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lady blue shanghai posted:I'm looking for a PC game. I never actually played it but I read a review in a computer magazine, probably between fall 2010 and spring of 2011. That sounds a lot like Frozen Synapse in terms of the aesthetics and the pre-planning aspect, but FS is a tactical combat game, not stealth (except in tactical line-of-sight terms), and the pre-planning is done per turn (with each turn containing five seconds of actions), not per level.
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# ¿ Nov 30, 2012 03:05 |
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# ¿ May 22, 2024 17:55 |
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This isn't quite "remember the name", but I cannot for the life of me find this game despite remembering (I think) what it's called. It was a stranded-on-an-island survival game. Every day you could choose one of six actions - gather water, gather wood, go fishing, send a message in a bottle, rest, or quit. Some of these were minigames (how far out is the fish?), others were straight die rolls. Your ultimate goal was to get off the island, either by building a raft and sailing to civilization, or by getting rescued by someone who found your message in a bottle. I would have played this in elementary school, so early to mid 90s. I remember the title screen looking pretty similar to the one for Isle Wars: except the title was just "Island". However, I can't find any game with that name that matches (and of course it's pretty much impossible to google for). I could probably track it down if I could remember the developer/publisher, but can't. It's possible that it was a smaller game included as part of a pack or as a bonus with another game. Anyone know this one?
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# ¿ Dec 2, 2012 04:22 |
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Morpheus posted:Managed to find it since another guy on another forum was also looking for it: Sorry, I should have posted an update - someone in the other forgotten game names thread found it a while ago. Also, I'm not the only person who remembers there being a DOS version, but no-one can find it. vvv Island, not Soccer Kid. ToxicFrog fucked around with this message at 20:49 on Dec 14, 2012 |
# ¿ Dec 14, 2012 20:44 |
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Barbun posted:Okay, the game I'm looking for is a RTS for the PC, probably made in the late nineties/ early 2000's. Allowing for some confusion, this sounds a lot like Spellforce - generic fantasy setting, six playable races (humans elves dwarves orcs trolls drow - no undead, but the dark elves make heavy use of undead summons), and hero units in both the "gains XP and abilities" sense and the "giant super-unit you can only build one of" sense. And kind of unpolished and questionably translated, to boot. I don't recall if it had a map editor, though.
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# ¿ Jan 13, 2013 07:10 |
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Bobsedgws posted:There was a space RTS I played ages ago, I remember that there were 3 factions, humans, some sort of swarm aliens and I can't remember the third. The humans had a top tier ship building which let them produce battleships, carriers, some sort of support ship I think and dreadnoughts. Definately remember that the dreadnoughts had the ability to go invunerable. Each ship also had ammo limits. The human corvette also had a flak ability which let it shoot down enemy fighters, which were otherwise mostly invunerable. This has to be Conquest: Frontier Wars. Three factions (humans with shielded dreadnoughts, bug aliens with carriers, energy aliens with defensive stations), wormholes, building in rings around planets. I never finished it thanks to that loving escort mission where the guy you're escorting gets killed off in a cutscene at the end anyways.
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# ¿ Jan 27, 2013 22:31 |
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Return Fire, maybe? Not squad-based, but it was isometric, on a PCG demo disc in 1996, and some versions of the box art have a crosshair that, sufficiently blurred by memory, might turn the title into "x-fire".
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# ¿ Feb 4, 2013 21:35 |
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Earth posted:You are officially a God amongst men! Use your power wisely, master. I have had some success getting old MacOS games running using SheepShaver; I believe Apple still makes disk images of OS6 and OS7 available on their website, so unless it needs OS9 you should be able to create a virtual machine using SheepShaver, install MacOS on it, and then install Realmz.
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# ¿ Mar 10, 2013 04:31 |
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ZoltarOmniscient posted:There was a JRPG for the PSP that I rented once, I can only remember a couple of minor details about the setting. The world was divided into three realms connected by a tower, and you could start your story in any of them. The top realm was very magic centric, with you playing as an angelic being, and the middle realm had an almost steampunk feel to it, with a strong focus on characters with powered armor. I don't remember what the bottom realm was like, or if there even was one at all. I played this as well, but I can't remember what it was called. (It wasn't Rengoku: Tower of Purgatory.) Michael Scott posted:Perhaps other people have games from their childhood that they remember fondly, but can't find the name of today. There's a thread for long lost movies, why not video games? PK3 files and SP and MP executables means Quake 3. If it's not Jedi Outcast or Jedi Academy, my next guess would be one of the Star Trek Voyager: Elite Force games - sci-fi setting, lots of glowing things, and both games have an RPG-style weapon and a grenade launcher that can also fire remote-detonated mines. ToxicFrog fucked around with this message at 00:51 on Apr 22, 2013 |
# ¿ Apr 22, 2013 00:47 |
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Miguel Prado posted:I only remember playing the demo on a pc, back in the late 90s. The setting was a city of some sort in the future, the player controlled a flying car and could dock in different garages/buildings. I do not remember the goal or objectives of the game. Pretty sure the perspective was first person or third person. Hardwar?
