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I just realized the last line has a sort of Epimenides paradox thing going on
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# ¿ Feb 9, 2011 21:36 |
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# ¿ May 10, 2024 02:03 |
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TPNMVZ posted:It may be just me, but the Elven Ambassador is so indistinguishable (except for the cut hair) from V's mate that I think it is his/her mate despite that V's mate is already established as a baker. They're both elves and both have (different shades and lengths of) green hair? It's a stick figure comic, everyone looks alike. I'm sure V would have recognized him/her.
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# ¿ Feb 14, 2011 07:42 |
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MadScientistWorking posted:Constantly???? It took seven years for 3E to be replaced. There was this thing three years after 3E and four years before 4E, you may have heard of it.
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# ¿ Apr 14, 2011 09:51 |
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Toussaint Louverture posted:I own the core books and have played under three different DMs. The game sucks. Thank god I didn't sell my 3.x books. While I think you were being overly hyperbolic in your criticism of 4e, I think it's a valid criticsm; the sameness of the different classes (at least, those filling the same role) is annoying in 4e. On the other hand, saying 3.x is better is like saying that because Order of the Stick is sometimes slow-paced, you should read Ctrl+Alt+Del instead. No, you shouldn't, it's terrible. 4e is basically the first tabletop RPG that has ever been properly balanced, and the sameness of the character classes is a side effect of that, and therefore should be tolerated. But I guess if you like playing a game where the party wizard is literally better at everything than every other character, feel free to play 3.x. Whatever floats your boat.
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# ¿ May 19, 2011 20:53 |
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Who What Now posted:The fix to this is not playing with spergy assholes who power- and meta-game to absurdities. If you get a group of people together who are new to 3.x, and aren't trying to power- or meta-game, the wizard will be better than all the other characters on accident. You have to actively meta-game in the other direction to even approach balance.
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# ¿ May 20, 2011 01:37 |
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Comstar posted:Burlow Wanderer posted:Birlew Burlew.
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# ¿ May 26, 2011 08:16 |
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Nosy_G posted:The punchline doesn't even have anything to do with the storyline; it's a complete throw-away joke with no relevance to anything! A joke? In a humor-driven comic strip? NO SIR, I DO NOT LIKE THIS AT ALL *serious face*
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# ¿ Jul 19, 2011 23:14 |
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DrakePegasus posted:As anyone who's read the first Harry Potter book (or any of them, really) could tell you, there are loads of famous wizards without a shred of common sense. Literally every wizard/witch (no exaggeration) in the Harry Potter universe has incredibly little common sense/intelligence, for various reasons, but that's a discussion for another thread.
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# ¿ Aug 18, 2011 09:01 |
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I like to think that the dark elf, in haste, didn't have any particular plane in mind, and happened to be craving some ranch-dipped vegetables at the time.
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# ¿ Aug 22, 2011 23:25 |
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Cabbit posted:a bunch of posts in the OOTS thread For a second there I was like, "wait a minute, isn't this grognards.txt?"
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# ¿ Sep 8, 2011 08:54 |
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Tinyn posted:Why did Thog's rage end? Rage lasts 3+Con mod rounds. It just ran out. I find it amusing that these days I use d20srd.org exclusively to check on Order of the Stick mechanics.
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# ¿ Oct 6, 2011 19:18 |
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And knowing the usual 3.x edition method of cleric "balance," it probably incapacitates a monster for 1d4 rounds or something.
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# ¿ Oct 25, 2011 18:12 |
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Cabbit posted:The Conceal Spellcasting skill trick. Make a Sleight of Hand check, opposed by Spot checks. Anyone who fails cannot tell you're casting a spell. False Theurgy is also handy; it you make it look like you're casting a different spell than you actually are without a skill check. Doesn't change the actual spell effect, though, so it's best for things that are usually invisible (pretending to cast something innocuous like Detect Poison when you are, in fact, casting Charm Person). I always thought the main purpose of Still Spell and Silent Spell was to still be able to cast in situations when you couldn't move your hands and/or speak. Concealed Spellcasting doesn't really help there. . .
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# ¿ Nov 3, 2011 00:07 |
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Speedball posted:I forget. What were the differences between portable hole and bag of holding, gameplay-wise? You can store stuff in a portable hole, but you can also use it to make holes in walls. It's the same sort of portable hole you find in use by Wile E. Coyote.
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# ¿ Nov 4, 2011 19:40 |
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Mystic Mongol posted:If you want an animal that lasts six seconds, go for it. Six seconds is enough to trigger a trap, or fall over 150 feet. At 15gp per charge, it's fairly economical - a high level party could carry dozens of them and just spam the whole place with badgers or whatever.
