Tias posted:I seem to have all dwarves as able and permitted to do growing labours, but I still have almost my entire harvest lying around as withered refuse. Are we sure there is not more I can do?
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# ? Aug 3, 2023 14:57 |
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# ? Jun 10, 2024 10:59 |
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Is there a good LP or tutorial video set for the steam edition? I'm thinking of picking this up finally, but want to do research before I descend into the depths alone.
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# ? Aug 3, 2023 15:03 |
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Nessus posted:Fields accessible? No competing needs? Yes, they sow them after all. I'm pretty sure they're doing all sorts of other poo poo, but I don't know how to get them to focus on food, other than try to forbid them from other things.. StrixNebulosa posted:Is there a good LP or tutorial video set for the steam edition? I'm thinking of picking this up finally, but want to do research before I descend into the depths alone. Further Reading just posted theirs! Hop in: Further Reading posted:Cool! Here's the playlist: https://www.youtube.com/playlist?list=PLaWpwAg2KzlrQ4Jgg03WgfmNFJNAWCHar.
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# ? Aug 3, 2023 15:11 |
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Okay how did you permit them specifically. Did you set an order on the orders menu that all citizens gather? Do you have the farming labor specifically enabled on most of your fortress? Those are the first two things I would check, theoretically you don't need to enable the farming labor if you have that first order set on the menu but it couldn't hurt.
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# ? Aug 3, 2023 15:33 |
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How efficient is the workflow? Are they carrying like one plump helmet at a time and going halfway across the fort to reach the stockpile? How much room is in the stockpile?
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# ? Aug 3, 2023 16:04 |
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I'm super bad at this game and still trying to learn the basics, so I keep making worlds, doing a beginner fort, then experimenting and restarting after certain doom strikes or I hit a wall of confusion again. My current projects I've 'learned / recreated' after I saw them on tutorial videos: 1) a working moat! complete with a floodgate, levers, and fortification block to prevent water friends.. but then the river froze in the first winter and that really didn't feel safe, at all. 2) still trying to figure out irrigation, i thought I did the ramp -> hatch -> lever trick digging up into my aquifer layer, but I forgot to build stairs on the ramp before disassembling it? and now I can't seem to build stairs through that hatch anymore. Oops. Next try. What's a good setup for first/two year's workshop focuses? I have been trying to: cut any gems for sale on first trader, but I'm not sure what other buildings I should be utilizing to make profit or combine cut gems onto other things for more profit. is there any way to copy/paste mining plans? or is this a DFHack thing and if so, yes i'm installing that now.. Yep, looks like that is what it can allow, "Record blueprint files that allow copy and paste of fort designs" Sweet. onesixtwo fucked around with this message at 18:15 on Aug 3, 2023 |
# ? Aug 3, 2023 18:03 |
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onesixtwo posted:I'm super bad at this game and still trying to learn the basics, so I keep making worlds, doing a beginner fort, then experimenting and restarting after certain doom strikes or I hit a wall of confusion again. My current projects I've 'learned / recreated' after I saw them on tutorial videos: For 3, cut gems is all you need. You can double the value by encrusting objects, but with cut gems you'll already have more than you need - double more than you need is also equal to more than you need. Another good thing to sell is prepared lavish meals. What I tend to do in year 2+ is get my clothes going, start a manufacturing weapons + armour, get glass online if it's available and then soap in that order. I'll also look into getting a pumpstack to get magma up if coal/lignite isn't available to make fuel. Some quantum stockpiles and an automatic garbage disposal are good small scale projects too. For 4 there's a macro system. It's easier to show it in action, I got a YouTube short here that'll cover it. https://youtube.com/shorts/p9Tdezgb46c?feature=share
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# ? Aug 3, 2023 18:18 |
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Further Reading posted:For 3, cut gems is all you need. You can double the value by encrusting objects, but with cut gems you'll already have more than you need - double more than you need is also equal to more than you need. Another good thing to sell is prepared lavish meals. Oh, I actually do really like that macro builder moreso as it's in-game. Excellent, I've got multiple things to learn on next attempt.
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# ? Aug 3, 2023 18:29 |
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Can anyone help me with some dfhack? I can't find the skill tokens for stone carver and engraver. The wiki does not list anything for stone carver, and the engraver token "DETAILSTONE" comes up unrecognized.
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# ? Aug 4, 2023 13:09 |
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How do I build hives now? They're not in either constructions or furniture.
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# ? Aug 5, 2023 10:39 |
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They're under farming. b-o-f-h
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# ? Aug 5, 2023 13:05 |
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parthenocarpy posted:They're under farming. b-o-f-h b-o-f-h deez nuts
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# ? Aug 5, 2023 13:10 |
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I didn't know I had a dabbling comedian in my fort!
