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Couldn't you do a mask for the image rather than modifying the original image? You could compress it down to bytes (or even bits) too, I think? Though a mesh would probably work.
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# ¿ Mar 1, 2008 20:07 |
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# ¿ May 7, 2024 19:34 |
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Vinlaen posted:@gibbed: You're basically saying to have a huge array (1 bit per pixel) that says it's solid or not-solid, right? (eg. used for collision detection?)
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# ¿ Mar 2, 2008 11:16 |
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Havok announced a few months ago that they would be releasing the core library for Havok to the public, looks like they finally got around to it: http://www.havok.com/tryhavok quote:The No-Charge Havok PC download is a binary-only bundle that includes all of the standard features and functionality of both the Havok™ Physics and Havok™ Animation products. The download includes Havok SDK libraries, samples, and technical documentation for software developers; as well as Havok's Content Tools for preparation and export of physical assets and characters directly from recent versions of popular 3D modeling and animation tools. Looks like they are being friendly to cheapo game developers too: quote:If you plan to sell your commercial PC Game above a retail value of $10 USD, (or equivalent amount in other currencies based on prevailing exchange rates at the time of launch), you must first request a no-charge PC Game distribution license from Havok at https://www.havok.com/PCgamedistribution, prior to retail release of your game. This PC Game distribution agreement is required to ensure you have complied with Havok logo, copyright, and attribution requirements, and that your application is a PC game (commercial non-game application distribution is not allowed). There will be no fee associated with this because the license fee has been covered by Intel under a commercial agreement with Havok. SDK download is ~230MB.
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# ¿ Jun 3, 2008 04:27 |
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for (int i = 0; i <= MAX_PIECES; i++) Does 'pieces' have 257 elements? (I doubt it)
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# ¿ Aug 29, 2008 02:07 |
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Gary the Llama posted:No, I'm just not paying attention. Besides, it needs to be dynamic so I'll be changing it soon enough.
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# ¿ Aug 29, 2008 13:19 |
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ultra-inquisitor posted:I've finished my scripting language for shmups! It also doubles as a generic particle system. Here's a brief demo: http://www.youtube.com/watch?v=Y-uw5SfmJ9A
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# ¿ Jan 18, 2010 08:32 |
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OneEightHundred posted:but hey we got Squirrel scripting in L4D2 so maybe there's hope!!
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# ¿ May 4, 2010 09:45 |
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dogmaan posted:How portable is C#?
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# ¿ Jul 23, 2010 15:01 |
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Ugg boots posted:http://www.mono-project.com/Winforms
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# ¿ Jul 23, 2010 17:00 |
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# ¿ May 7, 2024 19:34 |
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Probably a terrible solution, but why don't you break the poll loop whenever a keydown occurs.
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# ¿ Sep 17, 2010 22:33 |