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That has been my problem with trying to develop a game. I'm a VB.NET developer (but with lots of experience in C# as well) and XNA is very interesting but I have absolutely no interest in becoming a full-time game programmer nor do I find it fun to program a game engine. (eg. writing an input manager, collision detection routines, etc) I just want to make fun little games. That's why that tools (engines) like Game Maker and Unity3D are so appealing because they handle a lot of the "boring" parts for you. However, the trade-off is that you are limited in what you can do. For example, I really want to create a multiplayer isometric type of game but it seems very difficult unless you write the engine yourself. Anyways, it seems like if you just want to make a game and have no experience in the backend details then XNA might not be the best choice.
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# ¿ Apr 28, 2010 15:11 |
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# ¿ May 12, 2024 00:23 |
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That IceCream engine actually looks really neat... is it still being developed? The news page seems to be old and the videos page is even older (2008). Are there any other good 2D engines for XNA? (besides FlatRedBall, which I already know of)
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# ¿ Apr 28, 2010 17:25 |
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Are there any browser game engines (ie. Flash or plug-in based engines like Unity3D, etc) that are primarily 2D and support UDP? Basically I'd like to create a multiplayer 2D game that can be played in a browser...
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# ¿ Jun 23, 2010 12:53 |
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Aves Engine looks nice... too bad it's not out yet and won't be available to indie developers. Unity3D looks nice. Unless you pay the $1000 (or is it more?) price for the professional version you don't have direct access to sockets but instead but use their built-in networking layer. I'm not sure how well it works though. Also, how well does it handle 2D? It seems like it's built for 3D (hence the "3D" in the title, heh).
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# ¿ Jun 23, 2010 18:09 |
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Seems like a really big hack though (and would there be things like collision detect, response, physics, etc?)
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# ¿ Jun 23, 2010 18:54 |
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What options are available for creating browser-based games? It seems like Flash is by far the most popular followed by perhaps Unity3D. I know that Silverlight also exists but I'm not too interested in that at the moment. Also, does anybody have any comments/opinions on browser-based games versus standalone games? I'd like to create some simple games and it seems like requiring the user to download and install software is a considerably large road block. For example, I recently tried Transformice (and love it), but I wouldn't have tried it if I was required to download it first...
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# ¿ Jun 29, 2010 13:59 |
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What's the fastest way to prototype some simple 2D games? I'm using C# as my primary language (it's what we use at work, etc) so I know I could use XNA but even that requires a bit of work to display sprites, menus, etc. Ideally I'd like something extremely high level (for .NET?) that I can create menus and then move some sprites around, etc. (Maybe my best bet is Windows Forms and GDI?)
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# ¿ Jun 30, 2011 19:12 |
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# ¿ May 12, 2024 00:23 |
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Paniolo posted:Use something like Stencyl, Game Maker, or Unity for prototyping.
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# ¿ Jul 6, 2011 02:59 |