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Motherfucker posted:Anyone noticed invaders recently look more 'normal' than before? At least arbiter spirits look more like they've got a blue sheen than blinding blue nonsense that messes up all fashion. Well that stuff is built in. The higher rank in the blue/red covenant you are the deeper and brighter your coloring would be.
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# ? Oct 4, 2014 10:37 |
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# ? Jun 5, 2024 14:52 |
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AllisonByProxy posted:Found this online for those having trouble with the Frigid Outskirts: Thanks for this, maybe I'll actually give that fight one more shot, now that I actually know where to go. I wasted something like 3 hours just fumbling my way to the boss fight, thinking there'd be at least a bonfire before it, since getting there from the coffin feels like perhaps the hardest part of all three DLCs. Nope. What's with the blacked-out square in my warp list after all of the DLC locations? I want to talk so much poo poo about this "conclusion" to the DLC but I'll just get ridiculed, so in short, gently caress the Frigid Outskirts and gently caress reindeer. I was already not too fond of deer based on their whole "we like to jump out in front of your car on the highway" thing. I wish I had a car in the Frigid Outskirts. Or a Jeep. Something with AWD and a very large steel front end. I will admit, though, From definitely has a good sense of humor with the foreshadowing, by making you jump in a coffin and sled it off a cliff to get there. Hakkesshu posted:Literally the only way it could be worse would be if the cold did damage over time. Can you believe that it was going to before they changed their mind? Either that, or perhaps it was going to slowly drain your stamina, I can't remember. enojy fucked around with this message at 11:56 on Oct 4, 2014 |
# ? Oct 4, 2014 11:52 |
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If they had designed an actually good area instead of the Frigid Outskirts I would not mind damage or stamina drain over time. There'd have to be a way to nullify that, such as taking shelter or something during the blizzards and make the blizzards shorter and rarer. A blizzard-ridden Ghost town for instance could have been cool. I think the last couple pages each contained at least one post with suggestions on how to make that area less horrible. It's a missed opportunity. Really. Normally when people whine on about areas I silently accept that they are just worse at the game than I am but no matter if you steamroll through the enemies or have trouble with them, this area is so poorly executed. It's the Bed of Chaos of Dark Souls II. Except you can't cheese it by saving and reloading if you don't know exactly what to do.
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# ? Oct 4, 2014 12:13 |
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Man, so I just caved and got a controller (logitek f310) and this poo poo is arguably worse IMO, it feels like my character is 'sticking' to forward, diagonal left and right back diagonal and backwards... I know that was true and worse when I didn't have a controller but somehow it always gets me killed, plus speedy controllering just not happening with controller.
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# ? Oct 4, 2014 12:56 |
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The game's analog stick controls are a little bit wonky, the diagonals don't work all that well. I think there's a mod on the ds2 nexus to fix the dead zone but I don't know if it still works or ever did because I haven't tried it! edit: Apparently it's been put under moderation review meaning you can't currently download it from the nexus so welp CJacobs fucked around with this message at 13:00 on Oct 4, 2014 |
# ? Oct 4, 2014 12:58 |
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I'm using a Logitech F510 and I basically cannot ever jump attack or guard break. Better to stick to a 30 dollar afterglow xbox 360 controller I think.
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# ? Oct 4, 2014 13:15 |
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Huh. I use a Logitech controller too, and guard breaks and jump attacks have been nearly impossible for me to pull off as well. I didn't realize it was probably a controller issue. Can't really justify buying a new controller just for one game though.
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# ? Oct 4, 2014 14:05 |
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Cyberventurer posted:Huh. I use a Logitech controller too, and guard breaks and jump attacks have been nearly impossible for me to pull off as well. I didn't realize it was probably a controller issue. It's also in part due to the input being based on frames so you have less time to input it in the PC version. Unless they patched it. I can't pull Guard breaks off as reliably on PC with a X360 gamepad than on PS3
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# ? Oct 4, 2014 14:09 |
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There's something wonky with the range of some of the short swords. Two or three invaders were using some sword (no the DLC one) and the range on it always caught me off-guard.
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# ? Oct 4, 2014 14:47 |
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lordfrikk posted:There's something wonky with the range of some of the short swords. Two or three invaders were using some sword (no the DLC one) and the range on it always caught me off-guard. It's more their speed more than the range- the iffy netcode makes it so phantom slashes/phantom range happens a lot, and since straight swords are so fast alongside having a pretty recent wide/long hitbox, they tend to hit more often in the netcode conditions. The Drakekeeper Longsword has a really long and wide hitbox that tends to cause that, which is why it's so drat good (alongside all the other benefits it's got) Katanas are pretty much the same- I feel like they've got a bit more 'ghosting' ability though I can't really pinpoint why. Stuff like lances and rapiers can sometimes have it when directly poking at you directly onwards if you try to do a roll forward/back/backstep, but rolling even a bit to the side tends to avoid that chance for those phantom hits.
