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nordichammer posted:Thanks for the Skul overview. Yes, the items you find. A few examples https://skul.fandom.com/wiki/Items
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# ? Jan 21, 2021 22:05 |
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# ? Jun 12, 2024 06:23 |
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Baller Time posted:I just can't get the "Start new game, take one step, die from falling rock trap" experience anywhere else, though
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# ? Jan 22, 2021 00:54 |
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With regards to Skul, you get a ton of quartz on a full clear. I went from getting the 300-800 mentioned before to almost 8000 on my successful run. That's a pretty huge increase in run to run power, even outside the additional base NPCs you can unlock that give you starter benefits.
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# ? Jan 22, 2021 03:00 |
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Skul is neat so far but something about the combat just feels off. Skul's base moveset is just stiff in a way that feels weird to me. I had to turn beginner mode on because I was constantly hitting the first boss with like half hp from the swarms of enemies in the areas before or the dumb Ent fart clouds. It's a crutch but whatever. e: A few more runs in and I can consistantly make it to the second boss but the second form just wrecks me. Definitely echoing what people said about class RNG though cuz sometimes you just get hosed. Ibram Gaunt fucked around with this message at 05:38 on Jan 22, 2021 |
# ? Jan 22, 2021 04:35 |
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Ibram Gaunt posted:Skul is neat so far but something about the combat just feels off. Skul's base moveset is just stiff in a way that feels weird to me. Yeah some classes feel too stiff, it's what I was commenting in my post about the attack/move timings. Tricky posted:With regards to Skul, you get a ton of quartz on a full clear. I went from getting the 300-800 mentioned before to almost 8000 on my successful run. That's a pretty huge increase in run to run power, even outside the additional base NPCs you can unlock that give you starter benefits. So you get that much uh. I knew you get more and more as you advanced, but I didn't know the 'final' amount. Maximum I got was 1000 after getting to the 3 adventurers fight. edit: I got the ArchLich in the first world by random luck and he owns. Again, the class balance is out of wack Also, not only they should look at class balance, but item balance too: Move speed +100% + Air AS +70% + extra jump. Lol. I can only think the devs are too accustomed to gacha games in Asia and they consider normal these swings of luck as part of video games. Turin Turambar fucked around with this message at 12:46 on Jan 22, 2021 |
# ? Jan 22, 2021 12:32 |
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I haven't really had much complaints in terms of run luck. My first win was definitely helped significantly by some good skulls and items, but I just finished a run where I took humble Sword all the way to legendary and pulled out a win despite a failed attempt at collecting the Spirit King set. Getting some upgrades in at the witch really reduces the difficulty of Act 1 and 2, letting you play more towards getting bone shards or just rushing nine items. If you can make it past triple adventurers, you have a pretty good shot at going all the way. That's probably the single biggest roadblock outside of some of the things in Act 4.
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# ? Jan 22, 2021 18:34 |
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Well, if you had a win already you are a much better player than me. In other news, I don't know how to feel about this: https://www.youtube.com/watch?v=KcfyIKoPUIA
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# ? Jan 22, 2021 22:16 |
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Is this... is this just AFK Arena with permadeath mechanics?
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# ? Jan 22, 2021 23:16 |
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i kind of have genuinely no idea what is happening in golden light and i'm not sure if that's a positive thing in any way it might usually be
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# ? Jan 22, 2021 23:39 |
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That game was made by the fellow who made a click-spam game which gives you RSI after clicking 50x/sec for 30 minutes, and whose victory is dependent on rng lucky drops since it's not possible to physically click fast enough. Just... be aware.
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# ? Jan 22, 2021 23:44 |
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it seems like a perfectly reasonable game in terms of the overall flow of it, but beyond that it also feels incredibly hostile to the idea of me actually playing it and/or having any idea why anything i'm doing actually matters in a concrete sense
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# ? Jan 22, 2021 23:55 |
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What roguelike should I play tonight thread? What's on your most recent played list?
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# ? Jan 23, 2021 02:06 |
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assuming you accept stuff on the lite end of the roguex spectrum, my drugs of choice have been Dicey Dungeons, The Void Rains Upon Her Heart, and SYNTHETIK
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# ? Jan 23, 2021 02:08 |
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On a similar note, is there a list of good turn-based roguelikes (or roguelites, whatever, I don't care)? I feel like most of the ones discussed in this thread recently have been real-time/action, and while I don't mind those generally it's something that scratches a different itch for me.
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# ? Jan 23, 2021 02:15 |
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Try Demon. One of the best, and tragically underappreciated. Someone should really fix the OP or start a new thread. It's over 6 years old now.
