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Any chance of having my video tutorials site added to the resource list? 3d-palace.com
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# ¿ Jul 8, 2008 00:43 |
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# ¿ May 6, 2024 10:58 |
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DefMech posted:Does anyone have any recommendations for good intermediate Max Particle Flow tutorials/examples? I've just started seriously studying it this week and I've found a bunch of "baby's first particle system" tutorials and extremely sophisticated scripted examples, but not a whole hell of a lot in the middle. I can't help feeling like I'm missing something out there. hit up https://www.xenomorphic.co.uk - Pete knows his beans (and particles) Heintje posted:Oh I disagree, when you get over 300k it starts to lag whenever you want to even select vertices. They need to rewrite the viewport engine IMO. Not especially - Im modelling a 40k venerable dreadnought at the moment - its about 700,000 polys and fully animated plus the scene contains a few particle systems and is lit and Im having no problems - this is using a 8200 quadcore and a 9600gt with only 2 gigs of ram - plus Im running a recording app whilst Im building it. Saying Max cant handly high poly was true in ye olde days of yore however using the layer manager and proper naming standards so that you are working only with the piece you need to work on means I can work comfortably with multimillion polygon models without any particular effort. example > http://www.youtube.com/watch?v=2ENYDZowIrM - This piece isnt finished yet, this is from last week and the piece should be ready to roll out tommorow. At this stage the model has 450,000 polygons approximately and I can work on it with no lag getting about 40-45 fps rotating it and editing it. Animation in the viewport for preview is realtime. olblue fucked around with this message at 01:12 on Mar 18, 2009 |
# ¿ Mar 18, 2009 01:02 |
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go get Camtasia from https://www.techsmith.com - theres a free 30 day trial you can use for that - you can set it to record you every 30 seconds or just record the entire process. If you record it all and need a host for the video drop me a pm
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# ¿ Mar 21, 2009 02:00 |
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Sigma-X posted:Yeah I'm aware they have a dreadnought tutorial but its not like I need to learn Max and their proportions are hosed up. The free one or the commercial one? The free one is basically a load of boxes thrown together to show a basic modelling workflow and the other one is this one - if you want I can send you that second one to use as a reference if it would help. Been working on that Dreadnought tutorial and refining it for about 6 years now on and off :/ Its like a scratch that never goes away.
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# ¿ Jul 29, 2009 19:36 |
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ceebee posted:Oh poo poo I forgot you were the dude behind 3d-Palace. There is however I would wait until probably about September onwards - the economic recession is really not doing us tutorial authors any favours. Overall it depends what you are bringing people in terms of content and learning - my own specialism is in hard surface related skills however there are a lot of people out there looking for end to end teaching of subjects related to organic work - generally Gnomon tends to release on every point release for ZB however their material tends to be point specific so if you can show new guys how to sculpt then you might have something. Mainly with tutorials it tends to be; 1. Release tutorial, 2. Tutorial is immediately pirated on rapidshare ,3. Drink, 4. Develop next tutorial The money can take a while - develop a userbase, release free content for the userbase and introduce commercial content or sign up with an existing tutorial publisher. 3dbuzz sometimes advertises for people to do courses - I would hunt ZB tutorials however site finances are low this year - I have some friends working on tutorials for the site and thats about it. If you want some help though you can pm me here or on palace or jump on my site irc or whatever. Always happy to help out someone with tutorials. olblue fucked around with this message at 21:41 on Jul 29, 2009 |
# ¿ Jul 29, 2009 21:36 |
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Sigma-X posted:The free one, I haven't seen the ven dread tutorial, although I remember you posting that video in the warhammer thread a while back. No problem - and my son was actually asking me if I would buy it
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# ¿ Jul 29, 2009 22:08 |
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Aliginge posted:Teesside University up here in Boro have a 3d printer. Only problem is the price rises stupidly quickly the bigger your model gets and you can't seem to have colour unless you want to pay thousands. Hey Tees Goonbuddy - you attending Animex? Im there again tommorow and friday for the lectures - just did a workshop there today.
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# ¿ Feb 10, 2010 20:56 |
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Ratmann posted:You smell of wee! Sup Cuban ladyboy goon Been looking forward to you showing me how to do that sort of effect in Houdini for a while now. Spent yesterday teaching a workshop on hard surface modeling and rigging at Animex then today I saw Stuart Sumida do his talk on Dinosaurs and Dragons and the work on creating hybridized creatures for the new How to Train Your Dragon film. Some interesting things on the importance of the co-operation between 3d artists and traditional Paleontology and how it has bought out new understanding of how dinosaurs physiology works. I think he probably has a book out on it somewhere however I know he will be talking at Red Stick in New Orleans on the 10th November this year so he will be worth watching for anyone who will be in the area at the time. Hopefully I can get over for the first time this year as I would love to catch Red Stick.
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# ¿ Feb 12, 2010 01:17 |
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# ¿ May 6, 2024 10:58 |
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keyframe posted:I am having a love affair with Octane Renderer. That is really nice work. I just downloaded the trial of Octane to test out - it looks like an excellent rendering app.
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# ¿ May 17, 2010 16:14 |