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Morpheus posted:Talking about Small City, the same guy has a game called Town Center. There's actually a solo mode of it available online here that I've been playing and I must say...I'm just absolutely terrible at it. Take a look at the leaderboard and try to figure out how the guy got where he was going. After that it's pretty much luck of the draw.
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# ? Jul 21, 2016 21:09 |
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# ? May 28, 2024 13:50 |
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Machi koro with expansion is legit the only game I walked out off half way through a game.
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# ? Jul 21, 2016 21:34 |
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Tekopo posted:Machi koro with expansion is legit the only game I walked out off half way through a game. I was lucky enough that friends liked the game and I sold the game and expansion to them immediately. What a waste, sigh.
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# ? Jul 21, 2016 22:09 |
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I will apologize again for my enthusiasm on Machi Koro back before it came out in the US. It took me way to many plays to realize how poo poo it was.
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# ? Jul 21, 2016 22:14 |
Tekopo posted:Machi koro with expansion is legit the only game I walked out off half way through a game. I was forced to sit near a game being played and really, really wanted to do the same, 12 year old playing be damned. Crackbone posted:I will apologize again for my enthusiasm on Machi Koro back before it came out in the US. It took me way to many plays to realize how poo poo it was. The base game really isn't *awful*. It's just not any good. ...well okay, if we're using Splendor as the baseline, yeah, it rates a solid amount below it so I guess it's pretty bad.
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# ? Jul 21, 2016 22:16 |
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i dunno i've had fun with machi koro the two times i've played it edit: so i guess i havent played it enough to figure out its poo poo
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# ? Jul 22, 2016 01:48 |
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I don't get the hate for it either. It's not a top tier game, but it's not offensive in any way whatsoever, and makes a great family/gateway game. It's a million times better than slogging through Catan.
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# ? Jul 22, 2016 01:50 |
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I've played it about half a dozen times, but haven't ever stumbled on the (apparently) broken convenience store strategy. Playing like that, it's a fairly fun filler game that combines a decent amount of luck with some light strategy. I wouldn't want to play it twice in one night, though.
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# ? Jul 22, 2016 01:55 |
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Bottom Liner posted:I don't get the hate for it either. It's not a top tier game, but it's not offensive in any way whatsoever, and makes a great family/gateway game. It's a million times better than slogging through Catan. The one time I played it (with expansion), it took freaking three hours. So yeah, never again. (I love several hour games that have the depth and complexity to justify that kind of play length, but Machi Koro is almost certainly supposed to be a 30 minute game, not a 180 minute game.)
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# ? Jul 22, 2016 02:00 |
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Machi Koro is like if we took the bad parts of Settlers and mixed with with a kinda hosed up tableau builder / center market deckbuilder (depending on the expansions/variants). It's not wretched, but I really cannot imagine a situation in which I could choose to play it. If I wanted something out of control and random, I'll just play King of New Tokyo or one of the Coup-likes and it will be over faster.
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# ? Jul 22, 2016 02:29 |
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Machi Koro is absurdly bad, maybe the worst design to get any hype in the last few years. Just thinking about it makes me a little angry.
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# ? Jul 22, 2016 02:32 |
The main problem I have with Machi Koro is that it has the depth of a 15 minute game, but easily stretches to an hour (or more?).
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# ? Jul 22, 2016 02:45 |
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I've played it quite a bit and never had a game go near an hour. Mostly 2 player, some 3.
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# ? Jul 22, 2016 03:03 |
Bottom Liner posted:I've played it quite a bit and never had a game go near an hour. Mostly 2 player, some 3. The couple times I played was with 4, so I think that's a factor.
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# ? Jul 22, 2016 03:09 |
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GrandpaPants posted:The couple times I played was with 4, so I think that's a factor. I was about to say the same thing. BGG says it's best with four, and that seems crazy to me. I've only played 2 player and I could not keep any meaningful amount of money for any length of time, I can't imagine having 2 more players stealing everything. Also, the added downtime of waiting for the other players adds literally nothing.
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# ? Jul 22, 2016 03:12 |
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Shame to hear about Machi Koro. The artwork looks pretty and pretty artwork tends to catch my eye for most games (it's why I have Dixit and Tokaido). Otherwise, in my group, we already have a copy of Castles of Mad King Ludwig. Is Suburbia just a reskin, or is it different enough to be worth buying/trying out?
