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Delta-Wye posted:It's been a while since I've played, I ought to get in on this. Go is an incredibly I have a feeling that a microcontroller is going to have serious issues running a Go AI. I wrote one a few years ago. I started with simple minimax, and eventually wrote an alpha-beta pruning algorithm. Even with as much optimization as I managed, a Pentium 4 would take as long as a minute to choose a move if it was looking seven moves into the future. There are several really good Go AIs online, and some are open source. Maybe you can port one to the PIC. Edit: I just read your website again and noticed that you already chose an AI to port. Oh well. I still think you're not going to be able to look more than a handful of moves into the future in a reasonable amount of time, which will make for a pretty weak AI. Good luck, though!
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# ¿ Jul 3, 2008 10:33 |
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# ¿ May 3, 2024 17:13 |