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Squish
Nov 22, 2007

Unrelenting.
Lipstick Apathy

GuavaMoment posted:

Be sure to find all the mods to make the game shiny. And for the love of all that is holy do not use a mouse, get a joystick.

I used to play with a joystick, but they always ended up breaking eventually. I couldn't afford a badass set, but the ones I could afford were mid-range. I ended up having to use the mouse out of necessity. A little while back I borrowed a mate's high-end sim set and tried it out - I just couldn't go back to using a joystick.



al-azad posted:

Midway through the game you'll get a badass sword and from then on my entire inventory consisted of that, a rifle, and the cloak and sound dampening aug (been a while).

... (making the GEP gun useless)...

I've played through a few times and I tell you what - the GEP is never useless. (And yeah, I love to hack everything too). It's the greatest lockpick in existence, and smashes opens several locked items at once.

Bo-Pepper posted:

I'm looking to start Homeworld again. It's been years. I ran through the tutorial, have a basic idea of the controls again, but I recall way back constantly feeling like I was moments away from failure.

What are some things I should know that will keep me on a more even keel throughout?

Click here for the full 800x600 image.


* Research corvette tech the nanosecond you have access (same with everything really)
* Harvest every single crumb from a mission before you jump out, meanwhile any pending research can be running. If you have more than one research ship, multiple projects can run concurrently OR you can assign more than one ship to a project to speed it up. Be sure to have corvettes available before returning to Kharak.
* Anything less than 600,000 rescued souls is a failure. :colbert:
One way to do this is to have your scouts/interceptors annoy the enemy, while 3 pairs of corvettes come around behind and capture the enemy frigates (one will usually die to your assault). Also - have a couple of repair corvettes and send them to repair the one that's under attack as soon as they clear the dock.
* From there on, see image above. Not including the huge 150 or so sphere of ion frigates, I usually steamroll the endgame with about :
18 multi-ion frigates
7-8 heavy cruisers
20-25 destroyers
6+ carriers
10-15 resource collectors (2-3 of them native, the rest courtesy of the enemy)

* Ion array frigates are useless. Capture them anyway, but recycle them for RU
* Harvest the asteroids that you're not meant to harvest (asteroid dodging mission) by clicking your resourcers onto them manually (not just "go harvest" command)
* Minelaying ships can be used as a sort of artillery, by laying mines in just the right place and retreating them if the enemy pursues (right into an ambush, of course)

Missile destroyers are a pain to capture. You can do it by sacrificing lots of small ships or getting a larger one to soak up the missiles. Generally they're not worth the hassle, so building a few early on helps (you'll fill your available fleet numbers up real fast - and be unable to build them later on, if you're doing it right).

Never destroy a heavy cruiser. They take 5 corvettes to haul back, so 6 is good in case one gets nailed by the cruiser's turrets. Having a few repair corvettes following is a good measure.


ALSO - what FredMSloniker said. Especially the trigger point idea.

E: That reminds me about the adaptive difficulty. This is true, but it doesn't matter IF you're effective in your stealing. I end up with a juggernaut fleet that's unstoppable. The enemy's largest force can't mount anything more than tears and words of anguish as I assimilate their units into my collective, while hogging all the resources on the map, crushing their hope of any semblance of victory.

Squish fucked around with this message at 15:29 on Mar 26, 2010

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Dacke
Jun 29, 2006

Saw a couple of posts in the last few pages for Fallout 3 but they didn't really answer anything for me. Is there any real point to getting the themes for my house in Megaton? As far as I can tell they only give me a bunch of random items and make things look a little different. And I'm not really seeing the point of things like 'My Infirmary' either since sleeping in my bed seems to have the same effect. Maybe I'm missing something.

Also, it seems that I keep causing the npcs to run out of money whenever I go to sell all my junk. Do the ones in Megaton automatically get money back over a day or two or should I just find somewhere else to sell? Any particular items I find that I should hold on to? I just started this game for the first time a couple days ago so this is all new to me. And honestly the game itself seems massive.

Taerkar
Dec 7, 2002

kind of into it, really

A few of the themes, I don't remember which, can provide access to extra skillbooks.

My Infirmary can not only heal you, but restore limb damage (Don't remember if sleeping does that), remove your irradiation, and make random chems (mostly useless)

Shopkeepers will eventually regain their money.

