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Nyvinyd
Jun 2, 2005

"School! Ah, yes. Then you haven't heard of the easy road to success."
How would you guys suggest for someone to start from the absolute bottom? I know how programs work in theory, but in practice the most I have ever done is program my TI-83 to do my algebra homework for me. I am ok with learning the programs of other people when they have GUIs to make poo poo with, but I am still in the dark with the rest.

I have tried reading "Beginner's Guide"s on gamedev, but they all move way too fast. I have read a bunch and I still don't know how to alter existing code or even how to open up programs to be altered. I don't know how to actually get to the code, I guess, and I don't know how you go from bits of code to a program that runs from its own .exe.

I am assuming I need some kind of C++ book, but I don't know which one would be best to pick, or if there's a method that's better for learning game development than for writing other stuff.

So yeah guys, where do I start, and how should I move on from there?

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Nyvinyd
Jun 2, 2005

"School! Ah, yes. Then you haven't heard of the easy road to success."

Madox posted:

I don't know a lot about XNA.

That's cool, I don't actually know what XNA is.

Ok so the basic idea I'm getting here is that before I learn graphics, I should learn text, and that a good book on C++ in general, along with the compiler, should get me there. I will do this. Thanks for the advice.

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