Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
hey mom its 420
May 12, 2007

You shouldn't start out worrying too much about the speed of languages if you're not doing Doom 4 to begin with. As long as you keep the code clean, simple and your algorithm complexity in check, basically anything works fine. I'd suggest giving Python along with PyGame a go. Python is a great language and can be used for all sorts of stuff and PyGame is also a good game library, although I find it could be documented a bit more thoroughly.
Also it's pretty easy to extend Python with C code if you run into problems that Python's speed can't handle. Most of PyGame is written in C.

Adbot
ADBOT LOVES YOU

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply