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Is Most Wanted out yet?
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# ? Oct 2, 2017 17:40 |
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# ? Jun 6, 2024 05:52 |
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In my quest for lovely theme lists instead of good or Meta, I wanna run an imperial list consisting entirely of ships exclusively from video games. So, Tie Defender, Tie Phantom, Tie Aggresor, Decimator (Which I don't own yet).... thougths on my mad ambition?
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# ? Oct 2, 2017 18:00 |
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IronSaber posted:Is Most Wanted out yet? I think so
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# ? Oct 2, 2017 18:15 |
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IronSaber posted:Is Most Wanted out yet? Pretty sure it hit streets a couple of years ago? I could be wrong.
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# ? Oct 2, 2017 18:24 |
IronSaber posted:Is Most Wanted out yet? Do you mean Guns for Hire? No, it's not. Most Wanted came out years ago. bunnyofdoom posted:In my quest for lovely theme lists instead of good or Meta, I wanna run an imperial list consisting entirely of ships exclusively from video games. RAC + Whisper is a tried and true list that does reasonably well competitively, even today. Whisper/Defender/TLT Aggressor would probably be pretty solid, too.
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# ? Oct 2, 2017 18:50 |
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Agh, I meant Guns for Hire. Sorry. Can't brain good on Monday. No think better.
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# ? Oct 2, 2017 20:07 |
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IronSaber posted:Agh, I meant Guns for Hire. Sorry. There's been no indication on a street date for it, you can usually expect it one to two weeks after it goes to shipping, so best guess for street date at the moment is probably week 3 of October at the earliest.
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# ? Oct 2, 2017 21:37 |
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The distributor in Australia has them, but can't release them until they are given a date.
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# ? Oct 2, 2017 22:11 |
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The boat needs a dial buff, the current green stop and red 1 straight and 1 bank just aren't cutting it.
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# ? Oct 2, 2017 22:57 |
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thespaceinvader posted:The boat needs a dial buff, the current green stop and red 1 straight and 1 bank just aren't cutting it. Don't give them any ideas, they'll probably release a title that give the boat white K-Turns and it'll sit in the middle of the Pacific turning around forever.
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# ? Oct 2, 2017 23:00 |
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Or give it the Spiled Cargo crit card.
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# ? Oct 3, 2017 16:53 |
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Applications closed for regionals in Australia yesterday. Hopefully, we will hear some news in the next couple of weeks. Passing on Nats unfortunately. Looking to buy a new car and the nomey I save from not going all the bloody way to QLD will let me go to NSW, ACT and Vic regionals if I want. Might even luck out and not even have to travel for one of them.
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# ? Oct 4, 2017 08:38 |
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Wave 12 and 13 on the boat as of today.
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# ? Oct 4, 2017 22:25 |
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Any news on a new FAQ?
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# ? Oct 4, 2017 23:03 |
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Talas posted:Any news on a new FAQ? They never announce that one's coming. It just shows up.
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# ? Oct 4, 2017 23:04 |
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Where do you find information about where and when regionals are?
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# ? Oct 5, 2017 01:34 |
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Cobaltshift posted:Where do you find information about where and when regionals are? Follow their facebook page and hope you see it when it's announced. Otherwise good luck finding it on google because it'll show past years too. https://www.facebook.com/ffgorganizedplay/
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# ? Oct 5, 2017 02:01 |
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Tequila Ranger posted:Wave 12 and 13 on the boat as of today. By Wave 13, are you talking about the two Ep 8 ships?
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# ? Oct 5, 2017 02:35 |
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Chill la Chill posted:Follow their facebook page and hope you see it when it's announced. Otherwise good luck finding it on google because it'll show past years too. Woof. Good to know, thanks! I have a bye for regionals and would love to go, but my schedule is brutal and I doubt I'll be able to set aside an entire weekend to fly spaceships still gonna keep an eye out for the dates and try anyways!
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# ? Oct 5, 2017 03:35 |
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Some Numbers posted:By Wave 13, are you talking about the two Ep 8 ships? Yes? FFG is using that term, should I not? quote:Fantasy Flight Games is proud to announce that the Resistance Bomber Expansion Pack and TIE Silencer Expansion Pack are scheduled for release as X-Wing Wave XIII!
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# ? Oct 5, 2017 03:47 |
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That's interesting, I guess I missed that. I'm used to waves being at least one ship per faction.
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# ? Oct 5, 2017 05:00 |
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There is a chance Wave 13 will have additional ships announced later, with the TIE Silencer and Resistance Bomber "tacked on" to what is actually Wave 13. Though with them running out of ships, who knows.
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# ? Oct 5, 2017 13:25 |
The T-70 and TIE F/O are still part of whatever Wave that was, they just came out a little earlier.
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# ? Oct 5, 2017 13:32 |
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So basically, wave 13 ships will probably be out before wave 12.
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# ? Oct 5, 2017 14:01 |
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The cursed wave.
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# ? Oct 5, 2017 14:02 |
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Not sure what to run at today's X-wing day at my FLGS. Triple Defenders, maybe?