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# ¿ Nov 7, 2011 01:55 |
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D&D alignments actually are supposed to work as a description of your character as "does stuff that [x]-aligned deities tend to want you to do" rather than as a description of a system of morals. They just get misinterpreted as a moral descriptor a lot.
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# ¿ Nov 18, 2011 22:48 |
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Hypocrisy posted:Notice how these two are pretty much the same? Except that they're not, at all. Let me rephrase that for you. LE: How can I do evil without breaking the law (perhaps by using the law in ways it was not meant to be used, hence "exploit")? NE: How can I not get caught breaking the law (hence "get away with")?
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# ¿ Nov 22, 2011 00:10 |
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Effingham posted:Police LOVE stopping red sports cars That's a myth, actually.
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# ¿ Dec 3, 2011 09:41 |
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404GoonNotFound posted:Well if they're the most popular color, Not by a long shot. White, black, silver, and grey all outnumber it by wide margins.
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# ¿ Dec 4, 2011 10:46 |
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Noia posted:I'd be more inclined to believe this if his expression had been an indifferent one, rather than an angry one. Spoken like someone who's never experienced an infestation. Anger is a perfectly natural emotion when stomping a cockroach just because it's a cockroach. edit: V I agree V DontMockMySmock fucked around with this message at 00:34 on Feb 7, 2012 |
# ¿ Feb 7, 2012 00:31 |
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Nenonen posted:Hmm... Burlow... burr low? "Rich."
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# ¿ Feb 22, 2012 03:36 |
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Colon V posted:Haley puts those ranks in Sleight of Hand to good use? () Sleight of Handjob, you might say?
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# ¿ Mar 8, 2012 11:24 |
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greatn posted:Doesn't ressurect take like ten minutes to cast? V runs down the stairs freaking out and no one cares enough to check for THAT long? V's a respectable adult; she can do what she wants, and he'll come back when he wants to come back, so there's no point chasing her down. Except, of course, for the fact that he's lying unconscious in a pit, but the rest of the Order doesn't know that.
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# ¿ Mar 10, 2012 04:13 |
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ConfusedUs posted:And yet this is still better than that horrible one-page derail about Durkon's accent. OOTS thread during times where it's been a long time since an update: 70% alignment debates 20% things worse than alignment debates 10% "this is dumb, I'd rather be having an alignment debate" posts
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# ¿ Mar 15, 2012 04:40 |
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Vorgen posted:So how did the Familicide spell reach all the Draketooths if Girard was dead? You'd think his death would block it from passing onto his kin. Aren't their corpses evidence that he was alive when V cast his spell? Familicide gives no fucks whether or not Girard was dead. If you die, your grandchild dies; doesn't matter if the intervening generation is dead. Everyone in the Draketooth clan was directly blood-related to the black dragon V cast it on.
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# ¿ Mar 24, 2012 17:16 |
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I, too, get annoyed when people missapply the philosophical concept of karma.
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# ¿ Apr 6, 2012 22:27 |
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Yeah Man posted:Ask and you shall receive. That's. . . that's like, some sort of parody of grognards, right?
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# ¿ Apr 9, 2012 01:25 |
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Factor_VIII posted:You're not going to get much sympathy with this point of view here. This whole discussion started because of "caster supremacy" which is still a giant problem in Pathfinder as well as 3.x. Factor_VIII posted:However I do get the feeling that the approach with 4e was to try and make things easier for the GM by simply restricting the things players were able to do in previous editions You mean like restricting what fighters can do by turning their "oh, it's my turn? swing sword AGAIN *roll dice*" into "woo! my turn! let me choose among my many interesting and varied abilities"? You mean restricting what players can do by including pretty much the same "you can do anything, here's a basic model to turn it into a skill check or whatever" as "Rule Zero" in 3.x? I can't think of a single thing you can do in 3.x and can't do in 4e except "become a wizard/cleric and be vastly, overwhelmingly superior to the other members of your party." Factor_VIII posted:(e.g. no teleporting) You can't have even skimmed the 4e PHB and think this. Warlocks and eladrin (and especially eladrin warlocks) love the teleporting. You can make a character whose whole schtick is to teleport around and do cool teleportation tricks and stuff. You can make a monk that does the whole Dragonball Z move-so-fast-it's-a-teleport-and-punch-out-your-kidneys thing. You can be a wizard and set up teleportation circles to go places quickly. Factor_VIII posted:Also things you can do out of combat with magic seem much more restricted; rituals exist but are they are fewer in number, take longer to cast, are harder to pull off and are pretty expensive. They're not that expensive, there are at least as many as there were non-combat utility spells in the core books of 3.x, and aren't completely game-breaking anymore. I fail to see how this is a bad change. Something's gotta give if you're trying to design a system where wizards and clerics aren't vastly superior to the other options.
