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What is the point of Archdragon Peak? Is it an exercise in maddening frustration?
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# ? Sep 2, 2016 21:09 |
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# ? Jun 10, 2024 07:31 |
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Archdragon Peak is weird because the level itself feels "complete" but there are things about it that make it feel like a rush job - like the lack of a dragon covenant or any connection to the overall narrative.
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# ? Sep 2, 2016 21:14 |
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Archdragon Peak felt like a level from some other video game that you bumbled into. I like it for the most part though.
RBA Starblade fucked around with this message at 21:18 on Sep 2, 2016 |
# ? Sep 2, 2016 21:15 |
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lite_sleepr posted:What is the point of Archdragon Peak? Is it an exercise in maddening frustration? No no, you're thinking of poise. Archdragon Peak is for fighting a comfy boss.
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# ? Sep 2, 2016 21:20 |
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I had more trouble with those little dagger fuckers than any boss.
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# ? Sep 2, 2016 21:21 |
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lite_sleepr posted:What is the point of Archdragon Peak? Is it an exercise in maddening frustration? You unlock infinite upgrade materials there.
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# ? Sep 2, 2016 21:54 |
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lite_sleepr posted:What is the point of Archdragon Peak? Is it an exercise in maddening frustration? You mean the entire game?
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# ? Sep 2, 2016 21:57 |
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Sakurazuka posted:I had more trouble with those little dagger fuckers than any boss. It's those drat dragon turtle things which I despise.
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# ? Sep 2, 2016 22:01 |
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If poise worked, neither those dragon knife fuckers or the dragon turtle rock monsters would be a problem.
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# ? Sep 2, 2016 22:02 |
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DatonKallandor posted:You unlock infinite upgrade materials there. Tell me more.
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# ? Sep 2, 2016 23:32 |
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lite_sleepr posted:Tell me more. After the final bonfire there's a gauntlet with tons of enemies up into a dead end cliff. On one of the sides there's an umbral ash that unlocks the high end crafting materials for purchase without limit.
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# ? Sep 2, 2016 23:38 |
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DatonKallandor posted:After the final bonfire there's a gauntlet with tons of enemies up into a dead end cliff. On one of the sides there's an umbral ash that unlocks the high end crafting materials for purchase without limit. I know that, and it's brutal. You get the last dragon piece too.
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# ? Sep 3, 2016 00:32 |
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Also Earthern Peak has 2 titanite slabs, and Havel. Well worth to fisit for the boss, the ashes, slabs and Havel.
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# ? Sep 3, 2016 00:33 |
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Hunt11 posted:It's those drat dragon turtle things which I despise. gently caress those guys. It's like literally nobody tested them after they tossed poise's functionality in the bin.
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# ? Sep 3, 2016 01:26 |
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lite_sleepr posted:I know that, and it's brutal. You get the last dragon piece too. I'm done with Arcghdragon peak. I killed the Havel knight out there, but I can't find his gear. I thought he dropped it on death, but no, and the handmaiden doesn't have it either. I also killed Hawkwood, but can't find his shield anywhere. Where is my stuff?
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# ? Sep 3, 2016 01:58 |
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Kick the little turtle guys, it sends them flying and ignores their insanely high defense.
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# ? Sep 3, 2016 01:59 |
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lite_sleepr posted:I'm done with Arcghdragon peak. I killed the Havel knight out there, but I can't find his gear. I thought he dropped it on death, but no, and the handmaiden doesn't have it either. At the Stray Demon. Because reasons.
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# ? Sep 3, 2016 02:05 |
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Supremezero posted:At the Stray Demon. I got it, but it's heavier than I could have ever imagined. Refine gem'd a claymore, too. Did I do that right?
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# ? Sep 3, 2016 03:15 |
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Archdragon Peak is really nice as a contrast to the rest of the game. I like the design of it and the enemies for the most part. Then they managed to ruin it by having the super bonus boss be a fight against the camera controls rather than a test of skill. RyokoTK posted:The whole game has too many Mimics. I feel like it kind of cheapened the trick when the very first chest you might find is a Mimic. I think they made the first chest a mimic because that was the only way they were gonna trick people with them still. We're all expecting mimics, but most people probably didn't think one of the first chests would be one. I think the best way they could of improved mimics would just have been too make more types of them. You've got the DS1 and DS2 types in the game, but by now we know their tricks so they aren't scary. If a mimic got up and fought completely differently than how you expected, it would still pose a threat even too a veteran player. Right now the only danger to a veteran is falling victim to their stupid grab hitbox extending behind them for no reason.
