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RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

It means "Die in a fire".

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Fatkraken
Jun 23, 2005

Fun-time is over.
so, I just bought Farenheit (indigo prophecy). The X-box version. I know it's supposed to be an interesting idea but flawed executoion, especially towards the end, I didn't pay much so I'm not too bothered and not expecting it to be perfect. Any tips for not getting bored and making it through to the end (no spoilers please if possible)?

sexual rickshaw
Jul 17, 2001

I AM A SOCIALIST COMMUNIST MARXIST FASCIST FREEDOM-HATING NAZI LIBERAL CZAR!

Binowru posted:

I'm about to start Rogue Galaxy for the PS2 if anyone has some tips they'd like to share.

- Once you get Toady, always feed it when you have two maxed out weapons (don't bother raising elemental stats, they never seemed to have any effect for me) - the result will be better than what you could probably buy at that time.

-Switch out your characters a lot, even though your standby characters receive experience, it's only at 2/3rds the main party. You'll want decently leveled characters for the final boss battles. Trust me.

-Also, if you haven't been leveling other characters weapons - don't sweat it, there's merchants right before the final bosses that sell the 2nd most powerful weapons for all characters, except for Jaster.

-The final boss battles loving suck rear end. If you lose on one part, even the final part, you get to do ALL of it over again. Have fun!

-One last thing - if you plan on doing the quarries, hang on to most of your extremely rare items, even if they can be used in a Revelation Flow, as most of the quarries require you to have such an item on hand. Also, most skills on the revelation flows are quite useless except for the buff skills and Illusion Sword (for Jaster.)

sexual rickshaw fucked around with this message at 01:40 on Oct 12, 2008

Lockback
Sep 3, 2006

All days are nights to see till I see thee; and nights bright days when dreams do show me thee.
requesting Jagged Alliance 2

Contingency Plan
Nov 23, 2007

Lockback posted:

Awesome thread.

Anyone have help for Crusader King and Europa Universalis III?

Crusader Kings:

-There is no reason not to get the Deus Vult expansion.

-England in 1066 is a good beginner nation because it's fairly wealthy and you don't have any distant possesions to worry about. However, a lot of your vassals hate William de Normandie and will declare war on you within a few years. Take their land and give it to your relatives, but remember not let your reputation get too bad.

-Feudal contract law is excellent becuase it causes an event that gives you free prestige and it triggers fairly often. As large kingdom with feudal contract I usually have more prestige than I know what to do with.

-If you want a somewhat playable game as a count, the province of Dauphine Viennoise in southern France starts off with a huge tax base. You can try using the huge armies that province spawns to create your own kingdom in North Africa.

-Unless you're based in the mediterranean, going after crusade targets is more trouble than it's worth.

Europa Universalis III:

-The Napoleon's Ambition expansion is worth it for automerchants alone. In Nomine is even better.

-Playing as France is easy mode.

-The Magna Mundi mod adds a lot of intersting gameplay. It is also much harder and more frustrating. Hope you enjoy stablity hits for the stupidest of reasons.

-If you're in a position to do so, conquer northern Italy. The provinces there are rich and most of them have a university. Once you've grabbed all of them, set your government tech investment to zero and you can still be competitive there.

-Don't go overboard on inflation, but don't be afraid of it either.

-You know how the army details screen tells you how many regiments you have and how many you can support? It's sorta like the speed limit - you can go over it to a certain degree without disaster.

Edit: Two more for CK:

-Don't worry about the composition of your armies. The bigger mob always wins.

-Build royal posts. They will help if you have a large desmesne and a king with low intrigue.

Contingency Plan fucked around with this message at 04:33 on Oct 12, 2008

Bouchacha
Feb 7, 2006

Lockback posted:

requesting Jagged Alliance 2

* Get the 1.13 "mod" Patch here. It is an unequivocal improvement over the original game, featuring a shitton of guns, smarter AI (they will flank you) and increased resolution.
* Go in the .ini file and TURN OFF THE DRASSEN COUNTERATTACK. Or keep it on if the thrill of taking on 50 enemy soldiers with only flak jackets and .38 specials at your disposal turns you on (it can actually be really fun and tense).
* Lie, cheat, steal and kill your way to firearms with longer ranges as soon as possible. It is highly recommended that you hire a merc equipped with a rifle in the beginning. Bull has a Thompson and is one of the cheapest.
* The most important attributes are Marksmanship (shoot stuff), Agility (move), Health (get shot) and Level (significantly affects everything). You will require one of the following specialists: Mechanical (repair stuff), Medical (patch up your gun wounds), Leadership (train militia, talk to people), and Explosives. There will be overlap though, so don't worry too much about it.
* Right-click to spend more AP points aiming to increase accuracy. Scopes increase the bonus.

