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Argon_Sloth
Dec 23, 2006

I PLAYED BATTLETOADS AND ALL I GOT WAS A RASH IN MY ASS
Final Fantasy Tactics
- Don't neglect counter/support/movement abilities.
- Line of sight attacks like guns, crossbows, books, harps, can hit those too close to be hit, so long as you target a square along the same path behind them.
- Play around with secondary skills. Most of the classes with the best abiliites don't have the stats to take advantage of them. Samurai (Draw out based on MA), Calculator (Math Skill based on MA) and Knight (Break Skill's range is based on weapon range) come to mind.
- Summons only effect one team. Attack summons can only effect your guys if your summoner is confused. But you can target one of your guys who will move before the casting. The summon will be based on his final position.
- Never jump on a target that has more than 50 CT.

Vagrant Story
- Analyze every enemy the first time you see it to get an idea of where to target/what to use. Using analyze isn't exactly intuitive though. Once successfully cast you must go to the status screen and use the shoulder buttons to view stats and weaknesses of the enemy you analyzed.
- Always pay attention to affinities/attack types. By the time it starts to make a difference, you should have the gems/spells necessary to adapt to any need.
- Along the same lines, always make sure that you have a blunt, edged and piercing weapon on you at all times. Because it seems like your base damaga/accuracy is most dependent on attack type.
- Never chain more than 8 hits. You'll probably be missing every shot at that point, and your Risk starts going up exponentially.
- Offensive magic usually costs too much MP to be useful. At least on the first few playthroughs.
- Always try and keep yourself buffed, but remember you can only have one character buff (str/int/dex up/down) in place and one equipment modifier (prostasia/tarnish or any add an element to armour/weapon) in place at all times.
- Corollary to the above point: casting Herakles (adding str up) on yourself cancels out any negative stat effects (int/dex/str down)
- Changing equipment (includes adding/removing gems) nullifies any equipment bonus. But you cannot change equipment whle you are effected by an equipment penalty.
- You can survive any death with the right reaction ability. Learn which attacks are of each element, and the timing on each of them. You may end up dying a few times. But until you figure the timing out, you may want to play defensively.
- If you find yourself in trouble because you can't deal any damage, start using raging ache (The chain ability that deals 10% of the difference between you max and current hps.)
- Play with the status notifications on. It's the easiest way to figure out the elemental affinity of any attack.
- Always try to combine weapons when possible. But don't commit unless there's an improvement. You never know when an older weapon will be needed ti create something better. However, if you find yourself using weapons that are vastly inferior to what you find in chests, it may be time to start fresh with the better weapon.

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Argon_Sloth
Dec 23, 2006

I PLAYED BATTLETOADS AND ALL I GOT WAS A RASH IN MY ASS

Vander posted:

Anything I should know about Metroid Prime 1 & 2 before I start? I beat 3 already.

Scan everything! Particularly things that either show up as a red scan point (more pronounced in 2).
A good chunk of your power ups will come from a scan that tells you it is made of x.

Most regular enemies can be killed by a charged ice/dark beam shot followed by a missile. Even those that have a resistance (but not immunity) to that weapon.

Argon_Sloth
Dec 23, 2006

I PLAYED BATTLETOADS AND ALL I GOT WAS A RASH IN MY ASS
FF5
Berserkers are broken.
In a good way. Nearly any fight you're having trouble with can be won by throwing caution into the wind.

Argon_Sloth
Dec 23, 2006

I PLAYED BATTLETOADS AND ALL I GOT WAS A RASH IN MY ASS
How about Soul Nomad & the World Eaters? It's from the same people that made Disgaea, so, I'm expecting unreasonable jumps in enemy levels, and grinding. What should I know to stay ahead of the curve?

Argon_Sloth
Dec 23, 2006

I PLAYED BATTLETOADS AND ALL I GOT WAS A RASH IN MY ASS

Salt Block Party posted:


-When you get the ability to open the mysterious black boxes, go to them in the past first, say "no" to opening them, then go to the present and open them. You get an upgraded version of whatever was inside.

You can then go back to past to open the black box. Although it should cause some kind of time paradox, you get to keep both the upgraded and original item.

Argon_Sloth
Dec 23, 2006

I PLAYED BATTLETOADS AND ALL I GOT WAS A RASH IN MY ASS

Pau posted:

I want tips for Disgaea for the PSP. I've played FFT and I found it wonderful but I have tried playing Disgaea twice and felt overwhelmed. What should I know before I play Disgaea?

Don't worry so much about all the things you can do on your first game. Transmigration, leveling up items, specialists, passing bills (except for the more expensive stuff bills).

However the item world is a great place to level up your dudes. Keep an eye on the bonus list for +EXP entries. Every character on the field at the end of the battle gets that much EXP. It's a great way to keep your healer(s) leveled.

Try to avoid creading characters at good for nothing, and aim for at least average. It's also not worth it to create at distinguished or genius, because of the mana cost and requirement to pass bills at the Dark Assembly.

Don't worry too much about stat aptitudes. But be sure to give your characters weapons they are proficient with.

Also take advantage of the techniques that reposition the user or target. Most fist specials will move the target, while most spear specials will move the user.

Argon_Sloth
Dec 23, 2006

I PLAYED BATTLETOADS AND ALL I GOT WAS A RASH IN MY ASS

Rirse posted:

I bought Ogre Battle and Gradius Rebirth off the Shop Channel. Don't really need advice on Gradius, but tips for Ogre Battle would be greatly needed.