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# ? Sep 3, 2016 05:00 |
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What they actually should have done is had things that aren't chests be mimics. A mimic door, or ladder, or bonfire... that would really get me to distrust the game. As it was, I saw the chest and immediately whacked it out of Dark Souls instinct, and lo and behold, it was a mimic.
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# ? Sep 3, 2016 05:41 |
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oldpainless posted:I feel its a very DARK SOULS thing to have the first one be a mimic, but then having so many of them was a mistake. Also the first mimic in DS was noticeably different than all the previous chests so there was a hint that you should be careful which DS3 lacks. RyokoTK posted:What they actually should have done is had things that aren't chests be mimics. A mimic door, or ladder, or bonfire... that would really get me to distrust the game. But apparently they're divergent code bases so there was simply no way to possibly use something from DS2 in DS3 so we're back at indestructible chests with lame mimics.
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# ? Sep 3, 2016 08:07 |
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The first mimic is different due to the circumstances in which you encounter it. You're walking through a fortress full of traps. You should already be on the look out for stuff that doesn't look right, more so than usual at least. So a player is more likely to find the chest sitting in the middle of a room suspicious. Especially if there are bloodstains, as the room lacks any enemies and none could chase you down there due to the long boulder sprint. The first mimic in DS3 is in a really early area right after a dangerous dragon sprint, so it feels like a legitimate reward and is more likely to catch someone off guard. RyokoTK posted:What they actually should have done is had things that aren't chests be mimics. A mimic door, or ladder, or bonfire... that would really get me to distrust the game. One day we'll get the Mimic Mansion level everyone wants/dreads.
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# ? Sep 3, 2016 08:12 |
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DS2 was the best when it came to mimics, including very long stretches without any of them just to hide one when you'd forgot about them. DS3 had a weird mixture of areas without any of them and locations that had nothing but mimics, and also no system to disincentivize just hitting every chest with your sword. But that very early chest being a mimic immediately was a fantastic dick move.
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# ? Sep 3, 2016 09:11 |
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Internet Kraken posted:Archdragon Peak is really nice as a contrast to the rest of the game. I like the design of it and the enemies for the most part. Then they managed to ruin it by having the super bonus boss be a fight against the camera controls rather than a test of skill. Sometimes I think I'm the only person in the world who had no camera trouble whatsoever with the Storm King phase. Dunno why, maybe I'm just used to constantly move the camera around to keep things in sight. I think it's kinda fun to keep track of what the king telegraphs, dodge, then dodge the remainder of the combo blind because he's out of sight again, while edging closer to the spot where the dragon's head will end up. Wrestling with the camera is definitely part of the boss fight, but it's never been an issue for me; not least of all because Storm King is REALLY easy. Hell, I stumbled through his entire first phase with the most incompetent, disoriented showing ever, just because he's so slow to attack. If you ask me, the worst thing about that phase is the ground you fight on. The lack of solid ground, similar to the Four Kings in DS1, really throws off my sense of perspective sometimes. That could've been done better. I usually stare upwards, so it's not as bad, but things can get annoying when the dragon has lowered his head and you're trying to work out perspectives while getting closer to it. It's not really an issue during the second phase, since it's not nearly as hard to hit, at least... Eh. Could've been handled better. But then again, the Souls series has never shied away from throwing huge enemies right into your face, where they obstruct the camera because they aren't these lame-rear end giants who fight while you stand on a waist-high platform, so that they aren't actually mobile.
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# ? Sep 3, 2016 11:53 |
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I find myself really struggling to find the drive to want to get through ng+. My first play through was dark sword so I was of course going to do something else. But that's the problem. Everything else feels so much weaker; slower; worse move set. Someone tell me what weapon to play through with now that isn't a long sword basically. I was thinking something like a pole arm build or a dex build (1st run through was strength). Or some kind of battle mage but I have no idea what that looks like (weapons/spells). But I guess I can't respec until I get to the worm lady. rotaryfun fucked around with this message at 14:02 on Sep 3, 2016 |
# ? Sep 3, 2016 13:53 |
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You could do a polearm run, either quality with the red hilted halberd (or normal one) adding the lucerne for counter damage with leo ring or go more str focused with Gundyr's halberd or Winged knight halberd, they're both amazing.
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# ? Sep 3, 2016 14:47 |
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rotaryfun posted:I find myself really struggling to find the drive to want to get through ng+. My first play through was dark sword so I was of course going to do something else. But that's the problem. Everything else feels so much weaker; slower; worse move set. Someone tell me what weapon to play through with now that isn't a long sword basically. Polearms are oodles of fun. Great reach, versatile moveset, lots of variation between different weapons. My second character's a halberdier and so far it's a blast.
