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HauntedRobot posted:Is there an easy way to render the contents of a block of memory to a texture in OpenGL as if it was a traditional framebuffer? This is for a different project, but I have a 256x192 block of memory where each byte is a palette indexed colour, which sadly I can't do anything with the structure of as it's out of my control. This seems like something you'd want to write a shader for.
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# ¿ Mar 12, 2008 22:01 |
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# ¿ May 8, 2024 00:17 |