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hexadecimal
Nov 23, 2008

by Fragmaster

shodanjr_gr posted:

My app loads a low-poly model off an OBJ file, creates a display list and renders it on the screen.

I think it is fillrate limited, because the framerate is only affected by the size of the viewport and not by the complexity of the model being rendered (a 500*500 window runs at 5-10 fps, a 100*100 window runs way faster).

I am not using any shaders (this is pure fixed pipeline code), only one light, no blending, I do use textures though.

How big is your texture? Also there are various options you can set up that can speed it up, such as mipmapping. I think you can make OpenGL do mipmapping automatically, but it has been a while since I have been doing OGL so i could be wrong.

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