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olblue
Nov 9, 2003

...lets go exploring!
Fallen Rib
Any chance of having my video tutorials site added to the resource list? 3d-palace.com

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olblue
Nov 9, 2003

...lets go exploring!
Fallen Rib

DefMech posted:

Does anyone have any recommendations for good intermediate Max Particle Flow tutorials/examples? I've just started seriously studying it this week and I've found a bunch of "baby's first particle system" tutorials and extremely sophisticated scripted examples, but not a whole hell of a lot in the middle. I can't help feeling like I'm missing something out there.

hit up https://www.xenomorphic.co.uk - Pete knows his beans (and particles)

Heintje posted:

Oh I disagree, when you get over 300k it starts to lag whenever you want to even select vertices. They need to rewrite the viewport engine IMO.

Pretty much any other package will handle it better than max, even sketchup probably. Rendering is not too bad but the godawful lag is just not worth it with general tasks.

Not especially - Im modelling a 40k venerable dreadnought at the moment - its about 700,000 polys and fully animated plus the scene contains a few particle systems and is lit and Im having no problems - this is using a 8200 quadcore and a 9600gt with only 2 gigs of ram - plus Im running a recording app whilst Im building it. Saying Max cant handly high poly was true in ye olde days of yore however using the layer manager and proper naming standards so that you are working only with the piece you need to work on means I can work comfortably with multimillion polygon models without any particular effort.

example > http://www.youtube.com/watch?v=2ENYDZowIrM - This piece isnt finished yet, this is from last week and the piece should be ready to roll out tommorow. At this stage the model has 450,000 polygons approximately and I can work on it with no lag getting about 40-45 fps rotating it and editing it. Animation in the viewport for preview is realtime.

olblue fucked around with this message at 01:12 on Mar 18, 2009

olblue
Nov 9, 2003

...lets go exploring!
Fallen Rib
go get Camtasia from https://www.techsmith.com - theres a free 30 day trial you can use for that - you can set it to record you every 30 seconds or just record the entire process. If you record it all and need a host for the video drop me a pm :)

olblue
Nov 9, 2003

...lets go exploring!
Fallen Rib

Sigma-X posted:

Yeah I'm aware they have a dreadnought tutorial but its not like I need to learn Max and their proportions are hosed up.

The free one or the commercial one? The free one is basically a load of boxes thrown together to show a basic modelling workflow and the other one is this one - if you want I can send you that second one to use as a reference if it would help. Been working on that Dreadnought tutorial and refining it for about 6 years now on and off :/ Its like a scratch that never goes away.

olblue
Nov 9, 2003

...lets go exploring!
Fallen Rib

ceebee posted:

Oh poo poo I forgot you were the dude behind 3d-Palace.

I want to do some ZBrush video tutorials, is there any money in it?

There is however I would wait until probably about September onwards - the economic recession is really not doing us tutorial authors any favours. Overall it depends what you are bringing people in terms of content and learning - my own specialism is in hard surface related skills however there are a lot of people out there looking for end to end teaching of subjects related to organic work - generally Gnomon tends to release on every point release for ZB however their material tends to be point specific so if you can show new guys how to sculpt then you might have something.

Mainly with tutorials it tends to be; 1. Release tutorial, 2. Tutorial is immediately pirated on rapidshare ,3. Drink, 4. Develop next tutorial

The money can take a while - develop a userbase, release free content for the userbase and introduce commercial content or sign up with an existing tutorial publisher. 3dbuzz sometimes advertises for people to do courses - I would hunt ZB tutorials however site finances are low this year - I have some friends working on tutorials for the site and thats about it. If you want some help though you can pm me here or on palace or jump on my site irc or whatever. Always happy to help out someone with tutorials.

olblue fucked around with this message at 21:41 on Jul 29, 2009

olblue
Nov 9, 2003

...lets go exploring!
Fallen Rib

Sigma-X posted:

The free one, I haven't seen the ven dread tutorial, although I remember you posting that video in the warhammer thread a while back.

I don't know if you're offering to send me the mesh or the video, but I'm not interested in either. I don't feel the tutorial would be very helpful as I've been doing this professionally for a couple of years (GO BUY RED FACTION GUERRILLA SO I CAN BUY FOOD) and having the mesh would cut a lot of the stuff I'm trying to improve (like eyeballing proportions) if I had a copy of the mesh.

I do appreciate the offer, though.

No problem - and my son was actually asking me if I would buy it :)

olblue
Nov 9, 2003

...lets go exploring!
Fallen Rib

Aliginge posted:

Teesside University up here in Boro have a 3d printer. Only problem is the price rises stupidly quickly the bigger your model gets and you can't seem to have colour unless you want to pay thousands.

Incidentally, my newest folio piece.


Click here for the full 1224x950 image.


Hey Tees Goonbuddy - you attending Animex? Im there again tommorow and friday for the lectures - just did a workshop there today.

olblue
Nov 9, 2003

...lets go exploring!
Fallen Rib

Ratmann posted:

You smell of wee!

In other news, destroying buildings can actually get pretty complicated, who knew.

Sup Cuban ladyboy goon :) Been looking forward to you showing me how to do that sort of effect in Houdini for a while now.

Spent yesterday teaching a workshop on hard surface modeling and rigging at Animex then today I saw Stuart Sumida do his talk on Dinosaurs and Dragons and the work on creating hybridized creatures for the new How to Train Your Dragon film. Some interesting things on the importance of the co-operation between 3d artists and traditional Paleontology and how it has bought out new understanding of how dinosaurs physiology works. I think he probably has a book out on it somewhere however I know he will be talking at Red Stick in New Orleans on the 10th November this year so he will be worth watching for anyone who will be in the area at the time. Hopefully I can get over for the first time this year as I would love to catch Red Stick.

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olblue
Nov 9, 2003

...lets go exploring!
Fallen Rib

keyframe posted:

I am having a love affair with Octane Renderer.

Just did a quick character\scene mockup before I go ahead and actually model\rig it properly to see if it works. :3:



That is really nice work. I just downloaded the trial of Octane to test out - it looks like an excellent rendering app.

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