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eshock
Sep 2, 2004

HauntedRobot posted:

Is there an easy way to render the contents of a block of memory to a texture in OpenGL as if it was a traditional framebuffer? This is for a different project, but I have a 256x192 block of memory where each byte is a palette indexed colour, which sadly I can't do anything with the structure of as it's out of my control.

This seems like something you'd want to write a shader for.

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