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# ? Jul 22, 2016 04:02 |
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YF19pilot posted:Otherwise, in my group, we already have a copy of Castles of Mad King Ludwig. Is Suburbia just a reskin, or is it different enough to be worth buying/trying out? Suburbia actually came first, so it's not a "reskin" per se, but Castles changed up a few minor mechanics in how the distribution of tiles and market pricing works. YMMV as to whether it's different enough to justify owning both, but certainly would suggest trying it if you enjoy Castles.
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# ? Jul 22, 2016 04:15 |
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Don't know if I should ask here or the kickstarter thread,but the millennium blade Kickstarter is ending soon and in still on the fence on whether to back it. No one in my area has it so I don't have first hand experience with it. It looks like setup and cleanup could take a while and is a table hog, still not sure on the gameplay, then there's the price of it. Can anyone chime in with their experience? Also I backed Yokohama and I'm now eyeing Guilds of London and I'm afraid they are similar, at least superficially.
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# ? Jul 22, 2016 04:49 |
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It's a really good and unique game with tons of variable setup and replayability. It also works well at all player counts. Definitely back it.
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# ? Jul 22, 2016 05:29 |
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Bottom Liner posted:I've played it quite a bit and never had a game go near an hour. Mostly 2 player, some 3. We played with 6, I think. Which is supposedly supported but dear god, never ever do it. I don't think I'd be that interested in it at 15-20 minutes but I might be willing to play it again if that had been my introduction.
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# ? Jul 22, 2016 05:41 |
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Bottom Liner posted:It's a really good and unique game with tons of variable setup and replayability. It also works well at all player counts. Definitely back it. As a counterpoint, I found Millennium Blades a little lacklustre. For a game about playing a competitive CCG it doesn't feel like there's all that much interactivity - just finding the best combos of cards and getting them out there. The cards that do actually mess with other players are unlikely to get you points yourself, and all players start with a 'deck protector' that cancels an opponent's attack, meaning you'll usually need at least two attack cards to know you'll be able to get through to your opponents, weakening your potential combo further. It's a pretty good game all the same though, and if the idea sounds intriguing to you then go for it.
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# ? Jul 22, 2016 06:22 |
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Yeah, if you want a game that plays like a CCG with dueling card game mechanics, that's not at all what you'll get. It's a wholly unique experience that is something new as opposed to a CCG in a box like it was kinda marketed as.
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# ? Jul 22, 2016 06:27 |
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Second question then, do I go all in and grab everything($110 total), or just the base? A sane person would say just the base for a game sight unplayed. Maybe just the minis add-on with the base? As it seems the set rotation will be purchasable latter on.
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# ? Jul 22, 2016 07:00 |
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I played it and had good fun with it, but it's somehow not actually that complicated and yet I still managed to get like every rule wrong at least once. I don't know what the word for that is, but it's kind of a pain for the first game. They do this really dumb thing that will confuse every player where they tried to keyword types of actions so you didn't have to remember the action, but the keywords used will just baffle everyone. "What's the Anvil Drop action?" has actually become something of a running joke at the table because of it. like the second most confusing thing is explaining to your players that every single wad of bills is worth the amount on just one of the bills, not every individual bill is worth that and no for god's sake don't unwrap the bastards that took ages to set up etc etc It's a pretty unique kind of game though, blending a real-time and turn-based style of play with fairly literal deck-building to create something not quite like anything else I've really ever played. It's worth a look, for sure.
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# ? Jul 22, 2016 07:03 |
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Bottom Liner posted:Yeah, if you want a game that plays like a CCG with dueling card game mechanics, that's not at all what you'll get. It's a wholly unique experience that is something new as opposed to a CCG in a box like it was kinda marketed as. I heard D. Brad on a podcast recently talking about his inspiration for the game. Apparently he was addicted to a mobile ccg that was by his own admission a terrible game. When he realized he just liked opening new packs, he decided to make a game that focused on capturing that experience.
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# ? Jul 22, 2016 07:36 |
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Yeah, it does a great job of capturing the meta-game of CCGs in the buying/collection/deck building, and the "tournaments" are a fun hand management/point scoring puzzle.