Astfgl
Aug 31, 2001

Dacke posted:

Saw a couple of posts in the last few pages for Fallout 3 but they didn't really answer anything for me. Is there any real point to getting the themes for my house in Megaton? As far as I can tell they only give me a bunch of random items and make things look a little different. And I'm not really seeing the point of things like 'My Infirmary' either since sleeping in my bed seems to have the same effect. Maybe I'm missing something.

Nah, the themes just add junk. Like Taerkar said, some will provide the occasional skillbook or weapon, but it's nothing critical.

The infirmary is great because it'll heal radiation, which sleeping won't do. The lab set will cure addictions and make chems (not the infirmary, like Taerkar said), which is also handy but not critical. These are all services you can get at any doctor, but you're paying for the convenience of having them in your suite.

The workbench lets you build schematic items (like the Rock-It launcher, the deathclaw gauntlet, the bottlecap mine, etc.) and nothing else. The jukebox just plays GNR. The Nuka-Cola machine will convert regular Nuka-Cola into Ice-Cold Nuka-Cola (I think the HP bonus is doubled).

When money's tight, the only things I buy for my suite/house are the Nuka-Cola machine and the infirmary. Workbenches are pretty easy to find, especially if you saved Megaton, and so are doctors. And the themes are usually for later when you're swimming with caps and have nothing to spend them on.

Dacke posted:

Also, it seems that I keep causing the npcs to run out of money whenever I go to sell all my junk. Do the ones in Megaton automatically get money back over a day or two or should I just find somewhere else to sell?

Yeah, NPC merchants replenish their wares/money every couple days. Your best option, though, is to upgrade the traveling caravans (Hoff/Crow/Wolfgang/Harith) by talking to Uncle Roe in Canterbury Commons. It'll cost 200 then 500 caps for each merchant, but you'll drastically increase the amount of caps they carry. Once fully upgraded, Harith and Wolfgang will both routinely carry anywhere from 1200-1500 caps. Even Hoff will have close to 1000 caps after the upgrade, although he's definitely the worst one to upgrade.

If you haven't figured it out already, you can meet up with the caravans by waiting right outside the Megaton entrance (or, if you blew up Megaton, wherever you wind up when you fast-travel to the ruins) for an hour or two. One of the caravans will appear, and then you can just wait another 1-3 hours to force the next one to arrive.

Dacke posted:

Any particular items I find that I should hold on to?

Hockey masks, eyeglasses/sunglasses, pre-war books, scrap metal, Brotherhood of Steel holotags, and Nuka-Cola Quantum should all be hoarded. With the hockey masks and eyeglasses, you'll use them to repair some really handy unique items that you'll find. With the books, metal, holotags and Nuka-Cola, you can trade in those items to specific characters for special rewards. As such, even if you haven't started those quests, it's best to start collecting them immediately.

Other than that, you may want to keep a fission battery in your house because you'll eventually need it as part of a quest and it may be difficult to track down on short notice.

Dacke posted:

I just started this game for the first time a couple days ago so this is all new to me. And honestly the game itself seems massive.

Don't worry--the game is remarkably playable no matter what style you choose. That being said, you'll want to get your lockpick/science and repair skills to 90 ASAP.

Some other general tips:
- Never raise a skill above 90, and never raise a stat above 9. Skill bobbleheads give you a +10 bonus, and stat bobbleheads give you a +1 bonus, meaning that if you raise a skill past 90 or a stat past 9, you've wasted those points.
- Intelligence is the most critical skill because it controls how many skill points you have at each level-up. The higher your IN, the more points you get. Agility is the second-most-important skill because it controls how many action points you have to spend in VATS.
- When hacking computers, there are freebies hidden in the code. Look for completed, matching brackets: (), {}, <> or [] but not )) or ][ or [}. Sometimes the brackets will be well hidden and they'll contain code like this: $)[)%^$#&@%]$. Anyway, in that example, if you were to click on the first square bracket (and remember, this trick only works by clicking on the first of the two completed brackets) then you get a freebie, which will either replenish your allowance of guesses or remove a single dud from the list. The higher your science skill, the more bracket tricks you can find in the code, and after a certain point there will be more bracket tricks than actual guesses, making hacking a breeze.
- When you run into a locked safe, 90% of the time there will be a nearby terminal that can be hacked to unlock the safe. If you're canny, you can get double the XP by first unlocking the safe and then hacking the terminal. (You can also hack the terminal first, then unlock the safe, just be sure you don't click the "Disengage lock" option when you hack the terminal).

