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Sankis posted:Grates every few feet outside to collect the cave adaptation vomit The water moat may be 'too good for the goblins' sir but you have to admit our tavern was better trafficked before we opted for the scenic puke waterfall.
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# ? Jul 6, 2023 03:42 |
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# ? Jun 10, 2024 12:03 |
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Lava-heated whiskey moat with a mine cart mister so you can broil invaders in burning clouds of superheated whiskey mist
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# ? Jul 6, 2023 05:14 |
Oh man if the magic system ever happens. "A wizard came to my fort and turned all my magma into snot and now my smelters are all hosed up." "Same wizard turned all my wine into bumblebee venom." Actually I would love to have a bumblebee venom moat.
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# ? Jul 6, 2023 05:29 |
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Jyrraeth posted:"A wizard came to my fort and turned all my magma into snot and now my smelters are all hosed up." This would unironically result in total wizard genocide. The magma smelters are sacred instruments.
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# ? Jul 6, 2023 06:39 |
tokin opposition posted:Melting elves in boiling hot maple syrup
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# ? Jul 6, 2023 11:52 |
Complications posted:This would unironically result in total wizard genocide. The magma smelters are sacred instruments. Maybe we'd get a wizardblight, like how we have gnomeblight, and all entrances have a drizzle of wizardblight and a whole bunch of melted wizard goo at the entrance.
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# ? Jul 6, 2023 18:16 |
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I embarked with a ton of marble but couldn't make any thrones or tables out of it. When I checked the stockpile, the marble uses say "make steel bars" "make pig iron" etc. What the hell haha
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# ? Jul 10, 2023 22:22 |
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parthenocarpy posted:I embarked with a ton of marble but couldn't make any thrones or tables out of it. When I checked the stockpile, the marble uses say "make steel bars" "make pig iron" etc. What the hell haha It's an economic stone, for the uses you listed, therefore you have to go into your labor settings and enable its use for mundane things like stone furniture.
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# ? Jul 10, 2023 22:26 |
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In this case, marble is a flux stone.
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# ? Jul 10, 2023 23:21 |
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Yeah marble can be used to make steel, so the game reserves it for that use by default so you don't unwittingly turn it all into mugs and then scream when your fledgling steel industry abruptly putters to a halt
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# ? Jul 11, 2023 00:52 |
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Thanks guys. This only seemed to be an issue when embarking with marble, since I've made furniture out of it previously.
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# ? Jul 11, 2023 01:30 |
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I believe if it's native to the area it'll automatically mark it as okay to use for mundane things since the assumption is you'll have a basically unlimited amount of it, which you wouldn't if you just embarked with it.
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# ? Jul 11, 2023 02:13 |
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It's one of those things that's really helpful if you've been playing the game forever and don't want to waste valuable resources by accident but is completely baffling and nearly impossible to discover on your own if you're new. I appreciate that Dwarf Fortress has things like this, but I don't begrudge people their frustration with it either.
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# ? Jul 11, 2023 14:02 |
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Tuxedo Catfish posted:It's one of those things that's really helpful if you've been playing the game forever and don't want to waste valuable resources by accident but is completely baffling and nearly impossible to discover on your own if you're new. I appreciate that Dwarf Fortress has things like this, but I don't begrudge people their frustration with it either. Oh, I don't allow myself to get frustrated in this game. I love that kind of poo poo and sorta expect it. If I can get a waterfall going and some gem encrusted furniture I'm pretty happy and just start over and try to explore some different biome.
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# ? Jul 11, 2023 18:04 |
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What's the current status of the steam version? Has DFhack and the nice QoL tools been made to work with it yet? Worth waiting on anything else before starting a new fortress?
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# ? Jul 19, 2023 16:17 |
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Dante posted:What's the current status of the steam version? Has DFhack and the nice QoL tools been made to work with it yet? Worth waiting on anything else before starting a new fortress? DFHack is on Steam: https://store.steampowered.com/app/2346660/DFHack__Dwarf_Fortress_Modding_Engine/
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# ? Jul 19, 2023 16:27 |
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New dev update dropped on the Kitfox channel: https://youtu.be/6s5uijK6_6A
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# ? Jul 20, 2023 01:29 |
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Loddfafnir posted:DFHack is on Steam: https://store.steampowered.com/app/2346660/DFHack__Dwarf_Fortress_Modding_Engine/ Excellent, I missed this entirely. Thanks man!