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# ? Sep 3, 2016 14:49 |
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Ever had this happen? I pushed the Swordmaster off the ledge with the Halberd charge (hot tip), but charged too much and fell after him. Only I didn't die, like that one speedrun glitch, but not Tears of Denial. Got stuck in Scenery instead. You can see the tip of my weapon in the above pic. Reloading fixed things. Probably not the next gamebreaking strategy, but glitches are fun .
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# ? Sep 3, 2016 16:31 |
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I don't know, I think the first mimic you may encounter is sort of made less offensive by the fact that it seems like most players aren't really intended to shoot the dragon off the tower the first time they go through the area. I ignored him the first time because I figured it was like DS1 where you were better off just coming back later to deal with it. If anything I'd complain about how god drat boring it is to make the dragon go away in the first place - seriously, you need to loving shoot that rear end in a top hat for at least an hours to get him to fly off, and I dealt with him during the late game when I had access to lightning bolts and an upgraded knight's crossbow. Did it once and now I never want to do it again, dark mace be damned.
VerdantSquire fucked around with this message at 19:07 on Sep 3, 2016 |
# ? Sep 3, 2016 19:05 |
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VerdantSquire posted:I don't know, I think the first mimic you may encounter is sort of made less offensive by the fact that it seems like most players aren't really intended to shoot the dragon off the tower the first time they go through the area. I ignored him the first time because I figured it was like DS1 where you were better off just coming back later to deal with it. If anything I'd complain about how god drat boring it is to make the dragon go away in the first place - seriously, you need to loving shoot that rear end in a top hat for at least an hours to get him to fly off, and I dealt with him during the late game when I had access to lightning bolts and an upgraded knight's crossbow. Did it once and now I never want to do it again, dark mace be damned. Also, I just did it with a fresh character and the Longbow you find to the right of the start in the High Wall, it took 31 arrows. That's three minutes or somesuch?
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# ? Sep 3, 2016 19:10 |
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VerdantSquire posted:I don't know, I think the first mimic you may encounter is sort of made less offensive by the fact that it seems like most players aren't really intended to shoot the dragon off the tower the first time they go through the area. I ignored him the first time because I figured it was like DS1 where you were better off just coming back later to deal with it. If anything I'd complain about how god drat boring it is to make the dragon go away in the first place - seriously, you need to loving shoot that rear end in a top hat for at least an hours to get him to fly off, and I dealt with him during the late game when I had access to lightning bolts and an upgraded knight's crossbow. Did it once and now I never want to do it again, dark mace be damned. I assume most players run through the dragon's fire anyway. The deep battle axe definitely has the feel of Drake Sword that most players would only find useful early on.
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# ? Sep 3, 2016 19:40 |
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The deep battle axe is really useful through the game as some enemies like farron keep swamp or the blobs on catacombs and izalith ruins are weak to it.
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# ? Sep 3, 2016 19:47 |
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Deep Battle Axe is a pretty goddamn solid choice for early game. It's no RAW rear end but it still does work.
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# ? Sep 3, 2016 19:56 |
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deep battle axe clowns vordt so hard, it's kinda sad
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# ? Sep 3, 2016 20:00 |
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It's also a solid weapon for Undead settlement with really low requeriments. For everything else, RAW rear end.
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# ? Sep 3, 2016 21:31 |
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I did really enjoy learning that almost any area you can shoot the dragon from, including the tower bonfire, will become engulfed in flames
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# ? Sep 3, 2016 21:40 |
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Akuma posted:But apparently they're divergent code bases so there was simply no way to possibly use something from DS2 in DS3 so we're back at indestructible chests with lame mimics. Pretty much. They went from DS1 to DS2. Then they went back to DS1 for DS3, instead of building upon the very cool and good changes they made to DS2. Somehow there were more changes from 1 to 2 than there were from 1 to 3. It's baffling. It makes no sense.
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# ? Sep 3, 2016 21:42 |
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has anyone made a thing to help ds3 run better like they did with ds1?
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# ? Sep 3, 2016 21:48 |
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DSFix was mainly for stuff like resolution, borederless windowing, graphics options, etc. DS3 isn't subject to that, so use ENB and such.
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# ? Sep 3, 2016 21:51 |
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# ? Jun 10, 2024 07:31 |
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So does lighting the Rosaria bonfire before you meet Patches in the Cathedral ruin Sigmeyer's entire questline? I've never had this happen before.
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# ? Sep 3, 2016 22:43 |