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I have one, should be easy: - First person horror - Fairly recent, like within the last five years or so - Very grimey and wet looking, very brown - The levels are kind of abstract caves/digestive systems but littered with real-world objects like filing cabinets and papers - The enemies are mostly (all?) hidden as those objects. A filing cabinet will suddenly grow legs and attack like the Thing - You're not really supposed to fight the enemies since they're mostly way tougher than you - The weapons are very weird, like a talking stapler (not exactly that but along those lines) - I remember the object of every level being to collect a number of notes to move through a door to the next area - I think there is money in the game? Like gold coins you can buy stuff with?
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# ¿ Aug 6, 2021 00:13 |
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# ¿ May 31, 2024 21:48 |
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Dip Viscous posted:Agony? Definitely not, I remember it didn't take itself nearly as seriously as that. Also I don't remember any boobs or weiners in it.
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# ¿ Aug 6, 2021 00:18 |
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Pablo Nergigante posted:I think this is Golden Light That is absolutely it! Thanks!
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# ¿ Aug 6, 2021 00:21 |
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There was a game that for some press a while back - one maybe two years - where you played a guy living in a vacation cabin with three (?) incredibly over-sexualized women. You could hunt (poorly), drive a car into town (poorly) and do stuff in the town like visit the gun shop that had like full on counterstrike guns in it. It was a Unity asset game developed by a completely unknown Eastern European outfit, and of course after a while it turned out it was going to be a porn game. Several writers were following the development of the game for some reason from a comedy angle. What game was this?
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# ¿ Sep 17, 2021 22:37 |
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That's the one! I was convinced at the time that it was going to be a horror game revealed slowly over time
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# ¿ Sep 17, 2021 23:35 |
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I've asked this one in this thread before but I'll try my luck again. I remember a very early first person shooter, around the time of Catacomb 3D and Wolfenstein 3D, and it had the same kind of early engine. It was a DOS game and I'm pretty sure I got it from lordsoth.com back when that was a thing. It was very brown and the enemies were extremely poorly drawn. The thing I remember most though was the music - it was very depressing and oppressive, like a funeral dirge. I think there was only the one song, not sure about sound effects. The player character I think shot fireballs rather than using any guns. Also, I know it's not Ken's Labyrinth
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# ¿ Nov 5, 2021 01:51 |
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Hwurmp posted:Could it be Depth Dwellers? That's in the right ballpark, but I remember the enemies being way uglier. Like animated kindergarten doodles
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# ¿ Nov 5, 2021 02:07 |
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The Joe Man posted:https://www.youtube.com/watch?v=wjmAPbxC-iE That is definitely it! Thanks everyone
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# ¿ Nov 5, 2021 03:03 |
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SweetBro posted:So I know this isn't technically on topic, but I figure that people posting here would probably be best equipped to help me out with this. I'm looking for games with "variable" equipment slots. Basically any game with an equipment system that can change over the course of a playthrough such due to gaining losing appendages or permanent transformation. Anything from Spore to Elona+ is useful. Bonus points if you didn't feel frustrated dealing with game's UI. Trying to get a list of games together I can use as reference. CDDA and DCSS are both cult roguelike games that do exactly this - the player can mutate in different ways that change what armor and weapons can be used
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# ¿ Nov 15, 2021 21:46 |
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I used to play an old hacking RPG and can't remember the name of it. It had a very Windows 3.1 interface to it and every hacking job had your avatar entering a random computer dungeon using programs like spells. The dungeon part felt a lot like Castle of the Winds. What am I thinking of?
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# ¿ Nov 15, 2021 22:53 |
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# ¿ May 31, 2024 21:48 |
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Thanks everyone for the guesses Turns out it was a game called Decker
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# ¿ Nov 15, 2021 23:57 |