And lastly, you'll want to bookmark this site: http://fallout.wikia.com It will tell you everything you need to know and more. Especially useful if you're playing on a console as it'll warn you of possible bugs and their workarounds. And if you're playing on a PC, it'll tell you all the crazy poo poo you can do with the console.

Astfgl fucked around with this message at 16:42 on Mar 26, 2010

Dacke
Jun 29, 2006

Astfgl posted:

:words:

Wow, thanks awesome info.

I didn't blow up the town, so Ive got my house in Megaton. I think I drank all the Nuka Cola Quantum and sold all the hockey masks so far though. :( The books, tags, and scraps I've kept. I'll start keeping an eye on the caravan now too. The hacking info was great..

I was just trying to escort a few marines from a rooftop and they all died but it was almost impossible for me to keep them alive. At least I got a nice minigun out of it.

e: also I guess I should start working my lockpicking to 50 now since a lot of locks seem to require it

Dacke fucked around with this message at 17:23 on Mar 26, 2010

Astfgl
Aug 31, 2001

Dacke posted:

I was just trying to escort a few marines from a rooftop and they all died but it was almost impossible for me to keep them alive. At least I got a nice minigun out of it.

I thought that was the quest that needed a fission battery, but I guess I was wrong. You'll need 6 of them if you have Point Lookout installed, though.

Dacke posted:

e: also I guess I should start working my lockpicking to 50 now since a lot of locks seem to require it

Yeah, the sooner you boost your science/lockpick the less XP you'll miss out on (unless you really feel like backtracking through dungeons you've already explored). Also, having a high lockpick/science will just make the game easier in a lot of places. Many times, you'll run into hard/very hard locks that'll force you to make some serious, lengthy, monster-filled detours if you're unable to pick them.

Other things that spring to mind are:
- Once you've upgraded him, Crazy Wolfgang will have the highest base repair skill (75) in the game, making him your best choice to repair items you can't find parts for. I believe you can reverse-pickpocket a repair-boosting piece of clothing onto him (Vault utility suit, Robco jumper, etc.) to increase the skill even higher.
- Generally speaking, you should immediately steal, repair and sell everything that isn't nailed down. However, ammo items (like missiles and mini-nukes) are weightless, so it's a good idea to hold onto these until your barter skill increases through skill-books and items you find. Since they're weightless, there's no reason not to keep them until you can get the best possible price.
- If you're having real trouble with the enemies in the game, turn the difficulty down or get yourself a follower. Dog is the easiest to get by finding the scrapyard NE of Big Town.
- The subway tunnels are so loving stupid, but you can only put them off for so long. Personally, I like wandering around the wilderness until at least level 10 before I start venturing into the city. Just because once you're in the city, it's really hard to leave on a whim as there are almost always enemies around, making fast travel impossible. Also, those enemies are usually super mutants on the upper floors of buildings, making them really difficult to take out unless you have excellent aim, good weapons, and a high sneak score.

Dacke
Jun 29, 2006

Astfgl posted:

I thought that was the quest that needed a fission battery, but I guess I was wrong. You'll need 6 of them if you have Point Lookout installed, though.

Yeah, it does need a fission battery, but they sent me back to go get one from a storage room so I didn't really need to bring one. I'll keep the ones I find from now on though.

And thanks for the repair info. Not really having too much difficulty going solo at the moment, but I will say that using VATS with a minigun is horrible, I'm better off just taking potshots at the super mutants with it, and the only reason I use it is because the ammo is so plentiful right now.

Also, yeah, the subways really suck.

Taerkar
Dec 7, 2002

kind of into it, really

Actually, I think the traveling armor vendor has the highest repair once upgraded at 85%.

Also, the Quantum drinks are used in the nuka-grenade schematic.

Astfgl
Aug 31, 2001

Taerkar posted:

Actually, I think the traveling armor vendor has the highest repair once upgraded at 85%.

Fallout wiki says Crow can be pumped to a maximum of 65 (79%), Harith can be pumped to 70 (82%), and Wolfgang to 75 (85%). I'm not saying the wiki is infallible, but it's generally fairly reliable.

Astfgl
Aug 31, 2001

Dacke posted:

using VATS with a minigun is horrible, I'm better off just taking potshots at the super mutants with it, and the only reason I use it is because the ammo is so plentiful right now.

