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Novum posted:Whats the sweet spot for int and fth numbers when you're going pyro? Like bare minimum for the most amount of dope poo poo and trying to have points leftover to use cool weapons. i think it'd be a cumulative value of 60 between INT and FTH if you're talking bare minimums. i seem to recall that the damage scaling for pyro treats INT and FTH as the same "pool" of points, so you could do something like 40 INT / 20 FTH and be just as effective as someone else with a different stat allocation. it's the absolute value of 60 that's important.
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# ? Oct 18, 2016 04:40 |
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# ? Jun 5, 2024 05:17 |
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Do people on consoles also have issues with phantoms being blindingly bright? Because I've been seeing that much more frequently on PC, as well as phantoms being completely black. I did just limit my FPS to 30, but that couldn't mess things up, could it? I'd love a fix for that in any case.
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# ? Oct 18, 2016 08:42 |
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Freaking Crumbum posted:i think it'd be a cumulative value of 60 between INT and FTH if you're talking bare minimums. i seem to recall that the damage scaling for pyro treats INT and FTH as the same "pool" of points, so you could do something like 40 INT / 20 FTH and be just as effective as someone else with a different stat allocation. it's the absolute value of 60 that's important. You're probably thinking of how Fire ATK worked in DS2. 40/40 seems to be where you want to hit in DS3. DS2 was a lot more transparent about how catalyst power worked.
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# ? Oct 18, 2016 08:59 |
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thanks to the DLC, ADELBERT STEINER will now have all the basic elemental swords at his disposal
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# ? Oct 18, 2016 09:37 |
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Genocyber posted:Hah, I have a character with similar stats (35 for Int/fth). Guess 18 is just a good breakpoint for elemental builds. If you haven't I recommend playing around with the fire witch halberd (can't remember the actual name atm); it's fun to mix in sorceries with weapon strikes even if it isn't always the most effective. I have some gold coins, I'll go back to Irithyll and see if I can't get it to drop. 18's a weird number to sit at, but with Chaos weapons 30+ for int/fth scale it way harder anyway. 420 damage or so at the moment (only stopped at 30 because I finished the game tbh, going to go for 40/40). I'll just crank attunement up to get a fifth slot, then play around with the great and flashswords. I guess that means I should use the crystal chime? Or is the canvas talisman still my best bet? Miracles for me are mostly just healing or status curing. RBA Starblade fucked around with this message at 12:20 on Oct 18, 2016 |
# ? Oct 18, 2016 12:07 |
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got the 25th off, lets do this boys
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# ? Oct 18, 2016 13:07 |
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I no longer care about the majority of the DLC, I'm super into that Undead Match thing.
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# ? Oct 18, 2016 14:38 |
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What level are you guys going into the DLC as? I'm hoping I won't have to make a new character since all my dudes are PvP leveled.
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# ? Oct 18, 2016 14:39 |
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That spoiler at 8 minutes
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# ? Oct 18, 2016 14:50 |
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HellCopter posted:What level are you guys going into the DLC as? I'm hoping I won't have to make a new character since all my dudes are PvP leveled. its probably going to be end game content like every other souls series dlc so whatever level you beat the game as.
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# ? Oct 18, 2016 14:52 |
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HellCopter posted:What level are you guys going into the DLC as? I'm hoping I won't have to make a new character since all my dudes are PvP leveled. I'm going to use a lvl 120 character, so I'm playing through new games until I'm no longer overleveled. I'll probably stop at NG+5 or so!
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# ? Oct 18, 2016 15:42 |
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I no longer give a poo poo about the meta so I'm going into the DLC at whatever level I'm at. My new policy is level vitality until you don't have to waste a ring slot on fashion.
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# ? Oct 18, 2016 15:53 |
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My build is a Pursuer cosplay but it's ruined by his Greatshield being 14 frickin' units, so I just use a tiny shield instead and go for the 'he has like six weapons in his pack so use all of em' aesthetic.
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# ? Oct 18, 2016 16:16 |
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Bogart posted:My build is a Pursuer cosplay but it's ruined by his Greatshield being 14 frickin' units, so I just use a tiny shield instead and go for the 'he has like six weapons in his pack so use all of em' aesthetic. I want the Pursuer to pop up in the dlc and jump you.
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# ? Oct 18, 2016 16:57 |
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Gologle posted:I no longer care about the majority of the DLC, I'm super into that Undead Match thing. Something I'm wondering about is if we get access to the arena when the patch drops as opposed to when the DLC unlocks. I guess we'll see on the 21st.
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# ? Oct 18, 2016 17:42 |
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Paracelsus posted:You're probably thinking of how Fire ATK worked in DS2. 40/40 seems to be where you want to hit in DS3. so pyromancy is the refined build for spell casters, gotcha. fashion tax is also a huge bummer if you are a piddly caster who wants to use the MLGS. I can two-hand it just fine with 12 STR, but the thing is also 11 units or so of weight, and for a character with no investment in vitality, it means I'm back to wearing robes and rags and poo poo to stay under 70%.
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# ? Oct 18, 2016 18:12 |
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I hope we get Tranquil Walk of Peace in this dlc.
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# ? Oct 18, 2016 18:28 |
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The effect ID is still defined, but I'm not sure it inflicts the slow nowadays.
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# ? Oct 18, 2016 18:28 |
Man the new weapons look pretty nice. I wonder if the boss weapons will continue their trend of sucking, though. Well, save for the gladius/shield combo, that looks nice.
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# ? Oct 18, 2016 18:59 |
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You guys think it'll be a bad idea to do the DLC at NG+3 or 4? Main content actually doesn't seem so bad at that level.