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# ¿ Apr 22, 2013 12:14 |
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Educational game. Played in the early/mid nineties, but might be from earlier; the sort of thing you find installed in school computer labs like, Cross Country Canada. This was a space exploration game; you could launch probes to various destinations in the solar system on orbital missions (like "count satellites") or landing missions to survey the surface. Graphics were extremely basic, like each-planet-is-a-single-monocoloured-circle basic. I don't really remember anything else.
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# ¿ Jul 23, 2013 03:46 |
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Alan Smithee posted:I was looking at this game The Fall on Steam That sounds a lot like Abuse, which was developed by Crack.Com, but published by Origin Systems and Bungie.
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# ¿ Jun 21, 2014 14:30 |
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Two games from my childhood. Both of these would have been mid-to-late 90s; after 1993, probably after 1995, but before 1999. The first is a shareware windows game, probably win95. 2d graphics, top-down, mouse-driven space game with simple controls (left-click to fly somewhere, right-click to fire). You fly a ship around mining worlds for resources that you can turn into upgrades for your ship, the ultimate goal being to defeat three other players (or AIs) doing the same thing. The map is randomly generated and divided into four quadrants, and crossing a quadrant boundary does heavy damage to your ship. Shields are represented as wobbling red-orange rings of light around your ship, and you can install multiple shields, adding more rings. Weapons range from standard lasers and whatnot to nukes and bioweapons. An effective strategy, at least against the AI, was to turtle until you had a hyperdrive and a huge stockpile of nukes, then hyper right on top of the enemy and unload all of your nukes on them; unlike some weapons nukes would fire as fast as you could click. The second I'm less sure of. It could have been open-source, freeware, or shareware, and was definitely for either UNIX or DOS. It was a sort of action puzzle game where you had to fly around an area full of hazards; I'm not sure if you had to collect things or destroy things or what to open the exit to the next level. White, grey, green and blue are the main colours I remember, against a black background. One interesting thing is that it had direct mouse control: moving the mouse would accelerate your character-ship-thing in the direction you moved it. It was also top-down. You could shoot, and shots would inherit the speed of your ship, so you could move slowly and lay down a tight cluster of slow-moving projectiles or move quickly and fire shots across the level. Shots would always be fired in the direction you were moving, so you had to strike a balance between moving towards an enemy quickly enough to fire on it effectively but not so quickly you ran into it. I believe you could also get upgrades like bouncy shots. I thought this one was called "Xatax" or "Xataxx", but after looking both of those up the former is a sidescrolling shooter and the latter is a board game, so gently caress if I know.
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# ¿ Jun 27, 2014 13:41 |
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dregan posted:Definitely Warpath. I wasted so many hours on that, and still have that registered version kicking around somewhere. You two are amazing, those are exactly the games I was thinking of. Looks like Warpath is freeware now, too! Not sure about XQuest, but it's not free it's almost certainly abandonware. I'm glad to see I at least remembered what letter XQuest's name started with, although the X prefix also made me nearly certain it was for UNIX.
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# ¿ Jun 27, 2014 14:52 |
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Zyntherius posted:There was an old pc Spaceship simulator where I only remember that there was MULTIPLE Squads using the Alpha, Beta, Gamma, Epsilon system and i remember one of the boss's being a Very Very long ship with multitude of turrets and fighters guarding it.. and you had to stop it before it got to warp and it was one of my favourite spaceship games going but i can't really remember any of it.. Because i played it like 14 years ago Descent: Freespace or Freespace 2? If neither of those, maybe one of the X-Wing/TIE fighter games, which I believe used the same wing naming convention.
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# ¿ Jul 25, 2014 21:10 |
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Shine posted:If you grab Freespace 2, there's still an active mod community that has released graphics updates, voice recognition, head tracking support, and so on. And have ported the original Freespace to run in the upgraded FS2Open engine, too.
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# ¿ Jul 25, 2014 23:30 |
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cmndstab posted:It's actually kind of fun to play (although the various cutscenes range from alright to completely stupid) but it suffered badly from having the Alundra name attached to it, since the original Alundra was so drat good. It's in the clunky "kind of 3D but not really" period of time but honestly, give it a go. You'll play worse games than Alundra 2. I tried playing Alundra 1 a few times and I always got completely lost. That game desperately needed an in-game map of some kind. Maybe I should give it another shot.
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# ¿ Oct 25, 2014 13:29 |
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BlitzkriegOfColour posted:Game I played in a backwater arcade in 1981 in the back suburbs of Portland, OR. Can't remember what was in it, but made me have a seizure and forget what my name was an where I lived. According to the arcade owner, nobody ever came to collect the coins, just took readouts of data and photos of high score tables. After word got around about my seizure, two men in black suits came around and took the cabinet out of there. Can't remember the name but it maybe had something to do with Greek history? The gaming urban legends thread is thataway.
