I guess I like being the spy in Spyfall. Yes it counts, I am literally the spy 80% of the time.
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# ? Jun 4, 2016 01:08 |
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# ? May 30, 2024 20:21 |
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Winson_Paine posted:I am the only person on earth who really digs on being Overlord, apparently. I endlessly thirst for the blood of adventurers so Overlord is totally my gig.
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# ? Jun 4, 2016 01:16 |
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Overlord in Level 7 Omega Protocol is great fun
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# ? Jun 4, 2016 01:24 |
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Basically, being the Enemy player is great if the game lets you, y'know, actually play the game. A competitive Overlord in Descent can easily shatter the game balance, particularly with the base campaign. And a competitive Keeper in Mansions of Madness is basically a complete joke. But Fury of Dracula, Tragedy Looper, Letters from Whitechapel et al expect (if not demand) that Dracula/Mastermind/Jack/etc fight like a bastard to win. And even Imperial Assault is better at balancing the Imperial player against the rebels, even if some specific missions are rather cheeseable. (Seriously, gently caress the mission to rescue Han. Absolutely gently caress it.)
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# ? Jun 4, 2016 01:58 |
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Thanks for the Viticulture thoughts. I might pick it up... except just now I stopped by another FLGS and they had a copy of Food Chain Magnate for $100. I carried it around for a bit but ultimately put it back down and left. Have I made a terrible mistake?
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# ? Jun 4, 2016 02:04 |
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Radioactive Toy posted:Thanks for the Viticulture thoughts. I might pick it up... except just now I stopped by another FLGS and they had a copy of Food Chain Magnate for $100. I carried it around for a bit but ultimately put it back down and left. Have I made a terrible mistake? Yes. Yes you did.
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# ? Jun 4, 2016 02:22 |
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Gutter Owl posted:Basically, being the Enemy player is great if the game lets you, y'know, actually play the game. Imbalance between sides is definitely an issue, but I don't mind that as much. I'm more than happy to run the investigators ragged in Mansions. It feels appropriate. What ruins the Overlord in Descent for me is that they're effectively playing a different game that's nowhere near as satisfying. For me, Descent should be a game of fantasy hack and slash fighting and continually escalating, customizable powers. You get that as the heroes, but the Overlord is heavily incentivized to avoid combat except to stall while pursuing usually unrelated objectives and your incremental power gains are adding extremely situational cards to a deck that's randomized every scenario, giving one artifact to one lieutenant IF there is one in the scenario, and a mid-campaign all-at-once stat bump for your monsters. Imperial Assault gives a lot more actual ongoing upgrades to the Imperial side, and since it makes taking out the heroes genuinely useful (and often game-winning again), plentifully incentivizes proper combat. Being the Imperial player is actually fun as a result.
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# ? Jun 4, 2016 02:24 |
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The End posted:Overlord in Level 7 Omega Protocol is great fun God drat right it is. Love that game. I really wanna try the expansion.
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# ? Jun 4, 2016 05:42 |
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I have no idea where I'm going to put this Gloomhaven box
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# ? Jun 4, 2016 05:50 |
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Okay, yeah, I'm gonna pre-order that poo poo. How big is it?
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# ? Jun 4, 2016 06:01 |
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I've only played the Bioterrorist module of Pandemic once, but it was a lot of fun.
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# ? Jun 4, 2016 06:04 |
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Zurui posted:Okay, yeah, I'm gonna pre-order that poo poo. How big is it? 11" x 16" x 7.5" I cautioned against getting the game a few posts ago, but I'm still excited.
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# ? Jun 4, 2016 06:28 |
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Beffer posted:11" x 16" x 7.5" As long as it's above Wizkids quality I'm down.
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# ? Jun 4, 2016 06:29 |
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The problem with Jack in Letters or Drac in Fury is that stalling is a perfectly viable move on their side just to mess with the other players which has the same effect as the Overlord going hard on the heroes
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# ? Jun 4, 2016 06:38 |
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Gutter Owl posted:Basically, being the Enemy player is great if the game lets you, y'know, actually play the game. This was absolutely true in the first edition, but it wasn't really ever an issue in my group for the second edition. The Overlord always felt like he had to rush to get poo poo set up because the heroes could blast though certain campaigns so loving fast that, if you didn't get a good lead early, you'd be playing catch up the rest of the map. Now, I haven't played it since Labyrinth came out, so maybe subsequent expansions changed that for the worse, and I didn't own the 1st edition, so I didn't have access to some of the more degenerate monster abilities from there, but base game isn't nearly as bad as you make it sound.
