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6174
Dec 4, 2004

Nyvinyd posted:

Ok so the basic idea I'm getting here is that before I learn graphics, I should learn text, and that a good book on C++ in general, along with the compiler, should get me there. I will do this. Thanks for the advice.

The book Accelerated C++ by Koenig is a good place to start, assuming you want to go the C++ route. Start there and once you've got a handle on the basics you can start moving into something closer to game development.

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6174
Dec 4, 2004

Pfhreak posted:

Can you explain why this is clever? I'm not sure I understand.

The intersection of the two spheres defines a circle. When viewed so that the circle appears to be a line, it will define the boundary point for the "D" shape that Hubis mentioned a few posts up.

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