Ogre Battle
  • Try to be a little underleveled so that your Ali and Cha keep going up.
  • Every unit should have a healer. Except for your powerhouse units.
  • Avoid using golems. Most monsters in general aren't worth using.
  • Set attack strategy to weak to kill undead if you've got a healer in the back row.
  • Pay attention to the attacks your mages/ninjas use from the back row, and who they target. They will always hit with the their targets weakness. Knowing what a unit is weak to will let you use weapons and tarot cards more effectively. If your unsure of which element is being used pay attention to the colour people flash as they are hit. I can't give you a list, because I haven't played the game in a long time, but it seems pretty intuitive.
  • Always use class changing items on unique characters if possible. Try not to deviate too much from their class path though. Making Lans a Lich s kind of wasteful.
  • Search for hidden towns and treasures in obvious spots. Small clearings, at the end of a road.
  • A princess should always be the leader of her unit.
  • Hunt down some pumpkins in stage six. A unit of 4 pumpkins and anything that gets two all attacks should be able to completely destroy any enemy unit in a round. Also pumpkins have pretty good defence.

Argon_Sloth fucked around with this message at 15:53 on Mar 27, 2009

Argon_Sloth
Dec 23, 2006

I PLAYED BATTLETOADS AND ALL I GOT WAS A RASH IN MY ASS
Any tips on Makai Kingdom?

Argon_Sloth
Dec 23, 2006

I PLAYED BATTLETOADS AND ALL I GOT WAS A RASH IN MY ASS

Rueish posted:

Seconding this, I've had the game for a year but have barely gotten into it due to the massive variety of options at the very beginning. I'd like to know what should I start out with to get off the ground?

I'm about 2 hours in and it seems that anything you've learned via Phantom Brave applies. They seem to use the same engine. But it seems much simpler than PB

So far that just means choosing items to confine into generic characters based on what stats that character needs to excel. Same with weapons. The hard part is keeping track of who can use what.

Argon_Sloth
Dec 23, 2006

I PLAYED BATTLETOADS AND ALL I GOT WAS A RASH IN MY ASS

Captain Arab posted:

Just picked up Soul Nomad and the World Eaters

Any little tips to help get started? These games are always daunting at the beginning.

The game is pretty simple compared to other NIS games. You may be able to make it through without grinding. So you might as well just enjoy the ride.

If you can think in terms Ogre Battle style unit design and combat and Disgaea style strategy, you should have no problems.

But here's some tips anyway:
Be sure to stick around for New Game +, in which you're given a new choice, which sets you on the Demon Path. It's a what if... story that is incredibly ridiculous and worth seeing. Scratch that, the entire game is incredibly ridiculous and worth seeing.

Don't worry about using decorations they're plentiful and cheap. However making good use of them requires some effort to scout out every map before hand. Except for maybe the last few maps in the Demon Path.

Try to keep at least one unit lead by each class(ranged/magic/melee) of character. And pay attention to the match ups. Your hero's will always get stomped by gypsies.

Every room needs a healer, in the back row. Speaking of which pay attention to the attacks each person gets. Hitting more people usually results in weaker attacks. But the batle AI is stupid and attacks inefficiently, so better coverage usually works out to your advantage.

Always use a tactical move if you can't attack. Start with the one that increases ACT (which influences movement range and turn frequency). ACT can be permanently raised by doing room inspections. Range is also worth increasing.

Don't be afraid change rooms, you can usually get a better one.

Argon_Sloth
Dec 23, 2006

I PLAYED BATTLETOADS AND ALL I GOT WAS A RASH IN MY ASS

Abugadu posted:



Final Fantasy Tactics


I'm sure FFT has come up at least 2 or 3 other times in this thread, but here are some more.
  • Don't be afraid to play around with different skill sets, there are many interesting and effective combinations.

    For example the range of a Knight's Battle Skill is dependent on your weapon. So a gun user with Battle Skill is a long range crippler. Even more effective if it's Mustadio.

    Or the effectiveness of Samurai's Draw Out is based on magical attack. So it makes an amazing secondary skill for a wizard or summoner.

  • Despite Males being better with physical classes and females being better with magical classes, Bard is a male only magic class opened from magic jobs, and Dancer is a female only physical class, opened by physical jobs.

  • Speaking of Dancers, they're most effective earlier in the game.If only because of the speed difference between dances and your enemies. A pack of dancers can cripple an enemy team, giving you free reign to loot all their stuff.

  • Don't bother with Archers except to access better classes.

  • For line of sight weapons like crossbows, guns, harps and dictionaries, you can hit a target that's too close to you by targeting a panel in the same line behind them.

  • Summons will only target enemies or allies, never both. So you can target an ally who will move before the summon goes off and march them up into a group of enemies for some nice damage.

  • Try and get Counter on all your melee units. If you do go for Hamedo be sure to switch it out when fighting monsters, as it won't work.

  • Speaking of counter attacks, the chance of a counter attack activating is a unit's brave. Brave can be increased to 97 without any downside.

  • Cure spells damage undead. I want to say Raise/phoenix down will kill them but I can't remember for sure.

  • Never use flails or axes, their damage is too random.

  • Try and invite a uribo any time you see one. You can raise and poach them and their offspring (Porky/Wildbow) for some useful and otherwise unavailable items.

  • Calculators will break the game in your favour if you figure out how they work.

  • Never jump on a target with more than 50 CT

  • Be careful with Mimes. As they will mimic every attack and ability your generics have access to using their current facing.

  • Buy a holy robe as soon as they're available, it will give you an edge in a particular solo battle. (There are only two, and one happens before you can buy them.)

  • The effect of Elemental depends on which tile your geomancer is standing on if you don't have the associated ability, it doesn't work. However Counter Flood works regardless of whether you have the ability or not, also hits the surrounding tiles.

  • Move find-item is best on people with low brave. Don't bother with it unless you're at Nelveska Temple or the Deep Dungeon.

  • Rubber shoes trivialize the part of the Lionel Castle battle that doesn't involve Ramza.

  • Some spells/summons can be learned by being hit and surviving it. Your unit must be in the class that learns the spell. All the big damage summons can be learned this way (Bahamut and lower on the list) As well a the top tier spell of each element/effect Fire/Ice/Bolt/Cure 4.