If you're playing with miniguns, then it's likely you've invested in Big Guns, which is fine, but they're notoriously scattershot. It will eventually be worth investing points in Energy Weapons (the sooner the better), and once you've done that make sure you complete the Replicated Man quest in such a way that you get A3-21's Plasma Rifle. The nice thing about most energy weapons is that their spread (i.e., how far the bullets will deviate from the target over a distance) is usually close to zero. The closer to zero the spread of a weapon is, the more accurate it is. Sniper rifles, Ol' Painless, laser rifles, the Alien Blaster, and laser pistols all have a spread of 0. A3-21's Plasma Rifle has a spread of 0.3. For reference, the basic minigun has a spread of 2, assault rifles have a spread of 1.3, and shotguns have spreads of 3, 5, and 7 (for combat, double-barrelled and sawed-off versions, respectively).

Dacke posted:

Also, yeah, the subways really suck.

This might help. I definitely printed off a copy for myself, and it's been invaluable:


Click here for the full 927x939 image.


Edit: Sorry about the doublepost.

Astfgl fucked around with this message at 19:31 on Mar 26, 2010

Taerkar
Dec 7, 2002

kind of into it, really

Ah yeah, that's the number I was thinking of.

Also, one thing to keep in mind for Miniguns and other burst-fire weapons (or multiple projectile weapons like the Metal Blaster from the Pitt) is that some perks that give bonus damage, two of which are from Point Lookout, are much more powerful for those weapons because it applies per-projectile, not per burst.

enigmahfc
Oct 10, 2003

EFF TEE DUB!!
EFF TEE DUB!!
I just picked up Assassin's Creed 2. Anything I should be aware of before I get neck deep in this game?

Heliotrope
Aug 17, 2007

You're fucking subhuman

enigmahfc posted:

I just picked up Assassin's Creed 2. Anything I should be aware of before I get neck deep in this game?

Upgrade the villa as much as you can as soon as you can.

al-azad
May 28, 2009



Trying to clear out my backlog, what's a shorter game? Darksiders or Deadly Premonition and what should I absolutely know about the latter?

Bloodcider
Jun 19, 2009

al-azad posted:

Trying to clear out my backlog, what's a shorter game? Darksiders or Deadly Premonition and what should I absolutely know about the latter?

Can't speak for Darksiders, but DP took me 30 hours and I only did half the side quests.

I'll spoiler tag the items in case you want to be surprised:
- The prologue is kinda poo poo and doesn't really give a good impression of what the rest of the game will be like. Also, difficulty achievements don't stack, so go ahead and play on Easy. Nobody will judge you.

- You can blow off appointments, it doesn't matter. That's just the time frame in which you have to do them, you can do them any day you feel like. You can smoke cigarettes to advance time faster.

- You can bodyslam through doors by running at them and hitting the open button.

- You can eat meals and have drinks at the bars to stave off hunger and sleep for longer than scarfing down food items.

- Pressing Start can skip the annoying little animations like getting in/out of a car, generic Hello dialogue from people, etc. It ALSO skips cutscenes and car dialogue, so don't try to pause that poo poo.

- You can unlock several overpowered infinity ammo guns over the course of the game. In Episode 1 you should take the time to drive around the map and collect all 7 bones. In Episode 2 you'll encounter a character who will steal the bones you have. Retrieving the bones will earn you a infinity 4-shot magnum. You can then give the bones to someone else for their sidequest, and go and fetch a infinity flamethrower The clerk at the Milk Barn store also sells "Spirit Maps" which are just combat challenges, and they net you an infinity SMG and then a infinity shotgun. Replaying otherworld sections can earn you extra swag too.

- Do both of George's sidequests to unlock a fast travel radio. *I haven't actually done this, am not liable if this isn't accurate.

- Do the darts challenge at the SWERY bar to earn a sweet weapons bag that allows you to carry more than just 4 weapons at once

- If you do both Jack and The General's sidequests, you can unlock York's ride which is awesome. Also, The General will upgrade your cars, or you can just buy fancy sports cars from him. You can only do their sidequests once per chapter. So visit them once a chapter.

al-azad
May 28, 2009



And here I was hoping DP would be a straightforward Silent Hill clone. I'll save it for a lazy day.

Brinstar Brew
Aug 8, 2007

Who's the guy in the Victorian diving apparatus?
Anything for torchlight? It's 75% on steam this weekend :3:

Deep Winter
Mar 26, 2010
Welp, just bought Touchlight off steam. Any tips?


