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It definitely introduces checkpoints in the final dungeon if you die, but I don't know if they come in earlier than that of if it saves and lets you walk away.
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# ? Jul 7, 2018 22:38 |
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# ? Jun 5, 2024 20:07 |
Safeword posted:Doesn't it completely abandon that thematic in favour of autosaving late in the game, though? The game actually does auto-save throughout the game. But only at specific checkpoints. Big story-heavy segments like the finale tend to have more of those since you can't save. You can't freely save or auto-save otherwise because; RyokoTK posted:There is a narrative reason for why there are still manual saves in Automata. I guess.
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# ? Jul 7, 2018 22:47 |
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RyokoTK posted:There is a narrative reason for why there are still manual saves in Automata. A hard doesn't, for me. I have boring life poo poo to do sometimes and if I have to sit down and make sure I have a solid, uninterrupted multi-hour block of time to play a game, I'm probably not gonna play that game.
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# ? Jul 7, 2018 22:50 |
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ShootaBoy posted:A hard doesn't, for me. I have boring life poo poo to do sometimes and if I have to sit down and make sure I have a solid, uninterrupted multi-hour block of time to play a game, I'm probably not gonna play that game. Yeah that’s fair. There’s some genuinely great stuff in Automata but it is a very decidedly imperfect gameplay experience in a lot of ways. I enjoyed it a lot, but I’m not exactly in a hurry to play it again.
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# ? Jul 7, 2018 22:57 |
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Benefit of playing on PS4 and maybe Xbone. PS4 you just put it in rest mode and walk away no worries
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# ? Jul 7, 2018 22:58 |
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drat I didn't realize remembering to manually save was such an advanced skill. The PS1/N64 era must've loving sucked.
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# ? Jul 7, 2018 23:00 |
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Leal posted:drat I didn't realize remembering to manually save was such an advanced skill. The PS1/N64 era must've loving sucked. It’s been out of vogue for over a decade, dude.
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# ? Jul 7, 2018 23:04 |
Leal posted:drat I didn't realize remembering to manually save was such an advanced skill. The PS1/N64 era must've loving sucked. The real advanced skill was keeping to separate save slots in case you missed the secret triggers for the bonus end-game content halfway through the game or something. Or you managed to save in the one spot in the game where you were trapped between a boss you couldn't beat because you didn't grind enough, and a door you couldn't exit through to go grind thus making your save unwinnable.
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# ? Jul 7, 2018 23:05 |
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Nuebot posted:The real advanced skill was keeping to separate save slots in case you missed the secret triggers for the bonus end-game content halfway through the game or something. Or you managed to save in the one spot in the game where you were trapped between a boss you couldn't beat because you didn't grind enough, and a door you couldn't exit through to go grind thus making your save unwinnable. Or the power flickers at the right time to lose an 18 hour Dark Cloud 2 save
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# ? Jul 7, 2018 23:07 |
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Leal posted:drat I didn't realize remembering to manually save was such an advanced skill. The PS1/N64 era must've loving sucked. It's not remembering to manually save that's the issue. It's having specfic savepoints. I can deal with manual saving, I still enjoy poo poo like pokemon and stuff like skyrim and crap, but when this KingSlime posted:Also I just lost two hours of progress in nier automata because I didn't save and something dumb killed me. can happen, that's the issue. edit: since we're talking saves gently caress anything that runs on autosave only, unless its for something specific like an ironman mode.
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# ? Jul 7, 2018 23:14 |
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Nuebot posted:The game actually does auto-save throughout the game. But only at specific checkpoints. Big story-heavy segments like the finale tend to have more of those since you can't save. You can't freely save or auto-save otherwise because; In an interview said he wasn't doing autosave because someone complained in a review that the original nier didn't have autosave.
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# ? Jul 7, 2018 23:19 |
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Safeword posted:Doesn't it completely abandon that thematic in favour of autosaving late in the game, though? There are definitely points where you can get hosed by them disabling the respawn stuff.
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# ? Jul 8, 2018 00:29 |
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Safeword posted:Doesn't it completely abandon that thematic in favour of autosaving late in the game, though? Other way around. At the start when you die you leave a corpse with your equipped chips and all the exp you earned since your last save, Dark Souls style. After a certain point in the plot that stops happening and death is just game over, load your last save.
