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Nice OP! Has anyone heard of Gradient FX? Just sent them my reel, and they have next to nothing on their website. Also, I wish I had something cool to put into the gallery.
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# ¿ Jun 16, 2008 23:09 |
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# ¿ Apr 29, 2024 06:53 |
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I officially hate Silhouette, and am very very happy I am back on Shake.
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# ¿ Jun 19, 2008 05:14 |
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Oh man, I just realized I have this minotaur I made back in school. I'll post a screengrab of it later. Maybe I'll even do a silly render. No texture though cause my texture is terrrible.
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# ¿ Jun 19, 2008 06:31 |
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I would not say learn Houdini. The knowledge you learn with it won't be really translated anywhere else, and I don't know of any other studios besides the really big ones that use it. And when they do use it, it's primarily for particle work.
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# ¿ Jun 20, 2008 04:48 |
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I'm not saying Houdini isn't a good package or something that wouldn't be good to learn, but as a starting package I'd have to say it's not the best. I kind of over exaggerating a teensy bit in that post. *cough* Name another large package that's as truly node-based as houdini is. I think there's a reason why there's a lack of talent, and that's because in my opinion it's a hard starting point. You get so much information, and a lot of it is info you won't really use until you do ridiculous things like your Hulk setup. (also, I saw some of the hulk R&D stuff at rhythm, man that stuff was in fact insane.) So people learn the easier packages that still get things done, and leave Houdini to the people that really know how to use it. Also the fact that very few smaller shops use it would put a strain on someone finding a job. I do know that pretty much every houdini desk I walked by at DD was making sparks for speed racer. But if it's just for fun, I guess that last part doesn't really matter, and you'd have an infinite amount of time to learn new packages anyway. I've also heard that saying about trackers, and in my experience, it's not true. drat you Boujou I hate you! Everyone should use the much cheaper and better syntheyes.
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# ¿ Jun 20, 2008 09:29 |
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Correct gamma workflow for physical accuracy was one of the weirdest/hardest things for me to wrap my head around. I'll find a link to post here in a bit.
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# ¿ Jun 22, 2008 21:18 |
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I don't know Vray, but your translucency is set to None. That means it's not see through. At least it seems to me that would be the case.
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# ¿ Jun 30, 2008 04:01 |
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BonoMan posted:Try copying your camera, deleting the keyframes after frame 1, and using that camera as the projection. edit: by copying, I mean duplicate. PowerLlama fucked around with this message at 21:28 on Jul 3, 2008 |
# ¿ Jul 3, 2008 21:26 |
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BonoMan posted:edit: poo poo lemme start this over (in case anyone saw the old post) Oh I see what you're saying. You could try setting the matte to an image plane (I don't know what this is called in Max if you're using Max), have the translation of the camera be in the same spot as the original, then using the aim control, aim it little by little in wireframe mode one way or another until things look like they may line up, then apply the projection. Or apply the projection, set your rendering mode to smooth shade with textures, move it a little, reapply the projection, so on and so forth.
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# ¿ Jul 3, 2008 23:14 |
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Coolest medical animation I've seen all week. Hell maybe ever! http://www.hybridmedicalanimation.com/demoReel.html
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# ¿ Jul 11, 2008 01:19 |
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I haven't played with Maya in a while, and tonight decided to fresh up on some of my 3D skills. And holy poo poo. The hypershade is so bad. I don't remember it being this bad, but now that I'm so used to node based workflow (shake, combustion, nuke) it's so so terrible. Makes me want to go play with Houdini instead, haha. Or maybe XSI's new ICE node thing.
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# ¿ Jul 19, 2008 06:34 |
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Gromit posted:I don't know anything about Watchmen, but that trailer made the movie look like utter dross covered in a thin veneer of over-the-top effects. Didn't sell me at all, I'm afraid. I think the trailer was mainly to amp fans. Hence no mention of a plot or really anything else. Alan Moore is a dickbag, and V for Vendetta was better as a movie than a comic.
