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So I'm working on a browser based game and can't decide how to implement a fog of war on the game map. If you don't know what a fog of war is, it basically means that every player sees the map but they don't know what's surrounding them until they go there. The map runs on a coordinate system like this: 0,0 1,0 2,0 3,0 4,0 0,1 1,1 2,1 3,1 4,1 0,2 1,2 2,2 3,2 4,2 0,3 1,3 2,3 3,3 4,3 Each coordinate pair would be assigned a number, eg. 1,2,4, etc... What would be the best way to implement a fog of war? I'm thinking store the visited sectors onto a list and store that into a MySQL Text field and explode/implode them.
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# ¿ Dec 20, 2007 09:01 |
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# ¿ May 4, 2024 05:33 |
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It looks more like Flash is just a frontend for that game. Flash alone usually can't accomplish multiplayer games like that. They're probably piping data back and forth to a database and displaying the results through the flash video.
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# ¿ Jul 7, 2010 23:22 |