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# ? Aug 5, 2023 13:21 |
Angry Diplomat posted:b-o-f-h deez nuts I did some beekeeping, and you can't really have enough hives to make it worth the effort or to do anything on an industrial scale, and the products just aren't worth any money. Each hive also contains tens of thousands of objects (Bees) and they are an infinite notice generator ("So and so has been stung by a bee x102"). It's something you play around with once to prove that you can.
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# ? Aug 5, 2023 13:43 |
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free mead though
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# ? Aug 5, 2023 14:22 |
Yeah bees are really just something to do because you want because it's unlikely to really help you at all besides tons of messages from your dorfs getting stung. Still like making mead cause it's something different and after a while the game isn't exactly incredibly challenging outside of certain starting locations.
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# ? Aug 5, 2023 14:36 |
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Is there really no way to make pig iron furniture?
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# ? Aug 5, 2023 16:02 |
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I was doing some plumbing work and accidentally dug into a river bed I hadn’t yet installed floodgates but I don’t think it would have mattered, the dwarf that cut through to the river died quickly and it quickly overwhelmed my cisterns and was flooding my basement. I have learned a lesson here. Magma is next, but I think I better figure out fireproof materials.
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# ? Aug 5, 2023 16:32 |
parthenocarpy posted:Is there really no way to make pig iron furniture? Not without a strange mood, but I believe if you stud furniture with pig iron it counts for mandates. If you end up with a noble who loves pig iron it's probably good to get them to pull The Special Lever.
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# ? Aug 5, 2023 16:47 |
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Are bookcases a subcategory of some kind of furniture, like the way chests are boxes? Can't find it in stockpile
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# ? Aug 5, 2023 17:12 |
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Kenning posted:Not without a strange mood, but I believe if you stud furniture with pig iron it counts for mandates. Is there yet a replacement / hereditary mechanic for nobles when they do that?
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# ? Aug 5, 2023 18:56 |
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Valtonen posted:Is there yet a replacement / hereditary mechanic for nobles when they do that? Yes, but... Kenning posted:If you end up with a noble who loves pig iron it's probably good to get them to pull The Special Lever. Strongly disagree. Pig iron is cheap enough that if that's all your noble wants, it's easy enough to provide. (If you decorate an item with a material, it counts for that material requirement.)
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# ? Aug 5, 2023 20:05 |
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In my last game a noble wanted a bed made out of some metal and studding it with the material didn't work, but it didn't seem to affect his mood much and he got over it eventually
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# ? Aug 5, 2023 21:19 |
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Time from me buying, installing, and playing the game to some kind of disaster: about 55 minutes. I did NOT realize how, uh, intense that water was and it didn't stop, so I built some doors and shoved them in there and NOW THEY ARE FORBIDDEN. NO ONE OPEN THEM.
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# ? Aug 6, 2023 02:40 |
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Questions: - how do I uh, pick up furniture I placed? I tried to make a communal bedroom and instead my expedition leader has 7 beds and won't share. - is the only food source crops? I am unsure how to get more food. - are there time controls? I want to slow it down and really enjoy the snail's pace game while I learn it, but there doesn't seem to be any such function in the steam edition. I'm going to watch some starter fortress videos and start doing research, but those are the big questions for now!
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# ? Aug 6, 2023 02:41 |
StrixNebulosa posted:Questions: You may want to remove the Bedroom zone over your beds and instead select the Dormitory option if this is meant to be the early crash space. Second: Crops are the food source under your control. You can also gather plants from the surface, raise animals and slaughter them, and allow dwarfs to hunt or fish. All these things will produce food, but agriculture is the most reliable long term source. Third: There is only PAUSE or UNPAUSE. However, the game will stop when some big poo poo happens like migrants arriving, and you can always run it for a minute and then pause it again.
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# ? Aug 6, 2023 02:46 |
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1. You need to rezone the bedroom as a dormitory 2. You can fish and hunt and designate areas to gather berries and such and slaughter animals, but crops will be your staple and you'll probably want to set up farms very deep underground where the soil is better. You can also buy food from traders. 3. The only time control is that your game will get slower as it progresses
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# ? Aug 6, 2023 02:48 |
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StrixNebulosa posted:Time from me buying, installing, and playing the game to some kind of disaster: about 55 minutes. this is how you win the game
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# ? Aug 6, 2023 02:48 |
You can modify the game FPS caps as that is what determines the speed, the game will actually slow down as your fort grows because the FPS will start to drop as it has more things to track/calculate. It is kind of jarring how fast things happen at first but I suggest just leaving it as is, you'll get used to it.
