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If you're really most comfortable with C, you can try fooling around with SDL. It's a C library and it's very easy to use. I've got a few projects that I toy with that use it when I have the urge to write games (SDL complications are never what make me stop though, just my re-sorting priorities). As an added bonus, SDL is cross-platform, and all of the projects I've made I end up working on them both in Windows and Linux (as long as I keep my autotools/VC++ Express files up to date). SDL handles all of the window creation/rendering, so it renders identically without any code modifications. You can also move to using opengl rendering in SDL if you get tired of 2D, though I've never done such. As Bonus said, though, don't bother choosing C if your reasoning is for speed. First games are more like prototyping than anything, where pumping out simple but progressively better games is the best learning method. It's also the most satisfying, because it provides a juicy carrot every time you finish one which, at times, is useful when you're running out of motivation. So, really, choose whatever you're best with. I just wanted to let you know that C is still an option if you're stubborn and slightly masochistic like myself.
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# ¿ Dec 26, 2007 09:15 |
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# ¿ May 8, 2024 00:15 |