Nodelphi
Jan 30, 2004

We are all quite capable of believing in anything as long as it's improbable.

Ham Wrangler
Requesting Baldur's Gate 2. I know it's pretty old but I just picked it up for 5 bucks from a bargain bin.

fairlight
May 18, 2007

Anyone have any tips for Morrowind?

pootiebigwang
Jun 26, 2008
System Shock 2

I have never played this game before however I am very interested. What mods should I get? Should I just go vanilla?

General tips also appreciated.

Wesley Walker
Nov 12, 2006

Fatkraken posted:

so, I just bought Farenheit (indigo prophecy). The X-box version. I know it's supposed to be an interesting idea but flawed executoion, especially towards the end, I didn't pay much so I'm not too bothered and not expecting it to be perfect. Any tips for not getting bored and making it through to the end (no spoilers please if possible)?

I'm not all that sure how to answer this. I definitely agree with the consensus that the game gets really hokey and stupid in the last third, but either you'll finish it or you won't. Just don't take the story too seriously and don't get too attached to the superb mechanics of the first half of the game. I didn't and I finished it without much pause.

Spending your free time convincing yourself that people can fly might help as well.

junidog
Feb 17, 2004

Nodelphi posted:

Requesting Baldur's Gate 2. I know it's pretty old but I just picked it up for 5 bucks from a bargain bin.

Hey, I just reinstalled it!

- Get the Throne of Bhaal expansion
- If you have a widescreen, get the gibberlings 3 widescreen mod, its worth it
- Don't worry too much about min/maxing, the game is pretty easy to break
- You probably want a balanced party, you'll need a cleric at least for healing between encounters, a mage for extra damage and to do all the work later in the game (fighters are fine in the first bit, but in the expansion mages are way more effective), and you can't really get by without a thief (you can, but it's a pain).
-Do yourself a favor and look up AD&D guidlines (gamefaqs has a fine guide), since some of the stats can be real confusing (e.g. half the time higher is better, half the time negatives are better)

SoggyGravy
Jul 14, 2008

MAXIMUM
OVERGOON

fett_72 posted:

I'm not all that sure how to answer this. I definitely agree with the consensus that the game gets really hokey and stupid in the last third, but either you'll finish it or you won't. Just don't take the story too seriously and don't get too attached to the superb mechanics of the first half of the game. I didn't and I finished it without much pause.

Spending your free time convincing yourself that people can fly might help as well.

Basically just enjoy it for what it is, its got really cool cutscenes, its not your planet earth its their own different reality and your playing this game in it, that should put your mind in an open enough position to enjoy any of the possible quirks this game develops.

Losanda
Oct 19, 2002

Norman!

Fatkraken posted:

so, I just bought Farenheit (indigo prophecy). The X-box version. I know it's supposed to be an interesting idea but flawed executoion, especially towards the end, I didn't pay much so I'm not too bothered and not expecting it to be perfect. Any tips for not getting bored and making it through to the end (no spoilers please if possible)?

I'd like to add that you might want to really take your time during the first hours of the game. It's quite easy to play through in one sitting, but since the latter third is pretty drat anticlimactic (in comparison to the first hours)... just take your time.

The game is awesome, it's a shame they hosed up the ending so bad, I would still preorder a successor any day.

Arcsech
Aug 5, 2008
Requesting Fable: The Lost Chapters. Awesome thread, by the way, this is really helpful for a lot of games.

Grifter
Jul 24, 2003

I do this technique called a suplex. You probably haven't heard of it, it's pretty obscure.
Fallout
  • Tag small guns, tag speech. The last one is up to you, I like steal. Small guns will get you through 90% of the game, start putting points in energy weapons for the big finish. The other combat choices are viable, but extremely difficult for first time players.
  • Steal from everyone, everywhere, all the time.
  • Save all the time, quicksave all the time, have layered saves. Reload if you're caught stealing - ripping off one kid for a rock will turn an entire town against you.
  • As soon as you start the game, go back into the vault. There are some minor quests available in there that will net you some early xp.
  • Always try to alternate methods of solving problems. Not only will talking people into things save your life early on, you'll often get more xp for it than shooting them in the face would have earned you.
  • Try to keep your NPCs alive, but after a certain point their usefulness expires.

