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gra posted:I'm working in DirectX/C++ just now. At the moment, I move things along the x and y axis and rotate them around the z axis - but I want to move the object "forward" along the heading it's been rotated to (I'm thinking asteroids - where the ship moves along the direction it's heading). Any idea/tutorials on how to do this? You could just keep the ship stationary and move the surrounding objects in the opposite of the ship's velocity Also, anyone here have some decent DS programming experience? I'm trying to get into it, so if anyone can point me in a good direction that'd be cool Mind Riot fucked around with this message at 22:29 on Dec 1, 2007 |
# ¿ Dec 1, 2007 22:27 |
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# ¿ May 3, 2024 13:46 |