







Well, there’s several eyes, really.

We can’t do anything about that FOE since it knows we’re here, but it’s running away from us pretty fast since it can move 2 tiles at a time.




In order to let that FOE’s guard down, we’ll have to leave the room and come back.



And as you can see, there’s a path we can take to the FOE without being noticed by the eyes. As long as we start from this end of the room.



Gotcha! Ha ha!

I should note that this FOE will only be aware of our presence if an eye alerts our presence to it. Walking in front of it will not cause it to run away.

As for what’s so special about this FOE...






It’s one of the Abyssal God’s Tentacles.


Tentacle
Behavior: Runs away from the player if an eye alerts the Tentacles. Capble of moving 2 tiles at a time. Stays completely still otherwise.
Aggressive: No.
Level: 55
HP: 3888
STR: 80
VIT: 50
AGI: 44
LUC: 42
TEC: 53
Attack Type: Slash
Exp: 20000
Item Drops: N/A
Description: A dreadful tentacle of the Abyssal God, which crossed time and space over the starry sea.
Damage Resistances: Slash: 100% Strike: 100% Pierce: 100% Fire: 100% Ice: 100% Volt: 100%
Ailment Resistances: Sleep: 10% Confusion: 10% Plague: 10% Poison: 10% Blind: 10% Curse: 10% Paralysis: 10%
Bind Resistances: Head: 0% Arm: 0% Leg: 0%
Other Resistances: Death: 1% Petrification: 1% Stun: 50%

Skills:

Call Ally: Does not use a body part. Summons 1 Vampire Tree. Has an action speed of +0.

Tentacle’s AI Script posted:

If self is at full HP, defend. (Targets self.)

29% chance to summon 1 Vampire Tree.

If HP is below 91%, 69% chance to use a regular attack. (Targets the party member with the lowest HP.)

Else:
-19% chance to defend. (Targets self.)
-81% chance to use a regular attack. (Standard targeting.)

This is the last new FOE in the entire game, and as you can see, it’s quite pathetic. Then again, it’s not really supposed to be putting up a fight, it’s just an objective for you to go after. With that said, you don’t want to let your guard down too much, as they can summon Vampire Trees and end up derailing whatever you had planned in store for them. The Tentacles can’t do anything as long as they’re at full health, so just prep up your damage dealers with buffs and such and then go to town on the next turn to dispatch them safely.







That’s gonna hurt in the morning!

Like so.





Remember that spider-like area in the center of the map? Those “legs” point to where a Tentacle can be found. There are 8 in all, and killing a Tentacle takes away 1000 HP from the Abyssal God’s first form, and causes it to take more damage from most attacks. So it’s in your best interest to slay as many Tentacles as you can before taking on the Abyssal God. Now unlike most FOEs in the game, which have a respawn time of 7 days, the Tentacles only have a respawn time of 3. If you’re gonna kill the Abyssal God, you’re going to have to commit to the kill once you start hacking down those Tentacles.





Of course, the Abyssal God won’t make it easy for us to take them down. Floor 25 has a bunch of minor puzzles that need solving in order to actually get at the Tentacles.



This is a mapless room with spinners in it. This spinner turns you to the left 3 times.



Going in the wrong direction results in you running into an eye, and alerting the Tentacle in the room to your presence, forcing you to start over.

Oh and there’s an exit to the next room up here, but you can’t start the puzzle from this side of the room because of the eye.




Thankfully, this is the only other spinner in the room. It turns you to the right 5 times.



The path to the Tentacle should be clear to see now. Just make sure to keep track of your bearings so you don’t run into an eye by accident.



2 down, 6 to go.



Right off the bat, we’re caught by an eye once we enter the next room.



There’s a Tentacle up ahead, but we have no hope of catching right now thanks to the eye.



There’s also a Revelationer in this room, which is currently blocking that Tentacle’s way.



Make that 2 Revelationers.



And 2 Tentacles.



Unfortunately, there’s also an eye placed right next to the other exit to this room, so sneaking up on the Tentacles is not an option for this room. Surely there must be some way to reach them...



Can you figure out what we have to do? I’ll give you some time to think it over. You have all the information you need to solve this puzzle.




























First, we want to move that bottom Tentacle up a bit.



...After moving that Revelationer out of the way first.



There we go!





You’ll want to walk back and forth between these 2 tiles to move the Revlationer closer.



Do this until you get into a battle with it.







Then escape. Yes, I’m serious. You don’t want to actually kill the Revelationer, trust me.



Stay right where you are.