Fake edit:

Brinstar Brew posted:

Anything for torchlight? It's 75% on steam this weekend :3:

Ahahaha, you human being. Okay, any tips for the two of us?

a glitch
Jun 27, 2008

no wait stop

Soiled Meat

Deep Winter and Brinstar Brew posted:

Torchlight

There are three mods that will make Torchlight a lot more fun, and you can download them via Torchleech, which is basically a mod manager.

Anyway, the three mods are:
- Potions Stacksize mod: lets you keep up to 200 potions of a single type in a single inventory slot.
- Items Always Identified: When you pick up an item, it's automatically identified so you don't have to bother with Identify scrolls (which just take up more space and cost money).
- Finally, The Total Respec mod: This adds various potions to the general item store that let you repec a character however you like, so you don't have to worry about loving up your characters growth.

There's a list of good mods in the Torchlight thread which are worth checking out, but I'd only consider the 3 I mentioned to be 'essential'.

Finally, if you've played an action RPG of any kind before, then pick Hard for your first character. I found Normal to be too easy when I first tried it, and that's coming from someone who had never played a game like Torchlight unil... well, Torchlight.

Draile
May 6, 2004

forlorn llama
Has there been any news about the OSX version of Torchlight?

Bo-Pepper
Sep 9, 2002

Want some rye?
Course ya do!

Fun Shoe

Deep Winter posted:

Touchlight


:quagmire:

Vidaeus
Jan 27, 2007

Cats are gonna cat.

enigmahfc posted:

I just picked up Assassin's Creed 2. Anything I should be aware of before I get neck deep in this game?

I need a tip for this game. I played Assassin's Creed 1 and while it was OK, I never finished it because everything you do in the game was so repetitive. I wanted to like it but just couldn't. Will I find the same thing with the sequel?

KingShiro
Jan 10, 2008

EH?!?!?!

Vidaeus posted:

I need a tip for this game. I played Assassin's Creed 1 and while it was OK, I never finished it because everything you do in the game was so repetitive. I wanted to like it but just couldn't. Will I find the same thing with the sequel?

No, forget AC1 even existed.

Rush Limbo
Sep 5, 2005

its with a full house
Yeah, Assassin's Creed 2 is leaps and bounds above 1 in every possible way. The only real reason to play 1 is to see how much better 2 is.

champagne posting
Apr 5, 2006

YOU ARE A BRAIN
IN A BUNKER

Ddraig posted:

Yeah, Assassin's Creed 2 is leaps and bounds above 1 in every possible way. The only real reason to play 1 is to see how much better 2 is.

That's like saying you should eat poo poo only to properly enjoy the rich full flavor of leaves.

Uncle Kitchener
Nov 18, 2009

BALLSBALLSBALLSBALLS
BALLSBALLSBALLSBALLS
BALLSBALLSBALLSBALLS
BALLSBALLSBALLSBALLS

Lemmi Caution posted:

Deus Ex Invisible War

If I get the Hack computers illegal biomod, am I forced to hack every computer in the game even when unnecessary, or am I missing something? There doesn't seem to be any way to turn the fucker off.

You might want to trade it for the invisibility biomod later on, since it'll become useful once you meet up with the Illuminaty or those Templar fuckers. They are a real pain in the rear end.

Also, taking the strength tonic (I think it's in the fifth or the sixth slot, marked by a bicep) would expand your inventory space.

Yeah, this game is kinda bullshit.

What the Snap
Dec 7, 2003
Classic.
Sorry if this has been asked before (can't search and this is a 100-page thread), anything I should know about Fallout 3 on the 360? Haven't really started it but it seems like a game I could really screw up before I even get going.

Crumbletron
Jul 21, 2006



IT'S YOUR BOY JESUS, MANE

What the Snap posted:

Sorry if this has been asked before (can't search and this is a 100-page thread), anything I should know about Fallout 3 on the 360? Haven't really started it but it seems like a game I could really screw up before I even get going.

There is literally a post about Fallout 3 on this very page.

e: :c00lbert:

Crumbletron fucked around with this message at 01:33 on Mar 29, 2010

Pole of Mars
Aug 19, 2008

A wop bop a loo bop a lop bam boom

What the Snap posted:

Sorry if this has been asked before (can't search and this is a 100-page thread), anything I should know about Fallout 3 on the 360? Haven't really started it but it seems like a game I could really screw up before I even get going.

