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I'm trying to follow Autodesk's tutorial for building a skeleton in Maya 2008. When I first placed the leg joints, I forgot to include a pelvis, which I need for Full Body IK to work. So I followed the instructions for the Insert Joint Tool and it seems to work differently than the tutorial says it does. I selected the tool from the skeleton menu, then clicked the intended parent joint (the root) and dragged to where I wanted the new joint to be (between the root and the knee). Instead of inserting a joint, Maya made a new one, as if I were using the regular joint tool. Does anyone know what I'm doing wrong? Should I not be using FBIK on my first rigged model?
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# ¿ Jul 20, 2008 19:03 |
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# ¿ May 4, 2024 06:27 |
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sigma 6 posted:
This is what I'm trying to animate. It's supposed to look like the parts are made of glass or something inflexible.
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# ¿ Jul 21, 2008 15:28 |
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sigma 6 posted:Anytime you want to rig a robot or something inflexible, you just need to group your geometry under your bones. The individual pieces of the geometry under each corresponding bone that is. This is what I needed, thanks!
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# ¿ Jul 22, 2008 02:12 |