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At the start of Journey to the Savage Planet you're instructed to select "your" picture as part of a post-stasis psych evaluation test to confirm you can identify yourself correctly in a lineup from a bunch of random photos. One of the pictures is of a dog, and if you pick it the game will replace your standard grunt noises (jump, impact, death, etc) with dog sounds .
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# ? Dec 12, 2020 10:01 |
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# ? May 26, 2024 17:01 |
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I'm playing through the Daud DLC for Dishonored. You can summon an Assassin to help you out during combat. If there's nobody else around, and you parry (hold the sword up to your face), the Assassin mirrors the move in a little fencing salute before teleporting away. They also remark on the environment around them, things you've done, etc.
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# ? Dec 12, 2020 10:12 |
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Sloth Socks posted:In NIGHT IN THE WOODS, the options menu has a note from Mae's therapist: "Options... it's good" and I think about that every time I open an options menu. It's good. Graphics options being "Good/Bad/Ugly" in West of Loathing was a great little gag. Too bad about the dev
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# ? Dec 12, 2020 15:43 |
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Ruffian Price posted:Graphics options being "Good/Bad/Ugly" in West of Loathing was a great little gag. Too bad about the dev Oh no, what did the dev do
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# ? Dec 12, 2020 15:56 |
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Lunchmeat Larry posted:Oh no, what did the dev do Bad abusive things
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# ? Dec 12, 2020 15:58 |
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Probably not the thread for it but https://www.gamesindustry.biz/articles/2019-09-23-games-professor-accuses-kingdom-of-loathing-designer-of-abuse
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# ? Dec 12, 2020 16:00 |
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Ruffian Price posted:Graphics options being "Good/Bad/Ugly" in West of Loathing was a great little gag. Too bad about the dev That really should have been in Red Dead.
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# ? Dec 12, 2020 16:20 |
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Holy hell, the updates to Ghost of Tsushima finally added in cutscene skipping. That was like the only blemish holding it back from perfection. Total GOTY material even before all the Legends/NG+ additions.
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# ? Dec 12, 2020 22:58 |
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Cyberpunk
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# ? Dec 13, 2020 01:44 |
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A crowbar is non-lethal? Did a cop write that?
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# ? Dec 13, 2020 01:58 |
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As long as you're not being all Manhunty with it, I'm sure it can be.
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# ? Dec 13, 2020 02:47 |
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One of the missions in Cyberpunk is to find a bunch of AI taxis that have separated from the main taxi depot and they're basically the AI cores in Portal 2, GLaDOS being one of them with direct references to Portal https://www.youtube.com/watch?v=SiiQTtg65II
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# ? Dec 13, 2020 02:53 |
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Lobok posted:A crowbar is non-lethal? Did a cop write that? Everyone you fight if kitted out with cybernetics in at least some form, so I give the blunt weapons all being non-lethal a pass. Even my gorilla arms that send people flying fifteen feet on a charged attack.
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# ? Dec 13, 2020 03:24 |
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Bussamove posted:Everyone you fight if kitted out with cybernetics in at least some form, so I give the blunt weapons all being non-lethal a pass. Do you have buzzsaw hands to go with those gorilla arms?
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# ? Dec 13, 2020 03:57 |
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Johnny Aztec posted:Do you have buzzsaw hands to go with those gorilla arms? Sadly mantis blades are mutually exclusive to gorilla arms AND the rocket launcher arm.
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# ? Dec 13, 2020 04:07 |
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Shoulda just trust your fists, the true non-lethal weapon.
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# ? Dec 13, 2020 06:39 |
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Leal posted:Shoulda just trust your fists, the true non-lethal weapon. I should probably mention that “Gorilla Arms” is literally the name of the cybernetics that are giant punching arms and not me trying to be funny. They’re non-lethal... most of the time.
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# ? Dec 13, 2020 07:13 |
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Bussamove posted:the rocket launcher arm Really struggling to resist the siren song of Venom Snake 2077
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# ? Dec 13, 2020 07:15 |
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"Non-lethal" doesn't mean "won't cause permanent damage." Haven't you all seen Terminator 2?
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# ? Dec 13, 2020 09:13 |
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TontoCorazon posted:Cyberpunk Cyberpunk is suddenly a lot more RPG like than I thought. It isn't a looter shooter is it?
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# ? Dec 13, 2020 09:54 |
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ilmucche posted:Cyberpunk is suddenly a lot more RPG like than I thought. It isn't a looter shooter is it? It's an open world RPG, made by a company best known for making big RPGs (Witcher 1 and 2 weren't quite 'open world' but they had pretty big zones you progressed through). I dunno why you'd think it would be otherwise.
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# ? Dec 13, 2020 10:33 |
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bewilderment posted:It's an open world RPG, made by a company best known for making big RPGs (Witcher 1 and 2 weren't quite 'open world' but they had pretty big zones you progressed through). I dunno why you'd think it would be otherwise. They did REALLY de-emphasise the 'RPG' part in publicity. If you weren't paying attention you could've very easily mistaken it for a GTA clone with neon, character creation, and somehow even more gratuitous sex.