If you did everything right, the Revelationer should be on that tile, and you’ll be pushed back to this tile.



Now without moving the bottom Revelationer, approach those 2 Tentacles from the bottom.



They’ll flee to the northwest corner.





Now do the same walking back and forth routine on these 2 tiles to move the top Revelationer.







Once again, get into a battle with the Revelationer and escape.



Now everything is set up. Set up for what, you may ask? If you haven’t figured out what I was trying to do, allow the following GIF to enlighten you.



The trap is sprung!



Nowhere to run, suckers!

As a result of moving those Revelationers to those spots, the Tentacles are now trapped and have nowhere to go!



Making them easy pickings for us.



Halfway done!

Out of all the Tentacle puzzles on this floor, this one is actually my favorite due to how clever the solution actually is.



The random encounters and solving those puzzles wore my party down for a bit, so I opted to rest up at the floor’s campsite.





Hard to believe that this may all end soon.

Yeah... So, you all have plans on what you’re gonna do after this is all over?

Assuming we actually succe-

Hey, now’s not the time to be a pessimist! We’re totally succeeding, no matter how many times we get ourselves killed!

...Um, right. I was gonna drop Susan off back at her father’s, and maybe travel around the world a bit. Hey, you should come with me, Charlotte. It’ll be fun! Besides, it’s not like you have a lot left to do in Armoroad.

...Rose, I’m sorry, but I can’t leave Armoroad. Not for the time being at least.

Wha!? Why!?

I’m afraid Princess Gutrune’s and King Seyfried’s departure... left us with some issues that we need to deal with. Especially since they left without warning, if I may add.

Yeah, as much as I hate to say it, the king dude pretty much just ditched us. Oy, Olympia’s gonna need a lotta help cleaning up that mess!

At the very least, not much will change in Armoroad since Senator Flowdia has been in charge of everything for a long while. The Deep City will need our help, though.

Oh... I see.

But I’ll be happy to take you up on that offer once my duties are finished!

Heh heh, I’ll hold you up to that!

Mmm, I was going to head back home after this, b-b-but... Y-you see... I-I-I-

Hee hee hee, you wanna bring Akatsuki along, huh? Say no more! I’ll totally let him come with you!

O-oh, wh-why thank you, Faye. Oh, but what about you, Faye?

...Dunno. Maybe I’ll go another adventure, or just take things easy for a while. All I know is... there’s a lotta possibilities out there!



Oh, and-

Ahem, relaxing’s been fun and all but uh, tentacles? The Evil One?

GAH! Aw shoot, I almost forgot about those! Come on, everyone! We gotta get going, pronto!



The room up here doesn’t contain any Tentacles.



B4 Chop Point:
Polyamide Fiber: 60% Gather Rate.
Star Driftwood: 40% Gather Rate.
Stardust Twig: Rare.
Common Gather Periods: 1 to 10.
Rare Gather Periods: 1 to 3.



B4 Take Point:
Ambrosia: 60% Gather Rate.
Hogweed Oil: 40% Gather Rate.
Maiden’s Wheat: Rare.
Common Gather Periods: 1 to 10.
Rare Gather Periods: 1 to 3.

But it does contain the last 2 item points in the game.



Right off the bat, we have damage tiles to deal with.





Oh, and there are eyes down here. But alerting the Tentacles isn’t the only reason to avoid the eyes.



There are also Dreamsmashers in this room!



Here’s one of their patrol areas.



...Atlus, you dicks.





This chest contains the final hammer in the game. Which just gives us access to Death forges. Sure, that’ll be useful at this point in the game. :geno: But on the bright side...



It was the last treasure chest in the game, which net us this guild card medal. Oh by the way, it’s completely impossible to grab this medal if you don’t do the True Ending, as there’s a chest in the True Ending exclusive area.



There’s the other Dreamsmasher in this room. The other 2 FOEs in this screenshot are the Tentacles.



This room isn’t really much of a puzzle. You just have to avoid the Dreamsmashers while making your way over to the Tentacles. Oh and you have to start from the top entrance, as there’s an eye watching the bottom entrance.



Now you want to take out the bottom Tentacle first, as the top Tentacle is on a tile that an eye is watching.



Which means that the Dreamsmashers will be hounding you, and the bottom Tentacle won’t be able to be fought.



Now for this room.



There’s a Revelationer and an eye here.



And another eye here.



The Tentacle is on the leftmost side of the room. What you have to do here is really simple.



Just lure the Revelationer to this spot.



And then just make your way over to the Tentacle. If you did everything right, the Revelationer will move one tile left, trapping the Tentacle down here when it tries to run from you.