Argon_Sloth
Dec 23, 2006

I PLAYED BATTLETOADS AND ALL I GOT WAS A RASH IN MY ASS

CrashCat posted:

Ahh, that helps, I probably should be leaning more toward MA than I usually do with that job. Odd that the job that gives the PA boost would get more boost from MA.

Don't forget that their success rate of inducing a status is somewhere between 20% and 25%. Carve Model can be a live saver in a few battles if you get lucky.

Argon_Sloth
Dec 23, 2006

I PLAYED BATTLETOADS AND ALL I GOT WAS A RASH IN MY ASS

Orfeo posted:

I'm finally going to buckle down and work through my gaming backlog, so if anybody has tips for Makai Kingdom or Mana Khemia, that'd be fantastic. :)


It's been a while since I played but, here's a few for Makai Kingdom off the top of my head:
  • You can heal every one on the map by healing Zetta.
  • Don't forget to use buildings
  • When possible create units from things that have at least 1 star. It increases their stats and allows transmigration without sacrificing mana to make a building.

Argon_Sloth fucked around with this message at 04:38 on Jan 8, 2010

Argon_Sloth
Dec 23, 2006

I PLAYED BATTLETOADS AND ALL I GOT WAS A RASH IN MY ASS

RBA Starblade posted:

Also, before starting a game of Dawn of Sorrow, put Aria of Sorrow in the DS, put DoS in, and then start. You get a free Rare Ring for it, increasing your luck.

Note: This does not work with the Castlevania Double Pack GBA cartridge that contains Aria of Sorrow.

Argon_Sloth
Dec 23, 2006

I PLAYED BATTLETOADS AND ALL I GOT WAS A RASH IN MY ASS

Pyrocat posted:

Magic works weird in this game, and I'll talk about it a little so it's not so confusing, but feel free to skip ahead if you already know. Every weapon in the game can be any of the 6 moon colors at any time. You can even switch the color mid-battle. These colors are how your team learns new magic spells. If everyone is using purple weapons, then your entire team gets lots of purple magic experience, which will get you new ice spells. If 2 people are using yellow and 2 people are using blue weapons when the battle ends, the entire team will get an even amount of yellow and blue magic experience. I originally thought that whatever character was holding the weapon would get magic experience correlating with that color, but this is false, it is team-wide experience. Basically you want the entire team to use one color because you get a bonus for more people using one color at time. Max out green first since that is your healing / regen / poison stuff, and after that it's up to you.

Not like this really matters, but...
That magic experience system seems off. It's been a while since I played, and I don't feel like playing to the point where I can accurately test. Lost my memory card in a move and haven't started again since.

But the way I remember working it out was each character produces the same amount of magic experience for all characters in the colour of their weapon in the amount of the magic exp earned. Then character receives a bonus of the earned magic experience in the colour of their weapon.

Eg: magic exp of 3: Vyse - silver, Fina & Aika - green, Drachma - purple
Team each earns 3 silver, 6 green, 3 purple. Vyse earns an extra 3, silver, Fina & Aika each earn an extra 3 green, and Drachma earns an extra 3 purple. Making the totals:
Vyse: 6 silver, 6 green, 3 purple
Fina & Aika: 3 silver, 9 green, 3 purple
Drachma: 3 silver, 6 green, 6 purple.

Which kind of goes against Pyrocats' theory that a weapon's colour doesn't help that character learn faster.

Other tips:

Each character seems to have a different affinity to each colour. As in their learn rate for spells will be higher. In fact I think each of your playable characters have a different element they learn quickest.

In reality offensive magic isn't so important, focus on learning green, and maybe silver on one or two people.

Any defensive special attacks Delta Shield, etc. will always act first, take advantage of that.

Ship battles are fun and usually easy. With the right tactics you can win just about any ship battle. I prefer big guns over sub machine guns. Make sure you have torpedoes so you can stack the damage on the rounds where the enemy is wide open.

Don't worry about saving your captain's stripes (or what ever the item that increases all parameters of a ship are) The final ship is over powered, ship battles are easy once you get the hang of them, and they might actually carry over (Not sure on that last one)

Learn the elemental chart well. You can get through most of the random battles without relying on elemental weaknesses. But it never hurts to have the edge.

Argon_Sloth
Dec 23, 2006

I PLAYED BATTLETOADS AND ALL I GOT WAS A RASH IN MY ASS

Dramatika posted:

A friend of mine just loaned me his copy of Xenogears in return for me loaning him my Final Fantasy 3 (6) SNES cartridge. I've heard a lot of good things about Xenogears over the years, is there anything specific I should know about before I get started?

-Don't worry too much about character rotation. Stick with who you like. There will be some sections where one or two of your characters are locked in. But they're pretty manageable even if you haven't used the required section where you got them. Once you reach a certain point your party won't have any required members.

-Get used to the differences between gear and personal combat. Mainly storing AP vs. attack levels. As for storing AP for really ridiculous combos. It's rarely worth it, except for boss fights where your target is healing often. In gear combat the attack level denotes which attacks can be followed up with a deathblow. 1-triangle, 2-square, 3-cross, starting an attack with the button associated with a lessor or equal level will allow you to do the associated finisher (assuming your character knows it).

-If your gear is at attack level three, take a look at the diagnostics box and looking for the Hyper Mode line. That's the percentage of your character going into over drive for the next three turns if you don't do a deathblow. Same effect as using the System ID(once you get it of course) but any character can do it. Their chances increase if their lower on health. While in hyper mode you have accesses to stronger attacks, and charge 10x the fuel you normally do. May also take less damage but I'm not sure.

-Always have each gear equipped with a Frame HP 30. 50 and 90 uses too much fuel, and 10 doesn't repair enough.

