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Zore posted:Reloads being turn ending are just after playing XCOM 2. That's one of the biggest reasons to play with Slingshot, even more than the extra resources- having an early Muton allows you to Foundry up larger magazines so you aren't wasting entire rounds on reloading.
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# ? Oct 8, 2017 22:40 |
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# ? Jun 13, 2024 04:15 |
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dyzzy posted:I always enjoy reading your spooky trip reports, I like to think it helps keep my own games problem-free! lol The kicker was that according to Gotcha, if I moved my specialist one tile to the wall and not the window he could have done it. quote:That's one of the biggest reasons to play with Slingshot, even more than the extra resources- having an early Muton allows you to Foundry up larger magazines so you aren't wasting entire rounds on reloading. I found XCOM 1 to be incredibly easy after XCOM 2, except the geoscape. And that was only because I forgot satellites existed. e: So can you just not get reapers on Gatecrasher unless you use the second wave option? It's been templars and skirmishers all twenty times I've tried. I'm very bad at Gatecrasher and rookies are very bad at hitting flank shots RBA Starblade fucked around with this message at 23:15 on Oct 8, 2017 |
# ? Oct 8, 2017 22:50 |
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chaosapiant posted:I'm really trying to get back into the first game since I only beat it before the expansion came out. But it is SO loving hard to play it now over XCOM2. I didn't even realize how refined this game is over the first. Which is a shame, because I really prefer the first one's ambiance.
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# ? Oct 8, 2017 23:27 |
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Just finished my first run of the expansion on Veteran/Ironman and that was a lot of fun, if probably a little easy for me. I was so reckless by the last third i kept throwing I'm really enjoying the Training Center. It's a fun combination of the XCOM1 training roulette, which I loved, and combined with the Covert Ops stuff gives me a really neat way to invest in my favourite Ken dolls. It's unbelievable how powerful stacking a few mobility bonuses is for certain classes, particularly Templar and Ranger. Time to load up on cosmetics and go again!
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# ? Oct 8, 2017 23:44 |
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RBA Starblade posted:I just recovered 2 out of 12 crates on this legendary supply raid because the game kept saying I was hearing sectoids juuuuust out of my field of vision and one guy from a pod escaped and survived. They were on the complete other edge of the map. My reward was 16 bucks. The sound waves and "Wait a minute! I hear something guys!" cue is only directional after several turns of inactivity post concealment (and w/o a timer? never seen it when timed, I'm probably moving too fast and make it moot). I'm not sure if the pod has to move to trigger it, but it certainly doesn't have to be anywhere nearby. It's just the old cleanup mechanic from XCOM1 to help you hunt remote pods, not an actual warning of proximity.
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# ? Oct 9, 2017 01:13 |
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Please, rookies, land any of these 80% hits, and do more than 3 damage when you do. I hate you so much GatecrasherSerephina posted:The sound waves and "Wait a minute! I hear something guys!" cue is only directional after several turns of inactivity post concealment (and w/o a timer? never seen it when timed, I'm probably moving too fast and make it moot). I'm not sure if the pod has to move to trigger it, but it certainly doesn't have to be anywhere nearby. It's just the old cleanup mechanic from XCOM1 to help you hunt remote pods, not an actual warning of proximity. Oh, well gently caress. e: Finally, thank you rookies. Maybe this time I won't gently caress the second mission up again RBA Starblade fucked around with this message at 01:59 on Oct 9, 2017 |
# ? Oct 9, 2017 01:35 |
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Light Gun Man posted:I've installed a shitload of mods but man I still find myself wanting clothing options that just aren't there. I believe the combination of resistance gear mods and allow full customization mods allows you to get a suit
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# ? Oct 9, 2017 02:10 |
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Oh good the second mission was Protect the Device in the tunnels. All three pods were on the device and unmoving. I missed two turns of scoped flanks in a row. i'm really tired of gatecrasher
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# ? Oct 9, 2017 02:13 |
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Bizarre Echo posted:My problem is less with what he's saying than the volume. The sound effects of casting any of his powers is much louder than the rest of the game's noises. Oh god the volume of spectral army or whatever. "Look what powers the Elders gave me!" *throws hands in the air and suddenly the entire battlefield and the player are now deaf* The game has incredible audio-balance problems and they drive me nuts. Every other time I start the game I have to wiggle the main audio control to make it remember its settings.
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# ? Oct 9, 2017 02:26 |
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RBA Starblade posted:Oh good the second mission was Protect the Device in the tunnels. All three pods were on the device and unmoving. The tunnels were a mistake. Some of the maps are cool, the ones with a train. Otherwise, its a death trap. They should be a siterep.