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# ? Jul 8, 2018 01:25 |
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I’m playing Resident Evil Biohazard and it is very scary and very hard. I do not like to play games that are hard. But on the plus side the 1st level is p much a remake of PT without the creepy baby doll in the sink. Summary: I do not like trying. I am playing on easy and it is not easy. The game keeps saying “ YOU FAILED.” Japan
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# ? Jul 8, 2018 02:42 |
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Thin Privilege posted:I’m playing Resident Evil Biohazard and it is very scary and very hard. I do not like to play games that are hard. But on the plus side the 1st level is p much a remake of PT without the creepy baby doll in the sink. i assume you mean re7. are you blocking? you should be blocking. it doesn't seem like it would help because he just puts his arm up but it really severely reduces damage you take
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# ? Jul 8, 2018 03:58 |
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I’m playing through breath of the wild right now and I had a small complaint about the DLC. One DLC option is Master Mode, which increases the difficulty of the game overall in several ways, which has been a lot of fun to have a Zelda that feels inherently dangerous. The thing that drags it down is Trial of the Sword, another DLC thing that amounts to 45 combat rooms in a row. You start with all your arms and armor and inventory stripped, and you have to scavenge your way through the whole thing. There are only three checkpoints for this entire thing, and if you die you lose all progress and zone out of the instance. It’s just loving hard I guess. Just played Zelda for three hours and never even made it to the first checkpoint, so I earned literally nothing for an entire afternoon of gaming. What a bummer.
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# ? Jul 8, 2018 05:40 |
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Olaf The Stout posted:I’m playing through breath of the wild right now and I had a small complaint about the DLC. One DLC option is Master Mode, which increases the difficulty of the game overall in several ways, which has been a lot of fun to have a Zelda that feels inherently dangerous. The thing that drags it down is Trial of the Sword, another DLC thing that amounts to 45 combat rooms in a row. Speaking of Master Mode, I kind of like it except for the fact that enemies regenerate their health really rapidly. This makes combat an absolute non-option in most cases, especially against larger foes, as you simply can't try to find opportunities to strike; if you're not whacking at them constantly, the big dudes will simply recover all the damage you've done in like eight seconds. It's ridiculous, moreso because that weapon you were doing the damage with is now dust.
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# ? Jul 8, 2018 05:49 |
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Mega Man ZX has these minigames in them, and there's one where you guide a physics object soccer ball through a platforming course. It's hilariously bad. The ball has some of the worst, most inconsistent physics I've ever seen. Near as I can tell, the best way to pop the ball up and over obstacles is to jump on it, but about a quarter of the time the ball's parabolic arc ends up with a 90 degree angle in it for no discernible reason. The game has a very tight 30 second goal time, and a 90 second time limit, and only uses the d-pad and the jump button. If you lose the ball or gently caress up a run, there's no way to abort the game, despite there being seven unused buttons on the DS. The game costs 20EC (the game's currency) to play, and I spent over 500EC attempting this game, and when I finally beat the goal time with a 29'19", my reward was nothing. It's so incredibly silly that it's there, and it's silly that I spent half an hour trying to beat this.
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# ? Jul 8, 2018 06:03 |
Inco posted:Mega Man ZX has these minigames in them, and there's one where you guide a physics object soccer ball through a platforming course. It's hilariously bad. I genuinely don't remember ever playing that and I'm pretty sure I beat that game 100%.
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# ? Jul 8, 2018 06:55 |
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When you restart Kingdom of Loathing, you're given the option of selecting what the game calls a Path. This can drastically alter the game (be a literal different character with entirely different skills and abilities) to just kinda muck with the game (you can't eat or drink to be able to do more Stuff in a day). One of the Paths is called Standard. Taken from the Magic: The Gathering format of the same name, it limits you to a chunk of the most modern for-pay items. My problem/thing-that-drags-down is that, when restarting, the game selects your path as Standard by default. I missed it the first time because I hadn't played when it came out (and only realized it was selected when I couldn't use something I use by default), but even knowing about it this time, I had to go back and fix it so that I could play normally. I get that it's in the title, but no, don't make any path selected by default, dammit.