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# ? Oct 5, 2017 15:19 |
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IronSaber posted:Not sure what to run at today's X-wing day at my FLGS. Triple Defenders, maybe? I just do stupid theme lists all the time now at my FLGS. Like videogame exclusive imperial ships, or the evolution of the xwing(arc, t65, t70 or z95, t65, t70). Or Republic military surplus (z-95, arc, y-wing) etc.
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# ? Oct 5, 2017 15:21 |
IronSaber posted:Not sure what to run at today's X-wing day at my FLGS. Triple Defenders, maybe? Flew this last night, and it's fun as hell. "Omega Leader" (21) Juke (2) Comm Relay (3) "Deathrain" (26) Collision Detector (0) Unguided Rockets (2) Bomblet Generator (3) Lightweight Frame (2) "Quickdraw" (29) Expertise (4) Fire-Control System (2) Sensor Cluster (2) Lightweight Frame (2) Special Ops Training (0) Total: 98 View in Yet Another Squad Builder Each ship is beefy enough to stand up to bombs or autoblaster Nym for a few rounds, which is really all you need. That Deathrain is fun as hell to fly. It's like having BB-8. Get her into the middle of the board, dance around asteroids, blocking lanes with bombs and the ship itself.
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# ? Oct 5, 2017 15:31 |
I also flew this without realizing it was 101 points. https://geordanr.github.io/xwing/?f...ain%20Aces&obs= Not that anyone really cared at a casual night. But still, I was plugging it into Aurora after the match and went "gently caress guys, that was 101 points" Which is really sad, because it was even more fun than the OL/QD list above. I forgot how much I like playing arc dodgers.
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# ? Oct 5, 2017 15:33 |
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9-9-9 (100) Jake Farrell — A-Wing 24 Intensity 2 Proton Rockets 3 Veteran Instincts 1 Autothrusters 2 A-Wing Test Pilot 0 Ship Total: 32 Jan Ors — HWK-290 25 Adaptability 0 Twin Laser Turret 6 Kanan Jarrus 3 Vectored Thrusters 2 Ship Total: 36 Wullffwarro — Auzituck Gunship 30 Veteran Instincts 1 Wookiee Commandos 1 Ship Total: 32 Will it win anything? No idea, but intensity Jake is fun as gently caress.
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# ? Oct 5, 2017 15:52 |
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I dream of all the classic letter-wings being good again.
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# ? Oct 5, 2017 15:54 |
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Wow, I'm realizing that Intensity might just be better than PtL on Jake. That's actually fantastic.
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# ? Oct 5, 2017 16:35 |
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Some Numbers posted:Wow, I'm realizing that Intensity might just be better than PtL on Jake. That's actually fantastic.
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# ? Oct 5, 2017 16:46 |
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It's now been two months since I last played. It makes me really sad but hopefully I'll get to play again soon. I have no clue what to run, I've been running all types of rebel jank. Looking for a new flavor of T-70 play though, and wasn't overly impressed by intensity Poe...
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# ? Oct 5, 2017 16:56 |
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Cobaltshift posted:It's now been two months since I last played. It makes me really sad but hopefully I'll get to play again soon. I have no clue what to run, I've been running all types of rebel jank. Looking for a new flavor of T-70 play though, and wasn't overly impressed by intensity Poe... I've had some fun with this: Triple X (T-70) (99) •"Red Ace" (35) - T-70 X-Wing •R2-D6 (1), Comm Relay (3), Integrated Astromech (0), Juke (2) Red Squadron Veteran (32) - T-70 X-Wing Predator (3), Targeting Astromech (2), Hyperwave Comm Scanner (1), Integrated Astromech (0) Red Squadron Veteran (32) - T-70 X-Wing Predator (3), Targeting Astromech (2), Hyperwave Comm Scanner (1), Integrated Astromech (0) Deploy Red Ace last to get that evade token from the Hyperwave Comm Scanner, hold on to it with the Comm Relay, and Juke that Imperial scum all the way to the afterlife
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# ? Oct 5, 2017 17:15 |
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Icon Of Sin posted:I've had some fun with this: I do like the idea of flying three X-wings again...
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# ? Oct 5, 2017 17:42 |
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Iceclaw posted:I dream of all the classic letter-wings being good again. I really like flying a-wings but I find bombs have made them hard to play. I have to stay at a distance, which keeps me from using proton rockets, snap shot, arvel or gemmer the way I'd like. Any suggestions for fighting bombs with a-wing other than "shoot from a distance?" Right now I use tycho and jake to jet around the board but I feel like I have to pepper people forever, whereas they only need one decent shot.
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# ? Oct 5, 2017 18:16 |
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Their anemic 2 red make them reliant up on rockets. With those, they can do a little damage, but still die to a stiff breeze.
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# ? Oct 5, 2017 18:22 |
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Iceclaw posted:Their anemic 2 red make them reliant up on rockets. With those, they can do a little damage, but still die to a stiff breeze. Yeah exactly--so I roll up to range 1 to procket and then I'm in bomb territory.
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# ? Oct 5, 2017 18:25 |
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# ? Jun 6, 2024 05:52 |
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Seldom Posts posted:Yeah exactly--so I roll up to range 1 to procket and then I'm in bomb territory. Cruise missiles maybe?
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# ? Oct 5, 2017 19:11 |