Fallout 2
  • All of the above is also true for FO2, except the part about the NPCs. They stay useful throughout the entire game. Or I should say they stay as useful as they ever were, people like Myron and Miria are pointless the whole way through.
  • You sometimes hit encounters that says something like "You come upon Group X fending off Group Y." That's great. Let them wipe each other out, finish off the survivors, profit. Obviously, this doesn't apply to massively unfair encounters like Super Mutants v. Farmers. In that case, run like hell.
  • Don't bother with other weapon skills on your first playthrough. Small Guns will carry you through the entire game.
  • Don't bother spending points on unarmed - if you wait until the last city you can get it up to about 85%, then you can go back to the first city and another area to get it up to around 100 by the time you're done.
  • It's possible to permanently increase your stats in-game. I won't go into how, but you can add 4 to strength, 1 to perception, 1 to charisma, 1 to intelligence, 2 to luck. Keep this in mind during character creation. Max is ten on everything.
  • Use a condom in New Reno, or condoms if you're going after the whole family.

Can someone tell me if Monks are good characters for Baldur's Gate 2? I've never played D&D, I just like kung fu movies. Also, should he punch people barehanded? Finally, what's the button for quickload? I found quicksave but can't find the other.

Nosebleed
Jun 14, 2007
KotoR 1&2, Mass Effect
- Ignore advices on your first playthrough.
- Choose options based on what you think is right and should be done. You can save being the angel or rear end in a top hat thing for when you start over some time in the future. Really, the first game you start should be for having fun with the game and the story, and you shouldn't make decisions based on the often times pretty obvious light/dark side point gain. It's just that more enjoyable.
- Also, gently caress achievements on the first run.

Benedikt XVI
Aug 30, 2008

by Ozma

Fatkraken posted:

so, I just bought Farenheit (indigo prophecy). The X-box version. I know it's supposed to be an interesting idea but flawed executoion, especially towards the end, I didn't pay much so I'm not too bothered and not expecting it to be perfect. Any tips for not getting bored and making it through to the end (no spoilers please if possible)?

This is a great game. The last part sucks, as all the others have pointed out, but everything else is a great experience.

My tip: Play it on easy. It will reduce the pain of all the lovely quicktime events.

Kreega Bondola
May 28, 2008

Arcsech posted:

Requesting Fable: The Lost Chapters. Awesome thread, by the way, this is really helpful for a lot of games.

Max out slow time and berserk as quickly as possible.

Suspicious Lump
Mar 11, 2004

Das Butterbrot posted:

Warhammer Online

DO NOT under ANY circumstances believe that what it says on the box are the minimum system requirements :smith:
waaaaaaaaaaaaaaaaittttt I'm thinking of getting this game but my computer is fairly lovely. Whats your computer and how badly does it run?

Easty
Sep 25, 2008


This thread is great.

Any other tips for COD4 online? I keep getting slaughtered :(

Fatkraken
Jun 23, 2005

Fun-time is over.

Benedikt XVI posted:

This is a great game. The last part sucks, as all the others have pointed out, but everything else is a great experience.

My tip: Play it on easy. It will reduce the pain of all the lovely quicktime events.

good tip. I didn't even know there was an easy mode. might have to start a new file on easy, I'm only an hour or so in.

quote:

The game is awesome, it's a shame they hosed up the ending so bad, I would still preorder a successor any day.

apparently Heavy Rain http://en.wikipedia.org/wiki/Heavy_Rain is the next game by the same team/studio. I've heard some really interesting stuff about it, the way the plot can play out is (apparently) very fluid and organic, with different ways of dealing with different situations. Apparently, there are situations where your character can die and it doesn't end the game, but it affects the way the rest of the plot plays out with the other characters. Who knows if it'll deliver on its promise though, it does seem to be promising the world and we know how that kind of thing usually works out (*cough* spore *cough*)

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Arcsech posted:

Requesting Fable: The Lost Chapters. Awesome thread, by the way, this is really helpful for a lot of games.

Max out Physical Shield and Slow Time as soon as possible. Also, the Heal Life spell also heals friendly/neutral NPCs around you, making it useful for escort missions early on in the game, so go for at least one level of that as well. Combine all that with the fact that you are invincible while rolling, and you're guaranteed to never die, or even take much, if any, damage.