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# ? Oct 9, 2017 02:52 |
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Well, endless gatecrashing aside I'm actually getting better, which is satisfying. And the missions that aren't Gatecrasher are really fun, even if it deadends the campaign. Gatecrasher's just a really tedious level. I should just install that one mod and be done with it. I've done it flawlessly a couple times now. quote:The tunnels were a mistake. Some of the maps are cool, the ones with a train. Otherwise, its a death trap. They should be a siterep. I like how there are sections you can grapple to that you'd think would give los, but actually just look at a solid wall. RBA Starblade fucked around with this message at 03:23 on Oct 9, 2017 |
# ? Oct 9, 2017 03:19 |
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Before WotC came out I thought they should have made situational missions for like, missing the evac on a timed mission. If you can't evacuate from the LZ, you have to immediately do a follow up mission with those soldiers where you're forced into a strategic retreat through the sewers. Firaxis put in all the pieces with ambush missions, the lost, and the sewer map...so maybe I'll need to make a mod one of these days.
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# ? Oct 9, 2017 03:48 |
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I'm upset that they didn't make any rescue/kidnap the VIP missions follow the same template as rescuing a soldier. I've never had anyone get captured besides Mox but that was one of my favourite mission types. Let me get rewarded for going full stealth, dammit
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# ? Oct 9, 2017 03:53 |
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Danaru posted:I'm upset that they didn't make any rescue/kidnap the VIP missions follow the same template as rescuing a soldier. I've never had anyone get captured besides Mox but that was one of my favourite mission types. Let me get rewarded for going full stealth, dammit Its harder later because there is a big fat turret in front the door to the jail cell. I ran a couple this playthrough and I just blow up the wall.
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# ? Oct 9, 2017 03:56 |
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lol which rear end in a top hat at Firaxis decided that fighting four sectoids, five troopers, and 20 4 to 8 hp lost as your third mission was "Easy"? How can you possibly survive this? It was going okay at least until I missed six 80+ shots in a row, but since you can't use grenades you're screwed. I mean, I still 'won', but everyone's shot to gently caress and exhausted, so there's nothing for the next one. e: Turns out it was alright! I saved all civvies somehow on the retaliation! No one got hurt! No one hit the Warlock so he extracted knowledge! Good enough for me It's going to suck fighting him though. His weakness is groundling and his strength is the one that lets him heal when XCOM gets hurt, along with melee immunity. RBA Starblade fucked around with this message at 05:14 on Oct 9, 2017 |
# ? Oct 9, 2017 04:05 |
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Commander, you may want to instruct your men to exercise restraint when using explosives. NuXCOM just turned 5 years old. Edit: Oh my god it's still going. Tricky Ed fucked around with this message at 05:47 on Oct 9, 2017 |
# ? Oct 9, 2017 05:43 |
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The ending of that video was amazing. Techno remix plus nuke
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# ? Oct 9, 2017 05:58 |
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Is there a good gallery of the best propoganda posters?
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# ? Oct 9, 2017 06:28 |
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quote:The ending of that video was amazing. Techno remix plus nuke This is beautiful.
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# ? Oct 9, 2017 13:03 |
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Captain Foo posted:I believe the combination of resistance gear mods and allow full customization mods allows you to get a suit Yeah there is one. But it's non tintable and it's only one, I lust for more business wear. And skirts. Really just more clothes all the time.
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# ? Oct 9, 2017 13:49 |
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Someone please rip that techno part out it's beautiful.
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# ? Oct 9, 2017 14:02 |
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What exactly does the dark event that gives ADVENT rounds that inflict the "bleed" status do? Do you lose a pip of health until you heal or evac?Sultan Tarquin posted:Someone please rip that techno part out it's beautiful. I'm partial to ADVENT Officer Vahlen and Naval Captain Vahlen.
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# ? Oct 9, 2017 14:07 |
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Sultan Tarquin posted:Someone please rip that techno part out it's beautiful. https://clips.twitch.tv/DreamyHelplessGiraffeGivePLZ Firaxis uploaded it: https://www.youtube.com/watch?v=nzm9P4LK62E Hats Wouldnt Fly fucked around with this message at 17:08 on Oct 9, 2017 |
# ? Oct 9, 2017 14:54 |
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In honoyr of another awesome game:
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# ? Oct 9, 2017 15:38 |
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Man now I miss how bodies ragdolled in XCOM1
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# ? Oct 9, 2017 18:07 |
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RBA Starblade posted:Oh good the second mission was Protect the Device in the tunnels. All three pods were on the device and unmoving. By far the worst second mission is assassinate the general.