Just one more to go!



And now for the final room.



It’s just an ice puzzle.



And a pretty simple one, too. Just follow that path to reach the Tentacle.



Don’t take too long in taking down this Tentacle, as there are Vampire Trees nearby waiting to ambush you.



Hee hee, last one down!

And that’s all of the Tentacles taken down!



And with that, the map of the final floor is now complete! We’ve fully mapped the entire Labyrinth! :toot:

Oh, but before we go back to town...








Just grabbing the last conditional drop in the game. Okay, now we can go back to town.





And here are the last of the equipment unlocks in the 6th Stratum.



The Holy Horn from the Elder Dragon unlocked this Knife. It’s the penultimate Knife in the game, but it does come with more forge slots than the Danda-Chakra.







Comes with a 6% chance to inflict Instant Death with regular attacks. At this point in the game, you really should be making use of the ultimate equipment.



The Ocean Shield is actually the best shield in the game. Not it necessarily means much, but you might as well grab it for your Hoplites if you have one.



The Judgement Plate is the best non-ultimate piece of Light Armor in the game. But again, at this point, you really want to be making use of the ultimate equipment.

And that does it for the equipment unlocks.

Next time... well, there’s much to discuss in the next update, I’ll say that much.


Cassie! Get everyone to the explorer’s guild, pronto! I’m calling a meeting! That Evil One is going down this time!

Araxxor fucked around with this message at 21:26 on Jun 25, 2018

Blademaster_Aio
Jan 22, 2017

I am so excited.

We're finally at the end.

Rawkking
Sep 4, 2011
Pasarans can walk through walls in this game, right? That's probably the biggest hurdle to hunting them without that trick you showed us.

Mad Fnorder
Apr 22, 2008
I'm really really enjoying this game being dismantled down to the very core of its algorithms and AI scripting. It's a monumental effort and I wanted to say thanks, because it's amazing.

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.

Rawkking posted:

Pasarans can walk through walls in this game, right? That's probably the biggest hurdle to hunting them without that trick you showed us.

Yes they can, can't believe I forgot to note that. Put that in the update.

Mad Fnorder posted:

I'm really really enjoying this game being dismantled down to the very core of its algorithms and AI scripting. It's a monumental effort and I wanted to say thanks, because it's amazing.

You're either going to love the next update, or have a massive headache at its very contents.



Yes, the Abyssal God has a total of 3 different AI files. :shepicide:

ZZT the Fifth
Dec 6, 2006
I shot the invisible swordsman.
Is it possible to back up your save the way you’re doing this LP?

If so, it prrrobably would be a good idea to do so in multiple locations soon. Just in case.

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.

ZZT the Fifth posted:

Is it possible to back up your save the way you’re doing this LP?

If so, it prrrobably would be a good idea to do so in multiple locations soon. Just in case.

Way ahead of you on that front.

Epicmissingno
Jul 1, 2017

Thank gooness we all get along so well!
Why's the Abyssal God spread out over three AI files? It doesn't look like a size limit, since there are AI files in that list with larger sizes than each individually, and I can't think of any other reason other than maybe subroutines (and those can be coded into a single file, as far as I know).

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.

Epicmissingno posted:

Why's the Abyssal God spread out over three AI files? It doesn't look like a size limit, since there are AI files in that list with larger sizes than each individually, and I can't think of any other reason other than maybe subroutines (and those can be coded into a single file, as far as I know).

Technical limitations. The Abyssal God has 3 different forms that count as entirely different monsters in the data itself, even though the fight (well, what you see on the screen) treats 2 of those forms as the same monster. There are some slight quirks with that that may be able to be taken advantage of. I will say that the fight is impressive from a technical standpoint since no other fight in the DS EO games pulled off the tricks this thing pulls. That's one of the few positive things I have to say about the fight, though.

Yukari
Feb 17, 2011

"That's going in the cringe reel for sure."


I can't wait to see what you do to this boss. You've done some pretty good work with the other postgame bosses in the other games.