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# ? Aug 6, 2023 02:50 |
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Thanks! I'll give those tips a go. I'm trying to kick my brain into unlearning stuff from Rimworld, and learning a new skillset.Flesh Forge posted:this is how you win the game
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# ? Aug 6, 2023 02:52 |
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StrixNebulosa posted:Questions: 1. Click on the furniture, and in the menu that comes up, click on the icon that looks like a log cabin with a 🚫 over it. A dwarf will remove it, and after it's "removed," it'll be available to place again. If you want a communal bedroom, then designate the room as a "dormitory" rather than a "bedroom." 2. There's a huge variety of food sources. If you're in an area with aboveground vegetation, you can set plant gathering orders with the icon at the bottom of the screen that looks like a bag with a bush in front of it (default hotkey "g") to gather aboveground crops. If there's a river, lake, or sea on your map, you can assign a dwarf to fish and they'll catch fish. You can raise animals for milk, eggs, and slaughtered for meat. If you have a crossbow and bolts, you can assign a dwarf to hunt and they'll hint wild animals for food. Caravans bring food, potentially a lot if you're a good trade partner and you request it. There's more, I'm sure, but those are the main ones. Note that many food sources require an extra step or some setup before they're edible. Some crops can't be eaten raw and need to be milled into flour at a quern or processed into a bag or processed into syrup at a farmer's workshop and then cooked in a kitchen. Eggs also can't be eaten raw and have to be cooked in a kitchen. To butcher a dead animal or slaughter your livestock, you need a butcher's workshop. To milk a millable animal, you need a farmer's workshop. Fish have to be processed at a fishery to be edible. Egg-laying animals need nest boxes to lay eggs. Aboveground crops you get through plant gathering produce seeds which you can then plant, but only in aboveground farm plots. Also note that while eating a plant raw or processing it at a quern or farmers workshop or brewing a plant at a still give you seeds, cooking a plant at a kitchen destroys the seeds, so it's probably a good idea to forbid your kitchen from cooking plants you want to cultivate (in the Labor>Kitchen menu). 3. There are no time controls other than pause and play. Pakled fucked around with this message at 03:03 on Aug 6, 2023 |
# ? Aug 6, 2023 03:01 |
I thought eggs could be eaten raw. They were just in the 'other' tab since they're neither meat nor fish nor plant.
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# ? Aug 6, 2023 03:58 |
StrixNebulosa posted:is the only food source crops? I am unsure how to get more food. Mastering the kitchen will help with this. There's stuff that can't be eaten raw but will bulk out your food supply via cooking, and dwarves get happy thoughts from fancy meals.
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# ? Aug 6, 2023 04:09 |
I was reading dfwiki while winding down and I want to ask with sudden concern: Did I need a distinct DINING HALL all this time, or is the tavern going to do me for dwarfs actually eating food on a table instead of just stuffing a duck egg roast down their gullet?
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# ? Aug 7, 2023 05:57 |
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They dont really need either, they can and will just eat at a stockpile. They'll find the closest table and chair and eat at it, even if its the library. For a nice time and a mood boost though, a good tavern or dining hall right next to or contianing the food stockpile is a good thing.
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# ? Aug 7, 2023 06:23 |
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Nessus posted:I was reading dfwiki while winding down and I want to ask with sudden concern: Did I need a distinct DINING HALL all this time, or is the tavern going to do me for dwarfs actually eating food on a table instead of just stuffing a duck egg roast down their gullet? A dwarf will eat at any table+chair they can find. A dining hall means they get a "ate in a legendary dining hall" happy memory when they eat, depending on the value of the dining hall. You can make it part of the tavern and ideally have your pantry behind it so they need to cross to get food. Then while they're on the way back and forth from eating they'll see people performing and socialise which will give them other happy memories from that too.
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# ? Aug 7, 2023 11:23 |
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Also theres one time I built a library on the floor below a tavern / stockpile. Since the reading tables counted as directly closer the dwarves would decide to all eat in the library for awhile til I moved it away. Watch where your tables and chairs go.
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# ? Aug 7, 2023 11:34 |
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In my experience Taverns are the way to go. Dwarves need socialization and they won't do that in the dining hall for whatever reason. Getting the tavern working satisfies that important need - It might temporarily slow down fort productivity while everyone runs in there to tell the story of how the fort was founded or to sing a song or write a poem but it far outweighs the ate in a legendary dining hall thought on sheer quantity of happy thoughts provided alone. Also you can get visitors if you allow it and that can be fun.
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# ? Aug 7, 2023 11:34 |
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I have an Ettin in a cage and I’m trying to sort out what to do about that… he interrupted my plans of bringing magma up.
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# ? Aug 7, 2023 12:10 |
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# ? Jun 10, 2024 10:59 |
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dining hall needs a screaming two headed giant
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# ? Aug 7, 2023 13:15 |