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# ¿ Apr 9, 2012 02:37 |
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So how did "teleportation requires line of sight" turn into "no teleporting" anyway? Your argument is looking pretty bad. No teleporting would be a marginally legit complaint but "teleportation shouldn't require line of sight" is a minor gripe at best, not a huge glaring flaw with the system.
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# ¿ Apr 9, 2012 03:33 |
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Factor_VIII posted:Fine, I should have specified I was talking about teleporting more than 100', which requires a level 28 ritual that takes 10 min to do freely in 4e. And I never presented it as "huge glaring flaw". You can go to "most major temples, important wizards’ guilds, and large cities" with the level 8 ritual Linked Portal. And remember the part where we're trying to make wizards not super-game-breaking?
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# ¿ Apr 9, 2012 03:46 |
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I don't really know the rules for vampires very well, but Durkon, being a cleric who already even cast Death Ward, is going to be protected from most of the vampiry stuff, and without those things Malack is lower level than Durkon given his level adjustment for being a vampire. He's certainly lower Hit Dice, so shouldn't Durkon just own him by turning? Vampire myths are what the whole D&D "turn undead" thing is based on AFAIK, so it'd be appropriate. Even if that doesn't work, it's undead vs. cleric; it's not hard to predict the winner.
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# ¿ Feb 26, 2013 22:47 |
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Niton posted:This image would be goblins.jpg if I could find the original from before he I can't loving get over how lopsided this dude's head is. Like seriously, I have no artistic talent and I've basically never drawn anything more complicated than stick figures, but even I know the whole "draw an oval and put a cross on it for eyes/nose" thing. Does he have hand tremors or something? How can his characters be so lumpy?
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# ¿ Apr 6, 2013 07:51 |
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sebmojo posted:There is only one Tarrasque And doesn't it only surface once every hundred years for like a week or something like that? I don't remember; I don't have my old 3.0 Monster Manual anymore. In any case, there may be even more ridiculously giant and unkillable monsters, from epic-level sourcebooks. If I recall correctly, the Devastation Beetle (a giant, apocalyptic cockroach) is the most ridiculous thing in 3.x.
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# ¿ Jul 10, 2013 09:37 |
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Who What Now posted:I'm surprised that Haley and Elan seem to have no problem with Durkula but Belkar rightly points out that the cleric they have now isn't the Durkon they once knew. Belkar was present for Malack's "if you res me I'll be a completely different person" speech.
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# ¿ Aug 13, 2013 03:39 |
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Zogundar posted:average party is say, 20.8th level (Guessing at their levels here, but that's x5 16th level characters and x1 24th ECL for Durkon) How the hell did you average five sixteens and a twenty-four and come up with 20.8? The average of that is actually 17 1/3. But your point is a salient, if spergy, one. By the rules, there's no reason why a high-level party can't be challenged by a large number of low-level things. Of course, any competent DM knows that they can't actually be challenged by mooks who couldn't touch their AC with a ten-foot pole.
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# ¿ Oct 1, 2013 21:01 |
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razorrozar posted:The magic is back, it works again! Am I the only one who is absolutely loving sick to death of the stupid "is rich ok" thing?
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# ¿ Nov 19, 2013 01:56 |
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I really wish Rich just wrote "I. . . I must not fail" so that this discussion didn't exist.
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# ¿ Dec 9, 2013 02:53 |
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Belkar's problem isn't emotional, it's practical. Belkar was present for Malack's "vampire-me isn't the same person as pre-vampire-me" speech, so he knows that Durkon is not only Evil but also not Durkon. That makes him not trustworthy, and if you're going to voluntarily let someone take your blood, they better be loving trustworthy.
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# ¿ Jan 22, 2014 22:19 |
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TheAceOfLungs posted:(Has anyone yet speculated that the MitD is a Blue-Eyes White Dragon?) That would be pretty great, but sadly his eyes are yellow.
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# ¿ Feb 14, 2014 02:16 |
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# ¿ May 10, 2024 02:03 |
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The relative brightnesses of the stars aren't correct for it to be Orion, and the rest of the sky is all wrong, as far as I can tell.
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# ¿ Feb 16, 2014 02:16 |