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# ? Oct 9, 2017 18:12 |
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Alchenar posted:By far the worst second mission is assassinate the general. I got a really lucky break with that one on my first legendary campaign where it was second or third; the flashbang stopped the guy from moving completely so it was free shots and then cleanup. This campaign I got it month two but with the "the whole map is revealed" sitrep and I'm hoping I'm that lucky again. I'm back into month 2 on this campaign and it's going ok; 1 dead rookie (drat you sectoid), but I got squad size 1 and except a grenadier who got beat to poo poo by lost everyone's healthy. I'm going to start mag weapons after resistance contacts but I think I screwed up taking a breakthrough first; improved pistols are great but only if you get to the point you're using them! I had to skip improved bullpups just to keep the tree going. I have 2 additional turns a timer as my resistance option which is pretty great as well. I just can't shake the feeling that I'm about to gently caress it up immediately again like last time. I want a SPARK now just so I can put a rocket onto things, but I don't have any elerium or alloys anyway. The Warlock is going to be a huge problem with it basically not having weaknesses but on the plus side I'll get to actually play the Chosen Defense this time. If I have to restart again I think I might go GTS, Inf, PG and then power and the ring later; with how badly people are missing and thus getting shot getting people back in the game might be a priority. Gatecrasher aside though it's a lot more fun than Commander.
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# ? Oct 9, 2017 18:23 |
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XCOM 2's soundtrack is good, but boy does it get old listening to the "equipping soldiers" short loop for the 100th hour.
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# ? Oct 9, 2017 19:02 |
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i'm sad they changed Ready for Battle in WotC. need to find a mod that changes that back.
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# ? Oct 9, 2017 19:03 |
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Mystic Stylez posted:XCOM 2's soundtrack is good, but boy does it get old listening to the "equipping soldiers" short loop for the 100th hour. Kinda the reason I play with the sound almost completely off
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# ? Oct 9, 2017 19:05 |
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SmallpoxJenkins posted:Kinda the reason I play with the sound almost completely off I can only listen to Bradford talking about grunts and officers for so long
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# ? Oct 9, 2017 19:18 |
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RBA Starblade posted:I can only listen to Bradford talking about grunts and officers for so long I do like how Braford makes a comment about how much the Chosen talk
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# ? Oct 9, 2017 19:27 |
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I have 3 skirmishers this run, is that supposed to be able to happen? I thought you only got 1 additional soldier from your starting faction?
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# ? Oct 9, 2017 19:37 |
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wuffles posted:I have 3 skirmishers this run, is that supposed to be able to happen? I thought you only got 1 additional soldier from your starting faction? Huh, the hard cap is supposed to be 2. Did one get captured and you rescue them after recruiting a third or something?
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# ? Oct 9, 2017 19:50 |
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wuffles posted:I have 3 skirmishers this run, is that supposed to be able to happen? I thought you only got 1 additional soldier from your starting faction? There are mods that expand this, sure you don't have one installed?
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# ? Oct 9, 2017 19:56 |
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Also Im loving my modded to poo poo clusterfuck of a game right now. Legendary with A Better Advent and A Better Campaign + to increase enemy squad size. Then plus 2 dudes for me coupled with all of Robojumpers stuff for the Mass Effect alien recruits, fultoning stunned enemies etc. Also Starting SPARK because surviving the first month basically requires it. Fun as hell. Probably easier than vanilla Legendary but . I've lost a whole bunch of dudes and am finally nearing endgame.
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# ? Oct 9, 2017 20:07 |
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Taffer posted:There are mods that expand this, sure you don't have one installed? I'm on PS4, and I wound up with 3 reapers in my last campaign. I got the recruit covert op 2 months in a row actually. I figured it was probably a bug, since I'd read the cap was just two. I wasn't about to complain, though.
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# ? Oct 9, 2017 20:27 |
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Zore posted:Huh, the hard cap is supposed to be 2. yeah pretty much. Mox got captured on the first covert op I sent him on. A little while later the game gave me a covert op for another skirmisher, then immediately gave me an op for another one. A week later, the mission to rescue Mox came up and now I have 3. The first skirmisher came in at Mox's rank with what appear to be the same random bonus skills (so far) and the 2nd came in at the the starting rank. I don't have any mods installed.
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# ? Oct 9, 2017 20:39 |
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When Mox died in my campaign I got a genius Colonel replacement that was better in every way. Thanks for your service Mox
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# ? Oct 9, 2017 20:44 |
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# ? Jun 13, 2024 04:15 |
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I have a Templar who doesn't have blade storm and may need to be sacrificed
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# ? Oct 9, 2017 21:05 |