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khy posted:A game full of robots where all the robots are immortal because they're backed up to a central server, and a single human shows up. Suddenly robots start dying with their backups being deleted and the human is blamed. I recall that one of the gameplay mechanics was that you could take over another robot's body. Sounds like Scrapland to me.
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# ¿ Nov 26, 2020 19:39 |
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# ¿ May 20, 2024 05:19 |
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Here's one I've been trying to remember from my Commodore 64 days. It was a side-scrolling platformer where you play as a robed figure. I remember it being less of a fighting game and more of a puzzle game because each type of monster in the game could only be killed by one specific magic type, and the control scheme for the magic was unique for the time. You had to cycle through the spell names using the function keys, hold down your joystick button to make the spell projectile appear -- and then you could control the flight of the spell on your screen with the joystick at the expense of being able to move your character. So, you'd explore, climb stuff, jump in pits, and hope to eventually find the treasure chest that contained whatever new spell you needed to be able to erase what-ever newly discovered creature was currently halting your forward progress. I remember always being impressed by the size of the game world (There were about 12-15 linked screens vertically, and about 30-35 linked screens horizontally). I also recall that the character sprites, while not particularly detailed, were all much larger than other games I recall coming out during that era. To the point where if you encountered a dragon, that dragon would occupy about 1/4 of the real estate on the screen. The only other things I vaguely recall were that I think it had a one word name, and I think it was released via a foreign publisher. Not one of the normal brands that was churning out stuff in the US.
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# ¿ Aug 15, 2022 02:43 |
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FFT posted:It'd be pretty funny if you're thinking of Wizard (1984) No, but I do recall playing a fair bit of Wizard as well. Those level load in sounds are permanently embedded in my memory.
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# ¿ Aug 15, 2022 04:16 |
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Dip Viscous posted:I was thinking Magic Madness, but it turns out that only moves horizontally, but I'll post it just in case. Similar. But the sprites are too small, the level terrain is too detailed, and the opponents appear to be humanoid rather than fantasy/mythology based creatures. I remember the winged serpents being particularly miserable to dodge due to their high mobility and smaller size.
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# ¿ Aug 15, 2022 04:20 |
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I finally remembered. 1985, Rabbit Software (London) -- the game was Doriath.
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# ¿ Aug 15, 2022 04:25 |