-As important as having plenty of deathblows available is, don't worry too much about grinding. There are level/AP requirements for each of them, and you'll usually end up learning them about the same time you can use them (Assuming you aren't using completely different squads on each mission).

Usually the way to learn deathblows is to use the moves associated with them. Be mindful that not all weak or strong attacks are the same. But you won't learn them if you use death blows. All 7 point deathblows are elemental, learn to use this to your advantage. Also not every one learns each deathblow.

-There are a lot of things you can miss, but most of them are inconsequential. Noteable exceptions are Ether Doubler which can only be bought early in Nissan, for a ridiculous cost, and the Trader card which when equipped on a character greatly increases the chance of rare drops.

Nate RFB posted:

-Bosses that self-destruct almost always give better items if you kill them before they do so. There is one in particular near the end of the game that you absolutely do not want to allow to self-destruct because the item received (Trader's Card) is extremely helpful for end-game preparation.

I think the boss in question is the only boss battle you're prompted to run from.

-Pay attention to the attack types enemies use. You'll find the enemies in each area focus on a single attack type, like Gel or Seal, etc. They'll often drop protective armour for those types.

-Take note of Billy's Ammo, it can be changed. Most importantly the elemental square ones.

Argon_Sloth
Dec 23, 2006

I PLAYED BATTLETOADS AND ALL I GOT WAS A RASH IN MY ASS

opaopa13 posted:

I just ordered the Wii version of Phantom Brave, having played through a good chunk of it on the PS2 before my copy of the game and my memory card were stolen. I have a vague memory of the mechanics (there are titles, and they're important?), but none of the specifics. A reminder of the basics would be great.

Most important thing to know about Phantom Brave:
Everything on the map can be used as a weapon. Even characters.
Every item/weapon/character will augment the stats of whoever picks it up and grant their abilities to the person holding it/them.

You can use a fusionist to fuse abilities from items/weapons/characters to items/weapons/characters

Your phantoms can be confined to just about anything. Try to confine them to items that get protection bonuses. (You'll see arrows pointing toward the item that gives bonuses).

Sometime enemies are granted protection from items. Destroy the item the lines come from to weaken the enemies.

You can keep items on the ground by confining a phantom to it, when they expire by running out of turns they'll have a chance to take it back to your island. The chance to steal is listed when you confine. It's usually not worth disarming enemies to take their weapons.

Pile up as much stuff on Marona's roof as you can to get yourself a bottlemail. They're hard to get otherwise, and they have a high steal rate.

Marona's speed is very important. As it will determine how often she can act and bring people into battle.

The weapons your phantoms carry into battle count toward the number of people you can summon. It takes a lot of work to bring some one up to the point where they don't need weapons.

If your phantoms do get KO'd you can use the items they brought into battle to confine something else, for better stats than the scenery.

There are 7 types of abilities, and a different type of skill points for each ability type. Physical SP cannot be used to perform magic attacks.

SP is going to be the limiting factor in the usefulness of your characters. Raise your character's SP by using abilities of the type you're trying to raise. Each character's SP grows at a different rate depending on their proficiencies. Factor in attack type proficiencies and the stat an attack is based on when selecting weapons.

Unlike other NIS games there aren't really tiers for human classes. You can give characters a huge boost through title management.

You open new classes by defeating them in battle. Human classes only need to be defeated once, while some monsters need to be killed many times.

Argon_Sloth
Dec 23, 2006

I PLAYED BATTLETOADS AND ALL I GOT WAS A RASH IN MY ASS

Patzor posted:

I started Fire Emblem for the Gameboy Advance recently and I'm getting stuck into it (just landed on Dread Isle). It's a very punishing game but I'm enjoying the challenge of trying to keep all my squad alive. I've noticed that some characters are very weak, ie Florina the pegasus knight, and just wanted to know what characters I should invest more time in and which characters I can afford to ignore to benefit me in the long run. Any other general tips would be nice too.

In the end it's all up to your luck. Every character has a chance to increase each stat on level up, based on their personal stat growths. This means that no character is guaranteed to be great. So you might as well just use the units that fit your play style, and give them the stat boosting items to make up for their deficiencies.

In general don't bother with units you receive that have already been promoted. IE: Paladins, Generals, Sages, etc. When you get them, they'll out class your current units, but they get little experience per kill, which could be better used by one of your weaker units. Also their stats are usually no where near what a character you've leveled up to promotion are like.

Speaking of promotion wait until a unit hits level 20. Unless they've maxed out an important stat (STR/DEF).

Don't be afraid to let your heroes fight. They've got to be in every battle. If they don't level up they're screwed in a couple of later battles. Hector will be a Beast in the late game.

Personally I prefer faster units. Anything that's likely to do 2 hits, is also likely to dodge a lot. So we're talking Myrmidons/Swordmasters, Mercenaries/Heroes, etc.

Argon_Sloth
Dec 23, 2006

I PLAYED BATTLETOADS AND ALL I GOT WAS A RASH IN MY ASS

Waffle! posted:

Scan EVERYTHING. You get much more of the story in Prime if you read all the little notes the space pirates write to each other, and you learn cool stuff about the critters you're blasting. I haven't played the other two, but I'm sure it's the same. Ghosts are a loving bitch. You'll know when you get there.

Just scan the enemies you're having problems with and bosses. There are a number of enemies in all three games that you will target differently after a scan.

A lot of the story comes from scans but you'll be fine if you stick to scanning the obvious places. Computer screens, odd walls, corpses. Important scans (story/switches/hints for required collectibles) are always red. So you can easily figure out what's worth scanning. But by no means go all OCD over it on your first playthrough. There are scans that disappear later in each game.

Ghosts are easy with Super missiles and the X-Ray Scope. Just about every enemy has an easy way to deal with it. In Prime 1 and 2 Charged Ice/Dark beam shot will freeze most things to be killed with a single missile.

