|
Wow, that's an awesome OP. I've been working on my first full fledged character model for many long and frustrating hours over the last couple of weeks. Spent a lot more time on the head than the body, but that picture in the OP helped a crap load. The second is the concept, which, as I realized once I started modelling, has a lot of accessories that don't really make sense. I think I'll just repaint it retroactively after finishing the model. ElecHeadMatt - HOW are you still in college. That is a very professional looking site & portfolio. What's the music from?
|
# ¿ Jun 19, 2008 08:33 |
|
|
# ¿ May 2, 2024 11:07 |
|
Agreed. Thanks for the crit!
|
# ¿ Jun 20, 2008 00:31 |
|
That looks really cool. My crit is that the interior looks awfully intact considering the building was bombed and has been exposed to the weather for who knows how long (particuarly the broom, but maybe someone is supposed to be still going in there?)
oldyogurt fucked around with this message at 23:49 on Jun 25, 2008 |
# ¿ Jun 25, 2008 23:46 |
|
Here's another WIP of the character I'm working on. I just started texturing this guy and he's looking rather action figure-y at the moment. Gonna try dirtying him up a bit. 7700 tris right now, but I'm gonna try optimizing the head.
|
# ¿ Jun 27, 2008 09:36 |
|
sigma 6 posted:Definitely read it before the movie ruins it for you. I've read Watchmen and while I thought it was pretty good, I still don't understand half of it. Absolutely loved Halo Jones though. But judging by this trailer and 300 I really don't know if this movie will live up to the comic. Anyway I think I'm about finished with this Treasure Hunter character, but I'm very much open to crits. Click here for the full 680x684 image. Click here for the full 520x782 image.
|
# ¿ Jul 23, 2008 21:59 |
|
|
# ¿ May 2, 2024 11:07 |
|
sigma 6 posted:As for your treasure hunter: Thanks! Yeah, that's me in the drawing threads, though I haven't been posting in them for a little while now. Appreciate the crit too. For the eye, I saw a couple of 3d examples (I forget where exactly) that showed the iris area modeled as a bulge, so I basically just mimicked that. But I guess that doesn't really apply to game normal maps?
|
# ¿ Jul 24, 2008 06:24 |