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# ? Dec 13, 2020 10:38 |
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Cleretic posted:They did REALLY de-emphasise the 'RPG' part in publicity. If you weren't paying attention you could've very easily mistaken it for a GTA clone with neon, character creation, and somehow even more gratuitous sex. I don't think it's any more de-emphasised than, say, Skyrim or recent Fallouts. They don't show menus in gameplay previews because... it doesn't make for fun viewing.
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# ? Dec 13, 2020 11:25 |
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bewilderment posted:I don't think it's any more de-emphasised than, say, Skyrim or recent Fallouts. They don't show menus in gameplay previews because... it doesn't make for fun viewing. That's actually also a problem about Fallout. 4's RPG elements were so de-emphasised in publicity unless you're already paying attention that when my dad got it, the only way he knew it was in any way an RPG beforehand was because I'd played it before and could tell him. 76 had it even worse, as you might recall; Bethesda is so historically bad at articulating what their games are like that even their fans couldn't make heads or tails of that one at first. I'm actually very caught up in gaming, and the only reason I knew the Witcher 3 was an RPG was because of these forums. It's VERY easy for us to misjudge how much information about a game we're aware of is actually common knowledge.
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# ? Dec 13, 2020 13:44 |
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exquisite tea posted:"Non-lethal" doesn't mean "won't cause permanent damage." Haven't you all seen Terminator 2? It's Batman rules, it's nonlethal if they have a pulse and brain activity afterward
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# ? Dec 13, 2020 14:14 |
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Rubber bullets are "less-lethal", not "non-lethal".
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# ? Dec 13, 2020 14:31 |
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ilmucche posted:Cyberpunk is suddenly a lot more RPG like than I thought. It isn't a looter shooter is it? It is for sure scratching that Elder Scrolls, stealth, loot everything that's not nailed down, crazy amount of dialog options I've been wanting for a while
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# ? Dec 13, 2020 18:22 |
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bony tony posted:Rubber bullets are "less-lethal", not "non-lethal". Quasi-lethal
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# ? Dec 13, 2020 19:05 |
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About as lethal as getting a rocket fist to the face.
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# ? Dec 13, 2020 19:22 |
Captain Hygiene posted:Quasi-lethal
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# ? Dec 13, 2020 19:54 |
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bony tony posted:About as lethal as getting a rocket fist to the face. You take Big Boss' name outta your mouth!
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# ? Dec 13, 2020 19:58 |
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Cleretic posted:That's actually also a problem about Fallout. 4's RPG elements were so de-emphasised in publicity unless you're already paying attention that when my dad got it, the only way he knew it was in any way an RPG beforehand was because I'd played it before and could tell him. 76 had it even worse, as you might recall; Bethesda is so historically bad at articulating what their games are like that even their fans couldn't make heads or tails of that one at first. Outer Wilds was like that for me. People had been raving about it for months, talking about how incredible it was, but when I finally decided to get it a couple months ago I realized I had no idea what it looked like or what the gameplay was actually like. Everyone was right though, it is incredible!
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# ? Dec 13, 2020 22:50 |
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Nioh was that kind of thing for me. I assumed it was an open ended souls style exploration game, but it's instead completely mission based. The combat is also much faster paced than I assumed based on the stance system's complexity. Had I known its main inspiration was Tenchu/Shinobi/Ninja Gaiden, not Souls, it may not have taken me by such surprise. I mean you can straight up fight Ryu Hayabusa in Nioh's dlc.
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# ? Dec 14, 2020 14:18 |
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CJacobs posted:Nioh was that kind of thing for me. I assumed it was an open ended souls style exploration game, but it's instead completely mission based. The combat is also much faster paced than I assumed based on the stance system's complexity. Had I known its main inspiration was Tenchu/Shinobi/Ninja Gaiden, not Souls, it may not have taken me by such surprise. I mean you can straight up fight Ryu Hayabusa in Nioh's dlc. William and Ryu end up bros in the Warriors All Stars musou
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# ? Dec 14, 2020 14:37 |
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CJacobs posted:Nioh was that kind of thing for me. The only thing I ever needed from Nioh was https://youtu.be/jWBYOJNFYRA
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# ? Dec 14, 2020 14:50 |
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Casnorf posted:The only thing I ever needed from Nioh was HELL YEAH
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# ? Dec 14, 2020 15:06 |
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I really like that in Pavlov VR you can hear nearby enemies talking and can still hear nearby sounds after you die but before you respawn. That way I got to hear a trio of bad guys around the corner discussing how they were about to breach the room I was in, so I got the jump and took down two of them with me. Then I got to hear the third one standing over my dead body saying "Thank god that annoying loving prick is finally dead". Greatest compliment I've ever gotten in an online shooter
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# ? Dec 14, 2020 18:42 |
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I've been playing Control, and while there's a lot to like about it, the specific thing I want to highlight is the protagonist's expressiveness. The game frequently does close-ups of her face during cutscenes, and they did a superb job of animating her. Lots of subtle expressiveness to her eyes and lips in particular; you can see her hesitation before saying things as she chews over her words, for example.
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# ? Dec 14, 2020 19:40 |
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Remedy has come a long way since Alan Wake mumbled his way through endless monologues with a blank look on his face.
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# ? Dec 14, 2020 19:54 |
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# ? May 26, 2024 17:01 |
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I wonder how much of that was a direct reaction to Alan Wake shipping with a bug that hosed up all the facial animations
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# ? Dec 14, 2020 20:40 |