Argon_Sloth
Dec 23, 2006

I PLAYED BATTLETOADS AND ALL I GOT WAS A RASH IN MY ASS

wdarkk posted:

So I finally got my copy of Phantom Brave: We Meet Again. Is there anything in particular I need to know before starting?

This came up not too long ago. Scroll down a bit for hints.

Argon_Sloth
Dec 23, 2006

I PLAYED BATTLETOADS AND ALL I GOT WAS A RASH IN MY ASS

wdarkk posted:

Ah, silly me. No "this will become unavailable after point X" then?

There are a couple of things, like the Snakish sword in the Tutorial. But given the way that the game works, it's not a big loss to miss.

If your really worried about missing those things, get yourself a bottle mail as soon as possible. This can be done by stacking things really high on the island. Then learn some disarming techniques. When ever you come across an enemy (usually a boss) that has something you want. Disarm them and confine a bottle mail to it. Then just hope it doesn't get killed before it's time expires. Your chance of keeping the confined item when they vanish is character's steal rate. You can also try to disarm an enemy by attempting to lift it while it's holding something.

You'll still need to confine a phantom to it and successfully steal to keep it after a battle.

Argon_Sloth
Dec 23, 2006

I PLAYED BATTLETOADS AND ALL I GOT WAS A RASH IN MY ASS

Capsaicin posted:

So, I couldn't really think of what other thread to ask this in, but I might as well here. What should I know before playing games on this system for the first time (in forever)?

I'm getting back into Playstation 1 gaming for the first time in 7ish years. I've played a lot of the classics (SotN, Final Fantasy VII-IX, FFT, etc.) but what are some of the overlooked gems and what should I know about them? I've got Tales of Destiny, Suikoden 1 and 2, Tomba, and Alundra. What other games (preferably RPG, Adventure, or Platformer) should I be looking for?

Vagrant Story is awesome, if not a little tedious.

Argon_Sloth
Dec 23, 2006

I PLAYED BATTLETOADS AND ALL I GOT WAS A RASH IN MY ASS

GeneralFai posted:

I've found that lots of people agree with you. I think he irritates the people he does because to most of us, he always sounds the same. It's not that he's a bad voice actor per se, I just find his voice to be annoying and it doesn't help that he does little to change it between roles.

Then again, I'm not of the "Adult Swim Generation," so maybe his voice is an acquired taste or a "ya just had to be there" kind of deal.

He doesn't always sound the same. For most of his roles he does, but I don't think I could identify him as the voice Chris in Family Guy without being told or looking it up.

Argon_Sloth
Dec 23, 2006

I PLAYED BATTLETOADS AND ALL I GOT WAS A RASH IN MY ASS

hadji murad posted:

Can someone give me a simple overview of the Jobs in Disgaea. So much of the the info out there is so poorly written.

My last save got erased, want to power through the game this time, then work on 2 and 3.

Each job has 6 tiers. Opening up new jobs requires one of three things. A character with specific skills (eg: Archer requires a character with level 3 bow). Having characters of level X in one or more job. Or killing monsters.

Once a job is unlocked you don't need to keep the prerequisites around. To open higher tiers just increase the level of people in that job family.

The use of each job is up to you, most of them don't get job specific skills. So they'll vary by weapon proficiencies and aptitudes. The aptitudes (percentage for each stat) tells you how effective a character's equipment will be. A character with 70% aptitude in defense will only have their defense changed by 70% defense of their equipment. Weapon proficiencies are best looked at as weapon suggestions. The higher rank in a weapon a character has, the faster they'll learn abilities associated with them. It's best to choose a weapon that matches their proficiency and aptitude.

Argon_Sloth
Dec 23, 2006

I PLAYED BATTLETOADS AND ALL I GOT WAS A RASH IN MY ASS

Blight Runner posted:

All the classes have access to their own spells. But you generally want to choose the classes for their favored weapon since they will unlock the weapon skills quickly.

Swords are versatile, the skills using swords vary from single target, multi, and a few interesting ranged attacks.

Axes deal much damage to one target. All the skills using axes usually require only an adjacent square that is approximately the same height as your character.

Lances are weaker, but have 2 tile ranged specials and a "all units adjacent" AOE.

Guns are long range axes. See above.

Fists are also like axes, but some skills move you or the enemy's final resting location. I recall one projectile skill using fists.

Bows cause status ailments, useful when you want to disable or weaken foes.

Staves just raise the base spell casting stat for the magic user.

I recommend a party of sword and gun users. If you unlock new classes, just ignore them unless they are proficient in swords or guns. This should speed up your gameplay.

Staves also increase the range and area of effect of your spells.

Argon_Sloth
Dec 23, 2006

I PLAYED BATTLETOADS AND ALL I GOT WAS A RASH IN MY ASS

Nate RFB posted:

As a side note to this, make sure the character is wearing a Ribbon to counteract the shields' ill side effects so that you can actually use the character in battle.

The couple of times I did it I just gave it to some one who could also equip a heal rod. And fought in that desert where all you fight is weak guys who die in a turn or two.

Unfortunately I don't think it's really possible to break this game with out a game genie. There are things you can do here and there that make the next couple of sections easier though.

Like unequiping Mog's Spear when you get the moogles for the multi party fight near the beginning.
When you get access to Locke's weapons that claim "same damage from back row," (Hawkeye/Sniper) put him in the front row. He will throw the weapon pretty often doing more damage. He'll nearly always throw at flying/floating enemies for even more damage.

I could be wrong, but I'm quite sure that the rereleases gives you a run button removing the need for sprint shoes.

If you're playing the SNES version there's a bug where Evade doesn't is useless, and by extension so is blind status. Instead your chance to evade all evadable attacks is based on a character's MBlock. I'm not sure if this was fixed in the remakes.

