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Is this a good place to talk Source engine modding/development, or should that go elsewhere?
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# ¿ Nov 24, 2007 19:20 |
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# ¿ May 2, 2024 17:37 |
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Kylratix posted:I think the best way to learn game programming is to start with mod coding on something like one of the Quake engines or HL2 engines. You get all of the meat of game programing without all of the technical stuff. You can slowly become more technical as you move along. The important part is that you see results very quickly, which is important for motivation, I think. I've found the Source SDK code to be fascinating reading. Of course you don't get all of the good engine stuff, that's still proprietary. I also learned a nifty trick the first time I read it, not too long after HL2 came out. code:
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# ¿ Dec 4, 2007 03:36 |