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I used to play a little Go, and really enjoyed it. The worst bit, though, was when I played a game with someone around 15 ranks above me (I was 23 kyu, he was 8,) and not only did he beat me effortlessly, he couldn't even explain what I was doing wrong in a way that I could understand. Like, I'd place a stone, and he'd say "no, not there! Can't you see how bad the form is?" Well, no, I couldn't see how bad the form was. And unfortunately, he couldn't express it in a less arcane way. That's the really frustrating (and also cool) thing about Go: it's really difficult to explain good play principles. Everyone kind of has to experience them for themselves, I guess.
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# ¿ Jul 2, 2008 12:18 |
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# ¿ May 3, 2024 22:11 |
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Two Percent posted:As I understand it, the absurd amount of possible plays is the reason there's no Go AI, is this right? Because I'd like to have a computer opponent to train on every once in a while but it seems we'll have to wait for quantum computers for that. There are Go AIs. They are far, far worse comparitively than chess AIs; the best one is 4 kyu, if I remember correctly, which is well shy of Master status. It's still infinitely better than most of us will ever be, though.
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# ¿ Jul 7, 2008 04:08 |