Argon_Sloth fucked around with this message at 17:03 on Sep 28, 2009

Argon_Sloth
Dec 23, 2006

I PLAYED BATTLETOADS AND ALL I GOT WAS A RASH IN MY ASS

Ornamented Death posted:

Regarding FFVI...

If you're playing the SNES version and want to do the Lete River trick, I'm almost certain you need a controller with a turbo option since holding the A button down outside of combat doesn't do anything. Obviously this doesn't matter if you're using an emulator.

Again, if you're playing the SNES version and want to make Doomgaze super easy, do not use X-Zone!!. You will not get the magicite if you use X-Zone; use Doom or Death or whatever instead.

It is possible for Sabin to join your party with several Blitz moves, but only the first one will auto-kill Vargas. Also, in earlier versions of the SNES game, you could do any of Sabin's Blitzes at any time, except Bum Rush, by inputting the proper command. This is fixed in later versions and subsequent ports (GBA, PSX).

Even if Doom Gaze escapes you can find him again pretty easily. Make sure you don't move after leaving the battle, and adjust the height of your ship to begin another fight with him.

He doesn't recover HP between fights. So there's no rush to kill him.

Argon_Sloth fucked around with this message at 20:34 on Sep 28, 2009

Argon_Sloth
Dec 23, 2006

I PLAYED BATTLETOADS AND ALL I GOT WAS A RASH IN MY ASS

Bigass Moth posted:

It's extremely easy to break the game, just read one of the aspergian FAQs about it.

Also, Evade is glitched in every version (possibly not GBA), so MEvade is all that is considered. If your MEvade goes above 128% you take no damage from anything. About half of the characters can obtain this relatively easily in the end game.

Level up Locke with VIt+2 espers in the end game, give him Offering and Gengi Glove and equip the Atma Weapon and Valiant Knife. Each time he attacks he'll do 160,000 damage.

Breaking the end game is usually not a problem in most games. I don't see exploits as game breaking unless they effect the bulk of the game.

Argon_Sloth
Dec 23, 2006

I PLAYED BATTLETOADS AND ALL I GOT WAS A RASH IN MY ASS

Vidaeus posted:

I'm just starting out on Metroid Prime 3: Corruption for Wii. I've heard I should scan everything and I've started out doing it but it seems kinda tedious. Is it really that important? Any other tips?

As others have said, most scans are pointless. Do be sure to scan enemies. The scans will usually give you an idea of what's the best way to kill them.

At least pop take a look around with the Scan visor in most rooms, the red scans are important. Usually, they're plot, but sometimes not. Most of the rest of the room scans are filler. The odd one will clue you into a secret passage. General rule of thumb is scan rubble, cracked walls, enemies, machinery, and things you see in multiple rooms.

Avoid back tracking to Norion until you have the Nova Beam.

If you've gone into hyper mode and were planning on shooting until you ran out of phazon, think again. After some time your phazon will start building, extending the number of shots you can fire before running out of energy. Just don't let the bar fill or else you'll die.

Argon_Sloth
Dec 23, 2006

I PLAYED BATTLETOADS AND ALL I GOT WAS A RASH IN MY ASS

THE AWESOME GHOST posted:

-Vikings are the only class in the game that can steal equipment (or one of the only). Either way it's a lot harder to steal equipment in this one, thieves only steal loot now. Vikings are a sort of physical/magic hybrid but their magic is weak and there are better classes for the race so no they're not very good sorry :(

I haven't played Tactics A2 yet, so this might not be relevant, but... There was a recurring theme in the preceding games that jobs with great skills don't have the stats to back them up. The reverse was also usually true. Examples from FFT: Draw Out, Math Skill, Break Skill, Dance, Sing. All great skill sets that were much better used with other jobs.

There's a very good chance the viking's skill set is better used by another job.

Argon_Sloth
Dec 23, 2006

I PLAYED BATTLETOADS AND ALL I GOT WAS A RASH IN MY ASS

casual poster posted:

there is nothing you need to know about prince of persia, i actually returned my copy back to gamefly after 2 days, was absolutely horrible. Basically just follow the path they lay in front of you and press the buttons whenever your supposed too.


Can anybody give me any hints on the materia system in final fantasy 7?

The key is effective use of your blue Materia. Add Effect seems useless until you pair it with Contain or Hades.

Also The stupid weapons (no materia slots/groth) are amazing for the point you get them (around the centra temple). Add berserk to remove all challenge from the doom wall.

Argon_Sloth
Dec 23, 2006

I PLAYED BATTLETOADS AND ALL I GOT WAS A RASH IN MY ASS

Nocturne Sabre posted:

If that's all you know then I think you'll still enjoy the game, that's like the most basic explanation of the plot twists I can think of. Honestly the second part isn't even totally accurate. How you could go these past 13 years without hearing about Aeris though, that's pretty amazing. It's pretty much the Darth Vader being Luke's dad of video games.


A little off topic but... The Darth Vader thing has faded from active pop culture, that many children don't know about it. I was present for an 8 year old's first viewing of the original Star Wars Trilogy last year. He had no idea what was about to happen. In fact, as Luke entered the arena for the final showdown, he started shouting "Luke!! Don't go in there! Darth Vader's going to kill you!!!" The look of shock on his face was priceless as the famous line was delivered.

Argon_Sloth
Dec 23, 2006

I PLAYED BATTLETOADS AND ALL I GOT WAS A RASH IN MY ASS

Polite Tim posted:

This is the best way of describing anything.

Does anyone have any tips for making levelling up/farming item world residents less painfully slow in Disgaea 2? I'm playing through the PS2 version atm but have also been thinking about getting the PSP remake soon. Is it even worth playing now, or should i just give up, go back to playing FFX2 and wait til i get Dark Hero Days?

Turn off attack animations.

Power level in spots where all enemies form a large group that can be killed in one attack.