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# ¿ Jul 23, 2008 08:50 |
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Screen is a bit different. From the Shake help button: The Screen function mimics the effect of exposing two film negatives together. Technically, it inverts both layers, multiplies the two layers together, and inverts the result. It is particularly handy for reflections and luminescent elements, as it preserves the highlights. I use it for adding rotoshapes together. Also, wooo I think I'm gonna have a steady job on the sarah conner chronicles. Yay no more freelance commercials!
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# ¿ Jul 25, 2008 08:11 |
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^^^^ That is badass.balistic posted:I'll be there, likely just for one day (gotta work). I'm so pumped for that party I hear they're always awesome.
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# ¿ Jul 29, 2008 07:30 |
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My first commercial is up on youtube! I did roto on this mofo back in June. http://www.youtube.com/watch?v=W1EUqc3HWcM
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# ¿ Oct 5, 2008 02:15 |
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sigma 6 posted:How did I not know about this site? I've never seen it either, and it actually has a nice design to it, unlike some other 3d site. *cough highend3d cough*
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# ¿ Nov 20, 2008 11:40 |
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sigma 6 posted:^^^ Good job but it looks like your textures are stretching around the shoulder but I am sure you know that already. tv is behind the lava lamp. It's dark though.
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# ¿ Dec 3, 2008 02:02 |
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SGT. Squeaks posted:yeah, if it's too dark to see the tv, it's obviously too dark. Thanks guys! I'll lighten it up a bit. I'll fix the texture too. It looks like the TV is just black, which wouldn't be right with a lava lamp right next to it.
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# ¿ Dec 3, 2008 04:26 |
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Fayez Butts posted:Long enough legs? And big enough feet?
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# ¿ Dec 13, 2008 06:28 |
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I love SynthEyes. But not many places use it. Everywhere has boujou though.
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# ¿ Jan 5, 2009 23:01 |
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I have not one, but two commercials premiering on the superbowl! A coke spot and a toyota tundra spot. edit: 3 commercials. A sprint ad as well. PowerLlama fucked around with this message at 22:33 on Feb 1, 2009 |
# ¿ Jan 31, 2009 21:57 |
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Heintje posted:London only does time in lieu, I'm kinda nervous if they don't pay me out for it at the end of the contract. I don't work for free! I've heard some bad things about London studios overworking people from the states.
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# ¿ Aug 30, 2009 01:12 |
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mashed_penguin posted:I just switched back from Nuke to Shake since starting at a new studio. And after using Nuke for the last 3 years Shake is pretty painful. It works fine and the pipeline here has tons of custom stuff to add in features. But I just find Nuke much faster and easier to use. Plus its 3d comp system kicks rear end. It's not too painful when you're trying to do paint work. Nuke 6 needs to be here yesterday, the paint node sucks so bad in 5.
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# ¿ Sep 6, 2009 20:51 |
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DD is opening a Vancouver office. I guess I won't be living in LA for very much longer. Everything is moving across the borders. loving taxes.
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# ¿ Oct 6, 2009 21:40 |
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The Foundry has just purchased Katana from Sony Pictures Imageworks and are planning on rolling it into Nuke.
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# ¿ Nov 1, 2009 23:37 |
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It really sounds like a good move for both of them.
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# ¿ Nov 2, 2009 05:59 |
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Man I am happy I work in commercials. Don't have to deal with a lot of the waiting since stuff hits the air a few weeks after we finish it. I've seen stuff go up the day after we ship it.
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# ¿ Nov 8, 2009 20:33 |
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Oh my god that is awesome. I love Venture Bros.
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# ¿ Nov 13, 2009 10:47 |
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# ¿ Apr 29, 2024 06:53 |
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cubicle gangster posted:By unpaid they usually will put you up in housing with food money, it just wont be a wage you can save any money from. Just wanted to pop in here and say this is definitely not the norm out in LA, and from what I've heard not in NY either. Most unpaid internships are exactly that, unpaid. You're lucky if you get mileage for doing runs. It's completely against the law, but what's an intern gonna do, not try and get some experience? Sue the company? Sorry John. I know R&H does the apprenticeships, where they actually pay people money (good loving money!!!) to go into corporate housing and learn the R&H system, and that's basically their form of an internship. I would have killed for that. Pretty much every person I know who is or was an intern, wasn't paid.
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# ¿ Dec 8, 2009 22:37 |