|
Don't bother with relics all they do is make you look pretty which is bad and NOT what we want for once????? c'mon
|
# ? Jun 28, 2016 17:37 |
|
|
# ? Jun 10, 2024 13:54 |
|
whoever is in charge of the ff goon forums it's pretty broken rn
|
# ? Jun 28, 2016 17:38 |
|
Glamour is the most important part of the game but don't feel any pressure to get it for the stats!
|
# ? Jun 28, 2016 17:49 |
|
2.x (level 50) relic is a thing you may wish to casually work on if you're bored at 60 and want a little project to poke away at, to eventually receive a cool weapon glamour. Its actual practical usefulness is zero. You will get comparable weapons to the finished version (let alone an early stage version) at level 54, and better weapons as you get higher than that. Furthermore, you can work on it faster at 60 than you can at 50 because you'll have more options available for tomestones and gil, and can kill poo poo faster for scenarios that don't involve fates level syncing you. So even assuming you want to get it eventually, you'll put less time into getting it if you wait until you're 60 and decently geared. Focus on leveling and progressing through HW story, then focus on gearing up with level 60 gear once you get there. Then, if you still want to get a level 50 relic because pretty catgirl dress-up, that is the time to start working on it. (The same is, incidentally, also true for getting clears or glamour-or-otherwise drops from coil or level 50 ex primals. Upshot being, "they'll keep, practical benefit for leveling is minimal to nonexistent, come back and work on it when you're beefy enough to curbstomp".) Vil fucked around with this message at 18:14 on Jun 28, 2016 |
# ? Jun 28, 2016 18:12 |
|
LethalGeek posted:Yeah the rest of the realm has no idea what's happening with dragon dad. I'd imagine they'd freak the gently caress out if they did Others know he's awakening because the Agrias wreckage is being actively monitored. Signs of Midgard reviving are why you go to the Keeper of the Lake dungeon in the first place.
|
# ? Jun 28, 2016 18:17 |
|
Ignimbrite posted:Front Accuracy on A8S is 723. I'm well over that in lore gear. Yes, the crit on the lore lance outweighs the det on the relic one. See if you can't get your hands on the DRG feet from Mhach, they're better than the lore ones. The Mhach chest is better for dragoon as well than the lore one (even upgraded). The lore chest just sucks in general for dragoon. The sad part is I've never seen the dragoon chest even drop in 3-4 dozen runs, so good luck!
|
# ? Jun 28, 2016 18:29 |
|
the dragoon chest armor sucks in many ways but by far the worst aspect of it is its appearance. why would i want front wings!! wings go on the back!!
|
# ? Jun 28, 2016 18:42 |
|
Please don't waste dev time on VR crap, Yoship.
|
# ? Jun 28, 2016 18:44 |
|
DolphinCop posted:the dragoon chest armor sucks in many ways but by far the worst aspect of it is its appearance. why would i want front wings!! wings go on the back!! It's tactical. Now your enemies won't know if you're coming or going.
|
# ? Jun 28, 2016 18:45 |
Ignimbrite posted:Front Accuracy on A8S is 723. I'm well over that in lore gear. Yes, the crit on the lore lance outweighs the det on the relic one. See if you can't get your hands on the DRG feet from Mhach, they're better than the lore ones. Just to correct this real quick, the accuracy cap for front is actually 699. The caster cap is 591. Dervy (the guy who does stat weights) did some testing and that is what he came up with in regards to accuracy. A little interesting tidbit is that the front accuracy cap is always 108 accuracy higher than the front accuracy cap. Source: https://dervyxiv.wordpress.com/2016/05/19/how-accuracy-works-part-1/
|
|
# ? Jun 28, 2016 18:52 |
|
Verranicus posted:Please don't waste dev time on VR crap, Yoship.
|
# ? Jun 28, 2016 19:08 |
|
Evil Fluffy posted:Others know he's awakening because the Agrias wreckage is being actively monitored. Signs of Midgard reviving are why you go to the Keeper of the Lake dungeon in the first place. They suspect poo poo is happening, then they send you there and you come back and they all assume the problem is solved.
|
# ? Jun 28, 2016 19:10 |
|
Ouhei posted:For real. VR would be a complete waste of the limited dev resources they have. I can't imagine it even working that well since you need to be able to see so much wider than any normal field of view might provide. On the other hand, it might be the only way to look straight up. I still don't understand why the camera is locked from looking up. I mean, it generally doesn't matter, but there's at least two Rank S hunt marks that spawn based on moon phase and not being able to look at the upper half of the sky is really annoying when you want to see what phase the moon is in, especially because there is no other in-game way to find out.
|
# ? Jun 28, 2016 19:14 |
|
Yeah, it was basically Alphinaud goes "let's not mention the tiny dragon in your soul to the people who literally make a religion of dragonkilling, cool? Cool." So as far as anyone knows, you murdered his ghost and all is well.