You could've at least checked the page you posted on.

e: bah!

Sleepy Water
May 20, 2007
Home for many centuries to a dreadful dynasty of vicious vampire ducks.

Slio9 posted:

So I picked up a copy of Tales of Destiny over the weekend and am going to get a start on it tonight. Checked the Wiki and didn't see anything, so I thought I'd ask, anything I should know, things missable, or odd quirks or the like?

I'm just going to start on Tales of Destiny too and I didn't see this answered; any ways I can screw myself over or can I just play however I want? I've played Symphonia and really liked it (especially the affection system), but don't have any experience with the rest of the Tales series.

Boris the Blade
Jun 10, 2005
The Bullet-Dodger
Any tips for Uncharted 1? Getting a PS3 soon and Uncharted ha constantly had my attention.

I hear the melee combat isn't as good as in 2. However, I see there are varieties of melee.

Any suggestions?

The Supreme Court
Feb 25, 2010

Pirate World: Nearly done!
Fallout 3: Get Repair, small arms and lockpick. You can't screw up if you do this (though it's difficult to screw up your character at all). Don't read anything else; the fun in the game is discovering stuff.

A Real Happy Camper
Dec 11, 2007

These children have taught me how to believe.
Also, after you've beaten the game once, do an unarmed/explosives character, it's fun as hell.

Perfect Potato
Mar 4, 2009

The Supreme Court posted:

Fallout 3: Get Repair, small arms and lockpick. You can't screw up if you do this (though it's difficult to screw up your character at all). Don't read anything else; the fun in the game is discovering stuff.

Fallout 3: Focus on repair, small arms and lockpick at first, then max out everything through skillbooks and bobbleheads and get all 9's or 10's in stats if you have Broken Steel. It's insanely easy if you have an 8 or 9 in intelligence at the beginning. Perks too, I was basically taking whatever in the Broken Steel upper levels since I had all the good ones already.

SiKboy
Oct 28, 2007

Oh no!😱

Perfect Potato posted:

Fallout 3: Focus on repair, small arms and lockpick at first, then max out everything through skillbooks and bobbleheads and get all 9's or 10's in stats if you have Broken Steel. It's insanely easy if you have an 8 or 9 in intelligence at the beginning. Perks too, I was basically taking whatever in the Broken Steel upper levels since I had all the good ones already.

To be honest, I wouldnt advise people to try to max out their character on their first run through, because then that means they have to hunt down the bobbleheads, and frankly most people will need a guide for that.

Just play the game, enjoy it, and accept that you will not see everything on your first playthrough. Hell, I've played through the game 3 times with different characters up to level 30 and I still havent seen everything.

What hasnt been mentioned on this page is that its possible to sequence break the main quest:


To avoid sequence-breaking do the story quests up until you talk to three-dog in person. Or at least dont go exploring the three mentioned locations rivet city, jefferson memorial and casey smiths garage. If you do then you miss out on a helpful encounter on the way to meet threedog. Specifically: If you skip over meeting three-dog and sequence break his part of the main quest then you dont meet up with lyons pride on your way to GNR, and have to fight the behemoth on your lonesome without the benefit of a looted fat man

If you are considering buying the DLC, Broken Steel lifts the level cap from 20 to 30 and prevents the game from ending when you complete the final storyline mission so you can freeroam, its pretty good. Point Outlook is very fun and quite challenging high level content (seriously, level 20+ would be recommended). Those are the 2 best ones. The Pitt is decent, Anchorage is linear as hell but with game-breaking rewards, and Mothership Zeta is frankly tedious.

General fallout 3 hints:


1) Dont try to be a jack of all-trades. If you try to do melee AND energy weapons AND big guns AND small guns you will spread yourself too thin. Pick maybe 2 combat skills to specialise in. Small guns are the most powerful/plentiful near the begining of the game, energy weapons take over around the two thirds mark.

2) I would NOT recommend either unarmed or melee for your first play through. If you want to give either of them a go, you want to also boost stealth to get close enough to enemies, and you NEED a back-up combat skill (most people go explosives) because there are the occasional enemies that you just cant reach.

3) The tutorial starts with you as a baby, but you dont need to worry about any decisions you make until Amata wakes you up with news about your dad. At that point, if you want to have all options open to you, try to get out of the vault looting everything you can carry and WITHOUT killing the overseer on the way. If you do kill him its not a huge deal, but a later quest has fewer possible outcomes.

