|
How would you guys suggest for someone to start from the absolute bottom? I know how programs work in theory, but in practice the most I have ever done is program my TI-83 to do my algebra homework for me. I am ok with learning the programs of other people when they have GUIs to make poo poo with, but I am still in the dark with the rest. I have tried reading "Beginner's Guide"s on gamedev, but they all move way too fast. I have read a bunch and I still don't know how to alter existing code or even how to open up programs to be altered. I don't know how to actually get to the code, I guess, and I don't know how you go from bits of code to a program that runs from its own .exe. I am assuming I need some kind of C++ book, but I don't know which one would be best to pick, or if there's a method that's better for learning game development than for writing other stuff. So yeah guys, where do I start, and how should I move on from there?
|
# ¿ Dec 3, 2007 21:59 |
|
|
# ¿ May 2, 2024 23:05 |
|
Madox posted:I don't know a lot about XNA. That's cool, I don't actually know what XNA is. Ok so the basic idea I'm getting here is that before I learn graphics, I should learn text, and that a good book on C++ in general, along with the compiler, should get me there. I will do this. Thanks for the advice.
|
# ¿ Dec 4, 2007 02:05 |