|
# ? Jun 28, 2016 19:17 |
|
Ouhei posted:For real. VR would be a complete waste of the limited dev resources they have. I can't imagine it even working that well since you need to be able to see so much wider than any normal field of view might provide. Please elaborate, I don't understand this at all. I'd play the poo poo out of this game in VR, if only UI wasn't all at the wrong depth. That's the *only* thing that doesn't work for me. What narrow field of view? VR has 110 degrees of fov, way more than the game otherwise draws. Verranicus posted:Please don't waste dev time on VR crap, Yoship. Actually, please "waste" dev time on VR crap, yoship
|
# ? Jun 28, 2016 19:20 |
|
Could anyone craft me Replica Allagan Gloves of Casting? I'll provide mats and gold ofc. Thanks. IGN: Daryl C'azithe on Excalibur
|
# ? Jun 28, 2016 19:26 |
|
quote:[13:53]You obtain a wind-up Calofisteri. How on Hydaelyn did I get this before the loving Yafaemi fending arms? Not that I'm complaining, but I have the weirdest luck sometimes. EDIT: Now in .gif form! SL the Pyro fucked around with this message at 20:17 on Jun 28, 2016 |
# ? Jun 28, 2016 19:29 |
|
/mogdance is cool and good. But I still want to know how to get that datamined fat mog palanquin mount.
|
# ? Jun 28, 2016 19:30 |
|
I'd laugh if it was put in there just to mess with the dataminers, though i know it took real work and time to make
|
# ? Jun 28, 2016 19:41 |
|
Truga posted:Actually, please "waste" dev time on VR crap, yoship Please give me my VR Miqo'te paradise yoship
|
# ? Jun 28, 2016 20:11 |
Fister Roboto posted:It's actually the opening notes of FF9's battle music, which is very similar. Well dang, you're right. Still, I can't help but speculate that Mhach raid 3 is either going to be Ultimecia's Castle or some time-compressed surreality...which, come to think of it, Memoria could be described as. Two of the neatest final dungeons in the franchise, those.
|
|
# ? Jun 28, 2016 20:27 |
|
SL the Pyro posted:
I got that my first trip through on the first day, and I'm never going to get anything ever again.
|
# ? Jun 28, 2016 21:03 |
|
Truga posted:Please elaborate, I don't understand this at all. I'd play the poo poo out of this game in VR, if only UI wasn't all at the wrong depth. That's the *only* thing that doesn't work for me. What narrow field of view? VR has 110 degrees of fov, way more than the game otherwise draws. I would imagine VR would imply first person, no? there's a lot that happens behind your character or around corners that you can see because the camera is 3rd person and you can see all around you. There are of course ways to alert people to things behind them, but that's never as clear as just seeing them. If they support VR then they're going to have to make it so people can clear any content on it, which would probably make things weird/easy for non VR players. Unless VR wouldn't be first person, in which case I'm not sure I would understand the appeal. Fake edit: I would also rather the dev team spend any time they would on VR on other things, like content, new jobs, more character customization options, fixing our inventory space, making glamour less weird, high-res texture pack, etc etc.
|
# ? Jun 28, 2016 21:26 |
|
Ouhei posted:I would imagine VR would imply first person, no? there's a lot that happens behind your character or around corners that you can see because the camera is 3rd person and you can see all around you. There are of course ways to alert people to things behind them, but that's never as clear as just seeing them. If they support VR then they're going to have to make it so people can clear any content on it, which would probably make things weird/easy for non VR players. On the other hand, using a VR headset as a virtual 120" display would be baller as hell even if the only actual VR content in FFXIV is a portal to
|
# ? Jun 28, 2016 21:33 |
|
Just noticed this in the patch - there's scaffolding in the upper corner of the Cenotaph.
|
# ? Jun 28, 2016 21:35 |
|
Ouhei posted:Unless VR wouldn't be first person, in which case I'm not sure I would understand the appeal. VR does not have to be first person to be cool as hell, although first person is definitely cool too! The good thing about FF14 is that you can simply switch between the two with your mousewheel. Ouhei posted:Fake edit: I would also rather the dev team spend any time they would on VR on other things, like content, new jobs, more character customization options, fixing our inventory space, making glamour less weird, high-res texture pack, etc etc. And Diadem. Thundarr posted:On the other hand, using a VR headset as a virtual 120" display would be baller as hell even if the only actual VR content in FFXIV is a portal to This is essentially what I did, although a slightly better implementation, and also including a stereo 3d hack, but yes, just this is pretty baller as well. Like I said earlier, the main problem was all the 2D UI drawn at the incorrect depth, making you see all floaty texts double (or everything else, if you focus on the text). Apart from that, it owned as hell and I'd never play it on a monitor again if that weren't a problem. It's just so much better for appreciating the scale of the environment and everything. Oh well, maybe in FF17.
|
# ? Jun 28, 2016 21:46 |
|
Thundarr posted:On the other hand, using a VR headset as a virtual 120" display would be baller as hell even if the only actual VR content in FFXIV is a portal to I need to remember to load up Virtual Desktop tonight and see if FFXIV still runs ok under that. Resolution is kind of assy on the Vive though and I bet the god-rays would get old fast
|
# ? Jun 28, 2016 21:48 |
|
Aphrodite posted:It's tactical. Now your enemies won't know if you're coming or going. as a dragoon, i'm always coming.