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# ? Jan 23, 2021 02:19 |
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I've been enjoying Zorbus which is goon made as well.
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# ? Jan 23, 2021 02:32 |
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for free ones i always recommend infra arcana and doomrl for quirkier ones that aren't always talked about in the main 'canon' of roguelikes
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# ? Jan 23, 2021 02:35 |
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have you tried crown trick also the number of goon dev ones that always get recommended here
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# ? Jan 23, 2021 02:36 |
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I'm a big fan of Golden Krone Hotel. I know for the most part its a simplified version of Dungeon Crawl Stone Soup, but man if it doesn't execute that really well.
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# ? Jan 23, 2021 02:38 |
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Arzaac posted:I'm a big fan of Golden Krone Hotel. I know for the most part its a simplified version of Dungeon Crawl Stone Soup, but man if it doesn't execute that really well. I've been playing that recently. Wish it has a god mode or something so I could just screw around with mechanics a bit. I always enjoy doing that. I'm actually a big fan of cheating a run or two in roguelikes to help me understand the later levels better and experience the game. Control, while not a roguelike, was really cool with that. Had all kinds of options so I could still play the game as intended, but gave you options for like infinite mana, can't die (but can still run to 1 hp) etc. When you have limited time with a game but enjoy the core gameplay and story, it's a nice option.
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# ? Jan 23, 2021 03:23 |
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Midboss is old, and not that big a game, but it's good and turn-based.
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# ? Jan 23, 2021 17:08 |
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Made it to the fourth area in Skul and I wanna like the game but the third and fourth areas really just highlight how much you need specific items or skulls to not turn the game into a tedious slog. They throw so many enemies at you that if you just get bad rng and stuck with lower tier ones you're just not having fun anymore slowly killing things. And this is with rookie mode on. I can't imagine how tedious the game is when enemies deal even more damage.
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# ? Jan 23, 2021 22:34 |
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Ibram Gaunt posted:Made it to the fourth area in Skul and I wanna like the game but the third and fourth areas really just highlight how much you need specific items or skulls to not turn the game into a tedious slog. Yeah, in those areas the health scaling can be noticed. You need a good synergy with the items going on to compensate, apart of a decent class. I also with some QoL items like autoattack holding the button instead of smashing it, or having two choices of the same tier for the skulls as the end of the level, so I can avoid a few I dislike. Also, the same levels and same bosses are starting to get repetitive after the first dozen hours, this isn't Dead Cells. But then again, it’s a 14€ game so I won't complain loudly in that regard.
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# ? Jan 23, 2021 22:54 |
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Clarste posted:On a similar note, is there a list of good turn-based roguelikes (or roguelites, whatever, I don't care)? I feel like most of the ones discussed in this thread recently have been real-time/action, and while I don't mind those generally it's something that scratches a different itch for me. I've been getting back into DoomRL lately, and of course its spiritual sequel Jupiter Hell is in EA now. Perennial goon-made thread favourites Dungeonmans and Sproggiwood are still good. Golden Krone Hotel has already been recommended and is definitely worth a look.
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# ? Jan 23, 2021 23:10 |
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Clarste posted:On a similar note, is there a list of good turn-based roguelikes (or roguelites, whatever, I don't care)? I feel like most of the ones discussed in this thread recently have been real-time/action, and while I don't mind those generally it's something that scratches a different itch for me. I'd highly reccomend Sil and Cogmind. Sil is super traditional (tolkien, dwarves, axes) and basically a TED talk in elegant design of mechanics and transparency to the player - I consider playing it almost mandatory for RL fans. Cogmind is a personal favorite, but it's a paid product with a massive amount of production value & lore, and focuses strongly around item destruction (blow a gun off of an enemy, strap it to yourself, have them return the favor). Other well-known classics include Angband, DCSS, DoomRL etc but I assume you know of them. The doom one is good.
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# ? Jan 23, 2021 23:55 |
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Also Caves of Qud for a quality turn based roguelike in a very unorthodox setting.
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# ? Jan 24, 2021 01:09 |
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Oh, and I forgot to mention Approaching Infinity (aka Star Trek RL) which is now available on Steam and getting regular updates.
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# ? Jan 24, 2021 02:07 |
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I'd read that skul has balance issues before trying it, but I didn't expect the difference to be between "owns a sword" and "is literally the grim reaper" lol.
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# ? Jan 24, 2021 02:35 |
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What's the state of Shiren on Switch? Is it in a better state than the PC release? I'm a fan of the DS version and I'd like to give it another try.