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# ? Jul 8, 2018 07:14 |
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Leal posted:drat I didn't realize remembering to manually save was such an advanced skill. The PS1/N64 era must've loving sucked. It's not just manual saving. It's manual saving without check points that you have to hunt down.
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# ? Jul 8, 2018 07:50 |
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Nuebot posted:I genuinely don't remember ever playing that and I'm pretty sure I beat that game 100%. It's in the arcade next to the Data terminal in C-2 (the city area), not far from the fountain. It's got a big sign saying "GAME" above the door, but you're never forced to go in there at any point.
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# ? Jul 8, 2018 13:50 |
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ShootaBoy posted:It's weird that savepoints are even a thing still. It's 2018, let me save when and wherever, into as many slots as my memory can support. You can save almost anywhere in Automata, if you aren't currently in a fight, just by opening the menu. The save points are basically manual checkpoints. They only have a "quick save" that automatically overwrites the current save file.
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# ? Jul 8, 2018 16:15 |
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Apparently my brain is broken because I can't figure out a single puzzle in Infinifactory that requires even a little use of verticality.
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# ? Jul 8, 2018 17:19 |
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86 percent done with Far Cry 3: The story comes across as very conceited because you can't skip any cutscenes, not even the annoying "Radio Tower unlocks map" bit that plays 18 times. I had to through Vaas's "Definition of Insanity" speech 3 times because I kept failing the QTE event. For five missions the game drops the main plot of you vs the pirates so you can instead play Indiana Jones, where you search tombs in the hunt for an ancient dagger, before turning into Deliverance with you gutting a depraved homosexual. It's a completely bizarre subplot that really has nothing to do with anything, like that lovely Casino planet part in the Last Jedi. I aroused Hoyt's attention when I burned down his marijuana farm, and not when I wiped out every pirate outpost on the island. This disreprancy comes up in any game where the plot and side-content are strictly separate. I hated the vehicles at first but I eventually beat every timed driving challenge. I hope the number of people I saved delivering medicine outweigh the number of people I ran over while delivering the same medicine. I had to cringe when Jason gives an inspirational speech to the gormless natives, in what is almost certainly satire and definely not a white-savior narrative played straight. Vaas is clearly important enough to grace both the box-art and start-screen, but not enough to make it into the third act. I would have made him haunt Jason after his death, popping up as random goons and taunting him. Maybe in one ending Jason could have ended up going through the same arc as Vaas. Hoyt also needed more screentime to work with. The Southern Island is really not a holiday locale, is it? Why do I have kill a bear with a pistol? And murdering dogs with an RPG and a flamethrower is a bit much. I never used syringes much because the crafting UI sucks rear end. Hunting becomes irrelevant after the first-third and most of the skills you'll never use, like being able to shoot the cigarette out of a guy's mouth only during a Friday.
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# ? Jul 8, 2018 19:32 |
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4 > 3 in almost every way, almost all of those nagged at me the same way.
Yardbomb has a new favorite as of 19:53 on Jul 8, 2018 |
# ? Jul 8, 2018 19:39 |
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3 was intended as a satire, apparently, but the writing was fumbled so badly it came across completely, totally straight.
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# ? Jul 8, 2018 20:06 |
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Yardbomb posted:4 > 3 in almost every way, almost all of those nagged at me the same way. 3 has the ocean and on console at least, far better AI. You can cheese out the AI in 4 in so many ways it wasn’t that fun to play overall. Also had a better villian, setting, and skill tree design.
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# ? Jul 8, 2018 20:36 |
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I liked that 4 allowed you to kill both the villains (Amita and Sabal), but didn't like that there was no way to get the true hero, Pagan Min (may his light shine upon us all), stay and rule the country with you as his right-hand man.
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# ? Jul 8, 2018 20:43 |
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Sunswipe posted:I liked that 4 allowed you to kill both the villains (Amita and Sabal), but didn't like that there was no way to get the true hero, Pagan Min (may his light shine upon us all), stay and rule the country with you as his right-hand man. The true ending does just that!
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# ? Jul 8, 2018 20:47 |
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Sunswipe posted:I liked that 4 allowed you to kill both the villains (Amita and Sabal), but didn't like that there was no way to get the true hero, Pagan Min (may his light shine upon us all), stay and rule the country with you as his right-hand man. Absolutely agreed. The secret ending should have opened up a “nothing but outposts” mode where you take over the island.