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# ? Oct 4, 2014 16:05 |
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Holy poo poo Aava at NG+4, you can only take two hits on the heaviest armor. That was a good fight.
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# ? Oct 4, 2014 16:12 |
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Sanctum posted:What have I been doing with my sorcerer this whole time not using the Blue Flame? It has crazy base damage and good INT scaling, plus the damage split is skewed towards INT meaning it benefits from the great magic weapon buff considerably more than a +10 magic-infused weapon. Even in the DLC where everything is highly resistant to magic I find I'm doing as much or more damage than regular +10 weapons. It cuts through non-DLC enemies like butter. Also you can cast yearn while 2-handing which is pretty nifty. Black Witch Staff for life. Speaking of, are either of the two staffs added in this dlc worth using? The one doesn't have scaling, cuts your casts by 50%, but buffs them. Without upgrading it seemed almost on par with my BWS +10. It's extremely fragile though. RBA Starblade fucked around with this message at 16:33 on Oct 4, 2014 |
# ? Oct 4, 2014 16:26 |
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IGgy IGsen posted:It's also in part due to the input being based on frames so you have less time to input it in the PC version. Unless they patched it. I've never noticed a difference between PS3 and PC.
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# ? Oct 4, 2014 16:26 |
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RoadCrewWorker posted:Does anyone know if ascetic-ing the bonfires makes the npc invaders come back? I want to show both the holy barrel knight and the "friendly" white ring knight off to someone else. If yes, which bonfires would those be? It does, because otherwise it would be completely impossible to grind some of them for drops (WHY IS THAT A THING) and I'm pretty sure that particular phantom is tied to the first bonfire.
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# ? Oct 4, 2014 17:46 |
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Are there other PvP hotspots than the Iron Keep bridge? I'm getting mighty tired of that place.
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# ? Oct 4, 2014 18:04 |
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clearly not a horse posted:Are there other PvP hotspots than the Iron Keep bridge? I'm getting mighty tired of that place.
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# ? Oct 4, 2014 18:16 |
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Well, I beat the DLCs. They were fun! I think the DLCs are probably some of the best content the game has to offer. There are a few crappy bosses (the repeat Smelter Demon, Covetous Demon) and a few crappy areas (Frigid Outskirts) but other than that I think they were nothing short of a fantastic addition to an already pretty great game! The extra story stuff the Ivory King DLC tried out was pretty cool even if it was a bit late to the party. Also, my shot I got of me beating the burnt ivory king was boss as gently caress so I'm including it here for posterity:
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# ? Oct 4, 2014 18:19 |
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Well I for one don't understand why I'm not seeing more people with dual daggers. What's up with that? Dual daggers are amazing for pve and pvp! With the stone ring, RoB and Flynn's ring, you will become more or less unstoppable! The regular daggers are best because they have high enough damage and 150 counter bonus. Also you can use them from the very beginning of the game and don't have to tear your hair out trying to farm them like the shadow daggers. Just start as a sorcerer, put two points in dex as soon as you get to Majula and take it from there. Make sure to use the L1, R1 combo, which gives you three hits in quick succession and will kill things, including other players, very quickly. Do it!!
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# ? Oct 4, 2014 18:19 |
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Because daggers are small and I must represent myself as big.
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# ? Oct 4, 2014 18:22 |
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I find it really weird that the standard Dagger is actually a fairly rare weapon. If you don't start with one (Sorcerer/Explorer do), there's only one in Things Betwixt, or as phantom drops on NG+ cycles. You'd think such a basic weapon would be sold by Lenigrast or Melentia.
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# ? Oct 4, 2014 18:26 |
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I haven't played since near early release but wouldn't it be a pain to constantly repair fast attack weapons like daggers or short swords in pve? Aside from the good old mace what are the best pve weapons for new/mid game chars these days?
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# ? Oct 4, 2014 18:27 |
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SHISHKABOB posted:Because daggers are small and I must represent myself as big. Daggers are small and end things very quickly; something I think more people should be ok with. edit: I'm playing on ps3, and haven't really had any durability issues. Might be more of a thing on pc, but there are fixes for that problem apparently. Stranger Danger Ranger fucked around with this message at 18:36 on Oct 4, 2014 |
# ? Oct 4, 2014 18:29 |
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pmchem posted:I haven't played since near early release but wouldn't it be a pain to constantly repair fast attack weapons like daggers or short swords in pve?
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# ? Oct 4, 2014 18:33 |
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Every time I pick up the Heide Spear I have a hard time putting it down. It does pretty good damage and pokes things dead from a distance.
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# ? Oct 4, 2014 18:35 |
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Estoc or Mace is the best early game weapon (and generally good in PvE all throughout). Slash is so incredibly lovely unless it's attached to a high AR weapon, and even then it's working in spite of being a slash weapon. Most of the enemies resist slash to the point that it's pointless to even try.
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# ? Oct 4, 2014 18:35 |
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Uh, that's not true at all. Slashing weapons do fine damage to everything but the super sturdy guys like Ironclads. Also Rapier is better than the Estoc due to its higher counter bonus.