Skip levels/head right to the gate if the floor doesn't have a resident. If you're treasure map collecting wait 3 rounds. Other exceptions: floors ending in 10 (kill the boss first), floors with other kinds of gates, floors with residents)

The exp you get in the item world really isn't worth the time it takes to get it.

Argon_Sloth
Dec 23, 2006

I PLAYED BATTLETOADS AND ALL I GOT WAS A RASH IN MY ASS

MY FANTASYS.zip posted:

Since the wiki is not working, I need some advice for Resident Evil Umbrella Chronicles, Trauma Center Second Opinion, Far Cry 2, and Phantom Brave We Meet Again.

Phantom Brave
- Pile up as much stuff on top of Marona's house as you can to get a Bottlemail. Do this as soon as possible

- Kill any neutral humanoid units. Killing an enemy unit allows you to produce that type of units.

- Try to specialize each phantom in one of the 7 types of attacks. Best to match up their ratings and attack stats. You'll earn more SP by using the attacks. Every weapon carries an SP 0 attack of it's dominant type. Atk and Int based attacks are easiest to work with. Marona is best suited for Resistance based attacks which comes from healing and support magics. She can get some really damaging support magics off of crystals.

- Unlike just about every other NIS game, units don't have tiers, just titles. Get a titlist and apply a title. You get titles by banishing phantoms/objects (pick it up and talk to Marona). And you can apply titles to random dungeons, phantoms and objects.

- Abuse failure titles.
You should have no trouble making it through dungeons with a level that's twice the level of your party after applying a failure title. You won't get any exp for your kills, but you can use it to level up your skills. Also bring out every one you can, because they'll get bonus experience based on enemy levels. Pick up any items you can, usually your bottle mail will be the only one who can take things home.

Use those items picked up from failure dungeons to boost your weapons/characters mana for use when fusing.

If you apply a fresh failure title to a weapon than fuse a better weapon into it, its stats will greatly improve for less mana. The effect will be more noticeable when you remove the failure title. Try to refine negative stats out of weapons by fusing items with higher equip efficiencies.

Just remember to remove the failure titles when you're done.

Argon_Sloth
Dec 23, 2006

I PLAYED BATTLETOADS AND ALL I GOT WAS A RASH IN MY ASS

Dalai Lamacide posted:

This game sounds like it's pretty off the wall.

The plot is pretty :unsmith:. The battle system is pretty ridiculous and somewhat abusable. Which makes up for the steep difficulty curve near the end.

Somethings are unnecessary complex like the 7 different kinds of attacks each having their own SP. But with the sheer amount of attacks and strategies available it kind of forces you to plan your characters out a little more than "I want to see attacks Axes give"

Also everything is a weapon! Teammates, enemies, scenery, and weapons. Each grants their learnt skills to anyone who wields them.

Argon_Sloth
Dec 23, 2006

I PLAYED BATTLETOADS AND ALL I GOT WAS A RASH IN MY ASS

Mr E posted:

I just got GTA4, Ninja Gaiden II, and Dead Rising today. What should I know about them?

Don't know why you want tips for a 20 year old game but here you go:

Ninja Gaiden II
- There is a scroll in each act set that will increase your maximum Ninja power by 10.
- always try to have 2 shadows at all times.
- Fire dragon balls are worthless, never pick them up.
- You can jump over the windmill throwing star, causing it to hit enemies behind you. You can keep jumping it so long as you don't catch it or scroll it off the screen.
- Practice jumping from a wall to ledge it supports. This skill will come in handy.

You probably mean the more recent 360 game, but I've got no tips for that one.

Argon_Sloth
Dec 23, 2006

I PLAYED BATTLETOADS AND ALL I GOT WAS A RASH IN MY ASS

Polite Tim posted:

Just got Soul Nomad and the World Eaters, any tips?

Give each unit a cleric in the back row. Other than that place things where they're most effective. Mages in the back, archers and dracosages in the middle.

Aim for larger rooms. Don't expect to get 9 spot rooms right off the bat. However every so often when you exchange rooms, they'll come with occupants. Some aren't worth your time, but the one full of witches are. They'll add extra spots to the room they spawn in every few battles. You do have to fight them before you can use the room though.

Don't worry too much about shops, items and decorations in the main quest, the game is pretty easy if you treat battles like a Fire Emblem game. As in that you're always attacking/defending with an advantage.

ACT is king. It determines how far each unit moves and how often it moves. Try to make your unit leaders something with an ACT up tactic. Which you should use any time you're out of range for anything.

More characters of the same type in each unit enhances the special attacks avaiable. Bonuses usually come at 3 5 and 9. For every two matching mage/dracosage characters in a unit the same type of the leader the range of their tactical magic strike increases.

Argon_Sloth
Dec 23, 2006

I PLAYED BATTLETOADS AND ALL I GOT WAS A RASH IN MY ASS

wdarkk posted:

I could use a little more help/clarification with Phantom Brave.

First off, I have like 40 objects on top of the house and I haven't gotten any bottle mails other than the two you get at the end of each of the first two chapters.

Second, I could use advice leveling up new characters. I run into trouble trying to advance the plot because all my phantoms except Ash and a couple others are low level. Is there a way to advance levels really fast in the first 3 chapters?

Third, is there a way to get mana really fast yet? Or do I need to reach some later point?

Are you sure about those bottlemails? The ones you see between chapters are just delivering mail. The only two ways of geting bottlemails: open the class for creation by killing 20, or making Ash climb to a specific height on the island. You can only get one bottlemail this way.

To get the bottle mail on the island, you've got to stack things on top of each other on Marona's roof and climb on top of it. Use characters and trees because they're tallest. You should be able to do it with the stuff that's on your island when you start your game.