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# ? Jul 20, 2023 19:36 |
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Aight, new map and new fort "The orbs of grasping" (because I'm a 14yo in a 48yos body) started. I have a plan for this for a change. After I created this one (my only real map criteria is "at least a couple of main landmass volcanos" ) I had a read of the legends, and it turns out theres a fortress called "claspiron" that was the very first thing established in the world , by some dwarf king, and it went on fine for about 30 years before getting overrun with gobbos. Its currently only got a population of 75 gobs and I think thats something I should be able to run down and take over with 20 decently skilled and armed dorfs in iron and steel with war bears. So my *theory* is, that if I leave it occupied with my guys, MAYBE I can then reclaim it? If so I take that , build it up to be the center of dorfen civilization , right at the location where dorfs first entered the world. Some tolkien poo poo basically. But for now I build up a fighting fort capable of making GBS threads out an army of well armed bruisers to run a war of attrition against the local gobs to prepare for the invasion.
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# ? Jul 21, 2023 12:10 |
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duck monster posted:
Please keep us updated. This sounds badass
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# ? Jul 21, 2023 19:26 |
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Zeg posted:Please keep us updated. This sounds badass Tried to just send in a gang of 10 mid level axe dudes on a raid aaaaand 2 came back. Apparently they have a flame demon :/ I might have to level up my guys a bit more to take this one on. Also, 2 dorfs drowned in the river heading off the map edit: Looking at the logs. They have 10+ flame demons. This is going to be....... troublesome. Not the usual steamroll. duck monster fucked around with this message at 15:44 on Jul 22, 2023 |
# ? Jul 22, 2023 13:07 |
Honestly I'm not even sure how you deal with legendary+10000 donkeydevils or whatever when it comes to invasions. Get someone up to legendary +5, all masterwork steel, and hope for the best? Maybe adamantine or divine metals can grant that extra edge.
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# ? Jul 22, 2023 20:25 |
Steel and dwarven courage. It may be a tragic loss that contributes to the end of dwarfkind, but the halls of our forebears must be won back!
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# ? Jul 22, 2023 20:37 |
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Appoda posted:Honestly I'm not even sure how you deal with legendary+10000 donkeydevils or whatever when it comes to invasions. Get someone up to legendary +5, all masterwork steel, and hope for the best? Maybe adamantine or divine metals can grant that extra edge. Send a shitton of dwarwes and demand surrender instead of trying to fight.
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# ? Jul 22, 2023 22:28 |
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pull the fortress self destruct lever
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# ? Jul 23, 2023 02:16 |
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Synthbuttrange posted:pull the fortress self destruct lever It's the unlabeled one right next to the main gate lever.
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# ? Jul 23, 2023 07:24 |
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Suddenly all the fish cleaners and cheese makers have had their purpose in life realized: the barracks must be filled!
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# ? Jul 23, 2023 11:52 |
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Is a wheelbarrow a storage item? I've had issues with dwarves not stockpiling prepared meals correctly in the past, and in this current run, I have over a hundred roasts sitting in a stockpile on the same tile as a wheelbarrow. They are not rotting, but the tile icon shows the prepared meals, and in my experience this has always led to miasma. I have plenty of empty barrels. Not using any mods.
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# ? Jul 23, 2023 12:49 |
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If they're in a non-refuse food stockpile they won't ever rot. I think the wheelbarrow is just a coincidence.
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# ? Jul 23, 2023 13:40 |
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Okay thanks. Next time I'm unsure about a mechanic like this I'll come here instead of spending thirty minutes pausing and unpausing in anticipation of miasma clouds that never came
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# ? Jul 23, 2023 14:05 |
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I've become obsessed with engraving walls tailored to dwarf needs. I saw a video from Hoodie Hair where he talked about setting up personalized rooms, giving every dwarf exactly what they wanted and one thing they hated, so like one lady hated spiders so he engraved spiders on every floor tile of her room. Love this poo poo. But I've also become obsessed with good looking ascii forts, and its jarring to take, say, Black Bronze, which looks great in purple ascii, but the engraved tile is like pink and orange. Do you guys have any material suggestions for good glyph color setups? I like black/white/red. Couldn't find a glyph color guide anywhere.
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# ? Jul 23, 2023 14:23 |
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here you go ed: oh wait you said ascii
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# ? Jul 23, 2023 14:34 |
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I cannot for the life of me figure out what is wrong with my stockpiles and I’m about to nuke the lot of them and start over or start doing quantum barrels or whatever
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# ? Jul 23, 2023 18:06 |
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krispykremessuck posted:I cannot for the life of me figure out what is wrong with my stockpiles and I’m about to nuke the lot of them and start over or start doing quantum barrels or whatever What seems to be the problem? Dwarves not bringing stuff to them? Too much stuff in them? Not enough rocks in the rock stockpile? Show me the stockpile I'll kick its rear end. Edit- Just don't ask me to do anything with bags. Cursed things.
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# ? Jul 23, 2023 19:52 |
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Further Reading posted:If they're in a non-refuse food stockpile they won't ever rot. I think the wheelbarrow is just a coincidence. The important part to remember is that definition of "refuse" is "has any of the items under the refuse category enabled". This is critical if you are using a single giant multi-use stockpile, and for example want to store and recover bones. If you go enable them, all the food in the stockpile will near-instantly rot.