Bean
Sep 9, 2001

Fatkraken posted:

so, I just bought Farenheit (indigo prophecy). The X-box version. I know it's supposed to be an interesting idea but flawed executoion, especially towards the end, I didn't pay much so I'm not too bothered and not expecting it to be perfect. Any tips for not getting bored and making it through to the end (no spoilers please if possible)?

Return it and watch the Let's Play?

MrL_JaKiri
Sep 23, 2003

A bracing glass of carrot juice!

Nodelphi posted:

Requesting Baldur's Gate 2. I know it's pretty old but I just picked it up for 5 bucks from a bargain bin.

It's not an action game, don't play it like one; use the pause button, plan out what you're going to do.

The first dungeon is essentially an elongated, freeform tutorial; it's not particularly brilliant, but it will teach you the essentials.

Read the loading screen tips, there are some vital things there (like having to use acid/fire to kill a knocked down troll).

If the main character dies it's game over but (unless you're playing Core or harder) your minions can't permanently die, so don't worry about sacrificing them. Get a Rod of Resurrection for precisely this reason and let your main character hold it.

Don't necessarily accept the initial load of stats you're given, reroll until you get a good total. For a Fighter you'll want 18+ STR/DEX/CON, a Mage will want 16+/18+ CON/INT respectively and a Thief ideally wants 18+ STR/DEX and 16+ CON. You can bump CHA down to 3, as long as you do the Circus tent soon after you emerge from the first dungeon.

MrL_JaKiri fucked around with this message at 18:35 on Oct 12, 2008

Death of Rats
Oct 2, 2005

SQUEAK

MrL_JaKiri posted:

It's not an action game, don't play it like one; use the pause button, plan out what you're going to do.

The first dungeon is essentially an elongated, freeform tutorial; it's not particularly brilliant, but it will teach you the essentials.

Read the loading screen tips, there are some vital things there (like having to use acid/fire to kill a knocked down troll).

If the main character dies it's game over but (unless you're playing Core or harder) your minions can't permanently die, so don't worry about sacrificing them. Get a Rod of Resurrection for precisely this reason and let your main character hold it.

Don't necessarily accept the initial load of stats you're given, reroll until you get a good total. For a Fighter you'll want 18+ STR/DEX/CON, a Mage will want 16+/18+ CON/INT respectively and a Thief ideally wants 18+ STR/DEX and 16+ CON. You can bump CHA down to 3, as long as you do the Circus tent soon after you emerge from the first dungeon.

In addition to this, hold TAB almost constantly between and after battles - it shows up all doors, containers, items etc. that are around the place, and makes finding all the useful items much easier. I can't imagine going through the game without it.

Kelrebin
Jun 21, 2008

by Ozma

Benedikt XVI posted:

This is a great game. The last part sucks, as all the others have pointed out, but everything else is a great experience.

My tip: Play it on easy. It will reduce the pain of all the lovely quicktime events.

How the hell did you enjoy this game if you didn't enjoy the quicktime events. They make up just about half of the gameplay with the other half being completely hamfisted puzzles.

My tip is to not assume that the guards behave like actual people in the stealth segment. Whether or not they spot you has virtually nothing to do with actual line of sight. Prepare to be frustrated.

Benedikt XVI
Aug 30, 2008

by Ozma

Kelrebin posted:

How the hell did you enjoy this game if you didn't enjoy the quicktime events. They make up just about half of the gameplay with the other half being completely hamfisted puzzles.

My tip is to not assume that the guards behave like actual people in the stealth segment. Whether or not they spot you has virtually nothing to do with actual line of sight. Prepare to be frustrated.

I actually like quick-time events. But the ones in this game get frustrating pretty quick. So turning the difficulty down in order to minimize retries made the game much more enjoyable for me.

I played the first scene where you try to hide evidence countless times for all variants. If only the rest of the game were like this!

Rikkmeister
Mar 20, 2006
Doom 3

*Learn to use the PDA as soon as you get it. All codes for cabinets are found on other PDA's, either in the e-mails, or voice logs. You don't want to miss the goodies in the cabinets.

*The game does not pause while you're using your PDA, only use it when you're absolutely sure nothing is around.

*There's plenty of ammunition in the game, but switch the weapons from time to time. If you use one or two the whole time, you will run out of ammo for it. While we're at it, the shotgun and the rifle will probably be the two most used weapons. Get used to them both, the shotgun is 1-shotting most things within melee range, while the rifle is really weak, but accurate. Go for full body shots with the shotgun, and headshots with the rifle.