Levelling in the first 3 chapters, probably isn't too necessary. But if you must, just make sure that the characters who need to level the most are the ones who deliver killing blows. Each phantom you confine will get some experience bonus when you clear the map, but when the enemy levels are on par to yours, it's not much. There's no good ways to level at that point of the game. You could try going into failure dungeons, but this early in the game, even with no stats the enemies might put up a challenge.

Don't worry about getting mana really fast at this point of the game. The best way to get ridiculous amounts of mana fast is to create a failure dungeon rated at least twice your level. Then steal the scenery with the most mana. Bottlemails are really the only kind of unit that has a reasonable chance of stealing. Once you' return to your island, you can use a fusionist to graft that item's mana on to another character or item.

Remember you won't be able to create units of a given class until you kill an enemy of that class. Most humanoid units only appear as neutral units. To open up monster classes you will have to kill more than one of that class.

Argon_Sloth
Dec 23, 2006

I PLAYED BATTLETOADS AND ALL I GOT WAS A RASH IN MY ASS

Sworder posted:

You get the bottlemail by stacking stuff on top of the tree next to the house. You also get a Changebook this way. Which brings me to point 2:

To level up other characters, have Ash pick up the Changebook on the island and whack someone with it. You'll now control the other character. Have that character pick up a weapon and go to town on your other characters. You'll get experience as if you'd killed a monster of the same level. However...

Killing your own characters gives you a stat called "Dark" which, upon reaching 100, will give you the Blasphemer title and the "Dark Eboreus" skill you may have seen once or twice by now. Sounds well and good but characters with a high Dark stat will randomly kill other characters on the island while you're away. Not a big deal as long as you've got the money to res them. If you ally-kill for levels, stop around maybe ~50 Dark or so to keep yourself safe from that.

If you have an old woman summoned on the island while you're away, occasionally she'll remove a character's dark points. Although it's pretty random and not likely to happen.

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Argon_Sloth
Dec 23, 2006

I PLAYED BATTLETOADS AND ALL I GOT WAS A RASH IN MY ASS

John Adams Norsemen posted:

I've gone through the first fifteen or so pages looking for Final Fantasy Tactics (PS) tips and found some but would appreciate more. I just started my first file and I'm not too far in at all.

In addition to what's already said:

* Counter is the best all purpose reaction ability. All units should spend some time as a monk to get it. Blade Grasp, Damage split and Counter Flood are also very useful, everything else has uncommon triggers or isn't very useful.

* Move-MP up coupled with MP Switch will keep your guys that don't need MP alive for a very long time.

* Reload the Zigolis Swamp plot battle until you see the Uribo (pig monster). Be sure to invite it. Breed it and poach its offspring. You can't claim poached items until chapter 3, but the items you can poach from the Wildbow and Porky are very useful, and can make your female characters unstoppable.

* Speaking of Poaching, don't bother poaching the first or second tiers of most monsters. (Yellow/Black vs. Red Chocobos). Notable poaches: Sacred(Purple minitaurus) -> Holy Lance, The best poaching rewards of come from dragons/hydras/behemoths/pigs. The rest really aren't worth it.

* Most jobs have skillsets that are better suited for use with other jobs. Example Battle Skill (Knight) works best on classes that can equip guns for the increased range. Math Skill (Calculator)/Draw Out can be devastating, but calculators/samurai are both too slow and don't have the Magical Attack to back it up.

* If you target a unit with a spell and that unit moves before the spell is triggered then the spell will be centred around the unit's new location. Take advantage of this by using element absorbing armour or summons which only effect enemies.

* Never equip axes, flails or bags. They may have the best Physical Attack stat when you get them, but they're too unreliable for regular use.

* Geomancers are often underrated, but they have decent physical attack and Elemental is extremely useful for it's added effect. Particularly Carve Model.

* It's not going to come into play for a long time, but you can catch some weapons thrown by very high level ninjas that are otherwise limited to one each play through.

* Do not put units with low faith onto the magic based jobs (Anything that stems from chemist). Less than 70 and you're going to be disappointed with magic.

* Low brave is best for units who will be using Move-Find item. Each trap square contains two hidden items, but you can only get one of them each game. Your chance is of getting the worse one is linearly related to your brave. That said, don't worry about picking up Move-Find Item with the exception of Nelveska Temple, The Volcano, Germanias Peak and the Deep Dungeon. None of which you will see before the 4th chapter.

* Some spells and summons can be learnt for free by being hit with and surviving them. In general that's Fire/Ice/Bolt 4, Haste/Slow 2 and the most expensive half of summons. There are also a couple of abilities that can only be gained this way.


GreatRedSpirit posted:

Megaman 1
You must defeat Gutsman before Elecman. Like Draile said, you need his weapon to access an accessory which is required in the final stages of the game and if you beat Elecman first you can't go back and get it. This item will also make some of the regular levels easier, especially those with disappearing blocks.


This is not true. You can go back to competed stages in all Mega Man games but 2 and 3. Elecman's weapon can also be used to retrieve the item in question, but requires a return trip to the stage.

General Mega Man tips. Play around with your special weapons. There is no reason to stick with the p shooter all the time. Also knowing how to use a weapon will make using it simpler.

Random weapon tricks:

Megaman 1: Ice slasher can freeze enemies and even fire jets. Elecman's weapon can destroy the blocks that gutsman's weapon can pick up.

Megaman 2: Atomic Fire can be charged.

Crash bombs do more damage to enemies caught in the explosion as opposed to direct hits.

Megaman 3: The height of Hard knuckle can be changed while the shot is in the air by pressing up or down.

Top spin only works while jumping, and can be pretty devastating.

Megaman 4: Drill Bombs can be detonated prematurely by hitting the attack button again.

Phaoroh Shot can be charged, if you hit an enemy with the ball that appears above your head you can still fire the shot at that sane strength.

You can still basic shots while Flash Stopper is in effect.

Sorry don't remember specifics for the other two right now.

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