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# ? Oct 4, 2014 18:38 |
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Tae posted:Estoc or Mace is the best early game weapon (and generally good in PvE all throughout). Slash is so incredibly lovely unless it's attached to a high AR weapon, and even then it's working in spite of being a slash weapon. Most of the enemies resist slash to the point that it's pointless to even try. That's a gross misrepresentation of the facts. You'll do fine with slash weapons, even if strike weapons are generally less resisted. For example, dual daggers will melt Smelter. Explain that, science!
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# ? Oct 4, 2014 18:41 |
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Pretty much every weapon is valid. The mace is poo poo in my opinion, though. It caused me more problems than it solved when I used it. But if you want something that reliably damages things you're good to go with a mace. I just hate its moveset. Both the Mace and Estoc are weapons I'd recommend as a weapon for caster builds because they are decent even without utilizing the scaling to its fullest. That's about the only time I use those weapons over others. IGgy IGsen fucked around with this message at 19:05 on Oct 4, 2014 |
# ? Oct 4, 2014 19:03 |
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Wait a minute. Everyone here is talking up daggers, but I thought they just got hit with a big nerf. What specifically was nerfed about them that they're still apparently so good?
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# ? Oct 4, 2014 19:06 |
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CJacobs posted:Also, my shot I got of me beating the burnt ivory king was boss as gently caress so I'm including it here for posterity: Kind of looks like he's doing a "this one's me" in death.
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# ? Oct 4, 2014 19:07 |
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Dual daggers get outranged and lose on trades pretty badly against other common stuff at the super high SM range so there's that, I guess. It seems like they've got a ton of recovery on their swings too due to how long the animation takes to attack- the startup is insanely fast, but if you can get them to commit to a swing you can destroy them for it- it's definitely worse than a straight sword swing's recovery because of the three separate swings they have to do every time they want to attack. The poor range on their running attack really hurts them, too. Then again, I might just be supremely biased towards straight swords and rapiers for PVP. The straight sword/rapier combo has yet to fail me in my endeavors. It seems like a lot of players swear by greatswords but I really don't know how they get around winnin' with that weapontype- it feels like you really can't be super aggressive with it without risking taking a shitload of damage.
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# ? Oct 4, 2014 19:10 |
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The good greatswords are the ones with the R2 poke, slash combo, you can hit confirm with it really easily and it deals a lot of damage. Also the plain 1hand R1 has a deceptively short recovery time.
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# ? Oct 4, 2014 19:16 |
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IGgy IGsen posted:Pretty much every weapon is valid. The mace is poo poo in my opinion, though. It caused me more problems than it solved when I used it. But if you want something that reliably damages things you're good to go with a mace. I just hate its moveset. Or you can use the Club, which is super underrated, but you need high Str for it.
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# ? Oct 4, 2014 19:17 |
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Hey so on my latest playthrough (dual daggers, incidentally) some crazy bullshit happened. The textures in the tiny cave between Heide's Tower of Flame and No-Man's Wharf decided not to load for some reason! I'm gonna agree with Lucatiel on this one.
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# ? Oct 4, 2014 19:36 |
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Buy PS4 controllers for your PC's people.
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# ? Oct 4, 2014 19:39 |
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Holy fuckin crap some of the Wharf's textures didn't spawn in either aaaagh my eyeeessss edit: It's like I'm staring into the ark of the covenant. CJacobs fucked around with this message at 19:46 on Oct 4, 2014 |
# ? Oct 4, 2014 19:40 |
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HAHAHAHAHAH those came back eh? Great job there.
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# ? Oct 4, 2014 20:02 |
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turtlecrunch posted:Kind of looks like he's doing a "this one's me" in death. His way of thanking you for offing him.
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# ? Oct 4, 2014 20:04 |
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CJacobs posted:Hey so on my latest playthrough (dual daggers, incidentally) some crazy bullshit happened. The textures in the tiny cave between Heide's Tower of Flame and No-Man's Wharf decided not to load for some reason! Looks like Super Mario Souls 3D World.
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# ? Oct 4, 2014 20:07 |
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# ? Jun 5, 2024 14:52 |
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Jaaam posted:Well I for one don't understand why I'm not seeing more people with dual daggers. What's up with that? Dual daggers are amazing for pve and pvp! With the stone ring, RoB and Flynn's ring, you will become more or less unstoppable! The regular daggers are best because they have high enough damage and 150 counter bonus. Also you can use them from the very beginning of the game and don't have to tear your hair out trying to farm them like the shadow daggers. Just start as a sorcerer, put two points in dex as soon as you get to Majula and take it from there. Make sure to use the L1, R1 combo, which gives you three hits in quick succession and will kill things, including other players, very quickly. Do it!! Because they're bad. Any good player will stomp you if you use them by having good physical defense and a weapon without a 3 inch range. They're neat at least!
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# ? Oct 4, 2014 21:17 |