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Calaveron posted:Well, try to equip everyone with a Devil Arm. Can you? If so, then ok, maybe you had already spoken with Abyssion and he's waiting for you in hte very bottom of the Shadow Temple. Bad advice. Abyss had this glitch, so I'm not sure if it was in Symphonia, but if you had one of the special weapons equipped, it wouldn't show up in your inventory, and thus you couldn't trigger certain events. and RE: mune I guess people are comparing Abyss' story to other RPGs? Because while I agree the story's no great shakes on its own, I think in the context of an RPG, it's kind of refreshing how it avoids certain cliches. The plot as a whole is as jumbled a mess as any other RPG, but unlike other RPGs, there were more plot segments where I could say, "Oh, hey, that was a pretty interesting," and tiny parts of the game that surprised me by avoiding a certain cliche fairly well. IMO, Abyss didn't have a good story, but it was at least a decent first draft, which is more than I'm willing to say for most RPGs. e: And I mostly play RPGs for the battle system, so the story could have been poo poo, and I'd still have enjoyed the hell out of Abyss. WingsOfSteel fucked around with this message at 18:21 on Aug 21, 2008 |
# ¿ Aug 21, 2008 18:19 |
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# ¿ May 19, 2024 10:07 |
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Xythar posted:I honestly can't think of how the gameplay is so much worse other than that Vesperia has a better overlimit system. To me they really are very similar games. Honestly, the biggest problem I have going back to Abyss is the loading times. I'm just used to better. vv I actually liked bitchy Luke a little bit, because he had a pretty good in-game reason to be that way, and he does get better.
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# ¿ Nov 10, 2008 04:46 |
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Blackbelt Bobman posted:EDIT: What the gently caress no one liked Collette she had the worst stats of anyone in that game and was annoying and stupid and worthless, this is a lovely list. Now, now, we can nitpick the list all we like, but Zelos, Jade, and Raven are in the top ten, and that's all that really matters.
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# ¿ Dec 22, 2008 08:13 |
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Samurai Sanders posted:It had a somewhat more old-fashioned battle system, and Senel had throws, which were kind of their own thing. I loved it myself, both halves, but I played it in Japanese, where the voices were pretty good. I especially liked Norma. How could you like the second half of Legendia? The first half wasn't too bad, but the second half was essentially, "Hey, let's have loving depressing things happen to every character!" I actively hated most of Legendia's cast and it was still pretty depressing, I can't imagine that somebody who liked the characters would enjoy the second half. I really gave that game a lot of chances because I enjoyed Symphonia so much. I didn't realize until just now how much I hated it.
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# ¿ Sep 12, 2009 00:41 |
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Karol is cool by me because he is pretty much the fantasy-world version of Rudy.
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# ¿ Sep 12, 2009 07:50 |
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All this talk about Legendia reminds me of a loving hilarious moment in one of the character quests (I think Will's). Basically, your party's in the main town and a child comes up to you saying that his parents are missing. They left a note saying they are going to go the mushroom dungeon so they can jump to their deaths because they owe a lot of money or something, I dunno, it's been a while. So, your party makes its way to the dungeon, fights their way to the bottom of the dungeon and saves the parents from jumping off right in the nick of time. Except the dungeon in question is a loving CANYON or something. The parents fought their way through a whole lot of super-strong monsters (it's the second half of the game) while walking down a very narrow path with no walls so that they could throw themselves to their deaths in a hole at the bottom of a loving CANYON. It is probably the least sense a jRPG has ever made, and that's saying a lot.
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# ¿ Sep 20, 2009 23:33 |
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Pooptimus Prime posted:You're entirely missing the overarching story that connects the entire game, though, by skipping the second half of the game. They're not just sidequests, there's a singular plot that connects all the different chapters... and you miss out on the best Tales endboss (Schwartz) by not going through it. Except Legendia's story is complete poo poo.
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# ¿ Sep 21, 2009 19:34 |
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Eddain posted:Perhaps the Damage x5 is meant to make up for that? Or does that actually mean you'd take x5 the damage in combat? No, the stuff that works against you, like 0.5 EXP is always really cheap.