*Bind your flashlight to RMB, and chainsaw to F. You're going to use the flashlight all the time, and from time to time will need to use the chainsaw. Easier to push F than 0.

*Enemies will come from all sides. See a dark corner? There's probably an imp there. A small vent shaft? Expect spiders. Look back, the enemies often spawn behind you.

*Smacking enemies with the flashlight actually does considerable damage. Use it when enemies are too close, but you don't got time to ready another weapon. Kills zombies in 2 hits.

All in all, it's a great shooter which everyone should try. The weapons are great, graphics still okay (most of the game is dark anyway) and the creepy industrial feeling is even better than Q4.

Bob Smith
Jan 5, 2006
Well Then, What Shall We Start With?

Rikkmeister posted:

Doom 3

*Learn to use the PDA as soon as you get it. All codes for cabinets are found on other PDA's, either in the e-mails, or voice logs. You don't want to miss the goodies in the cabinets.

*The game does not pause while you're using your PDA, only use it when you're absolutely sure nothing is around.

*There's plenty of ammunition in the game, but switch the weapons from time to time. If you use one or two the whole time, you will run out of ammo for it. While we're at it, the shotgun and the rifle will probably be the two most used weapons. Get used to them both, the shotgun is 1-shotting most things within melee range, while the rifle is really weak, but accurate. Go for full body shots with the shotgun, and headshots with the rifle.

*Bind your flashlight to RMB, and chainsaw to F. You're going to use the flashlight all the time, and from time to time will need to use the chainsaw. Easier to push F than 0.

*Enemies will come from all sides. See a dark corner? There's probably an imp there. A small vent shaft? Expect spiders. Look back, the enemies often spawn behind you.

*Smacking enemies with the flashlight actually does considerable damage. Use it when enemies are too close, but you don't got time to ready another weapon. Kills zombies in 2 hits.

All in all, it's a great shooter which everyone should try. The weapons are great, graphics still okay (most of the game is dark anyway) and the creepy industrial feeling is even better than Q4.

Is it just me or is the chaingun absolutely useless in Doom 3? In Doom/Doom2 it was very powerful because you could blast away all day with no repercussions, but as far as I remember Doom 3's one had a spin-up time and needed reloading every few seconds.

Rikkmeister
Mar 20, 2006

Bob Smith posted:

Is it just me or is the chaingun absolutely useless in Doom 3? In Doom/Doom2 it was very powerful because you could blast away all day with no repercussions, but as far as I remember Doom 3's one had a spin-up time and needed reloading every few seconds.

There's no reloading needed. It's a situational weapon mostly, it requires a spin-up of 2 seconds or so, but you tear through every enemy in seconds with it.

Fatkraken
Jun 23, 2005

Fun-time is over.

Benedikt XVI posted:

I actually like quick-time events. But the ones in this game get frustrating pretty quick. So turning the difficulty down in order to minimize retries made the game much more enjoyable for me.

I played the first scene where you try to hide evidence countless times for all variants. If only the rest of the game were like this!

I had to play that scene about 15 times :(

IF THE POLICEMAN ISN'T GOING TO LOOK IN THE BED OR IN THE WARDROBE, WHY DO I HAVE TO PUT THE BLOODSTAINED SHIRT IN THE WASHING MACHINE?!?! a shirt that, I might add, you can barely even SEE from most camera angles, and I only found out about when it ended my game. For a game that tries to be fluid and organic, it forces you to do some very specific things where in real life any number of other options would work just as well. I've a feeling there will be a lot of yelling at the TV before this game is through :/

Salt Block Party
Jan 1, 2005

by Fistgrrl
Assassin's Creed

By equipping the throwing knives you can use a dagger in melee combat. The dagger is good because your counterattack is generally a one hit kill. I didn't realize this until I beat the game, and just used the sword for all close range combat. It makes fighting multiple enemies so much easier.

Bob Smith
Jan 5, 2006
Well Then, What Shall We Start With?

Rikkmeister posted:

There's no reloading needed. It's a situational weapon mostly, it requires a spin-up of 2 seconds or so, but you tear through every enemy in seconds with it.

That's really odd, because I remember it using 100-round belts. I could be wrong, though.

Bisse
Jun 26, 2005

La Mulana
* Don't cry.
* Read the manual.
* To save: Equip Game Master ROM, talk to Elder Xelpud.
* Yes, the first 15-20 minutes are scary, hard and confusing. That's how you know you're playing an epic game.
* Try to get as far as you can in Guidance Gate before moving on to other places, it will give you a feel for the game.
* Yes, you must swim through the water basin and take damage in that screen in the water themed area.