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.
Update gently caress YOU: Abyssal God


Abyssal God
Level: You're not on it
HP: Legally a morass
STR: too high
VIT: also too high
AGI: yep, too high
LUC: good luck
TEC: still too high
Attack Type: Horseshit
Exp: who cares
Item Drops:
-Normal: Whatever - 100% Drop Rate. Unlocks the Bragging Rights (Pointless)
--You proabably just used some warriors might bullcrap
-Gold: hahahaha as though winning isn't already a bullshit condition
Description: You shouldn't see this. File a bug report.
Damage Resistances: Slash: favorite kind of fic Strike: going on Pierce: one in each ear Fire: can't, I quit Ice: you chumps Volt: two AA duracells
Ailment Resistances: You're pretty funny thinking that'd help.
Bind Resistances: No luck here either.
Other Resistances: Death: Yeah right Petrification: just the boner Stun: ning

Skills:
Magma Ocean - Cannot be disabled (this is presumed from here on in). Causes a game over if you didn't use Fire Wall or Fire Prophecy.
Ice Tempest - Causes a game over if you didn't use Ice Wall or Ice Prophecy.
Proton Thunder - Causes a game over if you didn't use Volt Wall or Volt Prophecy.
Demon Rage - Fucks you up and fucks you over.
Chaos Tentacle - Only instantly kills one person instead of the entire party, for once.
Rising Claw - Instantly kills the entire party unless you have enough slash charms.
Nameless Wall - Tricks the party into wiping themselves, for a change.
Mist Curtain - Counters a Freezing Blow Gladiator if you thought of having fun.
Spurting Fumes - Yet. Another. Counter.
Chaotic Beckon - Another all-target attack with some rear end in a top hat side effect, what a shock.
Abyssal Offering - Removes debuffs and heals the Abyssal God for 11,475 HP, as though this needed to take even longer.
Primitive Burn - Same thing as Magma Ocean except it theoretically has a side effect, if you could live through it.
Dark Lightning - Same, but volt.
Foul Glacier - Rounding out the list with an ice one.

Abyssal God's AI Script posted:

99% chance to cause you to lose. (Targets your hopes and dreams.)
1% chance of giving you false hope. And then causes you to lose. (Targets your happiness.)

gently caress THIS BOSS gently caress THIS BOSS gently caress THIS BOSS gently caress THIS BOSS gently caress THIS BOSS gently caress THIS BOSS gently caress THIS BOSS gently caress THIS BOSS gently caress THIS BOSS gently caress THIS BOSS gently caress THIS BOSS gently caress THIS BOSS gently caress THIS BOSS gently caress THIS BOSS gently caress THIS BOSS gently caress THIS BOSS gently caress THIS BOSS gently caress THIS BOSS gently caress THIS BOSS gently caress THIS BOSS gently caress THIS BOSS gently caress THIS BOSS gently caress THIS BOSS gently caress THIS BOSS gently caress THIS BOSS gently caress THIS BOSS gently caress THIS BOSS gently caress THIS BOSS gently caress THIS BOSS gently caress THIS BOSS gently caress THIS BOSS gently caress THIS BOSS gently caress THIS BOSS gently caress THIS BOSS gently caress THIS BOSS gently caress THIS BOSS gently caress THIS BOSS gently caress THIS BOSS gently caress THIS BOSS gently caress THIS BOSS gently caress THIS BOSS gently caress THIS BOSS gently caress THIS BOSS gently caress THIS BOSS gently caress THIS BOSS gently caress THIS BOSS gently caress THIS BOSS gently caress THIS BOSS gently caress THIS BOSS gently caress THIS BOSS gently caress THIS BOSS gently caress THIS BOSS gently caress THIS BOSS gently caress THIS BOSS gently caress THIS BOSS gently caress THIS BOSS

Did I say "gently caress THIS BOSS"? Because gently caress this boss.

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.
Twas a joke update. Actual update will be posted later. All parts before the "AI Script" and piles of "gently caress THIS BOSS" was courtesy of Orange Fluffy Sheep.

Pureauthor
Jul 8, 2010

ASK ME ABOUT KISSING A GHOST
I see no falsehoods

TheOneAndOnlyT
Dec 18, 2005

Well well, mister fancy-pants, I hope you're wearing your matching sweater today, or you'll be cut down like the ugly tree you are.

Pureauthor posted:

I see no falsehoods
loving :same:. gently caress this boss.

Orange Fluffy Sheep
Jul 26, 2008

Bad EXP received
The Abyssal God looks great, and its music is fantastic, the presentation is top-notch.

Shame about the actual fight.

Omobono
Feb 19, 2013

That's it! No more hiding in tomato crates! It's time to show that idiota Germany how a real nation fights!

For pasta~! CHARGE!

:angel: We are voting for the party right? :angel:

Alice, Alice and Alice

:angel: :angel: :angel:

Crosspeice
Aug 9, 2013

This is what everyone has been waiting for.

If the LP had just been the AG fight then I would've said it was ready for goldmine.

theshim
May 1, 2012

You think you can defeat ME, Ephraimcopter?!?