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# ? Jul 23, 2023 21:32 |
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reignofevil posted:What seems to be the problem? Dwarves not bringing stuff to them? Too much stuff in them? Not enough rocks in the rock stockpile? Show me the stockpile I'll kick its rear end. I created a finished goods and furniture stockpile and some rear end in a top hat keeps putting seeds in it or something I don’t know Anyway I’ve decided the solution is two-part: I will build an insane amount of bins and see if that helps and then I will dig straight down until I find a cavern full of ghouls to unleash on the fort or something
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# ? Jul 24, 2023 01:10 |
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That was the kind of behavior I was expecting when I made a fort full of liars and schemers, but they actually just made friends with everyone instead of doing anything weird
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# ? Jul 24, 2023 01:22 |
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krispykremessuck posted:I created a finished goods and furniture stockpile and some rear end in a top hat keeps putting seeds in it or something I don’t know So bins wouldn't typically help with seeds, worse I am pretty sure that objects in a stockpile won't get resorted when you add in a new bin (ie: if there is a stockpile full of socks and you add a bin, I don't think anyone will go around and pick the individual socks off each tile in the stockpile to place them into the bin, new socks or discarded socks will properly go into the bin so long as a dwarf isn't holding it) What I'm gonna suggest here is first go into the problem stockpile and check out the settings to determine if the food tab has been set to permitted. Make sure to take a good look at the seeds portion of the food tab as that's the problem area here. A less likely possibility is that somehow a food stockpile and a finished goods stockpile got placed over one another but I think the game will prevent that from happening. I'd check for it anyway, select the stockpile on the tile where you're seeing the seeds and look through the items on the tile, iirc this will also list the stockpile itself as one of the items in the window but my memory on that is kinda vague. If you aren't seeing anything we might be able to check this one off. Next thing to consider, are these seeds in a bag? Do they look like maybe they're even near a bag? Bags are fucky. If I'm remembering right a bag counts as furniture for stockpile purposes some of the time but also sometimes they get put in the food stockpile if they're full of plant materials (such as seeds). So they shouldn't be getting put in there but idk maybe your dwarves went to grab a bag to fill with seeds and then somehow they got scared and dropped all the seeds and the bag. Possibly from seeing or participating in a fight or tantrum. Final consideration, look at your food stockpile's permissions. Are they set to receive seeds? The seeds might be laying uncollected because there is no valid stockpile to put them in. A food stockpile with default settings should be able to accept seeds in either bag form or barrel form or just splayed out on individual tiles in the stockpile. Make sure you have a proper place to put them if you don't already. If all of these possibilities have been ruled out (ie: this isn't bag fuckery, this isn't a lack of space in a stockpile that accepts seeds, you don't have seeds permitted in your furniture or finished goods stockpile) then the problem might be that hauling is a fairly low priority task and that your dwarves just haven't gotten around to dealing with it yet. You might need to put more dwarves on hauling duty and cancel some construction projects or work orders or stone smoothing/block making or whatever else you might have going on and just let them have some time to work through all of the unhandled hauling tasks in the fort. If the seeds really aren't permitted in the stockpile that they've been placed in they are considered to be the same as if they were laying on an unused tile and EVENTUALLY a dwarf will get around to moving them where they're supposed to go. Some long shot considerations: if the stockpile is also zoned for dumping it's possible the seeds could be brought there if they were designated for dumping. It's also possible the dwarves can't path to the stockpile to collect the seeds (I feel like you'd notice this pretty quickly though). Finally I wish you luck should you decide this isn't worth the trouble and to just unleash ghoul hell or lizardpeople on your fortress. Namaste.
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# ? Jul 24, 2023 02:27 |
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You were right, bins didn’t fix it, but I’m looking at the stockpile I hypothetically have set to take seeds for farming. I think this fort is hosed in the long run. I keep taking on immigrants and it’s going to eventually overburden my meager farm, but I’ve got a lot of booze so I will soldier on.
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# ? Jul 24, 2023 02:33 |
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# ? Jun 10, 2024 12:03 |
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krispykremessuck posted:You were right, bins didn’t fix it, but I’m looking at the stockpile I hypothetically have set to take seeds for farming. I think this fort is hosed in the long run. Bins aren't used for seeds anyway. The logic is that barrels hold bags which hold seeds so bins wouldn't impact the situation. I think this can only happen if it used to be a more generic stockpile but it was changed later. If its a furniture stockpile new haul jobs will only put empty bags/sand bags in it, but if there were already bags of other stuff present maybe they'll be considered to still be in a correct place and won't be moved? You could try deleting that furniture/finished good stockpile and see if the Dwarves grab the now unassigned bags. Once moved either remake the stockpiles or put them somewhere else to be extra sure that stuff is being moved.
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# ? Jul 24, 2023 09:29 |