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BeefofAges
Jun 5, 2004

Cry 'Havoc!', and let slip the cows of war.

Delta-Wye posted:

It's been a while since I've played, I ought to get in on this. Go is an incredibly frustrating interesting game.

Kinda hijacking the thread a bit, but what do you guy's think of my mypic32 contest entry, from an end-user's point of view? It's been a few years since I've played, but I think it would be a cool application if I can 1) get it to work right and 2) make the board look good/presentable. I know its not traditional, but this is the 21st century, amirite?

I can't help but feel like I'm missing some features or abilities that would be useful.

I have a feeling that a microcontroller is going to have serious issues running a Go AI. I wrote one a few years ago. I started with simple minimax, and eventually wrote an alpha-beta pruning algorithm. Even with as much optimization as I managed, a Pentium 4 would take as long as a minute to choose a move if it was looking seven moves into the future. There are several really good Go AIs online, and some are open source. Maybe you can port one to the PIC.

Edit: I just read your website again and noticed that you already chose an AI to port. Oh well. I still think you're not going to be able to look more than a handful of moves into the future in a reasonable amount of time, which will make for a pretty weak AI. Good luck, though!

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