You couldn't even beat Assassincopter!!!
it's beautiful :swoon:

Blueberry Pancakes
Aug 18, 2012

Jack in!! MegaMan, Execute!
Seems like we've hit peak ATLUS.

Omobono
Feb 19, 2013

That's it! No more hiding in tomato crates! It's time to show that idiota Germany how a real nation fights!

For pasta~! CHARGE!

Hobgoblin2099 posted:

Seems like we've hit peak ATLUS.

Nah, it's missing a "murder you if there's not a farmer" move. It is quite close to peak :atlus: though.

TheOneAndOnlyT
Dec 18, 2005

Well well, mister fancy-pants, I hope you're wearing your matching sweater today, or you'll be cut down like the ugly tree you are.
It should probably be pointed out that Pureauthor meant it when he said there were no falsehoods in this joke update. That part about the Abyssal God being able to heal itself for 11,475 HP was not OFS randomly smashing his numpad--that's the actual amount of HP the boss can restore to itself. Whenever it wants. :atlus:

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.
It also has 60,000 HP.

Also oh my god, this writeup might actually have to end up being a 2-parter. The bullshit factor cannot be contained in one mere update. Or at the very least, be very close into ramming headfirst into the character cap.

Epicmissingno
Jul 1, 2017

Thank gooness we all get along so well!
So, to compare this to another multi-update bullshit boss fight, which is worse: Abyssal God or Ur-Devil?

Blademaster_Aio
Jan 22, 2017

I've seen solo wildling and solo yggdroid videos against this thing.

I never actually watched them, but they exist.

cdyoung
Mar 2, 2012

Dr. Fetus posted:

Twas a joke update. Actual update will be posted later. All parts before the "AI Script" and piles of "gently caress THIS BOSS" was courtesy of Orange Fluffy Sheep.

i don't believe you because I have seen everyone who's ever taken him on do this exact same thing when they tried him for the first time, even WITH the turn by turn ai script.

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.

Epicmissingno posted:

So, to compare this to another multi-update bullshit boss fight, which is worse: Abyssal God or Ur-Devil?

They're both utterly awful in their own ways. Ur-Devil is basically "follow this script or die." You can at least come up with a strategy to deal with it (but good luck dealing with the fight blind because ha ha ha, holy loving poo poo.) The Abyssal God does not allow for much strategy. On the plus side, the fights will end fairly fast compared to the marathon that is the Ur-Devil.

Blademaster_Aio posted:

I've seen solo wildling and solo yggdroid videos against this thing.

I never actually watched them, but they exist.

They're just RNG abuse strategies to essentially rig the odds in their favor because the fights are impossible to pull off in those conditions otherwise. Impressive from a technical standpoint, but very impractical to actually pull off for a normal playthrough. Also they make use of the Zodiac prophecies instead of their own skills all that often, so it's really just a technicality that allows them to finish soloing the entire game because the Abyssal God is a very special case.

theshim
May 1, 2012

You think you can defeat ME, Ephraimcopter?!?

You couldn't even beat Assassincopter!!!

Blademaster_Aio posted:

I've seen solo wildling and solo yggdroid videos against this thing.

I never actually watched them, but they exist.
Those are because Saigyouji is a completely crazy person.

Blueberry Pancakes
Aug 18, 2012

Jack in!! MegaMan, Execute!

Omobono posted:

Nah, it's missing a "murder you if there's not a farmer" move.

Maybe in EO3U.

TheOneAndOnlyT posted:

It should probably be pointed out that Pureauthor meant it when he said there were no falsehoods in this joke update. That part about the Abyssal God being able to heal itself for 11,475 HP was not OFS randomly smashing his numpad--that's the actual amount of HP the boss can restore to itself. Whenever it wants. :atlus:

Ick. I thought it was annoying enough when the secret boss of EOU recovered HP at set intervals of its health.

Dr. Fetus posted:

On the plus side, the fights will end fairly fast compared to the marathon that is the Ur-Devil.

That sounds more foreboding than reassuring.

A Magical Lamp
Aug 16, 2010
I assure you it is foreboding.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
Yeah, let's see how how this all shakes out in the actual fight. This should be a fun explanation.

cdyoung
Mar 2, 2012
If you manage to body Abyssal God, I will legitimately build a shrine to you in my gaming room Fetus.

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.
Let's not have this at the bottom of the page.

Adbot
ADBOT LOVES YOU

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.
Don't mind me, just moving things along.

  • Locked thread