|
# ? Jun 28, 2016 21:50 |
|
Ouhei posted:I would imagine VR would imply first person, no? there's a lot that happens behind your character or around corners that you can see because the camera is 3rd person and you can see all around you. Push the "Home" button for a surprise.
|
# ? Jun 28, 2016 21:54 |
|
Mazed posted:Well dang, you're right. It's also very possible they're going to have it be Pandaemonium from FF2, because that's literally what Pandaemonium is - "the place of all demons". There's a lot of ways to swing it, though, and they did say at the start that ultimately Mhach is meant to be its own thing. It has nods to previous games, but not in an organized fashion like CT being a literal retelling of the last act of FF3.
|
# ? Jun 28, 2016 22:03 |
|
DolphinCop posted:as a dragoon, i'm always coming. heavy thrust internal release
|
# ? Jun 28, 2016 22:03 |
|
hobbesmaster posted:Push the "Home" button for a surprise. feature for looking around vs. primary mode of play. Truga posted:VR does not have to be first person to be cool as hell, although first person is definitely cool too! The good thing about FF14 is that you can simply switch between the two with your mousewheel. I hadn't thought about using VR in that way (I have very little interest in it in general), but I could see how that could be pretty cool. I still stand by my statement that they should have VR really far down the list of things to spend dev time on though.
|
# ? Jun 28, 2016 22:07 |
|
I agree that I don't think VR should be a huge priority but VR works fine with third person. I tried WoW with the first Oculus Rift and it looked cool as hell.
|
# ? Jun 28, 2016 22:11 |
|
VR is a fad like 3D, motion controls and other tripe that will be gone within a few years. Spending development hours on it would be a waste when only a tiny fraction of players even have a headset. I remember seeing somewhere that only like 0.05% of all Steam users own a VR headset. This will increase as they get cheaper (lol at anyone who bought one for hundreds of dollars, loving rubes) but will never, ever be anything but a minuscule percent.
|
# ? Jun 28, 2016 23:39 |
|
Verranicus posted:VR is a fad like 3D, motion controls and other tripe that will be gone within a few years. Spending development hours on it would be a waste when only a tiny fraction of players even have a headset. I remember seeing somewhere that only like 0.05% of all Steam users own a VR headset. This will increase as they get cheaper (lol at anyone who bought one for hundreds of dollars, loving rubes) but will never, ever be anything but a minuscule percent. nah but please tell me how vr is just like 3dtv or wii, I haven't heard that one before
|
# ? Jun 28, 2016 23:42 |
|
Verranicus posted:VR is a fad like 3D, motion controls and other tripe that will be gone within a few years. Spending development hours on it would be a waste when only a tiny fraction of players even have a headset. I remember seeing somewhere that only like 0.05% of all Steam users own a VR headset. This will increase as they get cheaper (lol at anyone who bought one for hundreds of dollars, loving rubes) but will never, ever be anything but a minuscule percent. I said this too until I got a chance to try Sony's take on it at a local event last year and became an instant convert. Have you had a chance to try a Rift or (especially atm) a Vive by chance? [you're not wrong about financial value atm though ]
|
# ? Jun 28, 2016 23:44 |
|
Truga posted:nah A Wii is actually good, is the difference. Sorry you feel like you have to justify spending 300 dollars on a Vive. Lol. Ciaphas posted:I said this too until I got a chance to try Sony's take on it at a local event last year and became an instant convert. Have you had a chance to try a Rift or (especially atm) a Vive by chance? Yes actually, a couple of my friends are really well off and between them have all the current headsets on the market so I've hosed around with them a few times and my opinions haven't changed. While I'm sure some people think it's a novel idea but it would be stupid for any developer to bank on it and nothing VR related is even worth a second glance right now. Maybe in 50 years we'll have the technology to make it not be a lovely gimmick (because these fads come and go, 3D has popped up several times now so I've no doubt VR will after these current headsets inevitably end up collecting dust on peoples shelves). Verranicus fucked around with this message at 23:48 on Jun 28, 2016 |
# ? Jun 28, 2016 23:44 |
Truga posted:nah unlike VR, the wii was and is a massive financial success
|
|
# ? Jun 28, 2016 23:48 |
|
Drizvolta posted:Please give me my VR Miqo'te paradise yoship Patch 4.1 - anime catgirl sex den
|
# ? Jun 28, 2016 23:57 |
|
|
# ? Jun 10, 2024 13:54 |
|
Verranicus posted:VR is a fad like 3D, motion controls and other tripe that will be gone within a few years. Spending development hours on it would be a waste when only a tiny fraction of players even have a headset. I remember seeing somewhere that only like 0.05% of all Steam users own a VR headset. This will increase as they get cheaper (lol at anyone who bought one for hundreds of dollars, loving rubes) but will never, ever be anything but a minuscule percent. All of those are still around.
|
# ? Jun 29, 2016 00:33 |