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# ? Jan 24, 2021 03:00 |
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beer gas canister posted:What's the state of Shiren on Switch? Is it in a better state than the PC release? I'm a fan of the DS version and I'd like to give it another try. The switch version is good. It doesn't have the achievements from the vita and steam versions, if you care about those, but it runs great and doesn't have any bugs that I'm aware of.
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# ? Jan 24, 2021 06:11 |
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Having now made it to St Joan a few times in Skul, I have honestly no idea what kind of combination you need to beat her. The way the arena is set up for her second phase is really lovely and seems to favor specific setups. I was having a blast with Yakasa and Destroyer (both legendaries) up until her. She does so much damage and there's so much crap floating around that does chip damage that it's just not a fun fight. I guess you need some legendary ranged/mage ones? This is on rookie mode too, it seems completely unbearable otherwise. Might throw in the towel at this point.
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# ? Jan 25, 2021 04:51 |
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I believe the Skul devs are due to have some kind of Roadmap post incoming in the near'ish future---have to imagine ample late game touching up is going to happen alongside any number of other things.
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# ? Jan 25, 2021 04:55 |
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Memnaelar posted:So I'm looking at Gordian Quest and Trials of Fire as two card-based games to add to my ever-expanding collection of early access could-be-good card builders. Anyone have any strong thoughts about either to help me choose between them? Hey this is from a month ago, but I just got into Gordian Quest and I'm absolutely loving it. It's a mix of Slay the Spire and Darkest Dungeon gameplay with great music and aesthetic. I really recommend it if anyone's looking for something new.
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# ? Jan 25, 2021 16:58 |
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Ibram Gaunt posted:Having now made it to St Joan a few times in Skul, I have honestly no idea what kind of combination you need to beat her. The way the arena is set up for her second phase is really lovely and seems to favor specific setups. I was having a blast with Yakasa and Destroyer (both legendaries) up until her. She does so much damage and there's so much crap floating around that does chip damage that it's just not a fun fight. I guess you need some legendary ranged/mage ones? This is on rookie mode too, it seems completely unbearable otherwise. Might throw in the towel at this point. Basically, you want things that can air combo or otherwise drop a bunch of damage and move away and don't move around a lot. Destroyer is really good in a lot of situations, but not this specific fight. I've taken Ninja, Rock Star, Dark Paladin, Sword, Thief through her... Like, yeah, absolutely it's a lot easier if you get something like Gambler or Archlich or a good spammable Quintessence build, but it's less about needing a specific skull and more just making sure that you have coverage for different types of threats. Act 4 Hero and Act 4 Boss are basically the hard check on whether your setup is good enough for First Hero, since you just have a shop left before the end.
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# ? Jan 25, 2021 18:13 |
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# ? Jan 25, 2021 23:14 |
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code:
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# ? Jan 26, 2021 01:03 |
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Tricky posted:Basically, you want things that can air combo or otherwise drop a bunch of damage and move away and don't move around a lot. Destroyer is really good in a lot of situations, but not this specific fight. I've taken Ninja, Rock Star, Dark Paladin, Sword, Thief through her... Like, yeah, absolutely it's a lot easier if you get something like Gambler or Archlich or a good spammable Quintessence build, but it's less about needing a specific skull and more just making sure that you have coverage for different types of threats. I decided to give it one more go and... I was practically handed this victory though. Got Grim Reaper and the Legendary Quintessence that decreases skill cooldown by 80% and does an absurdly huge nuke in the second area and sleptwalk through the rest of the game. The Hero's Apprentice in the 4th area was the only thing that actually was dangerous. St Joan and the first hero both went down without even trying, which is kinda lame but that's just the nature of how swingy the balance is. Getting the super spirit from having 5 was also pretty loving nutty.
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# ? Jan 26, 2021 02:38 |
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Become some Dice, not so unlike some Decks, before it all seems to get Better in the relatively near future: https://shuffleup.itch.io/circadian-dice quote:Circadian Dice is a game inspired by single-player deck-building games, but instead of upgrading a deck, you build up a set of dice!
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# ? Jan 26, 2021 03:57 |
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Ibram Gaunt posted:I decided to give it one more go and... Grats! I still haven't seen Reaper come up. Legendary Ninja is extremely good, though, especially when you go all-in on on-hit damage. I appreciate the gimmick of getting a different set of skills to use in the air, too, which really helps shore up its one weakness in vanilla Ninja form.
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# ? Jan 26, 2021 04:13 |
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# ? Jun 12, 2024 06:23 |
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ExiledTinkerer posted:Become some Dice, not so unlike some Decks, before it all seems to get Better in the relatively near future:
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# ? Jan 26, 2021 08:20 |