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# ? Jul 8, 2018 20:47 |
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Also, the fall-damage is absurd. Jason Brody has nerves of steel and knees of balsa-wood.
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# ? Jul 8, 2018 21:06 |
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The Indiana Jones subplot in Far Cry 3 may not have had much to do with the rest of the story, but it did have some of my favorite set pieces. The abandoned Japanese submarine base was super cool looking. Another issue with Far Cry 3 was that there were only two friendly NPCs who I could stand being in the same room with, and one of them fucks off midway through the game, and the other gets killed. (Oh and I guess the swimmer girl who fixes up the boat for you is pretty cool, but you stop seeing much of her after the first hour.)
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# ? Jul 8, 2018 21:11 |
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StandardVC10 posted:The Indiana Jones subplot in Far Cry 3 may not have had much to do with the rest of the story, but it did have some of my favorite set pieces. The abandoned Japanese submarine base was super cool looking. I related quite strongly to Ollie the drug-addled kid who doesn’t want anything to do with the violence and just wants to gently caress off to the drug manufacturers house and do drugs all day.
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# ? Jul 8, 2018 22:42 |
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Sunswipe posted:I liked that 4 allowed you to kill both the villains (Amita and Sabal), but didn't like that there was no way to get the true hero, Pagan Min (may his light shine upon us all), stay and rule the country with you as his right-hand man. That's neat but I could not handle how big of an rear end in a top hat both of them were through the game and just stopped playing. Aside from Vaas, pretty much every character in 3 and 4 are obnoxious to the point of making it nigh-unplayable and given how FC5 ends I guess that's exactly what they are intending with their writing.
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# ? Jul 8, 2018 23:33 |
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Inspector Gesicht posted:I had to through Vaas's "Definition of Insanity" speech 3 times because I kept failing the QTE event. see, i would've probably taken that as a sign of something
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# ? Jul 8, 2018 23:43 |
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I picked up One Piece Unlimited World Red Deluxe while it was on sale, and I am crazy about the game, but dammit, I wish combat was a little more varied. Just a few more combos per character would be fantastic.
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# ? Jul 9, 2018 00:07 |
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Samuringa posted:Aside from Vaas, pretty much every character in 3 and 4 are obnoxious to the point of making it nigh-unplayable and given how FC5 ends I guess that's exactly what they are intending with their writing. FC5 still makes me so disappointed on one side. The gameplay and getting around the world and shooting and doing side stuff was great, A+++ there, but EVERYTHING narratively was the biggest waste imaginable. I don't even necessarily mean "Oh it wasn't a complete hundred point takedown of the american right wing" but man, not only did they chicken out on any of that, they contrived the cult angle into meaningless sludge as well, when from virtually all of the concept stuff, pre-release material etc. it was blatant they were taking a lot of Jonestown or Branch Davidian influence, but they wimped out there too and made it all very generic so ooooh the cult actually has this magic substance that turns people into not-zombies with stupid looking fart clouds surrounding their heads, so you know they're brainwashed crazies, like what did it focus test poorly without the joker gas telling you it's okay to shoot them?
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# ? Jul 9, 2018 00:07 |
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Inspector Gesicht posted:turning into Deliverance with you gutting a depraved homosexual. It's a completely bizarre subplot that really has nothing to do with anything, like that lovely Casino planet part in the Last Jedi. Both the casino planet in Last Jedi and the white slavery missions in Far Cry 3 were about the motivations of the bad guys which is a pretty important part of fiction in general.
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# ? Jul 9, 2018 00:11 |
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# ? Jun 5, 2024 20:07 |
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Nuebot posted:Honestly most of MM's mini games are just bad and I can't think of a single one I genuinely enjoy and don't dread having to divert the fun parts of the game to suffer through in one form or another. Goron Racing is probably the "best" of them until you have to deal with its rubber banding AI. Honestly, I feel the only Zelda Game that didn't have any scummy minigames - was Twilight Princess. I think there's a ball maze game that's kind of rough - but its optional, and pretty much the hardest game is a snowboard race, which is cool because its a snowboard race against yeti's. Like Ski Free if everyone was buddies.
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# ? Jul 9, 2018 00:40 |