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# ? Jun 4, 2016 07:24 |
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Don't suppose anyone could advise me on how to teach Panamax? I am a horrible teacher of board games unless I've played it a lot, and this is definitely not one of those cases.
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# ? Jun 4, 2016 08:41 |
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1856 question: when starting a company what is the cost of the first certificate? Is it whatever the person starting the company decides to set the par value to e.g. $65 to $100?
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# ? Jun 4, 2016 10:08 |
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Beffer posted:11" x 16" x 7.5" The Cthulhu Wars base game is 17.25" x 12.75" x 6.25". I keep it on top of the six foot heavy duty iron shelf that serves as my game rack.
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# ? Jun 4, 2016 10:14 |
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al-azad posted:1856 question: when starting a company what is the cost of the first certificate? Is it whatever the person starting the company decides to set the par value to e.g. $65 to $100? Yes, exactly. You always take the 20% President's Certificate first though, so it'll be twice whatever you set.
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# ? Jun 4, 2016 11:36 |
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Jedit posted:The Cthulhu Wars base game is 17.25" x 12.75" x 6.25". I keep it on top of the six foot heavy duty iron shelf that serves as my game rack. It fits pretty nicely in a Kallax too. Though that reminds me, I still need to mess around with the layout/inserts so I can fit in the expansions and have it be transportable...
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# ? Jun 4, 2016 11:40 |
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How does Forge War play with two? Thinking about busting it out today but my usual Saturday group has been dwindling due to various real-life things and it's likely only one other person's actually going to show up. Also since this issue will likely continue through the summer, what are some good two-player games you'd recommend? The extent of my two-player games right now are Hive and Summoner War (and War of the Ring but doubt I'll ever want to learn that thing again). I assume Tash-Kalar is a must, of course. And I probably have a lot of the 3+ player games that handle well at two, such as Dominion, but feel free to recommend them anyway in case I already have them or whatever.
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# ? Jun 4, 2016 12:14 |
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Gutter Owl posted:Basically, being the Enemy player is great if the game lets you, y'know, actually play the game. This is the problem of catacombs. The DM/overlord/badguy has to deliberately play badly to give the players a shot at winning. Beautiful art but it makes the game worthless
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# ? Jun 4, 2016 12:33 |
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the panacea posted:Gonna play Eldritch Horror for the first time today. Any rules that are easy to overlook / common mistakes? I've been weighing up buying it so I'd be interested in your impressions if you want to do a trip report.
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# ? Jun 4, 2016 12:45 |
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Anyone heading to/at the UK Board Games Expo, keep an eye out for the Rogue Artist Creations stand. They're demoing Top Hats and Treachery and Seishin. Give a trip report if you get a demo in!
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# ? Jun 4, 2016 12:55 |
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I think it's also the premier of Guilds of London, the latest game by Tony Boydell. I've heard good things about Snowdonia and I've seen some hype for Guilds.
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# ? Jun 4, 2016 13:19 |
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Going to try Food Chain Magnate today. Any beginner tips? what are good choices for first turn hiring besides recruitment girl and trainer?
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# ? Jun 4, 2016 13:42 |
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Malloreon posted:I can't think of a single 1 vs Many game where I enjoy being the 1. Ghost Stories: Black Secret is nice because Wu Feng is a fucker always so why not be the fucker.
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# ? Jun 4, 2016 13:57 |
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al-azad posted:I think it's also the premier of Guilds of London, the latest game by Tony Boydell. I've heard good things about Snowdonia and I've seen some hype for Guilds. No, Guilds was premiered at Spiel last year. I didn't play it but I did watch part of a demo. I wasn't impressed, to be honest. Hopefully he's done some work since then.
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# ? Jun 4, 2016 15:00 |
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Afaik, it's going to be for sale at UK BGE, while it was only being demoed at Essen.
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# ? Jun 4, 2016 15:11 |
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GoneWithTheTornado posted:Going to try Food Chain Magnate today. Any beginner tips? what are good choices for first turn hiring besides recruitment girl and trainer? Those are the only 2 good choices
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# ? Jun 4, 2016 15:32 |
Papes posted:Those are the only 2 good choices this is true, whatever the particular strategy you're after you're going to need to go either wide or deep on staff, and delaying getting your staff engine off the ground (not to mention getting neither first to train nor first to hire 3 milestones) is bad you'll definitely fall behind the people who do
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# ? Jun 4, 2016 15:52 |
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Malloreon posted:I can't think of a single 1 vs Many game where I enjoy being the 1. I like co-op and loathe quarterbacking, so this is a great compromise for me.
