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You shouldn't start out worrying too much about the speed of languages if you're not doing Doom 4 to begin with. As long as you keep the code clean, simple and your algorithm complexity in check, basically anything works fine. I'd suggest giving Python along with PyGame a go. Python is a great language and can be used for all sorts of stuff and PyGame is also a good game library, although I find it could be documented a bit more thoroughly. Also it's pretty easy to extend Python with C code if you run into problems that Python's speed can't handle. Most of PyGame is written in C.
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# ¿ Dec 25, 2007 22:50 |
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# ¿ May 7, 2024 12:26 |