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# ¿ Jan 27, 2016 18:00 |
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Lutha Mahtin posted:I'm trying to think of the name of a game that was released in the past couple of years, so less than 5 for sure, probably 3 or fewer. I know it's on Steam. I know I read about it in a thread on SA. I believe it was in some form of roguelike thread, but I'm not totally sure on that. The thing I remember is that the game had a lot of traits and things about characters that were programmed into the game itself, and the post I think I remember is someone explaining that like, they gave an order to one of their characters to attack but she didn't because, like, she was mad and was pouting that one of the other characters had gone off and did X and clearly she hated X because she had properties Y and Z. That isn't exactly what the person said in their post but something along those lines. I think I remember people saying some aspects of it fit tangentially into the category of roguelike but that they probably wouldn't put the game as a whole into it. Does this ring bells for anyone? Darkest Dungeon?
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# ¿ Sep 19, 2016 01:56 |
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Pierzak posted:It was a space 4x, looked kinda like GalCiv 1 (probably the same era?) but it was unique in that you started as a commander of a single warship patrolling for space pirates, and as missions went you stayed in the same sector but it got expanded, you got promoted to fleet commander and finally to the governor of the entire sector, introducing new layers of mechanics mission by mission. What am I talking about? Haegemonia?
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# ¿ Oct 12, 2016 23:31 |
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everythingWasBees posted:It was a in-browser game like ten years or so, using what I think was Java. You built structures out of nodes and vertices, and you could have them contract and cause them to walk around and stuff. That sounds a great deal like XSpringies, which appears to have been ported to a Java applet at some point.
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# ¿ Oct 14, 2016 17:36 |
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Baloogan posted:I'm looking for an old videogame: I've never heard of this, but it sounds pretty fun.
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# ¿ Nov 14, 2016 15:30 |
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Pierzak posted:Cute little multiplayer game from the Win95(?) era. Fantasy themed, you had bases on floating islands and used Tetris blocks to build bridges between them. Very distinctive but I forgot the name. Netstorm: Islands at War. For a while there were fan-run servers and unofficial patches available (netstormHQ and netstormworld), but they seem to be down now. The game itself is abandonware and has a decent singleplayer campaign. (Multiplayer was honestly kind of a clusterfuck, at least on the official servers, because you unlocked new units by winning games, so if you showed up late everyone else would have access to way more stuff than you did. I forget if it supported LAN play.) There's also this remake being worked on by some of the original Netstorm devs. ToxicFrog fucked around with this message at 14:24 on May 1, 2017 |
# ¿ May 1, 2017 14:21 |
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ARE THOSE MY SPERMS posted:A game I think I found out about here. Came out a few years ago. It had an RTS element and a 4X element, you had a few races to choose from and could even choose a spouse from another race--I feel like there was a skeleton race, a dwarf race... I don't know what else. You had advisors and stuff and I feel like there was another game that was in the same universe but was a different style of game. That's definitely Divinity: Dragon Commander, and the other games in the same universe are Divine Divinity (isometric hack-and-slash), Divinity 2 (over-the-shoulder action-RPG), and Divinity: Original Sin (party-based RPG). Larian doesn't seem to like to re-use the same genre twice.
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# ¿ May 4, 2017 14:57 |
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Thefluffy posted:oh god I used to be huge into their flight unlimited flight sims back when I was a wee crotchling now I have to suffer the fact their games will never be ported to today's OSes I have some good news for you. Ultima Underworld 1&2, System Shock 1, Strike Force Centauri, and Flight Unlimited 1 work flawlessly in DOSBox. SS1 has also gotten fan patches for (optional) mouselook, key rebinding, and high resolution support. Thief 1&2 and SS2 have also gotten fan patches for compatibility with modern systems (as well as stuff like high-res texture packs). All of these except Flight Unlimited are available on GOG, since Night Dive Studios is full of LGS fans and they have been tirelessly working to de-clusterfuck the IP and put together proper re-releases. The only ones I'm not sure about are Flight Unlimited 2 & 3, which I've never played. Also, Arkane Studios is composed largely of former LGS devs and has been doing their best to pick up where LGS left off, with Arx Fatalis, Dishonoured, and Prey being Totally Not Ultima Underworld, Thief, and System Shock respectively. ToxicFrog fucked around with this message at 10:13 on Sep 26, 2017 |
# ¿ Sep 26, 2017 10:10 |
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# ¿ May 22, 2024 17:55 |
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Boksi posted:So there's one game I've wanted to find again for a while now; I think I only played the demo version. It was a space strategy game, probably from the late nineties. I recall pre-rendered 3d graphics, real-time battles on a 2D plane and being able to equip ships with stuff(like lasers). More interestingly, you could colonize a wide variety of planets, including the standard jungle, desert, magma etc., but also brown dwarves. Each planet type produced a few kinds of resources, like jungle planets producing aluminum and gallium(I think) while brown dwarves and magma planets produced diamonds and suchlike. These resources could be bought and sold on some kind of market, and I think there must've been some multiplayer component too, possibly even being the main focus of the game, so it may well be depreciated by now. Imperium Galactica 2, maybe?
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# ¿ Jan 28, 2018 18:12 |