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# ? Jul 22, 2016 07:47 |
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Played second game of the voyages of Marco Polo yesterday, learned I got an important rule wrong (small cities give their bonus every round.) I liked the game even more with 3 and on the second play through. Played as Matteo and got a lot of use out of all the extra contracts and made it to 3 of my destination cities, plus got to Beijing before anyone else. I think though that I could have been stopped if the new player was more aware of his ability to gently caress everyone up with his ability to place a 6 on the khans favor (ofc it's not nearly as good an action for that character considering how much use they get out of the bazaar.) Game is great and continues to impress.
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# ? Jul 22, 2016 08:20 |
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Gloomhaven sounds cool, I hope I remember it exists in the future when I go to buy games. Assuming it is, in fact, cool once people get their hands on it.
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# ? Jul 22, 2016 09:22 |
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Is there a board game trading/selling thread on SA anymore? Pokes around here and SA mart and couldn't find one. Someone gave me Terra Mystica and I haaaaate it.
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# ? Jul 22, 2016 09:36 |
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The Mantis posted:Is there a board game trading/selling thread on SA anymore? Pokes around here and SA mart and couldn't find one.
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# ? Jul 22, 2016 09:38 |
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Played my first game of Isle of Skye yesterday, and it was great. Easy to learn, but lots to think about each round. AP prone player made the game a bit longer, but it still went by quite fast. It will never get the magical highs of some of the events of Pandemic Legacy, but it will probably be played for years onward, and I think it might be my go to for inexperienced players.
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# ? Jul 22, 2016 12:20 |
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http://icv2.com/articles/news/view/35046/asmodee-acquiring-f2z-entertainment X-wing, Catan, Ticket to Ride, Pandemic, Carcassonne. All under one roof.
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# ? Jul 22, 2016 13:41 |
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All will be consumed The good news is that Asmodee hasn't exactly ruined anything yet other than slightly raising prices on online resellers and trying to push in-store events.
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# ? Jul 22, 2016 14:00 |
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Quixotic1 posted:Second question then, do I go all in and grab everything($110 total), or just the base? A sane person would say just the base for a game sight unplayed. Maybe just the minis add-on with the base? As it seems the set rotation will be purchasable latter on. Why not just buy the base game from a store right now? It's a lot cheaper and you don't have to wait. CSI and MM have it in stock. So does Amazon for a little more, but still less than the kickstarter price.
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# ? Jul 22, 2016 14:11 |
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https://boardgamegeek.com/boardgame/171233/big-book-madness is a good game. It's kind of Harry Potterish in theme which is great for getting people into tabletop that maybe grew up with Harry Potter. The art is adorable. It's puzzle solving using very stripped down deck building/character leveling. The game feels very balanced and every group I've played it with has loved it.
Harvey Mantaco fucked around with this message at 18:04 on Jul 22, 2016 |
# ? Jul 22, 2016 14:16 |
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Crackbone posted:I will apologize again for my enthusiasm on Machi Koro back before it came out in the US. It took me way to many plays to realize how poo poo it was. You got me with this In all honesty it is a cute breezy game the first few times through. My group loves rolling dice and moving cards and chips around so it was a big hit at first. The problem is that it isn't remotely balanced and even more importantly there is zero game to game variety. So we added the expansion hoping that the new cards and extra landmarks would flesh out the game and instead it made it even more random and un-loving-playable.
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# ? Jul 22, 2016 15:57 |
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I'm giddy with excitement. My name is listed among the play testers for the Dead of Winter expansion. Time to go buy a game I'll probably not ever play (because I don't really care for zombie theme anything).
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# ? Jul 22, 2016 16:39 |
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Quixotic1 posted:Second question then, do I go all in and grab everything($110 total), or just the base? A sane person would say just the base for a game sight unplayed. Maybe just the minis add-on with the base? As it seems the set rotation will be purchasable latter on. There really is no reason to buy the expansions off the bat - the base game has a ludicrous amount of cards (700?), and you're only supposed to use maybe a third of them for any given game.
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# ? Jul 22, 2016 17:09 |
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Guy A. Person posted:You got me with this Machi Koro is the most requested game at my game nights other than maybe King of Tokyo. I don't love it, but my wife and her friends are always down for shallow dice rolling. I don't get it, but I can't argue with its appeal.
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# ? Jul 22, 2016 17:58 |
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# ? May 28, 2024 13:50 |
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That's where it falls for us as well. I don't bring it to dedicated board game nights, but if we're playing with a younger crowd or family we put it in the pile along with KoNY, Flick Em' Up, and Carcassonne.
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# ? Jul 22, 2016 18:20 |