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IcePotato posted:XNA is driving me crazy; I can't seem to use the right namespaces outside of my main game file to get the classes I need. For example, I am trying to write a class that takes a Vector2d, defined in Microsoft.Xna.Framework namespace, but even though I have Did you add a reference to the XNA stuff in your project? In your little Solution Explorer sidebar under References, right click and choose "Add Reference..." and find the XNA stuff and add it. That should probably fix it (disclosure: never done XNA stuff, just plenty of stuff in Visual Studio) edit: oh yeah, that would be the other half of "are you missing a using directive or an assembly reference?" But it's easy to just say "yeah, I've got the using directive, what gives?"
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# ¿ Feb 6, 2008 17:24 |
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# ¿ Apr 28, 2024 13:24 |
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Very interesting slideware from Valve on their AI/Procedural Generation stuff in Left 4 Dead that they released on the Team Fortress blog today: http://www.valvesoftware.com/publications/2009/ai_systems_of_l4d_mike_booth.pdf
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# ¿ Dec 22, 2009 10:00 |
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Avenging Dentist posted:Also Game Maker is bad. Um, anything that can produce Barkley Shut Up and Jam: Gaiden is good in my book
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# ¿ Apr 27, 2010 00:49 |
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Relax guys, it was a joke
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# ¿ Apr 27, 2010 03:06 |
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SuicideSnowman posted:One of the cool things about procedural generation is you normally need something as a seed for the generation. I imagine one could make a pretty fun game by allowing the player to enter a specific seed and also have his buddies use the same seed for competition purposes. You mean like /r/minecraftseeds?
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# ¿ Mar 14, 2012 19:08 |
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Shalinor posted:It didn't get archived back then for whatever reason - it isn't my place to question the mods of that time period or their calls. A great teaser nugget from the OP that I got just from quickly scanning a few pages: bestow posted:Q: Who will code this?
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# ¿ Jan 18, 2013 18:21 |
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xzzy posted:vim. VsVim, best of all worlds, plus it keeps grubby coworker hands off your code during code reviews
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# ¿ Apr 5, 2013 00:41 |
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SlightlyMadman posted:Wait, are you serious, does this exist, and is it any good? it does exist and it is good Back in Ye Olde Visual Studio 2003 (and 2000 and 6...) days, there was one that used some OLE embedding crap where it literally embedded vim as the editor in editing areas but now there's this one and it's actually quite good. The one thing that I miss from the Eclipse analog that I used (vrapper) is that you can't toggle it off and on easily for when others do need to do edits (I actually don't shun my coworkers from using my editor ).
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# ¿ Apr 5, 2013 04:00 |
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Abalieno posted:I use Vim myself Is that your setup or someone else's? If it's yours I may have to ask about it in some other appropriate thread or via PM
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# ¿ Apr 25, 2013 19:56 |
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poemdexter posted:Dota 2 stuff You made me think I was in the wrong thread
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# ¿ May 8, 2013 14:57 |
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roomforthetuna posted:I would like this license to actually exist. But I can't imagine what it would say other than "gently caress you, licenses are boring", which wouldn't really convey any "I'm not going to sue you later for using my poo poo." I suppose you could add that too. I mean there is the WTFPL which is kind of in that same spirit
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# ¿ Jun 4, 2013 18:37 |
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Besesoth posted:the kind of thing I would nominally hate and then spend hours and hours playing. This should probably be the unofficial subtitle of every SA GameDev Challenge.
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# ¿ Jul 29, 2013 17:51 |
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# ¿ Apr 28, 2024 13:24 |
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OneEightHundred posted:AAA games have to fit into main memory, shared with the operating system, on the 256MB-main-memory PS3. BF4's executable on Windows is 36MB. A 600MB executable means they either made something 15x as complicated as top-end AAA titles, or did something terribly wrong It's in beta.
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# ¿ Dec 7, 2013 01:55 |