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Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."

Incorrect Username posted:

I just had weird flashbacks to a game I rented out a while ago that I've completly forgotten the name of.

It was a GTA type open world game, I'm pretty sure there was guns in it, and these are the only things I can remember from it:

- There is a mission where you have to defend a liqour store from people trying to rob/smash up the joint. The game also kept track of how much damage the store was taking.

- You could buy safehouses to save your game in (I think). For some reason, all I can remember is one small shack which had one or two arcade game cabinets in it that were actually playable. There were some other safehouses with playable arcade games in them too.


It would have been a game on either the PS2 or 360. All I can remember is bits and pieces, it's almost like recalling a dream.

Is it True Crime: Streets of LA?

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Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."

saberwulf posted:

I'm looking for a shooter game that was being designed by an independent developer. The big draw of the game was that at the load out screen, you could choose to equip pretty much every single gun ever made in history before you went into the game (Modern shotguns, WWII snipers, flintlock rifles, ancient matchlock pistols, etc). I remember it being mentioned on the forums a few months ago, since it had been pulled back out of development hell.

Isn't this what Darkest of Days ended up becoming?

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."
I'm trying to remember the name of a game from the Apogee-era, maybe 1994 or 1995. It was a simple third-person action game where you ran around in a maze-like arena, shooting enemies with machineguns and flamethrowers. Surprisingly, if you divvied up the keys on the keyboard, a second person could play in a crude, co-op style mode on the same screen. For its time, this was a really cool feature. The whole thing wasn't quite an isometric perspective, but it wasn't a side-scroller, either.

A while back, I found an image that I swear comes from the game, but if you reverse-image search it, it turns up nothing:

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."

Hey! That's it. Thank you.

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."

Organza Quiz posted:

A friend of mine recalls playing a game on PC when she was a kid in the mid to late 90s which was some sort of educational game set on a spaceship. One of the puzzles was trying to make life in a terrarium by getting the right levels of oxygen etc. It had pretty decent graphics and was first person, and there weren’t any other people on the ship. She thinks part of the point of the game may have been uncovering the mystery of why the ship was empty of people.

We're trying to find out because her other main memory of the game is when she finally won, the spaceship exploded and she died, and that’s just loving weird. It's possible it was some kind of SE Asian knockoff game because she was living in Indonesia at the time.


Organza Quiz posted:

She had a look at Mission Critical and said there was too much writing on screen for it to be that. She would have been about 12 or 13 when she played it so we figure there's less chance that she misunderstood a bad end than if she was much younger.

It's not a perfect fit for what you're describing, but perhaps it's Rama? It's a mid-late 90's first-person puzzle game that takes place on a mysterious spaceship (mostly) devoid of life and there are also bombs on the ship.

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