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Chance
Apr 28, 2002

Have a copy of the solid object on another render layer and at the moment of impact swap its visibility for the shattering one? I don't know Max but that's how I would do something like that in blender.

Chance fucked around with this message at 22:50 on Feb 10, 2014

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Chance
Apr 28, 2002

Wow just looked at that again after last night, silly mistake. Blender is a weird beast, kind of a pain to learn coming from other stuff, but on the flipside has a lot of free learning material out there. I don't know if I would necessarily choose it over another but it can be neat.

Chance
Apr 28, 2002

Warbird posted:

Does anyone have a resource for best practices for doing physics shenanigans in blender? I'm trying to replicate a gif I saw on reddit some time back of a pit of colored balls being stirred and naturally the ten thousand or so spheres I'm accounting for is a touch taxing on my system. Is there a smarter way to be doing this than having umpteen gajillion rigid-bodies going to town? My gut is saying that a particle system or potentially some fluid simulation might be a better way to go.

You are probably looking for this:
https://blender-addons.org/molecular-script-addon/

I haven't played with it since it was ported to 2.8, but it previously was pretty easy to setup rigid body particle systems that self collide using it.
That page has a link but this compilation video better shows what the addon can do (example ball stirring around 11 min mark):
https://www.youtube.com/watch?v=d-8bLbL3sXQ

Chance fucked around with this message at 10:53 on Dec 31, 2019

Chance
Apr 28, 2002

For hard surface blender stuff check master xeon he went on to make the hardops plugin and had a lot of sculpt tutorials before.

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