Advance Wars
* Mechs might be slow but they still kick rear end. Infantry is great cannon fodder!
* To win, you must capture as many bases as possible. Quick. Destroying a huge army doesn't matter if it didn't net you any bases.
* Ranged units are your best friends. Buy them early, keep them in the frontlines and keep them alive.
* In Days of Ruin, medium and heavy tanks are cool and all but generally not worth the extra money since they're slower, just spam regular tanks instead and back them up with ranged units. In any other AW game, neotanks are the boss.
* Try to do as much monetary damage as possible. Ex: if you have a unit worth 3000 and attack a unit worth 17000, and deal 5 damage but your own units dies, it was worth is because you lost a unit worth 3000 but dealth 8500 damage counted in money, so you gained a 5500 advantage on it!
* The C.O. powers are nuts.

Bisse fucked around with this message at 23:42 on Oct 12, 2008

PopeOnARope
Jul 23, 2007

Hey! Quit touching my junk!

DeathForce5 posted:

You're right on both counts. It's just exacerbated by the fact that in Deus Ex, when you aren't skilled in, say, pistols, it's impossible to hit anything without sitting out in their field of view for a few seconds, in which time the enemy can easily take you out.

People have been trained all their gaming careers to always move while shooting, but in the earlier Deus Ex levels that's simply not an option unless you want to get up in their face (a no-no on the harder difficulties).

The other interesting thing to Deus Ex is that playing it like you'd play Thief is MUCH easier. Using gas grenades to render stationary, then tranquiliers to pick off a room of guards is quite nice, and it allows you to develop a different JC than you would find in oh, a trigger happy psychopath.

Though the later levels of the game definately don't show it as much, the entirety of your time at UNATCO and your work against the NSF does a little something simple - to show that the world isn't black and white, and that the people you fight against aren't all monsters. poo poo, even the MJ12 troops are assholes, but they're still people.

Another thing I love to the game is the simple fact that the more you know, the more you enjoy it. Especially the realizations on just why the gray death got out.

But alas, tips:

Find a Baton, and become very good at aiming it. Prods are only so-available and you WILL need them, as is with tranqs.

Keep the GEP gun at all times. It's great for picking a few locks in a second.

Many, many guards are stupid. You can exploit the AI by closing doors in front of them. Generally, only civs in a panic can open doors.

Bisse
Jun 26, 2005

Phoenix Wright
* Press, press, press, press, press, press.

Binowru
Feb 15, 2007

I never set out to be weird. It was always other people who called me weird.

Bisse posted:

Advance Wars
* The C.O. powers are nuts.

Only in Dual Strike, though. By teaming up Eagle and Sami, you can potentially win any match from 21 spaces away by using their Double-CO power.

My favorite Dual Strike combo, however, was Kanbei and Colin: Kanbei's units are more expensive but stronger, Colin's units are cheaper but weaker. So what you do is buy units on Colin's turn, then switch to Kanbei to attack.

Fatkraken
Jun 23, 2005

Fun-time is over.

Bisse posted:

Phoenix Wright
* Press, press, press, press, press, press.

save, save, save, save, save

In the courtroom sesctions, every time you do something that doesn't result in you getting a smack from the judge, save. Most of the game is OK, but there are a couple of really non intuitive pieces of evidence/options, especially in places where you're three steps ahead of what the game is after, where you just have to use trial and error, so to speak. Dying three times in succession is much less painful if you have a save just before that option, plus when you DO make the right choice, if you've already lost 4/5 hit points you can just do a quick reset and get them back, then re-make the good choice.

Morpheus
Apr 18, 2008

My favourite little monsters

Lockback posted:

requesting Jagged Alliance 2

Learn to love farmlands. Why? Because you can punch the poo poo out of cows and watch your Dexterity and Strength rocket.
Also, if you want to level up your explosives quickly, just keep setting and disarming a single mine. Save before hand, especially when your levels are low. You don't want any accidents.

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ultrachrist
Sep 27, 2008
Starting Yakuza 2 soon if anyone has anything to add

Suspicious Lump posted:

waaaaaaaaaaaaaaaaittttt I'm thinking of getting this game but my computer is fairly lovely. Whats your computer and how badly does it run?

I tried the game in open beta with a radeon 9800, 3.0 ghz p4, and 1 gig of ram. It ran. . . kind of. I played until level 8 or something and I really don't think you'd want to play the game like that.

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