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# ? Jun 4, 2016 16:27 |
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Ayn Randi posted:this is true, whatever the particular strategy you're after you're going to need to go either wide or deep on staff, and delaying getting your staff engine off the ground (not to mention getting neither first to train nor first to hire 3 milestones) is bad you'll definitely fall behind the people who do Depending on board layout and game length, going for food and marketing instead right off the bat nabs you good milestones (which no one else gets because they are busy engine building) and - again, depending on board layout and game length - you can win before they get off the ground. Your margin for error is razor thin though, but you can be one step ahead for quite a while not to mention maybe even grab first to make $100 (free CFO) if you don't gently caress up.
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# ? Jun 4, 2016 18:22 |
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Sodomy Non Sapiens posted:I've been weighing up buying it so I'd be interested in your impressions if you want to do a trip report. As someone who hates most dice based games and 'thematic experiences,' I think Eldritch is solid as long as you're not the one who runs or sets up the game. The victory conditions change based on the Old One chosen for each game, but generally you spend time either enhancing stats, fighting monsters, or solving mysteries. You roll dice to resolve anything, but the game is split on resolution. You either aim to roll a certain number of successes, or you aim to roll a single success by rolling dice equal to your stats. I feel the game gives you options to mitigate your luck enough that you don't feel screwed. The headache of the game comes in the set up time and the enemy turn. Also, if you play with people who are resolved to read the flavor text on every card. The enemy turn has I think 4 steps to resolve, and it takes a long time to do so. You have have a lot of fiddly parts that require a lot of real estate. Large game board, player pieces, gates, Monster chits, store deck, artifact deck, old one deck, mystery deck, on board counters, and I'm sure I'm missing stuff. If you don't mind learning the rules, spending 30 minutes setting up, and dealing with a lot of fiddly bits, then pick it up. I will still maintain that Pandemic is a more cohesive coop experience. If you tried that and want a step up without dealing with the complexity of Mage Knight, I think it's a fair option.
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# ? Jun 4, 2016 18:51 |
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I've won 1 on 7 with Shadows over Camelot. That's a good, good win and I refuse to play it again.
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# ? Jun 4, 2016 19:14 |
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Can someone talk Smallworld? The decline mechanic looks interesting but I remember people disparaging its balance
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# ? Jun 4, 2016 19:44 |
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StashAugustine posted:Can someone talk Smallworld? The decline mechanic looks interesting but I remember people disparaging its balance You can't disparage something that doesn't exist.
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# ? Jun 4, 2016 19:46 |
StashAugustine posted:Can someone talk Smallworld? The decline mechanic looks interesting but I remember people disparaging its balance The decline mechanism is probably something that belongs/is expanded upon in a better game, but Smallworld is not it. The basic gameplay is piss simple and repetitive and the best moves are really obvious. I wouldn't recommend it for anyone besides those that are just starting out in boardgames, but even then, the game just doesn't have any staying power, unlike Carcassonne or something. If you're curious, try the app/PC port first.
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# ? Jun 4, 2016 19:49 |
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StashAugustine posted:Can someone talk Smallworld? The decline mechanic looks interesting but I remember people disparaging its balance The races/powers aren't balanced. The coin/auction helps, but mostly the game self-balances on politics. At every turn you're choosing who to attack, so if players are awake this will normally tend to keep the game close until the end, regardless of how people play (as long as people keep track of who is winning that is). And then it'll be decided by how people roll on the last turn. So yeah, the balance is fine. Edit: the decline mechanism is a good idea. It means you keep having options through the game even if you haven't done well. Does make for some long breaks between your real turns though... Overall, this game is only going to work when played very casually. jmzero fucked around with this message at 20:03 on Jun 4, 2016 |
# ? Jun 4, 2016 20:00 |
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# ? May 30, 2024 20:21 |
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StashAugustine posted:Can someone talk Smallworld? The decline mechanic looks interesting but I remember people disparaging its balance Decline is there to help balance the lack of balance in the adjective/race combos. Once you've played about two or three turns with a race it's usually better to go into decline than to keep them around. It's a good game for introducing people to board games or for beer and pretzels play, I enjoy it, but I wouldn't call it a well-designed game.
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# ? Jun 4, 2016 20:32 |