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# ? Oct 18, 2016 21:59 |
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I don't know why anyone would do ng+3 in the first place tbh
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# ? Oct 18, 2016 23:14 |
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Guw posted:You guys think it'll be a bad idea to do the DLC at NG+3 or 4? Main content actually doesn't seem so bad at that level. Who knows until it comes out, really. A couple of the Bloodborne DLC bosses were hard as a motherfucker.
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# ? Oct 18, 2016 23:31 |
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Guw posted:You guys think it'll be a bad idea to do the DLC at NG+3 or 4? Main content actually doesn't seem so bad at that level. I'm doing it at NG+5 with a level 220 character so you'll be saner than me either way.
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# ? Oct 18, 2016 23:34 |
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Manatee Cannon posted:I don't know why anyone would do ng+3 in the first place tbh I went into NG+3 to get the dragonslayer axe. Totally worth it IMO.
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# ? Oct 18, 2016 23:35 |
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Someone finally figured out how double ears are awarded: they're given for killing Rosaria's Fingers, not Aldrich Faithful. That actually does make more sense lorewise. Sirris, for example, expresses extreme hatred of the Fingers but never mentions the Faithfuls.
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# ? Oct 19, 2016 01:59 |
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...! posted:Someone finally figured out how double ears are awarded: they're given for killing Rosaria's Fingers, not Aldrich Faithful. That actually does make more sense lorewise. Sirris, for example, expresses extreme hatred of the Fingers but never mentions the Faithfuls. Oh, that's good to know, for the next time I get summoned. Somewhere in 2017.
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# ? Oct 19, 2016 02:08 |
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They should really double the hp the Abyss Watchers have or something, they die so quickly but they're so fun and cool to fight.
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# ? Oct 19, 2016 04:20 |
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Jan posted:Oh, that's good to know, for the next time I get summoned. Somewhere in 2017. Of course, since the default invasion award is tongues anyway, wearing the Fingers covenant emblem is pointless. So most invaders don't.
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# ? Oct 19, 2016 06:38 |
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I STILL can't avoid the goddamn overhead swing from the lucerne. I beat the invader, but what a pain that weapon is.
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# ? Oct 19, 2016 13:15 |
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...! posted:Someone finally figured out how double ears are awarded: they're given for killing Rosaria's Fingers, not Aldrich Faithful. That actually does make more sense lorewise. Sirris, for example, expresses extreme hatred of the Fingers but never mentions the Faithfuls. see, that still never made sense to me. Aldrich is the whole reason that the Blue Sentinels no longer have their knight-captain (gwyndolin) so I would think that the blue sentinels should at least hate both Aldrich faithful and Rosaria's Fingers. I know that in-game the blue team has existed to combat the red team in pvp stuff, but you'd think they'd work the lore to be more consistent with the game mechanics.
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# ? Oct 19, 2016 14:32 |
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Doing a hollowed carthas curved greatsword luck build, for an off hand what's better, the claw or manakin claw?
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# ? Oct 19, 2016 15:05 |
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queeb posted:Doing a hollowed carthas curved greatsword luck build, for an off hand what's better, the claw or manakin claw? Definitely Hollow Claw - it has the onislayer leap weapon art which has tonnes of poise, is a guaranteed bleed proc and does lots of damage in general. The manikin claws' dash is useful in the deep swamps, but hardly in fights. Other than the leap weapon art, the best attacks with the Claw are the running L1s and rolling attacks since they have surprising reach.
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# ? Oct 19, 2016 15:21 |
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Jordbo posted:Definitely Hollow Claw - it has the onislayer leap weapon art which has tonnes of poise, is a guaranteed bleed proc and does lots of damage in general. The manikin claws' dash is useful in the deep swamps, but hardly in fights. Other than the leap weapon art, the best attacks with the Claw are the running L1s and rolling attacks since they have surprising reach. Yeah, that leaping slash on the claw is no joke. I got basically oneshot trying to charge-r2 through it with a halberd (Swordspear) at 24 vitality.
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# ? Oct 19, 2016 15:47 |
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Porcine Shield -- if you're using one of the best weapons in the game, you should have the worst shield in the game to stare at you in deep, silent disappointment.
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# ? Oct 19, 2016 15:50 |
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Jordbo posted:Definitely Hollow Claw - it has the onislayer leap weapon art which has tonnes of poise, is a guaranteed bleed proc and does lots of damage in general. The manikin claws' dash is useful in the deep swamps, but hardly in fights. Other than the leap weapon art, the best attacks with the Claw are the running L1s and rolling attacks since they have surprising reach. Does the leaping slash work when its offhand? or would you main hand it and just switch between the two. I was thinking offhand hollow for the +5 luck.
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# ? Oct 19, 2016 15:53 |
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queeb posted:Doing a hollowed carthas curved greatsword luck build, for an off hand what's better, the claw or manakin claw? You should use the warden twin blades instead, a lot better at causing bleed.
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# ? Oct 19, 2016 16:14 |
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nothing beats carthus curved sword simply because of its ability to catch dodges. warden twin blades have a shorter reach and not very good at catching people so its mainly better for pve.
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# ? Oct 19, 2016 16:20 |
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What about using the black blade or some other katana? Is that viable? Because a katana and a claw sounds like a cool as gently caress combo.
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# ? Oct 19, 2016 16:25 |
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straight swords and katanas are up there with carthus curved sword, carthus is just considered the best. the pvp balance in this game is basically rear end currently.
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# ? Oct 19, 2016 16:27 |
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# ? Jun 5, 2024 05:17 |
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Totally gonna make a ninja. So, with a hollow / bleed build, you only really need like 20 points in luck and the hollowing takes care of the rest? Then just pump whatever stats you want right?
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# ? Oct 19, 2016 16:31 |