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# ¿ Dec 9, 2009 01:01 |
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holy poo poo, guys. The Southwestern continent in Vesperia is a loving dragon.
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# ¿ Dec 20, 2009 08:36 |
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God, it's so painful. Something that is so close, and still so far out of reach. -American Girl, Kurt Cobain
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# ¿ Jun 6, 2010 23:19 |
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Xythar posted:Haha, "plot widgets" is the best term I've heard yet to explain stuff like exspheres, blastia, aer, fonons, etc. Team Symphonia seems to love that stuff. I say the Score is more of Abyss's plot widget than fonons. Fonon magitechnobabble is everywhere, but the Score is the thing the plot really focuses on.
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# ¿ Jun 22, 2010 03:29 |
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Some Numbers posted:Isn't Tempest the terrible DS game that Namco was so ashamed of that they demoted from flagship to escort? Tempest is also a move used by some characters in the game. I know for sure Lloyd from ToS has a move called Tempest because Tipping Forties uses it all the time in their Let's Play.
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# ¿ Jun 27, 2010 19:44 |
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Ice Blue posted:What bothers me about the Magic Lens is it's a pretty useless thing that you need to keep filling up on when you go to the store when it could easily just be an Arte like it was in ToS. It really loving sucks when you are low on lenses. I mean sure they drop all the time with some enemies but it's pretty dumb that you have to keep up with buying them just to fill out your monster book. It's a neat mechanic in theory but making it tied to an item that you have to constantly fill is poor design. They're cheap as gently caress, you only have to use them once per enemy type (Dungeons usually have less than ten unique monster types), you can carry up to 20 at a time, and they are available in every town. I'm not sure how it could be any more convenient, except for the game just telling you every enemy's HP. If you're using Magic Lenses on every enemy in every encounter, you're not using them right.
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# ¿ Jun 27, 2010 21:18 |
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Ice Blue posted:How can you carry 20? I can only carry 15. I'm not using them on every enemy encounter. I'm just saying it's a retarded mechanic to make you have to buy them all the time when it could easily be an ability that does the same exact thing. I'm currently on a playthrough with a 99-of-each-item cap purchased from the Grade Shop and I forgot what the original item cap was. I thought it was 20, but I must have remembered wrong. quote:I never complained about their price or how often you have to use them either so bringing that poo poo up is kinda pointless. You really can't defend making them an item vs making it a default ability. It doesn't serve any purpose as a cheap item that you constantly have to fill up, especially considering it's possible to forget to fill and run out in the middle of a series of battles where you can't go shopping. I guess we just play differently? I stop at an item shop every time I visit a town, and there is almost always a stop at a town between dungeons. Since I have never been low enough on funds that I couldn't fill up on Magic Lenses, I fill up on Magic Lenses every time I am in a town between dungeons. I have never been inconvenienced with Magic Lenses, and I do it so automatically that I don't even give it a second thought, so it seemed odd that you had so much trouble, so I made some faulty assumptions about why you might be having trouble with something with which I never had anything even approaching an issue. Personally, I see a lot more problems with having it be an arte. Suppose the character with the arte is somebody you don't like having in your party, like Anise from TotA. With items, you can have anybody use Magic Lens and find out the HP. As an arte, you've potentially have to waste a slot on a character you don't want in your party. Having it as an ability seems more restrictive than having it as an item IMO.
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# ¿ Jun 28, 2010 06:27 |
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Endorph posted:ToS's plot is kind of info dumpy, features a lot of unnecessary techno babble, and has really dumb twists. I dunno, man, the iced coffee twist was riveting.
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# ¿ Dec 2, 2010 19:01 |
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# ¿ May 19, 2024 10:07 |
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Momomo posted:These same people wrote the Symphonia characters, who are probably the most annoying band of RPG characters ever created. Please, they aren't even the most annoying band of RPG characters in a game that has "Symphonia" in the title.
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# ¿ Feb 21, 2011 20:48 |