4) If you are wanting all the bobbleheads (or just some free skill points) On your way out of the vault, you may want to grab the medicine bobblehead from your dads desk . If you dont, you only get one other chance to get it in the game. If you are wanting to get all the bobbleheads, you NEED to get that one either during the initial escape or the trouble on the home front quest. The only other permanently missable one is in raven rock . You only get one chance to get that one. Or technically if you blow up megaton without getting the bobblehead from lucas simms house.

5) Dont bother taking the perks that give you +10% experience (swift learner). There is more than enough content in the game to have you hitting the level 20 (30 with broken steel) level caps without them. Similarly, I personally find the perks that give you +5 to 2 skills to be a waste of time. On the other hand, the perks that give extra skill points every level or everytime you read a book (Educated and Comprehension) are well worth taking as soon as possible.

5) The game autosaves just before you leave the vault, and lets you change all your skills and stats, how you look, everything. If you want another playthrough, just load that save and make changes and off you go.

6) Lockpicking and Science are both important if you want all the loot. Speech lets you bypass a few minor bumps, and get better rewards, but isnt vital. Similarly Barter. Repair is important, unless you are running an unarmed character.

Hank Morgan
Jun 17, 2007

Light Along the Inverse Curve.
Deus Ex. I've finally decided to do a stealth/no kills/no offensive actions run on realistic. I'm just about to start Lebedev's airfield but are there any tips on how to handle some later encounters such as Walton Simons, Anna Navarra and Gunther without getting blood on my hands. I'm guessing running like a coward will work for the most part.

al-azad
May 28, 2009



Hank Morgan posted:

Deus Ex. I've finally decided to do a stealth/no kills/no offensive actions run on realistic. I'm just about to start Lebedev's airfield but are there any tips on how to handle some later encounters such as Walton Simons, Anna Navarra and Gunther without getting blood on my hands. I'm guessing running like a coward will work for the most part.

You have to kill Anna and Gunther to continue. Anna's last encounter is in UNATCO when you're escaping and Daedalus won't open the door until you kill her. You can't complete the one part in Paris without accessing a computer that Gunther conveniently blocks. You may be able to avoid Simons in Area 51 but I'm not 100% positive on that. I'm pretty sure if you tranq all three characters their killswitch activates and they blow up so your best bet is to simply use Anna and Gunther's kill words (thus you don't "dirty" your hands) and avoid Simons in Area 51.

Rabhadh
Aug 26, 2007

al-azad posted:

You have to kill Anna and Gunther to continue. Anna's last encounter is in UNATCO when you're escaping and Daedalus won't open the door until you kill her. You can't complete the one part in Paris without accessing a computer that Gunther conveniently blocks. You may be able to avoid Simons in Area 51 but I'm not 100% positive on that. I'm pretty sure if you tranq all three characters their killswitch activates and they blow up so your best bet is to simply use Anna and Gunther's kill words (thus you don't "dirty" your hands) and avoid Simons in Area 51.

No I don't think you can avoid Simmons, he comes running right at you at the underwater cavern part and the doors are locked until you kill him. Although like yourself, I'm not sure because I've never seen it done any other way. This is Deus Ex though so I wouldn't be suprised (quite happy infact) if I'm wrong.

Ornamented Death
Jan 25, 2006

Pew pew!

al-azad posted:

You have to kill Anna and Gunther to continue. Anna's last encounter is in UNATCO when you're escaping and Daedalus won't open the door until you kill her. You can't complete the one part in Paris without accessing a computer that Gunther conveniently blocks. You may be able to avoid Simons in Area 51 but I'm not 100% positive on that. I'm pretty sure if you tranq all three characters their killswitch activates and they blow up so your best bet is to simply use Anna and Gunther's kill words (thus you don't "dirty" your hands) and avoid Simons in Area 51.

It's possible to avoid killing Anna at UNATCO. If you're lucky, you can toss a grenade and get her to run back through the locked door, at which point you run past her and leave. Gunther will even say something about you not killing her when you run into him later.

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SpazmasterX
Jul 13, 2006

Wrong about everything XIV related
~fartz~

al-azad posted:

Trying to clear out my backlog, what's a shorter game? Darksiders or Deadly Premonition and what should I absolutely know about the latter?

Darksiders is a 15-20 hour game.

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