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tyrelhill posted:The hardware usually pads NPOT textures to POT textures anyway, might as well remove that overhead and do it yourself. So, for example, 100x100 texture gets broken into 9 POT textures, as follows; 64x64 64x32 64x4 32x64 32x32 32x4 4x64 4x32 4x4 Hence the performance hit related to NPOT texture use. This may just have been something that Java3D did (that was the platform I developed on), before sending textures to the GPU, but it's been over a year since I looked at this so I can't really remember. Barrackas fucked around with this message at 16:58 on Dec 20, 2007 |
# ¿ Dec 20, 2007 13:29 |
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# ¿ May 3, 2024 16:54 |